Jump to content

GTA VI Online Speculation, Wishlist & Discussion


Recommended Posts

for the love of god invest in Actors for our online Characters because im not having another 10+ years of  added missions with a mute protagonist 

Edited by hussainrxx
  • Best Bru 1
  • KEKW 1

There's a lot of stuff I'd like to see for GTAVI Online. A lot of this stuff has been mentioned by other people here, so if I repeat stuff, well....deal with it.

 

First, a better and more robust character creator. The creator in GTAV Online is CRAP. The whole heredity thing they tried to do was a neat idea, but implemented very poorly IMO, and the bandaid they slapped on in the PS4/XBone/PC era did not help near as much as it should. I want more control over my character's appearance. Basically I want something closer to the Saints Row character builder. Say what you will about the reboot, but the character creator in that game is a high water mark. Few games come close to it in terms of both power and ease of use. But ANY improvement is better than nothing.

 

I want better segregation of PVP and PVE content. PVP players should not be able to harass PVE players. This is not a hard problem to solve. Either PVP players can't harm PVE players, or PVP players are segregated into their own specific areas away from PVE players.

 

I'm also tired of having a silent protagonist. Lampshade it all you want, it's still bad. Ideally our character, when speaking, would have dialogue options to give responses that are in line with the personality we'd like them to have--be it polite but cold, snarky and sarcastic, or comically unhinged, or whatever else. I get doing all this voice work would be a LOT of work (you'd have to hire multiple VAs to do probably hundreds if not thousands of voice lines, so not an easy undertaking) but I think it's worth the effort.

 

Along those lines, I would like also to see an Online story that grows over time. I want a narrative to tie all these acts of criminality together. We saw this in RDR2 a little bit, until R* abandoned it. I think there's potential for something really special if R* chooses to pursue it.

 

Fast-travel I don't think is necessarily a must, unless the map is really big (in which case fast-travel should be unlocked right at the beginning and available for minimal cost)

 

ALL PVE CONTENT should be able to be completed SOLO. Scale up difficulty if more players join in, but a single player should be able to take on any job in the game and have a reasonable chance of success. (as well as adjustable difficulty, with lower payouts for easier modes and bigger payouts for hard mode).

 

If we get more options for refilling health in story mode, I'd like those options to carry over to Online as well.

 

I am fine with the way GTAV Online handled weapon unlocks, tying them to level progression. However DLC weapons weren't subject to this, so brand-new players would have access to some of the most powerful weapons in the game right off the mark, just by dropping a shark card or two. Basically pay to win. DLC weapons should be locked behind level requirements the same as vanilla weapons.  On the subject of levels, once you reached about level 130 or so, there was nothing left to unlock. Level progression at that point became worthless (though it did make it easy to pick out the hackers, at level 8000) I would like to see more rewards at higher levels, or a much lower level cap. (The cap can always be raised if new content is added that merits it, like literally every MMORPG ever)

 

One thing that might be interesting is the addition of Classes in GTAVI Online. You choose some aspect you want to specialize in, and you get perks based on that. Say you're a Wheelman--cars you drive handle, accelerate, and stop better, or can take more damage before blowing up (or maybe slowly repair themselves over time if they take no damage for a while). If you're a Marksman, you have better accuracy out the gate, and Sniper rifles sway less when you aim down the scope. Bruisers get more health and do more damage in melee combat. Operators are better at stealth and enemies don't notice them as quickly. Soldiers can carry more body armor and explosives, or something like that.  You could change this specialization for a cost, but you'd be limited in how often you could do it. (say no more than once per IRL day)

  • Like 3

I think we also need better and more diverse housing and interior decoration.

 

Hopefully they won't limit us to apartments; crap houses and stilt houses again.

Gigantic mansions; beachfront houses; suburban family homes; all sorts of different apartments and smaller houses; or even a trailer in a trailer park.

They should all have windows you can look out of and working balconies.

 

Apart from that, let me do the interior myself. Yes, kinda like the Sims.

I have no reason to be in my apartment in V and I want that to change.

