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Most "out of touch" moments in GTA history.


Ondr4H
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Whats your out of touch moment in any gta game, lore, era.

 

I have three offenders, firstly is San Andreas and random forced killing of civilians in some missions. There is even mission where we destroy building site and killing workers just because they cat caller Carl sisters. 

Definitely CJ was sometimes pretty scary monster.

 

Torture mission in GTA V, that mission was just for pure shock value. It gives nothing to story and leave bad taste.

 

And last Tony Cipriani destroying Fort Stauton. This was something completely out of touch of any 3D era game and it will be even bigger clusterf*ck if this happen in HD era. Its so random, it leaves so much impact on city and I would say they made this mission extremely scary in details, like that part of city in grey mist of debris after explosion or army looking for survivors. Like they want total shock value in gaming history but it goes totally unnoticed. Its on par with infamous remember no russians from COD .

Tony Cipriani is definitely something special in GTA history ...

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universetwisters

The entirety of VCS. Vic clearly states that he doesn't want to get involved in drugs yet has no issues starting a drug empire.


I guess Niko has the same issue towards the start of IV aswell, wanting to not become a criminal while also making no attempt to get an honest living

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11 hours ago, Ondr4H said:

And last Tony Cipriani destroying Fort Stauton. This was something completely out of touch of any 3D era game and it will be even bigger clusterf*ck if this happen in HD era. Its so random, it leaves so much impact on city and I would say they made this mission extremely scary in details, like that part of city in grey mist of debris after explosion or army looking for survivors. Like they want total shock value in gaming history but it goes totally unnoticed. Its on par with infamous remember no russians from COD .

Tony Cipriani is definitely something special in GTA history ...

I am honestly surprised that they decided to do that shortly after 9/11

Edited by MrBreak16
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1 hour ago, MrBreak16 said:

I am honestly surprised that they decided to do that shortly after 9/11

And it was in time, where Jack Thompson and Clinton went crusade against them and it was shortly after Hot coffee.

 

They was definitely different company back in days, well they were Rockstars!

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12 hours ago, universetwisters said:

The entirety of VCS. Vic clearly states that he doesn't want to get involved in drugs yet has no issues starting a drug empire.


I guess Niko has the same issue towards the start of IV aswell, wanting to not become a criminal while also making no attempt to get an honest living

Thats why GTA doesnt need protagonists with strong moral compass or any traits that makes them so humane. Its always weird as we progress in game.

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Lemoyne outlaw
19 hours ago, universetwisters said:

I guess Niko has the same issue towards the start of IV aswell, wanting to not become a criminal while also making no attempt to get an honest living

he actually does try to make an honest living. the first few missions are of niko working for roman as a cab driver. it isn't until roman has niko drive little jacob. and when vlad forces niko to work for him to pay off romans debt. that's when he gets back into the criminal life. it's not like as soon as niko arrived he thought. "hmm where is my nearest gang leader so i can join his gang?" he obviously wanted to have a normal life without crime. but roman got him back into it.

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universetwisters
18 minutes ago, Lemoyne outlaw said:

he actually does try to make an honest living. the first few missions are of niko working for roman as a cab driver. it isn't until roman has niko drive little jacob. and when vlad forces niko to work for him to pay off romans debt. that's when he gets back into the criminal life. it's not like as soon as niko arrived he thought. "hmm where is my nearest gang leader so i can join his gang?" he obviously wanted to have a normal life without crime. but roman got him back into it.


Yea but even then, niko had every chance to be like “after this little bump in the road I’m gonna go back to going straight” but didn’t take it.

 

Like I get that he was snowballed into being a criminal again, you got no argument from me. What I’m saying is that he didn’t really take any real steps to try to go straight but then again, if he had we wouldn’t have had a game 

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Legomanarthur

Probably the crazy missions Yusuf gives to Luis, like the NOOSE tank or the subway heist. Not that I dislike those missions but you'd think such events would have massive repercussions for the both of them.

 

I'll also add the Lost full-blown attack on the penitentiary.

