AC Schnitzer Posted January 9 Share Posted January 9 Something between GTA IV and GTA V would be nice. GTA IV was too floaty, but V was a bit too stiff, especially for older cars. Some mix between these too would be nice though. And I hope R* will bring back working suspensions from IV, as it wasn't as good in V. DODI3OG and rebeldevil 1 1 Link to comment Share on other sites More sharing options...
Shyabang Shyabang Posted January 9 Share Posted January 9 Cars should be able to move like this: ChengizVlad09 1 Link to comment Share on other sites More sharing options...
Kris194 Posted January 9 Share Posted January 9 On 1/5/2023 at 4:02 AM, DexMacLeod said: Personally, I'd love something in a Forza Horizon style complete with the ability to turn off traction control and ABS. I'm not sure how likely those kinds of options are but I think it would provide a decent balance of realism Don't get me wrong but it's no wonder, that people are asking for fast travel when most important feature in the entire series is reduced to mindless, robotic buttons pushing. I had a chance to play Forza Horizon and it really sucks because it has absolutely nothing to do with realism, nothing. Physics? What physics? Even with all car assits turned off it's still boring. You could as well put monkey in front of your screen and ask it to drive for you. If you like it, ok, it's your right but it's not something, that I would ever put in the game, that is supposed to last a decade. I want to feel joy I feel when I'm driving real car or joy Rockstar North folks felt during the recent race, that they won at Nürburgring track, not die of boredom. Link to comment Share on other sites More sharing options...
DexMacLeod Posted January 9 Share Posted January 9 1 hour ago, Kris194 said: Don't get me wrong but it's no wonder, that people are asking for fast travel when most important feature in the entire series is reduced to mindless, robotic buttons pushing. I had a chance to play Forza Horizon and it really sucks because it has absolutely nothing to do with realism, nothing. Physics? What physics? Even with all car assits turned off it's still boring. You could as well put monkey in front of your screen and ask it to drive for you. If you like it, ok, it's your right but it's not something, that I would ever put in the game, that is supposed to last a decade. I want to feel joy I feel when I'm driving real car or joy Rockstar North folks felt during the recent race, that they won at Nürburgring track, not die of boredom. Um, okay... I'm not even sure, what you're trying to say, here. If Forza Horizon was too simple for you how have you ever gotten through a GTA or any game like it? They're ten times more brain dead than anything Horizon's ever done. The only time the games have any semblance of difficulty in the driving department is when you get into a car that behaves nothing like it's real-world counterpart would. Even then it's just a matter of adjusting and compensating for the poor design choice. The idea of Rockstar trying to tack on some sort of realistic driving simulator into their over-the-top and ridiculous action shooter makes no sense to me. It would be turning a franchise that's always been about being a mass appeal game that anyone can pick up and play and turning a major part of it into something that only caters to fans of a niche PC genre. To me a more Forza Horizon-like style allows for a decent balance between simple enough that it's easy to learn quick but complex enough that there's room to grow. Plus a decent customization system would allow you to tweak the car and make it as "difficult" to drive as you want it to be. If nothing else, if Rockstar got even halfway close to something like a Horizon it'd be considerably more engaging and intuitive than any other game in the genre. MrBreak16 1 Link to comment Share on other sites More sharing options...
Kris194 Posted January 9 Share Posted January 9 (edited) On 1/9/2023 at 8:28 PM, DexMacLeod said: I'm not even sure, what you're trying to say, here. If Forza Horizon was too simple for you how have you ever gotten through a GTA or any game like it? Hardware have improved, just like tech, so should driving physics. On 1/9/2023 at 8:28 PM, DexMacLeod said: The idea of Rockstar trying to tack on some sort of realistic driving simulator There is like huge, really huge gap between Forza Horizon and Beamng, I'm not saying, that it has to be/should be exactly like the latter but physics still should be decent, definitely not worse than in GTA IV. Few characteristic things about FH - terrain hardly matters, you can even go through the water when in real life this will happen - cars are way too grippy Edited January 11 by Kris194 Tikal The Whimsicott 1 Link to comment Share on other sites More sharing options...
WildBrick142 Posted January 10 Share Posted January 10 On 1/6/2023 at 7:49 PM, Tez2 said: this reminds me i gotta update this, completely forgot about this back when i discovered the hsw parts On 1/6/2023 at 8:26 PM, TheHoover69 said: I'm curious to know about what CF_Gearbox_Direct_Shift is? The other three gearboxes are pretty self-explanatory, but idk about that one. a direct shift gearbox is basically an automatic but with 2 separate gearboxes and clutches that work as one and without needing a torque converter like the standard automatics do. haven't noticed any ingame effects though Tez2 1 Link to comment Share on other sites More sharing options...
