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Remove/Mute Stadium Songs - Enhance/Modify Plane's Handlings [SA Classic]


ArmanCan
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I think the title says it all 🙂

 

Don't get me wrong but it's pretty much annoying to complete Stadium events with these songs and killing my f*cking vibe when i listen Spotify music/podcast with my game 😃 We have an audio expert who can solve this problem and he is pretty much online/active but this time i'm opening a new topic to here and my question is simple.. How can i remove these musics from my game?

 

My second problem is.. i can't make my planes faster especially Seasparrow and Cropduster.. Do you have suggestions or some values for handling.cfg?

 

Thanks in advance and have a nice day 🙏

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5 hours ago, ArmanCan said:

 it's pretty much annoying to complete Stadium events with these songs ..... here and my question is simple.. How can i remove these musics from my game?

 

edit Audiozon.ipl

 

these are settings for the stadium audio zones

Bowl, 41, 1, -1629.51, 834.818, 1000, -1175.64, 1112.7, 1184.96
OVAL, 41, 1, -1629.51, -27.045, 1000, -1175.64, 278.62, 1184.96
8stad, 41, 1, -1629.51, -353.222, 1000, -1175.64, -50.3353, 1184.96
dirtsta, 41, 1, -1629.51, -816.208, 1000, -1175.64, -504.985, 1184.96
destr2, 41, 1, -1629.51, 1458.29, 1000, -1175.64, 1736.17, 1184.96

 

i assume you mean mainly the 8 Track

2. entry = sound id, change it to 67 and test it

8stad, 67, 1, -1629.51, -353.222, 1000, -1175.64, -50.3353, 1184.96

 

or disable it

3. entry is on/off by default

8stad, 41, 0, -1629.51, -353.222, 1000, -1175.64, -50.3353, 1184.96

 

 

or trigger it by cleo

{$CLEO .cs}
thread 'AUZO'
1@ = 0                                                                                                                                                                    


while true
    wait 0
    if 
        0AB0:   key_pressed 8// press Backspace
    then
        if
            1@ == 0   
        then
            0917: audio_zone '8stad' enable_sound 1
            1@ = 1
        else
            0917: audio_zone '8stad' enable_sound 0
            1@ = 0
        end
        wait 1000        
    end
end

 

 

 

Quote

i can't make my planes faster especially Seasparrow and Cropduster.. Do you have suggestions or some values for handling.cfg?

 

Try if it helps to increase the thrust

 

