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Anyone think GTA:O evolves into GTA 6 Online?


Dhop79

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The reason I’m wondering is due in part with how we are seeing current gen consoles and PC running GTA:O; especially expanded and enhanced edition on consoles. The game runs at a struggle with hardly any ray tracing effects on both ps5 and X series X. The ray tracing is pretty low average that’s in there as well. One COULD argue that say a 2024 drop could allow 2025 refresh consoles output fidelity mode with fidelity mode at 60fps and OG PS5 and Series X at 30FPS. I think that would be ambitious as is for the current iteration of the engine. 
 

Then there’s the financial aspects tied to GTA+, all the newer players from ps5 and series X and those before that dumped hours upon hours and dollars upon dollars into the ecosystem. These types of eco systems will not continue to sustain if the companies don’t start thinking long term in this micro transaction age. Counter strike has continued to evolve and people have been worried what happens to their skins when the next version releases for over a decade. I’m not saying gtao will evolve into the next gen but I’m just wondering if there is any evidence to support it as I don’t see much talk of this possibility at all. 
 

id imagine the strongest evidence against this may be the fact the engine is very old and it may need a complete reworking to even have efficiency to begin with as perhaps the added improvements over the last decade came at the cost of performance efficiency. Curious what everyone’s thoughts are?

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I think they try certain things on GTAO, and whatever gets a decent financial outcome gets put in GTA6.

 

For example: I think GTA+ is going to be in GTAVl, but GTAO is not evolving into GTA6 simply because then we keep our rich characters and never will have to buy sharkcards.

And sharkcards are the main point of GTAO. Get people to buy that (not force them, but tempt them) and then you got a good income on a game that can last 10 years.

 

Id rather think GTA6 will be singleplayer, but we will get GTAO2 as well.

And my guess is GTAO2 will have a lot of basics from the current GTAO, but I sincerely hope they will keep out the oppressors and flying cars and all that sh*t.

Edited by Schuimpruim
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I can't imagine this GTAO evolving into the next, on the other hand I can't imagine starting GTA VI Online from scratch but they can't release the same content again only on a new map. I'm really curious how GTA VI Online turns out to be and how durable it will be, GTAO is kind of unique but the next GTAO will propably be more of the same only at a different location, I doubt if this will work for another 10 years.

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9 hours ago, Schuimpruim said:

I think they try certain things on GTAO, and whatever gets a decent financial outcome gets put in GTA6.

 

For example: I think GTA+ is going to be in GTAVl, but GTAO is not evolving into GTA6 simply because then we keep our rich characters and never will have to buy sharkcards.

And sharkcards are the main point of GTAO. Get people to buy that (not force them, but tempt them) and then you got a good income on a game that can last 10 years.

 

Id rather think GTA6 will be singleplayer, but we will get GTAO2 as well.

And my guess is GTAO2 will have a lot of basics from the current GTAO, but I sincerely hope they will keep out the oppressors and flying cars and all that sh*t.

I think revenue generated from gta+ will eventually surpass what they make from shark cards maybe not with current gtao as it’s very late to introduce it but certainly with 2.0.
I would like to see an entire new map that we can switch between there and LS whether I can take my bank balance doesn’t bother me as much losing the time I have invested in my character.

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2 minutes ago, OGSkunkage said:

I think revenue generated from gta+ will eventually surpass what they make from shark cards maybe not with current gtao as it’s very late to introduce it but certainly with 2.0.
I would like to see an entire new map that we can switch between there and LS whether I can take my bank balance doesn’t bother me as much losing the time I have invested in my character.

 

Yeah the loss of character would be a shame, but then again: Nothing lasts forever (except taxes).

Vice city is the next destination, being it with or without my character. I'd just recreate my current one if that is possible :kekw:

Wouldnt count on LS, but from what I remember was that there was talk about some Southern American area(?).

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The current GTA Online base is a very ancient version of RAGE that was never prepared for all the content that GTA V Online has nowadays (also remember it was mostly prepared to be a factions-based freemode thing, the original C&C). They've made many technical advances in current games like RDR2 and even GTA VI that they can't just copy paste into the current thing, there's only so much they can do to this when they've made another game (RDR2) with tons more tech advances than GTA V.