TheHoover69 Posted January 10 Share Posted January 10 (edited) 7 hours ago, WildBrick142 said: this reminds me i gotta update this, completely forgot about this back when i discovered the hsw parts a direct shift gearbox is basically an automatic but with 2 separate gearboxes and clutches that work as one and without needing a torque converter like the standard automatics do. haven't noticed any ingame effects though Oh, it's just a reference to a dual-clutch gearbox?? I thought that it was referencing the ability to directly shift the gears in a car in the game by using button inputs, similar to what we see in racing games. I guess the simplest explanation is the most logical one, I had no idea! Lol. Now this leads me to my next question, how would this be any different to the way an automatic transmission works when driving in-game vehicles with the DSG? Would the shifts be near instantaneous like in an IRL dual-clutch gearbox? Am I over-thinking this? Edited January 10 by TheHoover69 Link to comment Share on other sites More sharing options...
Frabbi 01 Posted January 11 Share Posted January 11 I think (and hope) we will see GTA V physics. Look at the leak, and you'll see that, at least there, the graphics and physics seem to be on par with what we have now. Of course the graphics will be insane on release, but I don't see the physics changing much. Considering how popular GTA Online is, I don't think they're going to mess TOO much with one thing that isn't very broken. Also, I've been playing GTA 4 recently for the achievements, and the car (and overall) physics are terrible. Sliding everywhere, no brakes. Only the few sports/supers that are around handle well, to an extent. I find myself unconsciously holding down the W key so hard that my hand hurts. Hope next gen stays with V physics! Tikal The Whimsicott, suicidehummer, Exsanguination and 5 others 1 2 2 1 1 1 Link to comment Share on other sites More sharing options...
Kris194 Posted January 19 Share Posted January 19 Logitech G923 is on the way to me, will be interesting to see how it performs in GTA VI once it comes out. Link to comment Share on other sites More sharing options...
Kid Named Finger Posted January 21 Share Posted January 21 On 1/10/2023 at 2:14 AM, Kris194 said: There is like huge, really huge gap between Forza Horizon and Beamng, I'm not saying, that it has to be/should be exactly like the latter but physics still should be decent, definitely not worse than in GTA IV. Beamng would be too much. I'm hoping something 40-50% better than gta 4. The El Camino we saw from the leaks crashing off a highway had alright physics. Link to comment Share on other sites More sharing options...
Rajder Posted January 21 Share Posted January 21 3 hours ago, Kid Named Finger said: The El Camino we saw from the leaks crashing off a highway had alright physics. Really? It looked like it was taken straight out of gta v suicidehummer and slowmo2zomo 2 Link to comment Share on other sites More sharing options...
Kid Named Finger Posted January 21 Share Posted January 21 1 hour ago, Rajder said: Really? It looked like it was taken straight out of gta v The car damage physics looked cool i mean, if it was GTA 5 the car would've ended up flying into the air. Link to comment Share on other sites More sharing options...
SoldierBoy Posted January 21 Share Posted January 21 3 hours ago, Rajder said: Really? It looked like it was taken straight out of gta v My thoughts as well. And there was another clip in which Lucia was just standing on the street and the cars passing by were accelerating way too fast, just like GTA V. Really, really hope it was just a placeholder… suicidehummer 1 Link to comment Share on other sites More sharing options...
Rajder Posted January 21 Share Posted January 21 20 minutes ago, SoldierBoy said: Really, really hope it was just a placeholder… Half of the stuff we've seen in the leaked footage is a placeholder Link to comment Share on other sites More sharing options...
Paper Mario Posted January 21 Share Posted January 21 Seeing some wanting or hoping for the same physics/handling as V just makes me cringe.. Don't get me wrong, I don't HATE hate V's physics and handling that much. I just slightly prefer IV's, mainly due to the more fun physics and how you could really crash your car into people and it not slowing your car down. But IV isn't perfect either. I do know what people mean by it feeling floaty, but to me, it also felt like the cars finally had some weight to them. In V, it's all too arcade like. I could rant on about so many things regarding this topic, but my short answer is... I hope we will see something entirely new. I want something fresh. Sure, it can be a mix of both IV and V, but VI also needs to become its own thing. I've not waited for over a decade for a new GTA game just for it to feel similar to V.... I want to f*cking escape V already slowmo2zomo, Kris194, franloradr and 4 others 6 1 Link to comment Share on other sites More sharing options...