I have a gut feeling that for GTA VI Online (AKA GTAO2), the transition will go like:

 

Lester: "Our friends in the Agency are getting transferred to Vice City and the government are starting to creep over our businesses (they won't shut down, just that GTA 5 Online support will be cut), it's best to move to Vice City as early as possible. You can carry over your Acid Lab to start fresh without catching suspicion. Your remaining balance will go to my (Lester's) trustworty associates (who will cut you off once you get into Vice City. They will handle operations from now on, until things calm down and you can establish a multi-state operation (until R* remasters Liberty, Alderney, and San Andreas with rebalanced businesses and appropriate game mechanics). I know a surgeon in Vice City who can help change your identity, even your gender."

 

And they show you the Character Builder

  • 2 months later...

Honestly, I hope they severely turn down the amount of armed and armored vehicles. No roof mounted MGs, no armor, no shooting rockets from a car or bike, and even make the heat seeking missiles on fighter jets and attack helicopters, which should be the only vehicles to have them, slower, with a lower fire rate and a chance to miss. I'm just tired of the one-click-win vehicles being everywhere and so readily available. I want to have proper shootouts, not see who can spam missiles faster or who has more armor on their vehicle or whatever.

A shootout is a fucking shootout - GIF on Imgur

  • Like 3
Sword_of_Dusk
1 hour ago, Ser_Salty said:

Honestly, I hope they severely turn down the amount of armed and armored vehicles. No roof mounted MGs, no armor, no shooting rockets from a car or bike, and even make the heat seeking missiles on fighter jets and attack helicopters, which should be the only vehicles to have them, slower, with a lower fire rate and a chance to miss. I'm just tired of the one-click-win vehicles being everywhere and so readily available. I want to have proper shootouts, not see who can spam missiles faster or who has more armor on their vehicle or whatever.

A shootout is a fucking shootout - GIF on Imgur

Not that I disagree with you, but that's what deathmatches are for. Besides, I'm the guy who only puts an Oppressor MKII to use in heist setups and missions, as well as just getting around the map.

  • Like 1
8 minutes ago, Sword_of_Dusk said:

Not that I disagree with you, but that's what deathmatches are for. Besides, I'm the guy who only puts an Oppressor MKII to use in heist setups and missions, as well as just getting around the map.

Look, it's your game, do what you want, but I wasn't talking about just PVP. These insane amounts of OP vehicles just trivialize every single mission. Except for the ones that now have ultra accurate, constantly spawning enemies, often in helicopters, because they would otherwise be completely trivial, and being sniped out of your vehicle is the only chance the game even still has to kill you. Unfortunately that also means that people like me who don't use them are now not just not at an advantage, but actively at a disadvantage. This can also end up hampering progression and causing frustation in newer players. These vehicles end up throwing off the balance of PVE as well. But if they don't adjust the difficulty for these vehicles while still putting them in, you're gonna have huge chunks of the playerbase complaining about the game being boring and easy, because you just fly somewhere with the Oppressor Mk3 or whatever, press L1, blow everything up and mission over. Or roll up in your bulletproof car and just sit there for 30 seconds shooting everyone from inside. And if you can't use them in missions 90% of the time, you're gonna have people complaining that their expensive armed vehicles aren't ever useful. If you put everyone on a roughly even playing field, with the main difference being better guns and faster cars, you can actually design missions with a difficulty appropriate for almost every player.

  • Like 1
Exsanguination
8 minutes ago, Ser_Salty said:

Look, it's your game, do what you want, but I wasn't talking about just PVP. These insane amounts of OP vehicles just trivialize every single mission. Except for the ones that now have ultra accurate, constantly spawning enemies, often in helicopters, because they would otherwise be completely trivial, and being sniped out of your vehicle is the only chance the game even still has to kill you. Unfortunately that also means that people like me who don't use them are now not just not at an advantage, but actively at a disadvantage. This can also end up hampering progression and causing frustation in newer players. These vehicles end up throwing off the balance of PVE as well. But if they don't adjust the difficulty for these vehicles while still putting them in, you're gonna have huge chunks of the playerbase complaining about the game being boring and easy, because you just fly somewhere with the Oppressor Mk3 or whatever, press L1, blow everything up and mission over. Or roll up in your bulletproof car and just sit there for 30 seconds shooting everyone from inside. And if you can't use them in missions 90% of the time, you're gonna have people complaining that their expensive armed vehicles aren't ever useful. If you put everyone on a roughly even playing field, with the main difference being better guns and faster cars, you can actually design missions with a difficulty appropriate for almost every player.

