Ngajet Posted January 5 Share Posted January 5 Hi, as the title of this thread i'm having a trouble to make marker on hotdog vendor visible Screenshot i use ZAZ's external script only main.scm for base mod which (HOTDOG) is bugged straight out-of-the-box also, i copied the required hotdog ex-script from original main.scm and still doesn't work :/ i just wan't to know which variable are missing for this script. Link to comment Share on other sites More sharing options...
ZAZ Posted January 5 Share Posted January 5 Sometimes the game doesn't show the marker Does the script still work? CJ should do the eat animation, when he stand in front of the seller, he must become 50 health points and must pay 1 dollar CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Ngajet Posted January 5 Author Share Posted January 5 (edited) 6 hours ago, ZAZ said: Sometimes the game doesn't show the marker Does the script still work? CJ should do the eat animation, when he stand in front of the seller, he must become 50 health points and must pay 1 dollar still broken, even already have 50 HP and at least $1 Here this hapens everytime i approach the hotdog van Edited January 5 by Ngajet extra Link to comment Share on other sites More sharing options...
ZAZ Posted January 5 Share Posted January 5 (edited) This feature works with both stripped main is this code still available? 0928: init_external_script_trigger 77 (HOTDOG) with_actor_model #BMOCHIL priority 100 Edited January 5 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Ngajet Posted January 6 Author Share Posted January 6 (edited) 15 hours ago, ZAZ said: This feature works with both stripped main is this code still available? 0928: init_external_script_trigger 77 (HOTDOG) with_actor_model #BMOCHIL priority 100 Ok, i just tested your unedited stripped main and the script works fine looks like i messed up something while editing the main.scm speaking of the code, i put them same as original (after triggering the dealers) just changed to number 68 because i'm deleting some unused ext. script Quote 0928: init_external_script_trigger 18 (DEALER) with_actor_model #BMYDRUG priority 100 0928: init_external_script_trigger 18 (DEALER) with_actor_model #WMYDRUG priority 100 0928: init_external_script_trigger 18 (DEALER) with_actor_model #HMYDRUG priority 100 0928: init_external_script_trigger 18 (DEALER) with_actor_model #BIKDRUG priority 100 0928: init_external_script_trigger 68 (HOTDOG) with_actor_model #BMOCHIL priority 100 so now my option is find a missing variable from your stripped main or re-edit main.scm again which is time consuming Edited January 6 by Ngajet correction Link to comment Share on other sites More sharing options...
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