Kris194 Posted January 21 Share Posted January 21 (edited) I was playing yesterday GTA V on PS5 for few hours and while some things weren't so apparent to me while I was playing on PC on keyboard, now they really bug me. 1. Cars in GTA V are absolutely feather weight. Seriously, do they have some ultra silent jet engine under the hood? It feels like the only thing, that keeps them to the ground when you initially push the trigger on gamepad and the car starts running is gravity. Because of them being feather weight brakes are also probably made by the god himself. 2. Oversteer, quite a big one. Even when you try to make a slight turn it ends up being a sharp one so you have to correct. Again, all of this mostly because of lack of weight. I really don't understand how someone may want it for GTA VI. If cars in real life would be like that you would crash into other car on the first traffic lights. Edited January 21 by Kris194 Tikal The Whimsicott, slowmo2zomo, Nawaf and 2 others 5 Link to comment Share on other sites More sharing options...
FoodNinjaTurtle Posted January 26 Share Posted January 26 I just hope they'll get rid of your car instantly exploding when land your car with it's bottom side up. Paper Mario, suicidehummer, Nawaf and 3 others 6 Link to comment Share on other sites More sharing options...
Paper Mario Posted January 26 Share Posted January 26 15 minutes ago, FoodNinjaTurtle said: I just hope they'll get rid of your car instantly exploding when land your car with it's bottom side up. so much this. i don't care if it's realistic or not, the car blowing up on impact on a certain angle should not happen that often as it did in V. completely destroyed the fun to just race off of a mountain and crash as much as you could. the car can still explode on impact here and there, but let it be rare. so that you will actually go like "woah, i did not expect that!". could happen like, once every 500 crashes or so Tikal The Whimsicott, slowmo2zomo, NightmanCometh96 and 3 others 6 Link to comment Share on other sites More sharing options...
ThePlake0815 Posted January 27 Share Posted January 27 (edited) 11 hours ago, FoodNinjaTurtle said: I just hope they'll get rid of your car instantly exploding when land your car with it's bottom side up. This is not the case anymore since the first HD game GTA IV? But just like the guy after you: I doubt you both played gta v at all... Edited January 27 by ThePlake0815 suicidehummer and Spider-Vice 1 1 Link to comment Share on other sites More sharing options...
Spider-Vice Posted January 27 Share Posted January 27 On 1/21/2023 at 8:42 AM, Rajder said: Really? It looked like it was taken straight out of gta v Imagine judging physics out of an early development clip. That one clip was meant to show the ramp's collision was broken, probably wouldn't even have any of the latest physics code or something. Again this thread is becoming too much moaning about V vs. IV or whatever, from the same names, nstead of actually speculating about what it should be for VI. Come ooooon. Rajder 1 GTANet | Red Dead Network | black lives matter | stop Asian hate | trans lives = human lives the beginning is moments ago, the end is moments away Link to comment Share on other sites More sharing options...
FoodNinjaTurtle Posted January 27 Share Posted January 27 (edited) 13 hours ago, ThePlake0815 said: This is not the case anymore since the first HD game GTA IV? But just like the guy after you: I doubt you both played gta v at all... I don't think you understand what I've just described. It's a fact that when your car falls from a certain height and lands on its roof or a certain angle that it tends to instantly explode in GTA V, this wasn't the case in GTA IV's engine and it's very annoying. It's super annoying when your car just instantly explodes like that and I hope they don't implement that in GTA 6. Also I'v been playing GTA V since 2013 so please don't make random assumptions as if "I've never played GTA V before" and that I don't know what I am talking about lmfao. All-in-all I just hope they tone just tone it down a bit and somewhat make the whole physics and vehicle handling a bit less arcade like and give the cars/bikes a bit more oompf. I do expect GTA 6 to have better handling though. Edited January 27 by FoodNinjaTurtle Quick Edit. Link to comment Share on other sites More sharing options...
suicidehummer Posted January 28 Share Posted January 28 23 hours ago, ThePlake0815 said: This is not the case anymore since the first HD game GTA IV? But just like the guy after you: I doubt you both played gta v at all... They're talking about the car exploding upon impact with the roof, not the Renderware era style of catching fire and eventually exploding when rolled over to the roof. Tikal The Whimsicott and FoodNinjaTurtle 1 1 Link to comment Share on other sites More sharing options...