for flying vehicles exist one more section, scoll down and look for this section

; '$' identifies this line as flying handling data when loading
;
;	A			B		C		D		E		F		G		H		I		J		K		L		M	 N	  O			P		Q		R		S			T		U		V
;
;	id					ThrustFallOff	  YawStab			Roll			Pitch		FormLift		GearUpR	  WindMult	MoveRes			TurnRes.y			SpeedRes.x		SpeedRes.z
;				Thrust			Yaw				 SideSlip		RollStab		PitchStab		AttackLift	 GearDownL				TurnRes.x		TurnRes.z			SpeedRes.y
;
;
$	SEAPLANE	0.5		0.40	-0.00006  0.002	 0.10	0.002	-0.002	0.0002	0.0020	0.020	0.15	1.0	 1.0  0.2		1.0		0.998	0.998	0.995		20.0	50.0  	20.0
$	VORTEX		0.4		0.30 	-0.0025   0.02	 0.10	0.001	-0.002	0.0003	0.0020	0.000	0.10	1.0	 1.0  0.2		0.995	1.000	1.000	0.998		0.0		0.0		10.0
$	RUSTLER		0.5		0.30 	-0.00010  0.004	 0.10	0.002	-0.002	0.0002	0.0020	0.008	0.10	0.2	 1.2  0.2		1.0		0.998	0.998	0.990		10.0	20.0	0.0
$	BEAGLE		0.65	0.10	-0.00010  0.002	 0.10	0.002	-0.002	0.0002	0.0020	0.018	0.15	1.0	 1.0  0.2		1.0		0.998	0.998	0.990		20.0	50.0  	20.0
$	CROPDUST	0.6		0.10	-0.00015  0.002	 0.10	0.002	-0.002	0.0003	0.0020	0.030	0.20	1.0	 1.0  0.2		1.0		0.9985	0.997	0.995		20.0	30.0  	20.0
$	STUNT		0.8		0.30	-0.00020  0.002	 0.010	0.004	-0.001	0.0005	0.0015	0.014	0.14	1.0	 1.0  0.2		1.0		0.997	0.997	0.997		10.0	5.0  	5.0
$	SHAMAL		0.5		1.00	-0.00003  0.001	 0.10	0.002	-0.002	0.00006	0.0015	0.006	0.10	0.3	 1.7  0.2		1.0		0.998	0.996	0.995		20.0	50.0	20.0
$	HYDRA		1.1		1.00 	-0.00010  0.004  0.10	0.002	-0.002	0.0001	0.0020	0.006	0.10	0.1	 1.3  0.2		1.0		0.998	0.997	0.995		10.0	10.0	40.0
$	NEVADA		0.4 	0.30	-0.00001  0.005	 0.10	0.001	-0.003	0.00003	0.0030	0.012	0.20	0.3	 1.3  0.1		1.0		0.998	0.997	0.995		20.0	100.0	20.0
$	AT400		0.35	1.00	-0.000005 0.0002 0.10	0.0003	-0.0001 0.00001	0.00005	0.008	0.10	0.5  1.5  0.1		1.0		0.998	0.997	0.995		20.0	100.0	20.0
$	ANDROM		0.35 	1.00	-0.000005 0.0002 0.10	0.0003	-0.0001	0.00001	0.00005	0.008	0.10	0.5  1.5  0.1		1.0		0.998	0.997	0.995		20.0	100.0	20.0
$	DODO		0.5		0.40	-0.00015  0.002	 0.10	0.003	-0.002	0.0003	0.0020	0.020	0.15	1.0	 1.0  0.2		1.0		0.998	0.998	0.995		20.0	50.0  	20.0
$	SPARROW		0.40	0.95	-0.001	  0.01	 0.05	0.0020	 2.0	0.0020	2.0 	0.7 	0.004	0.2	 1.0  0.2		0.998	0.980	0.980	0.990		1.0		1.0		10.0
$	SEASPAR		0.50	0.95	-0.001	  0.01	 0.05	0.0020	 2.0	0.0020	2.0 	0.7 	0.003	0.2	 1.0  0.2		0.998	0.980	0.980	0.990		1.0		1.0		10.0
$	MAVERICK	0.60	0.85	-0.0005	  0.005	 0.03	0.0010	 1.5	0.0010	1.5 	0.6		0.002	0.2	 1.0  0.2		0.9985	0.992	0.992	0.996		0.5		0.5		10.0
$	COASTMAV	0.60	0.95	-0.0005	  0.005	 0.03	0.0012	 1.0	0.0015	1.0 	0.6		0.002	0.2	 1.0  0.2		0.9985	0.992	0.992	0.996		1.5		1.5		10.0
$	POLMAV		0.60	0.75	-0.0005	  0.005	 0.03	0.0010	 1.5	0.0010	1.5 	0.6		0.002	0.2	 1.0  0.2		0.9985	0.992	0.992	0.996		0.5		0.5		10.0
$	HUNTER		0.55	0.50	-0.0005	  0.005	 0.01	0.001	 1.0	0.001	1.0		0.5		0.001	0.2	 1.0  0.2		0.9985	0.992	0.992	0.992		2.0		2.0		7.0
$	LEVIATHN	0.3		0.85	-0.0003	  0.005	 0.02	0.0007	 1.0	0.0007	1.0		0.5		0.001	0.2	 1.0  0.1		0.9985	0.992	0.992	0.995		2.0		2.0		10.0
$	CARGOBOB	0.4		0.85	-0.0003	  0.005	 0.02	0.0007	 1.0	0.0007	1.0		0.5		0.001	0.2	 1.0  0.1		0.9985	0.992	0.992	0.995		2.0		2.0		10.0
$	RAINDANC	0.4		0.85	-0.0003	  0.005	 0.02	0.0007	 1.0	0.0007	1.0		0.5		0.001	0.2	 1.0  0.1		0.9985	0.992	0.992	0.995		2.0		2.0		10.0
$	RCBARON		0.5		-0.05	-0.006	  0.6 	 0.30	0.015	-0.005	0.005	0.2		0.10	0.30	0.2	 1.0  0.1		1.0		0.998	0.996	0.990		10.0 	40.0	10.0
$	RCGOBLIN	0.20	0.75	-0.001	  0.05	 0.10	0.006	 6.0	0.006	6.0		0.7		0.015	0.2	 1.0  0.1		0.989	0.850	0.860	0.992		0.0		0.0		7.0
$	RCRAIDER	0.25	0.6		-0.002	  0.05	 0.10	0.009	 5.0	0.009	5.0		0.4		0.008	0.2	 1.0  0.1s		0.989	0.880	0.880	0.998		0.0		0.0		5.0

 

2. entry = Thrust

I know that encreasing thrust gives more power to the rotor, which is required to make helis using heli magnet and carry heavy vehicles

 

test

SEASPAR        10.50

 

 

Edited by ZAZ
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2 hours ago, ZAZ said:

or disable it

3. entry is on/off by default

Hallo @ZAZ Schönen Abend 🙂

 

Yes it works 😉

 

2 hours ago, ZAZ said:

2. entry = Thrust

I know that encreasing thrust gives more power to the rotor, which is required to make helis using heli magnet and carry heavy vehicles

 

test

SEASPAR        10.50

Thrust and ThrustFallOff sections are really sensitive and for example "10.50" turned my Seasparrow into a rocket 😃 Because of that i only added "+1" to both values..

 

I also wrote to your other suggestion (Cesar) and it seems you solved my both problems.. Vielen Dank 🙂

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19 minutes ago, ArmanCan said:

"10.50" turned my Seasparrow into a rocket 😃 Because of that i only added "+1" to both values..

😄

does it now fly faster forwards?

did you test on plane e.g Rustler?

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1 hour ago, ZAZ said:

does it now fly faster forwards?

did you test on plane e.g Rustler?

Yes but faster upwards and yes faster forwards..😃

Edited by ArmanCan
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