Edited by Legomanarthur
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I wanna nominate the torture scene from GTA V as well. It just doesn't feel right, it's not fun at all. I am not sure what Rockstar's intentions were but I am yet to meet anyone who said "yeah, torturing that guy was fun" or "yeah, I laughed my ass off as I was waterboarding that guy" or "damn, I wish they added more torture missions"

K2yjoYK.png

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1 hour ago, GhettoJesus said:

I wanna nominate the torture scene from GTA V as well. It just doesn't feel right, it's not fun at all. I am not sure what Rockstar's intentions were but I am yet to meet anyone who said "yeah, torturing that guy was fun" or "yeah, I laughed my ass off as I was waterboarding that guy" or "damn, I wish they added more torture missions"

When GTA V released, there was a lot saying that Trevor is so scary that he is torturing people for fun. They definitely wanted some negativity as viral ad. Some activists were disgusted back in days, they intentions was to delete this mission.

 

Edited by Ondr4H
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The torture mission was actually done super well in my opinion. I think it was pretty admirable of Rockstar to shoehorn such a blatant "f*ck you" to the US government in the most profitable videogame of all time. It wasn't meant to be fun, nor subtle in any capacity. It was meant to make you feel like sh*t. They briefly shined a light on one of the many ways in which our country sweeps atrocities under the rug. 

 

The most out of touch moment would have to be this cutscene from the Los Santos Drug Wars update.

Spoiler


 


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3 hours ago, D T said:

The torture mission was actually done super well in my opinion. I think it was pretty admirable of Rockstar to shoehorn such a blatant "f*ck you" to the US government in the most profitable videogame of all time. It wasn't meant to be fun, nor subtle in any capacity. It was meant to make you feel like sh*t. They briefly shined a light on one of the many ways in which our country sweeps atrocities under the rug. 

 

The most out of touch moment would have to be this cutscene from the Los Santos Drug Wars update.

I was surprised when I first played that mission. A dark mission in an otherwise lighthearted story of V.

                                                                                                                                      Paradise  GIF                                                                                                                                                                             

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19 hours ago, Legomanarthur said:

Probably the crazy missions Yusuf gives to Luis, like the NOOSE tank or the subway heist. Not that I dislike those missions but you'd think such events would have massive repercussions for the both of them.

 

I'll also add the Lost full-blown attack on the penitentiary.

Yeah and these missions are still more plausible that decent amount of GTA V missions not mention Online. But I dont count online as cannon.

 

But Hey Johnny went from "15 years in prison, lets destroy whole penitentiary just to kill Billy Grey and we good" to "Trevor please dont f*ck Ashley, please pretty please."

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Legomanarthur
1 hour ago, Ondr4H said:

Yeah and these missions are still more plausible that decent amount of GTA V missions not mention Online. But I dont count online as cannon.

 

But Hey Johnny went from "15 years in prison, lets destroy whole penitentiary just to kill Billy Grey and we good" to "Trevor please dont f*ck Ashley, please pretty please."

I guess it's just a matter of how much is too much. GTA has never been realistic when it comes to all the crimes the protagonists commit which is fine, all this mayhem is part of the fun too, otherwise there wouldn't be a game.

I forgot to mention Bang Bang where Luis blows up a crane, a subway and a private jet all in the same day and there are no repercussions at all. You can see the remains of the crane which is nice but you'd think such events would cause a massive chain of events from the government and the authorities, especially when the city is supposedly on high alert from possible terrorist attacks.

It's a bit jarring to see these things when R* decided to take a more grounded approach to their story and world with IV. But I understand why TBoGT is not the best example since it's the one that took the biggest step away from this with these missions.

 

Maybe I'm a bit delusional but I think it would be interesting to see these kinds of missions have more of an impact in the game world and/or the protagonist in various ways. For instance, I think they did it so well when Dimitri betrayed Niko and had Roman's apartment burnt down soon after. I freaking love this moment and even though it's meant to be a turning point for the story I think it can be done on a perhaps lesser scale with the more over-the-top missions. I think RDR2 handled it well but the whole story was about a gang on the run so things would maybe be a bit too repetitive if GTA started following this trend, I don't know.

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55 minutes ago, Legomanarthur said:

I guess it's just a matter of how much is too much. GTA has never been realistic when it comes to all the crimes the protagonists commit which is fine, all this mayhem is part of the fun too, otherwise there wouldn't be a game.