ThePlake0815 Posted January 28 Share Posted January 28 12 hours ago, FoodNinjaTurtle said: I don't think you understand what I've just described. It's a fact that when your car falls from a certain height and lands on its roof or a certain angle that it tends to instantly explode in GTA V, this wasn't the case in GTA IV's engine and it's very annoying. It's super annoying when your car just instantly explodes like that and I hope they don't implement that in GTA 6. Also I'v been playing GTA V since 2013 so please don't make random assumptions as if "I've never played GTA V before" and that I don't know what I am talking about lmfao. All-in-all I just hope they tone just tone it down a bit and somewhat make the whole physics and vehicle handling a bit less arcade like and give the cars/bikes a bit more oompf. I do expect GTA 6 to have better handling though. I am also playing since 2013, but didn't manage to do THAT yet, so pardon my reply... FoodNinjaTurtle 1 Link to comment Share on other sites More sharing options...
BloxedRetro Posted February 1 Share Posted February 1 On 1/5/2023 at 3:02 AM, DexMacLeod said: Car physics seems to be a pretty tough nut to crack. GTA is better at it than any other game in the genre but both IV and V are still pretty bad in this department. Every vehicle in IV is overly heavy with way too much understeer and GTA V just went way too far in the opposite direction with it. GTA VI needs to employ both ends of the spectrum and everything in between where appropriate. In the end, we know the game's going to have a wide spectrum of vehicles and I just want those vehicles to feel as varied as they should. That's something I don't think they've ever really gotten right. I don't believe they're ever trying to be "realistic", though. If they are they've failed miserably every time. I've always felt Rockstar is never really trying to be an arcade driver or a simulation, they're going for more of "cinematic" driving style. They're trying to recreate epic movie chases more than anything and I think they generally get that right. GTA IV was going for a more old school 60s/70s style car chase look which is why every single vehicle had that ridiculous amount of lean/sway every time you so much as changed lanes at any speed. V was going for more of modern style with more focus on precision driving and ridiculous jump (hence the lack of weight and ability to control the car mid-air). In my opinion they nailed both styles of movie driving pretty damn well and I think they'll nail whatever they go for next. Personally, I'd love something in a Forza Horizon style complete with the ability to turn off traction control and ABS. I'm not sure how likely those kinds of options are but I think it would provide a decent balance of realism and ease of use while still being arcadey enough to fit in with the over-the-top action and over all insanity the rest of the gameplay will likely provide. SA, LCS, and VCS had a good balance. Ig their physics could be emulated. On 1/11/2023 at 5:15 AM, Frabbi 01 said: I think (and hope) we will see GTA V physics. Look at the leak, and you'll see that, at least there, the graphics and physics seem to be on par with what we have now. Of course the graphics will be insane on release, but I don't see the physics changing much. Considering how popular GTA Online is, I don't think they're going to mess TOO much with one thing that isn't very broken. Also, I've been playing GTA 4 recently for the achievements, and the car (and overall) physics are terrible. Sliding everywhere, no brakes. Only the few sports/supers that are around handle well, to an extent. I find myself unconsciously holding down the W key so hard that my hand hurts. Hope next gen stays with V physics! TBF, V had IV's physics in alpha / beta, so chances are they'll switch things up. Link to comment Share on other sites More sharing options...
DODI3OG Posted February 2 Share Posted February 2 On 1/5/2023 at 7:23 AM, grulag said: After spending hundreds of hours modding GTA IV as of recent, if there's one thing i can hope for it's that we don't see another 'physics' nerf like the one that is in GTA V. The way the cars and physics, collisions all work is such a huge downgrade from IV to V. Even just pedestrians and ragdoll in general, IV just has such a better 'feel' to it, it's a lot of the appeal to me for IV. I really agree with you. I'm not one of those guys who think GTA IV's car handling was realistic in anyway, I can't help but notice that GTA V's overall physics were nerfed. GTA V's handling is okay for me, other than the acceleration. I just don't like the way they made these cars too "stiff". If you look at one of the leaked videos, the one where Lucia was standing on the sidewalk and a red Blista Compact comes into view. If you look at it closely, you'd notice that the car has a little bit more wobble (appropriately) when it backs up and revs. Link to comment Share on other sites More sharing options...