 

Which means I think that the next GTAO will be a completely separate game/app, we'll be reset obviously as it's an entirely new city, new mechanics, new everything; but there's a possibility that that version of GTA Online could become the "definitive version" where things are added over the years, because this newer version will already be designed to support GTA Online, instead of it being a massive surprise to R* when it exploded with GTA V, and to this day they're duct taping things onto the older engine.

 

GTAO could perhaps become a completely separate game from the mainline Story Mode GTA experiences to make maintenance easier (e.g. to avoid Story Mode changes breaking GTAO).

 

tl;dr: The current version of GTAO will stay as is, it won't be shut down after VI releases, and no our progress won't be transferred. The next version however could be the one they deem "definitive" as they'll be developing that version with the explosion of GTA V Online in mind, and will upgrade as years pass, including perhaps content from a hypothetical GTA VII. Think Overwatch 2 or even Fortnite (i.e. we most likely won't see a "Fortnite 2") where they've updated engine versions, and keep adding content, etc. - both of those are experiences that were properly optimised to have things added on to them unlike the original GTAO.

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GTA Hurricane

Personally, I hope they let us transfer our stats, even if it's just our rank that carries over and we have to rebuild our wealth from zero (for economy reasons). Otherwise, the rank 8000 cap in GTA 5's Online will feel like a huge waste when the vast majority of legit players aren't even at 1000 yet. And very few legit 2000+ players out there.

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11 hours ago, Spider-Vice said:

Which means I think that the next GTAO will be a completely separate game/app, we'll be reset obviously as it's an entirely new city, new mechanics, new everything; but there's a possibility that that version of GTA Online could become the "definitive version" where things are added over the years, because this newer version will already be designed to support GTA Online, instead of it being a massive surprise to R* when it exploded with GTA V, and to this day they're duct taping things onto the older engine.

 

GTAO could perhaps become a completely separate game from the mainline Story Mode GTA experiences to make maintenance easier (e.g. to avoid Story Mode changes breaking GTAO).

This is most likely the correct answer. My only worry is that it will start small again, and they will just give us the same exact DLCs over the next 10 years, slightly modified, just in a new map.

 

Wait another worry.... the menus. I tried RDRO and I have no clue how to invite people to jobs. Also viewing friends or people in your lobby. It's just so weird. And the lack of radar blips and text chat? Terrible decision. Hope they stick with a more classic GTAO style menu system, but make things more convenient (no more scrolling through a list of 1000 cars).

 

 

11 hours ago, GTA Hurricane said:

Personally, I hope they let us transfer our stats, even if it's just our rank that carries over and we have to rebuild our wealth from zero (for economy reasons). Otherwise, the rank 8000 cap in GTA 5's Online will feel like a huge waste when the vast majority of legit players aren't even at 1000 yet. And very few legit 2000+ players out there.

I think they will at least let us keep our rank. It goes to 8000 for a reason. I'm not sure how our character models would translate over, so we might have to recreate the actual characters, otherwise a direct translation would look.... interesting...

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15 hours ago, Schuimpruim said:

 

Yeah the loss of character would be a shame, but then again: Nothing lasts forever (except taxes).

Vice city is the next destination, being it with or without my character. I'd just recreate my current one if that is possible :kekw:

Wouldnt count on LS, but from what I remember was that there was talk about some Southern American area(?).

 

Given the popularity of GTAO I thought about if it were wise to incorporate at least a part of the old map into GTA VI Online, this would be my idea (I hope I haven't violated copyright by tampering with the map), beside cutting/altering highways and railways where necessary I would finish buldings/areas that are in construction and give the entire map (what's left of it) a small makeover. It could be accessed by fast travel via the airport. I would limit all the meme vehicles to the LS part but dissable any aircraft. I would also keep all (fitting) missions and heists that are within the limits of the remaining map. Any opinions about it?