I forgot to mention Bang Bang where Luis blows up a crane, a subway and a private jet all in the same day and there are no repercussions at all. You can see the remains of the crane which is nice but you'd think such events would cause a massive chain of events from the government and the authorities, especially when the city is supposedly on high alert from possible terrorist attacks.

It's a bit jarring to see these things when R* decided to take a more grounded approach to their story and world with IV. But I understand why TBoGT is not the best example since it's the one that took the biggest step away from this with these missions.

 

Maybe I'm a bit delusional but I think it would be interesting to see these kinds of missions have more of an impact in the game world and/or the protagonist in various ways. For instance, I think they did it so well when Dimitri betrayed Niko and had Roman's apartment burnt down soon after. I freaking love this moment and even though it's meant to be a turning point for the story I think it can be done on a perhaps lesser scale with the more over-the-top missions. I think RDR2 handled it well but the whole story was about a gang on the run so things would maybe be a bit too repetitive if GTA started following this trend, I don't know.

Whats really funny with that train, they were definitely kinda scared so that train is personally owned and train driver is that target.

 

Not mention that Bulgarian missions when they did attack on Noose team with bombs. So hey, they were corrupt so it ok to kill them. Thats some kinda Fast and Furious logic.

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Bit obscure by now, but Nice Package from VCS. A bunch of Cuban gangsters who are supposedly on the same side, just engage in straight up friendly fire in a race to get Umberto's package first? When the gang was already weak as f*ck early in the game and certainly wouldn't have wanted preventable casualties? I dunno maybe it's some stupid manhood test

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Homicidal Hipster

Yeah Yusufs missions in TBOGT are pretty lame. I get they were going for a more 3D era style madness but they were just way too much. Luis is a bouncer who masquerades as an international terrorist... I mean really? 

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Algonquin Assassin

Surprised no one’s mentioned CJ stealing a jet pack from Area 69.

 

Also the hallucination during “Did Somebody Say Yoga?”.
 

Even though it’s not meant to be real it still feels out of place for a GTA game and feels like it would be right at home in Saints Row IV.

Boardwalk Empire Episode 2.1 Review - That Shelf

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Algonquin Assassin
5 minutes ago, Lock n' Stock said:

The entirety of GTA V's storyline.

I thought you going to say the GTA Definitive Edition, but this is a close second.😛

Boardwalk Empire Episode 2.1 Review - That Shelf

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Legomanarthur

You could add The Third Way which pretty much nullifies the entire point of having stakes in the story with its antagonists as well as a satisfying conclusion.

 

"Hey guys, this billionaire dude who f*cked us over told me in person I had no choice but to kill one of you two or things will not go well for whatever reason. Let's UNO reverse card this prick instead and kill all the other people we don't like, all at the same time."

 

And then the story ends.

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1 hour ago, Legomanarthur said:

You could add The Third Way which pretty much nullifies the entire point of having stakes in the story with its antagonists as well as a satisfying conclusion.

 

"Hey guys, this billionaire dude who f*cked us over told me in person I had no choice but to kill one of you two or things will not go well for whatever reason. Let's UNO reverse card this prick instead and kill all the other people we don't like, all at the same time."

 

And then the story ends.

Well they needed sweet number 69 of missions, number that they are obsessed, so they needed something stupid really quickly to finish it.

 

15 hours ago, Homicidal Hipster said:

Yeah Yusufs missions in TBOGT are pretty lame. I get they were going for a more 3D era style madness but they were just way too much. Luis is a bouncer who masquerades as an international terrorist... I mean really? 

Well Im kinda tolerant , even when they started HD era bullsh*t with realism they shot themselves into knee. Thats problem with gta story writing, protagonists became well known bussinesmans and they still participated in this madness. Thats rockstar logic, it works in mysterious ways... 

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2 hours ago, Legomanarthur said:

You could add The Third Way which pretty much nullifies the entire point of having stakes in the story with its antagonists as well as a satisfying conclusion.

 

"Hey guys, this billionaire dude who f*cked us over told me in person I had no choice but to kill one of you two or things will not go well for whatever reason. Let's UNO reverse card this prick instead and kill all the other people we don't like, all at the same time."

 

And then the story ends.

