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Problem crashed edited script help


Nikita Sparow
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Nikita Sparow

Why this crashed when i type /bayside i add 2 position $kita $mita u can see this and i try to change $kita $mita to [email protected] [email protected] but again crashed when i type /bayside

// This file was decompiled using SASCM.ini published on 2022-03-20
{$CLEO .cs}

script_name ".CS TEAM"
0000: NOP

:_CS_TEAM_14
wait 0
0AFA:
jf @_CS_TEAM_14
0B34:
hex
0E 07 62 61 79 73 69 64 65 01 19 FD FF FF
end

:_CS_TEAM_43
wait 0
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2505.977 1215.476 37.4283 radius 6.0 6.0 20.0
jf @_CS_TEAM_100
Marker.Disable([email protected])

:_CS_TEAM_100
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2226.527 2326.83 7.5469 radius 6.0 6.0 20.0
jf @_CS_TEAM_153
Marker.Disable([email protected])

:_CS_TEAM_153
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2263.943 2303.834 4.8202 radius 6.0 6.0 20.0
jf @_CS_TEAM_206
Marker.Disable([email protected])

:_CS_TEAM_206
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2293.985 2251.994 4.9844 radius 6.0 6.0 20.0
jf @_CS_TEAM_259
Marker.Disable([email protected])

:_CS_TEAM_259
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2431.168 2251.856 4.9201 radius 6.0 6.0 20.0
jf @_CS_TEAM_312
Marker.Disable([email protected])

:_CS_TEAM_312
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2463.818 2232.781 4.8438 radius 6.0 6.0 20.0
jf @_CS_TEAM_365
Marker.Disable([email protected])

:_CS_TEAM_365
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2494.763 2214.097 4.9844 radius 6.0 6.0 20.0
jf @_CS_TEAM_418
Marker.Disable([email protected])

:_CS_TEAM_418
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2412.127 2216.517 4.9844 radius 6.0 6.0 20.0
jf @_CS_TEAM_471
Marker.Disable([email protected])

:_CS_TEAM_471
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2610.793 2256.95 8.2109 radius 6.0 6.0 20.0
jf @_CS_TEAM_524
Marker.Disable([email protected])

:_CS_TEAM_524
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2529.791 2290.409 4.9844 radius 6.0 6.0 20.0
jf @_CS_TEAM_577
Marker.Disable([email protected])

:_CS_TEAM_577
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2529.231 2362.597 4.986 radius 6.0 6.0 20.0
jf @_CS_TEAM_630
Marker.Disable([email protected])

:_CS_TEAM_630
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2522.281 2452.116 17.9279 radius 6.0 6.0 20.0
jf @_CS_TEAM_683
Marker.Disable([email protected])

:_CS_TEAM_683
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2511.979 2475.203 18.8213 radius 6.0 6.0 20.0
jf @_CS_TEAM_736
Marker.Disable([email protected])

:_CS_TEAM_736
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2734.3245 2432.1177 75.3114 radius 6.0 6.0 20.0
jf @_CS_TEAM_789
Marker.Disable($kita)

:_CS_TEAM_789
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2730.6157 2458.5283 76.2647 radius 6.0 6.0 20.0
jf @_CS_TEAM_842
Marker.Disable($mita)