I agree with you


In gtao I'm guilty of using that oppressor most of the time when I can for missions and It's made PVE / money making so much easier. 

 

I'd rather have an alternative though with more grounded missions (and better time to pay ratio) that can be reasonably completed using realalistic vehicles without disadvantaging myself so much.

1 minute ago, Exsanguination said:

I agree with you


In gtao I'm guilty of using that oppressor most of the time when I can for missions and It's made PVE / money making so much easier. 

 

I'd rather have an alternative though with more grounded missions (and better time to pay ratio) that can be reasonably completed using realalistic vehicles without disadvantaging myself so much.

I think the best option would be the kind of keep them seperate. Like, one update you'd have something Doomsday Heist-esque, another more like OG or Casino Heist, and you just keep the futuristic vehicles away from that one in terms of mission design. Only issue then remains is freeroam, but the very easy solution to that, that Rockstar will never go for, is peaceful lobbies where PVP is disabled. Then it's like, sure, maybe it would be a little "immersion breaking" or whatever when I see a rocket car boost past me, but, you know, if I cared that much I'd start playing RP (and then get banned for speaking out of character or something :kekw:)

25 minutes ago, Ser_Salty said:

I think the best option would be the kind of keep them seperate. Like, one update you'd have something Doomsday Heist-esque, another more like OG or Casino Heist, and you just keep the futuristic vehicles away from that one in terms of mission design. Only issue then remains is freeroam, but the very easy solution to that, that Rockstar will never go for, is peaceful lobbies where PVP is disabled. Then it's like, sure, maybe it would be a little "immersion breaking" or whatever when I see a rocket car boost past me, but, you know, if I cared that much I'd start playing RP (and then get banned for speaking out of character or something :kekw:)


I think having a laid back non pvp lobby would be a great QOL update for this gta online or the next.

  • Like 2
51 minutes ago, REVENGE777 said:


I think having a laid back non pvp lobby would be a great QOL update for this gta online or the next.

Isn’t that what the crew/invite lobbies are for? Or are you saying you just wanna play with randoms a in a lobby who simply aren’t able to kill? 

Edited by Short Dawg
4 minutes ago, Short Dawg said:

Isn’t that what the crew/invite lobbies are for? Or are you saying you just wanna play with randoms a in a lobby who simply aren’t able to kill? 

Kinda, but sort of similar to how gta Iv multiplayer put you into a sort of “pre game lobby”. If I’m being honest I just want a shared hub world with everyone in the vein of PlayStation home lol. If not a full lobby, then like, a mall or something where there’s shops, arcades and other stuff like that. Some might say this isn’t the sims, but I think rockstar aren’t against having something like that. 

  • Like 1

Maybe they could introduce Good Sport lobbies: players that avoid PVP are naturally integrated with other like-minded players, so PVP can happen but is significantly less likely. It could be the GTAO equivalent of Call of Duty's skill based matchmaking system.

Edited by Pat
  • Like 5
Sword_of_Dusk
7 hours ago, Ser_Salty said:

Look, it's your game, do what you want, but I wasn't talking about just PVP. These insane amounts of OP vehicles just trivialize every single mission. Except for the ones that now have ultra accurate, constantly spawning enemies, often in helicopters, because they would otherwise be completely trivial, and being sniped out of your vehicle is the only chance the game even still has to kill you. Unfortunately that also means that people like me who don't use them are now not just not at an advantage, but actively at a disadvantage. This can also end up hampering progression and causing frustation in newer players. These vehicles end up throwing off the balance of PVE as well. But if they don't adjust the difficulty for these vehicles while still putting them in, you're gonna have huge chunks of the playerbase complaining about the game being boring and easy, because you just fly somewhere with the Oppressor Mk3 or whatever, press L1, blow everything up and mission over. Or roll up in your bulletproof car and just sit there for 30 seconds shooting everyone from inside. And if you can't use them in missions 90% of the time, you're gonna have people complaining that their expensive armed vehicles aren't ever useful. If you put everyone on a roughly even playing field, with the main difference being better guns and faster cars, you can actually design missions with a difficulty appropriate for almost every player.