PsyWarVeteran Posted February 3 Share Posted February 3 V's driving is terrible, every car feels heavy and slow. Hitting other cars feels like hitting a brick wall. Also, terrible car deformation. IV's driving was much, much better but a tiny bit too much. Not every car needs to be THAT slippery. Fantastic car deformation. The new GTA needs to bring back the "bounciness" of IV's cars, the great deformations but also make everything a bit tighter and easy to control while turning. slowmo2zomo, suicidehummer and Algonquin Assassin 3 Link to comment Share on other sites More sharing options...
ddarko12 Posted February 3 Share Posted February 3 (edited) GTA V at launch on old-gen had pretty garbage handling, I'm not even going to lie. It was dogsh*t, it felt like you were steering a cardboard box on wheels. Over time, and moving onto last-gen, the cars had more weight and the newer cars drove better. But then we got flags. And lately, those flags have been ruining damn near every car (IDGAF what you say, don't argue with me). Those flags need to go in VI. Period. But otherwise, I'm fine with GTA V handling and I'm saying that as someone who loves IV's handling. Just one thing... no speed caps. And no fake ass transmissions. "Speed caps, herr derr there is no speed cap" I know that dingus. I mean, no incredibly stupid high fInitialDragCoeffs or really low fmaxflatouts or any equivalent. Stop making cars slow down and top out between 90 and 150mph. And stop this garbage transmission slushbox crap that bounces off of the rev limiter if you hit the ebrake (that stupid glitch I forget the name of that somehow also makes your car go faster) and then it never downshifts. Real top speeds, proper transmissions. IV actually had smart automatics, they were slushboxes but if you drove slow, they shifted at low rpms. If you drove fast they shifted at high rpms. In GTA V, no matter how slow you drive, it holds onto the gear until redline and it is so completely idiotic. Get rid of it. GTA V's physics though. I cannot believe I'm saying this, can be brilliant. On PC, I use the the ikt transmission mod (which has two smarter automatic modes as well as a manual mode), an inverse torque mod, and I've dropped all fdragcoefficents and raised most fmaxflatouts, removed some crappy flags and fixed steering for some cars that feel too light, and it's brilliant. Same physics, same engine obviously, but very enjoyable. All VI really needs is better transmissions, better flags and to get rid of that stupid III-era style method of limiting speed because these maps aren't small anymore... and it'd be great. Edited February 3 by ddarko12 Link to comment Share on other sites More sharing options...
suicidehummer Posted February 4 Share Posted February 4 (edited) I've been going back through older driving games and without question, the Driver series had the best handling balance between realism and arcade. In fact, I think Rockstar may have been inspired by Driver's handling for IV. Think about it; Driv3r came out around the same time as SA, but the graphics and physics were more like IV. It made SA's Renderware physics look embarrassing by comparison. They just needed to tighten the turning radius of most cars and IV would have been perfect. Sadly, I doubt they will ever go back in that direction after all the hate IV got. On 2/1/2023 at 6:02 PM, BloxedRetro said: V had IV's physics in alpha / beta What? Where did you hear that? Edited February 4 by suicidehummer Link to comment Share on other sites More sharing options...
Ghost sonic Posted February 4 Share Posted February 4 (edited) I hope that cars don't explode when landing a car on its roof from a height since it feels like the GTA 5 cars are a ford pinto level of explosion or those movie car explosion cliche. Another thing I don't like about GTA 5 is when you flip your car and all it takes is moving the thumb stick or button pushes to unrealistically flip the car back on its wheels. I do like GTA 4 driving physics more than GTA 5. Edited February 4 by Ghost sonic NightmanCometh96 and Algonquin Assassin 2 Link to comment Share on other sites More sharing options...
JANTSUU Posted February 4 Share Posted February 4 (edited) GTA IV physics but with cars having anti-roll bars this time (little less body roll) would be perfect. Driving around the city and racing in multiplayer were so much more fun in GTA IV. Also I would ditch the ability to roll the vehicle back on it's wheels when it's upside down. It was more fun and exciting when you had to pay more attention to your driving, and had to search for a new car after rolling your car over. I would also make the cars break more easily, like for example a one huge high speed crash should make the car lose a wheel and noticeable decrease the engine performance. But yeah, I understand that could be to HC for most players. I'll be happy if the car physics is anything between GTA IV and GTA V. Closer to GTA IV the better but if it's even more arcadey than GTA V, something like NFS, FH, Crew. Then I'm gonna be disappointed. Edited February 4 by JANTSUU Link to comment Share on other sites More sharing options...
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