 

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2 hours ago, Frabbi 01 said:

Wait another worry.... the menus. I tried RDRO and I have no clue how to invite people to jobs. Also viewing friends or people in your lobby. It's just so weird. And the lack of radar blips and text chat? Terrible decision. Hope they stick with a more classic GTAO style menu system, but make things more convenient (no more scrolling through a list of 1000 cars).

 

I mean this is a mainline GTA game, I assume Story Mode is gonna have some large UI and UX changes and I'd expect the same for Online. I have a feeling RDO PC simply never got text chat because RDO was never much of a priority. GTAO2/VI Online will certainly have those things, as again it's a mainline GTA game and thus more significant. :p

 

18 minutes ago, Aquamaniac said:

(I hope I haven't violated copyright by tampering with the map)

Huh, no don't worry about that, there are hundreds upon hundreds of fan-made modifications and concepts of the GTA V map... :p

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Valiant ENT CEO

After 10 years on the West Coast... All they have to do is add the rest of San Andreas to GTA Online. I would do everything all over in San Fierro, Las Venturas, and I would like to take my Kosatka under the Golden Gate Bridge. (I dont even like California)

 

I hope GTA VI has no online. :) R* does not make multiplayer games.

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Pistol Bobcat

Maybe, and in GTA VI online we'll finally fight a new arch enemy, Lord Emperor General Sharke Mcash Kard

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5 minutes ago, Pistol Bobcat said:

Maybe, and in GTA VI online we'll finally fight a new arch enemy, Lord Emperor General Sharke Mccashcard

ValueTalks Money Gun Cash Cannon Cash Gun Shoot Gun for Party :  Amazon.co.uk: Toys & Games

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Hazzardtohimself
5 hours ago, Aquamaniac said:

beside cutting/altering highways and railways where necessary I would finish buildings/areas that are in construction and give the entire map (what's left of it) a small makeover. It could be accessed by fast travel via the airport.

 

That's not an awful idea nor beyond reasonable expectation, to be honest. 

 

What I'd imagine (using your truncated map as this example) is that we'd gain access to Los Santos only as part of a mission / series of missions / heist etc. in a similar manner to Cayo Perico. 

 

And/or part of Motorwars or a different Battle Royale gamemode with the borders closing in, or the tide rising. 

 

If air vehicles were removed from this re-ported LS and suitable rubble added to where the roads / railroads etc. are cut off, it could even be suggested that "The Big One" had hit Southern San Andreas*, turning the city into a desperate wasteland (although then Rockstar would have to ruin buildings instead of updating construction sites!) 

 

*or Aliens had invaded 

*or Broomsticks had taken over 
*or Dax & troupe had ruined everything 

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The only thing I expect to carry over is some sort of returning player bonus. Like a t-shirt that says "I played GTAV for 10 years and all I got was this lousy shirt" or a free car. I'll be surprised if it's anything more than that. 

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On 1/6/2023 at 5:49 PM, Hazzardtohimself said:

 

That's not an awful idea nor beyond reasonable expectation, to be honest. 

 

What I'd imagine (using your truncated map as this example) is that we'd gain access to Los Santos only as part of a mission / series of missions / heist etc. in a similar manner to Cayo Perico. 

 

And/or part of Motorwars or a different Battle Royale gamemode with the borders closing in, or the tide rising. 

 

If air vehicles were removed from this re-ported LS and suitable rubble added to where the roads / railroads etc. are cut off, it could even be suggested that "The Big One" had hit Southern San Andreas*, turning the city into a desperate wasteland (although then Rockstar would have to ruin buildings instead of updating construction sites!) 

 

*or Aliens had invaded 

*or Broomsticks had taken over 
*or Dax & troupe had ruined everything 

 

I had the idea because when I was on Xbox 360, people battled each other in downtown LS, ignoring most of the rest of the map. So my guess is, downtown LS is very popular with the playerbase, at least the griefers and tryhards. Downtown LS might work as a tutorial for future VI-online, let's say events take place that force you out of the city, after completing various missions you are allowed to come back to LS and replay some missions/heists, maybe via the movie studios. By this way R* could ridicule GTA V as a game inside the game, you get what I mean? GTA V characters might be replaced by similar characters/real life actors as GTAV/GATO events would be kind of reennacted via the movie studios.