:_CS_TEAM_842
jump -43
wait 0
0AF8:
hex
0E 3F 7B 46 34 32 42 30 30 7D 5B 2E 43 53 20 54
45 41 4D 5D 20 7B 46 46 43 31 34 43 7D 20 41 6C
67 6F 72 69 74 61 6D 20 7A 61 20 42 61 79 73 69
64 65 20 6A 65 20 61 6B 74 69 76 69 72 61 6E 21
21 00
end
Marker.CreateIconAndSphere([email protected], 19, -2505.977, 1215.476, 37.4283)
Marker.CreateIconAndSphere([email protected], 19, -2226.527, 2326.83, 7.5469)
Marker.CreateIconAndSphere([email protected], 19, -2263.943, 2303.834, 4.8202)
Marker.CreateIconAndSphere([email protected], 19, -2293.985, 2251.994, 4.9844)
Marker.CreateIconAndSphere([email protected], 19, -2431.168, 2251.856, 4.9201)
Marker.CreateIconAndSphere([email protected], 19, -2463.818, 2232.781, 4.8438)
Marker.CreateIconAndSphere([email protected], 19, -2494.763, 2214.097, 4.9844)
Marker.CreateIconAndSphere([email protected], 19, -2412.127, 2216.517, 4.9844)
Marker.CreateIconAndSphere([email protected], 19, -2610.793, 2256.95, 8.2109)
Marker.CreateIconAndSphere([email protected], 19, -2529.791, 2290.409, 4.9844)
Marker.CreateIconAndSphere([email protected], 19, -2529.231, 2362.597, 4.986)
Marker.CreateIconAndSphere([email protected], 19, -2522.281, 2452.116, 17.9279)
Marker.CreateIconAndSphere([email protected], 19, -2511.979, 2475.203, 18.8213)
Marker.CreateIconAndSphere($kita, 19, -2734.3245 2432.1177 75.3114)
Marker.CreateIconAndSphere($mita, 19, -2730.6157 2458.5283 76.2647)
0B43:

 

 

 

 

CRASH :Stack: +0000: 0x00000008 0x003204D8 0x0177CF78 0x00747EB0 +0010: 0x00000001 0x00000000 0x00000000 0x00000000 +0020: 0x00000000 0x00000027 0x02236CD0 0x7754DD94 +0030: 0x53204100 0x00000000 0x00000000 0x00000000 +0040: 0x00000000 0x0177D19C 0x00000000 0x75F3148B +0050: 0x003204D8 0x00000008 0x00000000 0x00000000 +0060: 0x003204D8 0xDCBAABCD 0x00747EB0 0x00000008 +0070: 0x003204D8 0x0177D05C 0x75F2844A 0x00747EB0 SCM Op: 0x470, lDbg: 0 LastRendObj: 19025 Game work: 31 sec Pos: -2466.218750 2248.868408 4.833185 Game Version: US 1.0 Memory: 447 MB Windows 10

@ZAZ @vladvo

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what is the hex code good for? what do you need it for?

hex
0E 07 62 61 79 73 69 64 65 01 19 FD FF FF
end
hex
0E 3F 7B 46 34 32 42 30 30 7D 5B 2E 43 53 20 54
45 41 4D 5D 20 7B 46 46 43 31 34 43 7D 20 41 6C
67 6F 72 69 74 61 6D 20 7A 61 20 42 61 79 73 69
64 65 20 6A 65 20 61 6B 74 69 76 69 72 61 6E 21
21 00
end

 

 

 

0AF8: = SAMPFUNCS code
0AFA: = SAMPFUNCS code
0B34: = SAMPFUNCS code

 

If you wanna use SAMPFUNCS, then go here and ask for help

 

 

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8 hours ago, ZAZ said:

 

what is the hex code good for? what do you need it for?

hex
0E 07 62 61 79 73 69 64 65 01 19 FD FF FF
end
hex
0E 3F 7B 46 34 32 42 30 30 7D 5B 2E 43 53 20 54
45 41 4D 5D 20 7B 46 46 43 31 34 43 7D 20 41 6C
67 6F 72 69 74 61 6D 20 7A 61 20 42 61 79 73 69
64 65 20 6A 65 20 61 6B 74 69 76 69 72 61 6E 21
21 00
end

 

 

Looks like data for the SAMPFUNCS. Sanny could probably decompile these properly if the custom opcodes were defined in SASCM.ini.

 

bayside -743

 

{F42B00}[.CS TEAM] {FFC14C} Algoritam za Bayside je aktiviran!! 00

 

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3 hours ago, Nikita Sparow said:

how to add there like 100+ markers can u give me explain i noob for scripting ?

Oh,... no. This is an expert level problem. Without getting into the details, in order to comfortably manage 100+ SCM markers at the same time and have normal story markers present, the maximum blip limit will need to be increased. I don't know how to do this and I'm not in the mood to learn, so I don't think I can be of much help with the current problem.

Edited by OrionSR
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