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How do i fix my script?


NOTs1mple

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My friend is making a script that allows the player to sell drugs to peds and he can't fix it. How do you fix it? >>> https://imgur.com/a/sRIzDWI

 

 

The script: 

 

{$CLEO .cs} 


// Declare variables
playerMoney = 0
drugPrice = 250
hasDrug = false
cooldown = false
cooldownTime = 10000 

// Function to sell drug
sellDrug() {
    if (!hasDrug) {
        // Display message to player indicating they do not have any drug
        showText("You do not have any drug to sell.", 2000)
    } else if(cooldown){
        // Display message to player indicating cooldown is active
        showText("Please wait before using this command again.", 2000)
    }else {
        playerMoney += drugPrice
        hasDrug = false
        cooldown = true
        setTimeout(resetCooldown, cooldownTime)
        // Display message to player indicating sale was successful
        showText("You have sold the drug for $" + drugPrice + ".", 2000)
    }
}

// Function to reset cooldown
resetCooldown() {
    cooldown = false
}

// Bind key to sellDrug function
bindKey("TAB", "down", "sellDrug")
bindKey("Y", "down", "sellDrug")


 

 

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@NOTs1mple  First of all this topic is for Hardware/Software problems and mission/mod requests only.. you should open this CODING request under "Mods>GTA III,VC,SA>Coding"  

 

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It seems your friend has less idea about coding at Sanny Builder. I've tried to convert most stuff to SB and i think it will be better to show on my script..I'm not so expert of SB so you have to ask someone to complete the script and make it work 🙂

 

{$CLEO .cs} 
thread "ntsimple" // YOU SHOULD CREATE A THREAD NAME
// allows the player to sell drugs to peds..
wait 3000 // THIS WAITING IS FOR LOAD "GAME" STUFF

const // YOUR FRIEND TRIED TO DEFINE SOME VALUES.. IN SANNY BUILDER WE DEFINE LIKE THIS "CONST..END"
drugPrice = 250
hasDrug = 1@
cooldown = 2@
cooldownTime = 10000 
Key_Tab = 9 // TAB Key
Key_Y = 89 // Y Key
Key_Down_Arrow = 40 // Arrow Key
end

010B: 0@ = player $PLAYER_CHAR money // I'VE TRIED TO DEFINE THIS BUT IT WASN'T SUCCESSFUL

if and // ALWAYS DO A PLAYER CHECK FOR PLAYER BASED SCRIPTS
    Player.Defined($PLAYER_CHAR)
    Player.Controllable($PLAYER_CHAR)
then
jump @sell_Drug     

:sell_Drug 
      if // Display message to player indicating they do not have any drug
          0ACE: show_formatted_text_box "You do not have any drug to sell." 2000 // I THINK THAT WAS THE POP-UP MESSAGE THAT HE WAS TRYING TO CREATE
      else if // (cooldown) // Display message to player indicating cooldown is active
          0ACE: show_formatted_text_box "Please wait before using this command again" 2000
      then
        0@ += drugPrice
        hasDrug = false
        cooldown = true
        setTimeout(resetCooldown, cooldownTime) // I THINK THIS PSUEDO CODE NEEDS TO BE CONVERTED TO SANNY BUILDER
        // Display message to player indicating sale was successful
        0ACE: show_formatted_text_box "You have sold the drug for $" + drugPrice + "." 2000
        jump @resetCooldown
        
:resetCooldown // Function to reset cooldown
        cooldown = false
return

 

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