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Spider-Verse makes a lot of sense to me stating the limitations of the old RAGE engine. Whatever occurs it’s not very cut and dry to me as they have a multi billion dollar eco system currently active into gtao and while a fresh start is an expectation in gaming….R* and the world didn’t exactly know games like csgo and gtao would create such lasting ecosystems with real money in play. People assume a fresh start will yield positive outcomes but who is to say GTA+ doesn’t become a standard practically needed to play the game? Then there is the Tier list or a la carte micro transactions GTA6 style: 

1. add mod insurance for 4.99 monthly to reset mods for free. 
2. The V package adds infinite armor and snacks pack  to character for 9.99 monthly. 
 

it’s gonna look like a freaking cable or phone bill at the rate people have been cucked for cash. 

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Who knows?

Until then, the US economy could collapse at any time after the bursting of the next real estate bubble.

And R* with.

🏬💥

💥🎸

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2 hours ago, Frabbi 01 said:

The fact that they're just handing us money at this point tells me that we are 100% starting over in GTAO 2.0.

This is exactly what everyone should be expecting. The next version of GTAO will certainly be running on a totally different version of RAGE, much more prepared for handling a live service,, and so on. VI is probably gonna bring us the "definitive version" of GTAO.

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I can't wait for it. The feeling of everyone working their way to the top, a sense of adventure and newness, and that everyone is working toward something...

 

I'm also going to take a guess that the Oppressors and Deluxo will not be returning for a LONG time.

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1 minute ago, Frabbi 01 said:

I can't wait for it. The feeling of everyone working their way to the top, a sense of adventure and newness, and that everyone is working toward something...

 

I'm also going to take a guess that the Oppressors and Deluxo will not be returning for a LONG time.

They won't be there day-one that's for sure, but I can see them adding them at some point later.

 

 

Well, the oppressor that is, I think a deluxo with no weapons or flying ability would be okay in VC.

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FrugalDangerMan
1 hour ago, Spider-Vice said:

This is exactly what everyone should be expecting. The next version of GTAO will certainly be running on a totally different version of RAGE, much more prepared for handling a live service,, and so on. VI is probably gonna bring us the "definitive version" of GTAO.

What I'd like to see is the option to bring over a character from 5 online but no weapons or vehicles. Maybe a 1 million bonus for transferring as a thank you.

 

Unlikely but it's nice to dream.

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5 minutes ago, FrugalDangerMan said:

What I'd like to see is the option to bring over a character from 5 online but no weapons or vehicles. Maybe a 1 million bonus for transferring as a thank you.

 

Unlikely but it's nice to dream.

so, a few stats that might not mean anything and a million dollars? at that point just make your new character look like your old one

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Black-Dragon96
3 hours ago, Spider-Vice said:

This is exactly what everyone should be expecting. The next version of GTAO will certainly be running on a totally different version of RAGE, much more prepared for handling a live service,, and so on. VI is probably gonna bring us the "definitive version" of GTAO.

While a "reset" is probably needed, I do feel that this could somewhat kill a gta online 2.0 right from the start.

 

I know what ya all wanna say but here me out.

 

Call me crazy, but I expect the whole thing to do a RDR2 Online and fall flat on its face.

 

You might now say: "But RDR2 has a smaller playerbase, thats why it failed." and you would be partly correct. The thing is, size doesnt matter here.

Its exactly the same playerbase.

We would have 2 gtas competing against each other among the exact pool of playerbase.

 

One shiny and new, but light on content like any live service game and with probably rather agressive monetisation (the secons thing that killed RDR2 online) and players with barely any funds.

The other, old but filled with content that some players (the ones that arent ancient like me and some of the fine folks on this very forum) have not experienced yet and probably have the fund needed to do so.

 

Players wont stick around just because its new, if its less fun they will migraze to older titles.