Again, while I don't disagree with anything you've said, I also think flat out removing all the neat vehicles is a bad idea. It would be better to do what some missions already do and ban you from using special vehicles in them, though any of the strictly Freemode things can stay fair game. Alternatively, implement some sort of adaptive difficulty that changes based on what a player is currently driving. 

 

Of course, Rockstar needs to learn how to properly balance the online missions before any headway can be made. Even before all the hi-tech and futuristic bullsh*t got introduced, missions were still full of aimbot NPCs that wrecked you in seconds if you let them. You would think difficulty would change based on how many players were present, but nope. Add in the fact that many players tend to ignore contact missions in the first place because they pay like crap and you realize that Rockstar probably doesn't care about balancing a damn thing.

 

This isn't a GTA Online topic, so I won't stay on this subject after this, but I am absolutely sure that when GTA VI and its iteration of Online drops, no one will mourn the loss of the futuristic stuff. They'll probably not really think too much of it if the content stays enjoyable too. Rockstar needs to focus on nailing VI and making it the greatest game they've ever produced. GTA Online in its current form is not poised to get any better, and that's fine for now. Rockstar just needs to learn from its shortcomings and strive not to repeat them.

Trafficante

I was thinking why the missions online are so hard compared to SP which is a cakewalk.

 

How do people enjoy playing solo? Is it a case of git-gud or something else? I’m slowly losing my enjoyment going at it alone. I’ve just started playing online (lvl 15 or so).

Cluckin Bell CEO
4 minutes ago, Trafficante said:

I was thinking why the missions online are so hard compared to SP which is a cakewalk.

 

How do people enjoy playing solo? Is it a case of git-gud or something else? I’m slowly losing my enjoyment going at it alone. I’ve just started playing online (lvl 15 or so).

 

People just keep grinding for years, I know some people who did that. Really tiresome and the payouts are so low, not sure how they do it lol. Rockstar made them hard intentionally so you would have to buy sharkcards to progress faster.

Trafficante
23 minutes ago, Darth_Cruiser said:

 

People just keep grinding for years, I know some people who did that. Really tiresome and the payouts are so low, not sure how they do it lol. Rockstar made them hard intentionally so you would have to buy sharkcards to progress faster.

I see. Personally I don’t mind the shoot to kill ratio. The aimbot grinds my gears, but I’ve learned to play along & use covers. My problem is with the constant spawning of NPCs, throw in character clunkiness, adjust for walking inertia & the hell breaks loose.

 

Years working out, and I never knew my grip was so strong until I heard a crack from my Xbox controller after numerous failed mission attempts :prismkek:

  • WTF?! 1
On 2/19/2023 at 5:17 PM, DODI3OG said:

I have a gut feeling that for GTA VI Online (AKA GTAO2), the transition will go like:

 

Lester: "Our friends in the Agency are getting transferred to Vice City and the government are starting to creep over our businesses (they won't shut down, just that GTA 5 Online support will be cut), it's best to move to Vice City as early as possible. You can carry over your Acid Lab to start fresh without catching suspicion. Your remaining balance will go to my (Lester's) trustworty associates (who will cut you off once you get into Vice City. They will handle operations from now on, until things calm down and you can establish a multi-state operation (until R* remasters Liberty, Alderney, and San Andreas with rebalanced businesses and appropriate game mechanics). I know a surgeon in Vice City who can help change your identity, even your gender."

 

And they show you the Character Builder

god please no

  • KEKW 2
15 hours ago, Ser_Salty said:

Honestly, I hope they severely turn down the amount of armed and armored vehicles. No roof mounted MGs, no armor, no shooting rockets from a car or bike, and even make the heat seeking missiles on fighter jets and attack helicopters, which should be the only vehicles to have them, slower, with a lower fire rate and a chance to miss. I'm just tired of the one-click-win vehicles being everywhere and so readily available. I want to have proper shootouts, not see who can spam missiles faster or who has more armor on their vehicle or whatever.

