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(Help) Convert GTA LCS/VCS Main.SCM codes for Renderware version


Icy Dark Tails
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Icy Dark Tails

I saw so codes in Main.SCM of GTA LCS & VCS what are different from GTA 3,VC and SA. I know some what are same as converting. But I should a little help. I try to convert for GTA VC.

 

VC                                LCS

 

fade 1 0 = 016F: do_fade 1 fade 0 

01F0: set_max_wanted_level_to 4  = 01F5: set_max_wanted_level 4 

042C: set_total_missions_to = 0431: set_total_number_of_missions

030D: set_total_mission_points_to = 0312: set_progress_total

? = 066E: disable_access_to_pause_menu

? = not unknown_command_ (Here come numbers as like 6141)

? = unknown_command_ (Here come numbers as like 8554)

jf = 004D: goto_if_false

start_mission = load_and_launch_mission_internal

?create_thread_wb? = 00DC: launch_mission

?start_new_script? = 02D2: gosub_file

? = 00E6:   is_button_pressed 0 button (Here comes number as like 16)

? = 064F:   is_developer_flag_active 

? = 0650: set_developer_flag

? = 03EB: clear_help 

? = 025B:   is_player_playing $PLAYER_CHAR 

? = 01B9: set_player_control $PLAYER_CHAR to (Here comes number as like 0)

wait = 0001: wait 

? = 034F: industrial_passed

? = 0350: commercial_passed

? = 0505:   is_player_wearing $PLAYER_CHAR skin

? = 05AE: args 0 out 0 locals_base_index 0 call_func

? = 0663: store_player_outfit

? = 05AB: get_pad_state actionID 44 store_to

?83D2:   not wav ended? = 83D7:   not has_mission_audio_finished slot

? = 0412: clear_mission_audio slot

? = 00BE: clear_prints 

?03D2:   wav ended? = 03D7:   has_mission_audio_finished slot

?03D0:   wav loaded? = 03D5:   has_mission_audio_loaded slot

?03D1: play_wav? = 03D6: play_mission_audio

?03CF: load_wav (Audio name) as? = 03D4: load_mission_audio slot name

? = 85E2:   not unknown_command_7272 char 

 

? = I don't know GTA VC code version

? (Text) ? = I'm not sure it's equivalent to gta LCS variant

 

If I'll find something yet what I don't know then I share.

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