I find it hilarious, its like they realised "Oh sh*t, we're GTA protagonists! lets just go and f*ck their sh*t up at once and be done with it!". I imagine people's view on GTA V's story would have been a lot more different if all three finale choices had serious consequences, like atleast finishing the game with one of the main characters dead.

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59 minutes ago, JetNormalGuy said:

I find it hilarious, its like they realised "Oh sh*t, we're GTA protagonists! lets just go and f*ck their sh*t up at once and be done with it!". I imagine people's view on GTA V's story would have been a lot more different if all three finale choices had serious consequences, like atleast finishing the game with one of the main characters dead.

GTA V has two tragic very sad endings, and one fairytale ending when everybody is living great life ever after.

 

Till Jason crush them head in Florida!

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universetwisters
9 hours ago, Ondr4H said:

Till Jason crush them head in Florida!


What do they call those things that’s a bunch of metal balls on a string in a row and you hit one on one end, all the others remain static, and the one on the other end moves and it repeats? It’s a newton ball or some sh*t like that idk

 

Imagine if in GTA 6, Jason hangs up the V trio and just let’s them all bounce off one another indefinitely 

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1 hour ago, universetwisters said:


What do they call those things that’s a bunch of metal balls on a string in a row and you hit one on one end, all the others remain static, and the one on the other end moves and it repeats? It’s a newton ball or some sh*t like that idk

 

Imagine if in GTA 6, Jason hangs up the V trio and just let’s them all bounce off one another indefinitely 

Michael will say

 

"Bounce, we are bouncing now?"

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Pistol Bobcat
On 12/17/2022 at 4:21 PM, JetNormalGuy said:

I find it hilarious, its like they realised "Oh sh*t, we're GTA protagonists! lets just go and f*ck their sh*t up at once and be done with it!". I imagine people's view on GTA V's story would have been a lot more different if all three finale choices had serious consequences, like atleast finishing the game with one of the main characters dead.

 

I played RDR for the first time the same year V came out and I gotta say, after how mind numbingly sh*ttingly depressing RDR is (don't get me wrong, its an epic game but f*ck me the whole thing and stranger missions are bleak) GTA V's good ending was a breath of fresh air, you want the protagonist to win, you want to finish a game feeling like you've achieved something. I think Rockstar San Diego just had a mild fetish at the time for shoot-shaggy-the-dog stories.

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NightmanCometh96
On 12/17/2022 at 11:21 AM, JetNormalGuy said:

I find it hilarious, its like they realised "Oh sh*t, we're GTA protagonists! lets just go and f*ck their sh*t up at once and be done with it!". I imagine people's view on GTA V's story would have been a lot more different if all three finale choices had serious consequences, like atleast finishing the game with one of the main characters dead.

As critical as I am of V's story, I honestly like Option C in theory; it's a nice change of pace from 

Spoiler

the onslaught of downer endings since GTA IV, that may or may not result in the protagonist themselves dying, depending on the game.

The problem is that all three endings feel incredibly rushed. Deathwish merely offers something resembling closure compared to the other two, IMO (don't the antagonists even get away scot-free in A and/or B?). Still, I feel as though all three endings needed more buildup and a better payoff. Even if R* was hellbent on keeping the mission count at 69 (because "dur-hur! Sex jokes and umpteenth dick pun funny!", I guess), spending that time on actual character development and/or moving the plot forward would have done wonders for the narrative, as opposed to dedicating a good chunk of missions to heist prep errands that can take anywhere between 10 seconds and 2-3 minutes to complete (I'm looking at you, specifically, masks and boiler suits...).

Edited by NightmanCometh96
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Phil McCrevis
On 12/15/2022 at 5:46 PM, universetwisters said:


Yea but even then, niko had every chance to be like “after this little bump in the road I’m gonna go back to going straight” but didn’t take it.

 

Like I get that he was snowballed into being a criminal again, you got no argument from me. What I’m saying is that he didn’t really take any real steps to try to go straight but then again, if he had we wouldn’t have had a game 

Immigrant coming to the big city and working a 9-5 for pennies. Oh, what an exciting game that would have been.

 

I actually think what we got is true to life. No doubt half of these Ukrainian refugees are doing just what Nico did. But we won't get to hear about it until its too late.

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