We have seen that happen with BF 2042.

It was riddled with bullsh*t, so people moved back causing the playernumbers of the previous entry and even the one before that to leave those of the "shiny" new game in the dust.

 

Will it flop as hard as RDR2 online did? Maybe, maybe not.

But I do expect it to underperform in R*s eyes and I honestly dont expect the "New Rockstar" to be patient enough and focus on the right things.

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VitoCorleone1992
13 minutes ago, Black-Dragon96 said:

While a "reset" is probably needed, I do feel that this could somewhat kill a gta online 2.0 right from the start.

 

I know what ya all wanna say but here me out.

 

Call me crazy, but I expect the whole thing to do a RDR2 Online and fall flat on its face.

 

You might now say: "But RDR2 has a smaller playerbase, thats why it failed." and you would be partly correct. The thing is, size doesnt matter here.

Its exactly the same playerbase.

We would have 2 gtas competing against each other among the exact pool of playerbase.

 

One shiny and new, but light on content like any live service game and with probably rather agressive monetisation (the secons thing that killed RDR2 online) and players with barely any funds.

The other, old but filled with content that some players (the ones that arent ancient like me and some of the fine folks on this very forum) have not experienced yet and probably have the fund needed to do so.

 

Players wont stick around just because its new, if its less fun they will migraze to older titles.

We have seen that happen with BF 2042.

It was riddled with bullsh*t, so people moved back causing the playernumbers of the previous entry and even the one before that to leave those of the "shiny" new game in the dust.

 

Will it flop as hard as RDR2 online did? Maybe, maybe not.

But I do expect it to underperform in R*s eyes and I honestly dont expect the "New Rockstar" to be patient enough and focus on the right things.


I agree more in the part of the agressive micro-transactions and p2p system right from the bat. Maybe a bit mild at the beginning but it will not take 9 years to appear "gta+" stuff, like it happened with the current GTAO.

But i think you're understimate the GTA as the (maybe) biggest open world game that it is. Sure that we will not have the amount of content like a "GTA Online 1" has, obviously, but you also have to take into consideration that a lot of people are tired of the graphics that are getting a bit too old + meme vehicles that toke away more "classic players" from the game + the fact it's going to be the new thing and also a lot to explore. I believe that people will be back and forth between GTAO 1 and GTA O 2, maybe for the next 1 or 2 years after it's release, until it gets more content. Also, it will depend on the strategy R* will implement with the DLC's.

RDR 2 imo, failed more not because being more niche but also cuz there was "less things" to do in game, let's say that wild west it's not for the taste of everyone.

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VitoCorleone1992
4 hours ago, Spider-Vice said:

This is exactly what everyone should be expecting. The next version of GTAO will certainly be running on a totally different version of RAGE, much more prepared for handling a live service,, and so on. VI is probably gonna bring us the "definitive version" of GTAO.


I just wonder what they will do to the 700-ish car list we already have in GTA Online. Give them drip-feeded again, for 9 years? Lol.

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No, a lot of those will probably be straight in GTA VI itself including Story Mode (don't forget this is a completely new mainline GTA game!), so perhaps launch, much like GTA V brought us a ton (for the time) of cars. I can see a world where GTAO will have over a thousand vehicles total just fine.

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1 hour ago, Black-Dragon96 said:

You might now say: "But RDR2 has a smaller playerbase, thats why it failed." and you would be partly correct. The thing is, size doesnt matter here.

Its exactly the same playerbase.

We would have 2 gtas competing against each other among the exact pool of playerbase.

 

One shiny and new, but light on content like any live service game and with probably rather agressive monetisation (the secons thing that killed RDR2 online) and players with barely any funds.

The other, old but filled with content that some players (the ones that arent ancient like me and some of the fine folks on this very forum) have not experienced yet and probably have the fund needed to do so.

 

 

That's pretty much what happened to EverQuest when EQ2 came out. There was a "bonus" for returning players, but it was something really stupid like a title, or equally lame. The player base split between EQ and EQ2, and then World of Warcraft came out and crushed both of them.

 

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