Simply13377 Posted December 23, 2022 Share Posted December 23, 2022 Well, I'm trying to create a script that spawns the elegy vehicle, with the ALT key example: I press the ALT key and elegy spawns in a predefined coordinate in the script, but when I compile the script I get an error too few arguments well here is the script i am trying to compile SCRIPT_START { NOP REQUEST_MODEL ELEGY IS_KEY_PRESSED 18 WAIT 100 CREATE_CAR ELEGY 1870.69 -1381.82 13.53 // coords 1870.69 -1381.82 13.53 } SCRIPT_END Link to comment Share on other sites More sharing options...
ArmanCan Posted December 24, 2022 Share Posted December 24, 2022 @Simply13377 car spawning needs to be prepared carefully... you have three options to spawn a car.. - You can load a vehicle to specific coordinates and off course player characters and vehicles needs to be spawned with their angles.. {$CLEO .cs} 0000: NOP thread "Elegy" const Key_Num_Plus=107 // Key_Num_Plus=107 (+) end :script_1 wait 3000 model.load(#ELEGY) 038B: load_requested_models // Spawned cars needs to be loaded first.. if and is_key_pressed Key_Num_Plus Player.Defined($PLAYER_CHAR) jf @script_1 00A5: [email protected] = create_car #ELEGY at 1870.69 -1381.82 13.53 Car.Angle([email protected]) = 90 // You can define your own angle.. - You have also this "Force Spawn" option.. {$CLEO .cs} // Create a car generator for Elegy without saving it.. 014B: [email protected] = init_car_generator #ELEGY color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1870.69 -1381.82 13.53 angle 270.0 // This opcode "force" spawns the car 0A17: set_parked_car_generator [email protected] to_player_owned 1 // With this opcode you can own the car (like greenwood on Grove Street) so police won't chase you if you try to drive near tho them 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 // Infinite times spawning 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] // This and remaining opcodes prevents from saving onto your savefile.. this is really important because the game will spawn another one onto your previous car and fill your memory.. // Make a CLEO script no longer execute. 0A93: terminate_this_custom_script ////////////////////////////////////////////////////////////// :DisableCarGeneratorFromBeingSaved { Description: Disables car generator from being written into savefile. Fixes a corruption of savefile because of car generators used in CLEO. Parameters: Passed: [email protected] - car generator index Example: 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] } // Is invalid generator ID? if [email protected] == -1 then 0AB2: ret 0 end 0A8D: [email protected] = read_memory 0x6F32AA size 1 virtual_protect false // CCarGenerator_size 0AA7: call_function 0x479D60 num_params 1 pop 1 [email protected] store_result_to [email protected] // CCarGenerator* ptr if [email protected] >= 0x30 // is CCarGenerator_extended ? then [email protected] += 0x22 0A8C: write_memory [email protected] size 2 value 0xFFFF virtual_protect false // exIplFile else [email protected] += 0x1C 0A8C: write_memory [email protected] size 1 value 0xFF virtual_protect false // iplFile end 0AB2: ret 0 - And off course you can download a trainer or car spawner By the way.. this topic is wrong.. ask a moderator to move your request... Link to comment Share on other sites More sharing options...
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