ArmanCan Posted January 31 Share Posted January 31 I think the title says it all Don't get me wrong but it's pretty much annoying to complete Stadium events with these songs and killing my f*cking vibe when i listen Spotify music/podcast with my game We have an audio expert who can solve this problem and he is pretty much online/active but this time i'm opening a new topic to here and my question is simple.. How can i remove these musics from my game? My second problem is.. i can't make my planes faster especially Seasparrow and Cropduster.. Do you have suggestions or some values for handling.cfg? Thanks in advance and have a nice day Link to comment Share on other sites More sharing options...
ZAZ Posted January 31 Share Posted January 31 (edited) 5 hours ago, ArmanCan said: it's pretty much annoying to complete Stadium events with these songs ..... here and my question is simple.. How can i remove these musics from my game? edit Audiozon.ipl these are settings for the stadium audio zones Bowl, 41, 1, -1629.51, 834.818, 1000, -1175.64, 1112.7, 1184.96 OVAL, 41, 1, -1629.51, -27.045, 1000, -1175.64, 278.62, 1184.96 8stad, 41, 1, -1629.51, -353.222, 1000, -1175.64, -50.3353, 1184.96 dirtsta, 41, 1, -1629.51, -816.208, 1000, -1175.64, -504.985, 1184.96 destr2, 41, 1, -1629.51, 1458.29, 1000, -1175.64, 1736.17, 1184.96 i assume you mean mainly the 8 Track 2. entry = sound id, change it to 67 and test it 8stad, 67, 1, -1629.51, -353.222, 1000, -1175.64, -50.3353, 1184.96 or disable it 3. entry is on/off by default 8stad, 41, 0, -1629.51, -353.222, 1000, -1175.64, -50.3353, 1184.96 or trigger it by cleo {$CLEO .cs} thread 'AUZO' 1@ = 0 while true wait 0 if 0AB0: key_pressed 8// press Backspace then if 1@ == 0 then 0917: audio_zone '8stad' enable_sound 1 1@ = 1 else 0917: audio_zone '8stad' enable_sound 0 1@ = 0 end wait 1000 end end Quote i can't make my planes faster especially Seasparrow and Cropduster.. Do you have suggestions or some values for handling.cfg? Try if it helps to increase the thrust for flying vehicles exist one more section, scoll down and look for this section ; '$' identifies this line as flying handling data when loading ; ; A B C D E F G H I J K L M N O P Q R S T U V ; ; id ThrustFallOff YawStab Roll Pitch FormLift GearUpR WindMult MoveRes TurnRes.y SpeedRes.x SpeedRes.z ; Thrust Yaw SideSlip RollStab PitchStab AttackLift GearDownL TurnRes.x TurnRes.z SpeedRes.y ; ; $ SEAPLANE 0.5 0.40 -0.00006 0.002 0.10 0.002 -0.002 0.0002 0.0020 0.020 0.15 1.0 1.0 0.2 1.0 0.998 0.998 0.995 20.0 50.0 20.0 $ VORTEX 0.4 0.30 -0.0025 0.02 0.10 0.001 -0.002 0.0003 0.0020 0.000 0.10 1.0 1.0 0.2 0.995 1.000 1.000 0.998 0.0 0.0 10.0 $ RUSTLER 0.5 0.30 -0.00010 0.004 0.10 0.002 -0.002 0.0002 0.0020 0.008 0.10 0.2 1.2 0.2 1.0 0.998 0.998 0.990 10.0 20.0 0.0 $ BEAGLE 0.65 0.10 -0.00010 0.002 0.10 0.002 -0.002 0.0002 0.0020 0.018 0.15 1.0 1.0 0.2 1.0 0.998 0.998 0.990 20.0 50.0 20.0 $ CROPDUST 0.6 0.10 -0.00015 0.002 0.10 0.002 -0.002 0.0003 0.0020 0.030 0.20 1.0 1.0 0.2 1.0 0.9985 0.997 0.995 20.0 30.0 20.0 $ STUNT 0.8 0.30 -0.00020 0.002 0.010 0.004 -0.001 0.0005 0.0015 0.014 0.14 1.0 1.0 0.2 1.0 0.997 0.997 0.997 10.0 5.0 5.0 $ SHAMAL 0.5 1.00 -0.00003 0.001 0.10 0.002 -0.002 0.00006 0.0015 0.006 0.10 0.3 1.7 0.2 1.0 0.998 0.996 0.995 20.0 50.0 20.0 $ HYDRA 1.1 1.00 -0.00010 0.004 0.10 0.002 -0.002 0.0001 0.0020 0.006 0.10 0.1 1.3 0.2 1.0 0.998 0.997 0.995 10.0 10.0 40.0 $ NEVADA 0.4 0.30 -0.00001 0.005 0.10 0.001 -0.003 0.00003 0.0030 0.012 0.20 0.3 1.3 0.1 1.0 0.998 0.997 0.995 20.0 100.0 20.0 $ AT400 0.35 1.00 -0.000005 0.0002 0.10 0.0003 -0.0001 0.00001 0.00005 0.008 0.10 0.5 1.5 0.1 1.0 0.998 0.997 0.995 20.0 100.0 20.0 $ ANDROM 0.35 1.00 -0.000005 0.0002 0.10 0.0003 -0.0001 0.00001 0.00005 0.008 0.10 0.5 1.5 0.1 1.0 0.998 0.997 0.995 20.0 100.0 20.0 $ DODO 0.5 0.40 -0.00015 0.002 0.10 0.003 -0.002 0.0003 0.0020 0.020 0.15 1.0 1.0 0.2 1.0 0.998 0.998 0.995 20.0 50.0 20.0 $ SPARROW 0.40 0.95 -0.001 0.01 0.05 0.0020 2.0 0.0020 2.0 0.7 0.004 0.2 1.0 0.2 0.998 0.980 0.980 0.990 1.0 1.0 10.0 $ SEASPAR 0.50 0.95 -0.001 0.01 0.05 0.0020 2.0 0.0020 2.0 0.7 0.003 0.2 1.0 0.2 0.998 0.980 0.980 0.990 1.0 1.0 10.0 $ MAVERICK 0.60 0.85 -0.0005 0.005 0.03 0.0010 1.5 0.0010 1.5 0.6 0.002 0.2 1.0 0.2 0.9985 0.992 0.992 0.996 0.5 0.5 10.0 $ COASTMAV 0.60 0.95 -0.0005 0.005 0.03 0.0012 1.0 0.0015 1.0 0.6 0.002 0.2 1.0 0.2 0.9985 0.992 0.992 0.996 1.5 1.5 10.0 $ POLMAV 0.60 0.75 -0.0005 0.005 0.03 0.0010 1.5 0.0010 1.5 0.6 0.002 0.2 1.0 0.2 0.9985 0.992 0.992 0.996 0.5 0.5 10.0 $ HUNTER 0.55 0.50 -0.0005 0.005 0.01 0.001 1.0 0.001 1.0 0.5 0.001 0.2 1.0 0.2 0.9985 0.992 0.992 0.992 2.0 2.0 7.0 $ LEVIATHN 0.3 0.85 -0.0003 0.005 0.02 0.0007 1.0 0.0007 1.0 0.5 0.001 0.2 1.0 0.1 0.9985 0.992 0.992 0.995 2.0 2.0 10.0 $ CARGOBOB 0.4 0.85 -0.0003 0.005 0.02 0.0007 1.0 0.0007 1.0 0.5 0.001 0.2 1.0 0.1 0.9985 0.992 0.992 0.995 2.0 2.0 10.0 $ RAINDANC 0.4 0.85 -0.0003 0.005 0.02 0.0007 1.0 0.0007 1.0 0.5 0.001 0.2 1.0 0.1 0.9985 0.992 0.992 0.995 2.0 2.0 10.0 $ RCBARON 0.5 -0.05 -0.006 0.6 0.30 0.015 -0.005 0.005 0.2 0.10 0.30 0.2 1.0 0.1 1.0 0.998 0.996 0.990 10.0 40.0 10.0 $ RCGOBLIN 0.20 0.75 -0.001 0.05 0.10 0.006 6.0 0.006 6.0 0.7 0.015 0.2 1.0 0.1 0.989 0.850 0.860 0.992 0.0 0.0 7.0 $ RCRAIDER 0.25 0.6 -0.002 0.05 0.10 0.009 5.0 0.009 5.0 0.4 0.008 0.2 1.0 0.1s 0.989 0.880 0.880 0.998 0.0 0.0 5.0 2. entry = Thrust I know that encreasing thrust gives more power to the rotor, which is required to make helis using heli magnet and carry heavy vehicles test SEASPAR 10.50 Edited January 31 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
ArmanCan Posted January 31 Author Share Posted January 31 2 hours ago, ZAZ said: or disable it 3. entry is on/off by default Hallo @ZAZ Schönen Abend Yes it works 2 hours ago, ZAZ said: 2. entry = Thrust I know that encreasing thrust gives more power to the rotor, which is required to make helis using heli magnet and carry heavy vehicles test SEASPAR 10.50 Thrust and ThrustFallOff sections are really sensitive and for example "10.50" turned my Seasparrow into a rocket Because of that i only added "+1" to both values.. I also wrote to your other suggestion (Cesar) and it seems you solved my both problems.. Vielen Dank Link to comment Share on other sites More sharing options...
ZAZ Posted January 31 Share Posted January 31 19 minutes ago, ArmanCan said: "10.50" turned my Seasparrow into a rocket Because of that i only added "+1" to both values.. does it now fly faster forwards? did you test on plane e.g Rustler? CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
ArmanCan Posted January 31 Author Share Posted January 31 (edited) 1 hour ago, ZAZ said: does it now fly faster forwards? did you test on plane e.g Rustler? Yes but faster upwards and yes faster forwards.. Edited January 31 by ArmanCan Link to comment Share on other sites More sharing options...
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