A shootout is a fucking shootout - GIF on Imgur

Some roof-mounted weapons are okay, particularly those that require other players or AI.

 

Otherwise, if we're gonna have Bugattis and Lambos with mounted nuke launchers, then hell no!

23 minutes ago, DODI3OG said:

Some roof-mounted weapons are okay, particularly those that require other players or AI.

 

Otherwise, if we're gonna have Bugattis and Lambos with mounted nuke launchers, then hell no!

I mean, yeah, an MG on an Insurgent, sure. I was thinking more of the Nightclub delivery vehicles or the Weaponized Tampa

 

I hope that those kinds of vehicles stay more on the Ruiner 2k side of things. You know, more on the fun-features side rather than pure weapon.

1 minute ago, Ser_Salty said:

I mean, yeah, an MG on an Insurgent, sure. I was thinking more of the Nightclub delivery vehicles or the Weaponized Tampa

 

I hope that those kinds of vehicles stay more on the Ruiner 2k side of things. You know, more on the fun-features side rather than pure weapon.

I had a lot of fun with the Ruiner, Opmk2, and the Toreador/stromberg. But I think they're a little too much. Too little drawback for such powerful weapons. Even if they're technically glass cannons, they still move fast enough to reposition.

 

The NC cargo trucks having weapons is like fulfilling a niche for a problem that 2015-2019 R* created. If you saw the leaks, there seems to be a very limited amount of slots on the weapon wheel. So, I guess they're doing the less weaponized approach for vehicles too.

22 minutes ago, DODI3OG said:

I had a lot of fun with the Ruiner, Opmk2, and the Toreador/stromberg. But I think they're a little too much. Too little drawback for such powerful weapons. Even if they're technically glass cannons, they still move fast enough to reposition.

 

The NC cargo trucks having weapons is like fulfilling a niche for a problem that 2015-2019 R* created. If you saw the leaks, there seems to be a very limited amount of slots on the weapon wheel. So, I guess they're doing the less weaponized approach for vehicles too.

Aye, the weapons on the Ruiner are certainly a bit overkill, but it would still be a useful vehicle even if you made them weaker. Something like the OpMk2 would be useless as anything other than a very easy (aka boring) travel method if it had much weaker weapons.

 

And yeah, the NC vehicles are definitely a fix to a problem that they created. I saw the leaks and that does indeed have me hoping that they are taking a more grounded approach overall.

16 minutes ago, Ser_Salty said:

Aye, the weapons on the Ruiner are certainly a bit overkill, but it would still be a useful vehicle even if you made them weaker. Something like the OpMk2 would be useless as anything other than a very easy (aka boring) travel method if it had much weaker weapons.

 

And yeah, the NC vehicles are definitely a fix to a problem that they created. I saw the leaks and that does indeed have me hoping that they are taking a more grounded approach overall.

I hope they go back to GTA IV-era basic transportation, and just tune it up a bit. I used to travel a lot on my Mk2, but I just can't stand the jet engine. It's not the fastest transport, but it was easy to spawn everywhere.

 

I just hope they keep the choppers or at least the Hydra being able to spawn anywhere. Another problem that R* created is the awful location placement. Majority of activities are in the city, but they want us to travel across the map. So, there was a demand for flying vehicles and such.

 

I dunno if I posted it here, but I wish there were a lot less of these and more county-to-county activities, just hope they give us a balanced amount of activities per area, so the countryside has a lot of things to do.

Cluckin Bell CEO
12 hours ago, avgGTAenjoyer said:

I'd love to play some sweat-free GTAO with non-hostile randoms. Might actually encourage some cooperation.

 

no way Rockstar will fix that! They want you to buy sharkcards to make money faster and buy armored vehicles to protect yourself

  • Bruh 1
Trafficante

Assume the obvious: microtransactions are at the helm of the gameplay.

 

What are the things you would like to see?

What sort of foundation would you put in place to attract and keep the players?

What would you like the gameplay loop to be?

What trade-offs would you be happy with?

Yadda yadda.

 

Basically, all the things you want to be in. In a nutshell, how would you go about creating GTA6 Online?

Jimbatron

Forgive me for jumping in with my obvious personal wish:
 

Bring back Cops ‘n Crooks All for One with no changes to the game play other than it being on a new map, as so many of us thought it was as close to perfection as you can get. @EL_FUGA organises matches and still has big crowds playing on the PS3 15 years after it’s release.

 

Id be open to builds on the mode, but I’d like these to be optional menu settings or separate modes. Small tweaks - like changes blips, the 20 second timing after the boss enters the getaway before the round ends, getaway vehicle type, etc - would all make a massive difference to the gameplay. I think I’d speak for a lot of CnC fans in wanting the original formula preserved as one option. It was a massive cult favourite in GTA IV and I think it would please a lot of long time fans if R* made this small addition that was noticeably absent from V.

Edited by Jimbatron
JumpingKentFlash

I’m hoping for something like this:

 

The current GTA Online gets a last DLC… It’s a storyline where you’re eventually caught for your criminal endeavours in Los Santos. Your wealth is stripped off from you, and you go to Bolingbroke Penitentiary. You’re being transferred to a prison in Vice City after some time, and someone breaks you out. So you start all over in VC, but here’s the catch: The RDO role system comes into play. You start along one of the paths of a new role. You want to run a rural business, a high end CEO business, a biker mc business? The current gta “roles” used in the vein of the RDO roles more or less. Exclusive vehicles and all. For example: Let’s say there’s 4 different paths: MC, CEO, Hillbilly or Smuggler. In any given dlc, they’re all dripfed a car. All of the roles get different cars with the exact same specs. MC gets a bike that goes a certain speed, CEO a sedan with the same speed, Hillbilly a tractor with the same speed as the CEO and Mc vehicles etc.

 

You add the incentive. Nothing is better or worse. They get the same stuff more or less, but the aesthetic is different. 

On 5/2/2023 at 6:12 PM, Trafficante said:

Assume the obvious: microtransactions are at the helm of the gameplay.

 

What are the things you would like to see?

What sort of foundation would you put in place to attract and keep the players?

What would you like the gameplay loop to be?

What trade-offs would you be happy with?

Yadda yadda.

 

Basically, all the things you want to be in. In a nutshell, how would you go about creating GTA6 Online?

Microtransactions will be a thing, esp. if the rumors are true that they're planning a F2P model, but I guess GTA VI owners will get a lot of headstart. The DLCs are free anyway and most high-level players in GTA5O get all of them entirely free, without much effort, except for those who don't have hundreds of millions.

 

I'm guessing the DLCs need some kind of special currency to access, but I hope there are no more paywalls after that. The businesses in GTAO were a hassle to set up. You need to have an office or clubhouse before you could buy a warehouse or MC Business. I hope it's individual businesses this time, if they want to go all-in on MTX.

 

The basic foundation, IMO is to give long-time players/fans a headstart, particularly GTA5O players who collected dozens of vehicles. I wouldn't mind if they got rid of my OpMk2, Ruiner, Stromberg, etc. as long as I get to keep my tuners and sports classic.

 

The gameplay loop should be more forgiving, now that MTX is an option. Unless they get too greedy, that is!! The main reason why everything is too expensive in GTA5O was that the DLCs are free and a lot of long-time players already got a huge headstart grinding classic heists. It should focus less on go to point A and B, shoot, drive to point C and listen to dialogue, and more of just blissful exploration and world-building. Also, I know it's not Roblox and a lot of people are disagreeing with this idea, but PVP should be entirely optional. I hope there'd be a Public, Passive Lobby where everyone is passive, only AI can be shot at, minus the translucent players of course.

 

I'd be willing to tradeoff all my vehicles in GTA5O if they're not that expensive in GTA VI and there are no overpowered vehicles.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 3 Users Currently Viewing
    0 members, 0 Anonymous, 3 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.