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GTA 6 Speculation & Discussion [Part 8] - A VInewood Drama


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14 hours ago, HybridTalonZ said:

Leslie went out and made a Dreams clone

I will offer some context. 

 

Leslie benzies isn't making fortnite, "Everywhere" is more of a hub where you can create things, have your own characters, and interact with other players. It's a online hub where people can interact with each other. Now, within that hub you can play videogames, One of them is Mindseye, which is AAA sci-fi action adventure game. They bought the actor from Mafia 3 for the game. Some details are still fuzzy. We don't know if we need everywhere hub to access mindeye or you can mindseye directly without touching Everywhere hub.

 

 

14 hours ago, HybridTalonZ said:

Dan went to an NFT COMPANY

Dan houser didn't go to a NFT company. The guy who founded the company is a long time friend of dan houser. Dan houser invested some of his money into his friend's company. As a result, he got seat in the board. But, click baiters who wanna clickbait said that Dan houser founded a NFT company which isn't true. Dan probably doesn't even know about what a NFT or blockchain is, He was probably helping his friend by investing in it. 

 

14 hours ago, HybridTalonZ said:

founding the story writing company

Dan registered this company before he invested in his friend's NFT company. Some people thought that it was an investing firm, because of it's name, "absurd ventures in games llc". Later, this was renamed "Absurd Ventures" and like you said, it turned out to be a storywriting company offering creative services & story writing for all mediums. 

 

14 hours ago, HybridTalonZ said:

Unsworth decides to do

He might continue as a writer for a different company. He got GTA4, LA Noire, GTA 5, RDR 1, Max payne 3 and RDR 2 in his portfolio. He can easily find a writing a job, he is probably taking a well-deserved break. He might come back after that. 

 

Many writers who worked at rockstar went on to make other AAA games - Jacob karup who wrote bully also wrote sleeping dogs. Christian cantamessa, who was the lead desginer and writer of RDR 1 wrote Middle-earth: Shadow of Mordor, Middle-earth: Shadow of War & Rise of the Tomb Raider. He is presently working on perfect dark for microsoft.

 

 

 

Edited by sanjay3207
1 hour ago, HybridTalonZ said:

Bro I hate to break it to you but it is narratively impossible to give someone who is 100 percent without a doubt going to murder innocent cops doing their jobs and say he’s “morally ambiguous.” Any decent writer above the age of 12 knows this. We are going to be a pair of CRIMINALS, doing ILLEGAL activities, the police officers are going to try and enforce the law upon us and we’re going to brutally slaughter them all. There is no moral ambiguity lmaoo

 

To be fair you have no idea how it's going to play out in the term of character story, and I think there will be aspects of Jason and Lucia being "good people forced to do bad things", like many other Rockstar and just characters in general.
Protagonists that are just plain evil bad people (of which there are very few memorable ones) are just boring and not appealing in many ways.
 

  • Like 5
TheOriginalGunslinger

I don’t care if I find a big boat or little boat… I’m recreating this scene just for the hell of it. I’m expecting the Rockstar Editor to be in at launch hopefully

 

 

Edited by TheOriginalGunslinger

With clever writing you can get your audience empathizing and cheering for completely morally bankrupt characters. It just takes a skill of writing that I am not sure Rockstar, or really any game studio, has demonstrated yet. Something like The Sopranos or Breaking Bad is must see TV for getting sucked into cheering for a bad person, but there's a reason that type of TV is so rare.

Edited by JohnCGaming
  • Like 1
TheOverlookHotel
58 minutes ago, Rockstarter said:

 

To be fair you have no idea how it's going to play out in the term of character story, and I think there will be aspects of Jason and Lucia being "good people forced to do bad things", like many other Rockstar and just characters in general.
Protagonists that are just plain evil bad people (of which there are very few memorable ones) are just boring and not appealing in many ways.
 

It’s a ridiculous statement honestly. It’s like an anti-hero protagonist is an entirely new concept to him. 

16 minutes ago, petre_jan92 said:

https://ibb.co/VMKNJkV  

055 717 ! any meaning ?

Someone made another thread speculating the numbers added up say 10/15, I want to believe it but how can I.

  • Conspiracy! 1
2 minutes ago, PolandMountain said:

Ya guys are crazy with that Zampella guy

they spend so much money not to be Rockstar involved !.... and why they would waste time / money if it's not ?

  • WTF?! 1
PolandMountain
24 minutes ago, petre_jan92 said:

they spend so much money not to be Rockstar involved !.... and why they would waste time / money if it's not ?

Theres enough money in Social Media to profit of from what they are doing, and the answer is really simple, they are doing that for clout and more clout means more money. Like literally some of the Instagram influencers live in villas in middle of Beverly Hills (not literally) and their only source of income is the social media accounts

9 hours ago, jesuschrist07 said:

What’s everybody’s thoughts on this? Assuming it’s fake


I vaguely remember RDR2 having a story leak that was mostly accurate, but it had so many typos (I think he misspelled John Marston a lot) that nobody really believed it until after it the game released. 

That's the thing with story leaks, you'll only know if it's legit AFTER the game is released. (or the numerous story trailers)

  • KEKW 1
6 hours ago, TheOverlookHotel said:

I’m not saying that “leak” is real but i can definitely see Rockstar doing a more morally ambiguous and emotional story in VI. Especially after the reception of the story in RDR2. Why do people think GTA has to be a simple story about bad people doing bad things???

I didn't say it will have a simple story, I just said they probably won't be ex-good people broken by the system.

15 hours ago, RoadbreakerGTA said:

Nah!!! Nah!!! Nah!!! It's more of like Rockstar shadow drop GTA6 and a week or month or year saying, "Hey!!! GTA6 is out, enjoy!!!" :sadkek:

You enter a game store just to look around, suddenly you see a "GTA 6" case in the corner of your eye as you walk pass the shelves.

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"WTF?!!!"

Edited by DETHRO
  • WTF?! 1
  • KEKW 1
11 minutes ago, PredatorFTW said:


I vaguely remember RDR2 having a story leak that was mostly accurate, but it had so many typos (I think he misspelled John Marston a lot) that nobody really believed it until after it the game released. 

That's the thing with story leaks, you'll only know if it's legit AFTER the game is released. (or the numerous story trailers)

I think you mean "James Mardsten".  :kekw:

  • KEKW 1
20 minutes ago, DETHRO said:

You enter a game store just to look around, suddenly you see "GTA 6" case in the corner of your eye as you walk pass the shelves.

spacer.png

"WTF?!!!"

literally me in 2013 when I was 11 years old and I didn't care about trailers, reveals etc. from video games and suddenly I saw preorder GTA V case in shop :sadkek:

  • YEE 1
  • KEKW 2
4 hours ago, JohnCGaming said:

With clever writing you can get your audience empathizing and cheering for completely morally bankrupt characters. It just takes a skill of writing that I am not sure Rockstar, or really any game studio, has demonstrated yet. Something like The Sopranos or Breaking Bad is must see TV for getting sucked into cheering for a bad person, but there's a reason that type of TV is so rare.

 

I'd argue they did exactly that exceedingly well in GTAV. Even in Vice City, you can see similar qualities. There is no reason why a writer should feel the need to make audiences cheer for someone simply because that person is the protagonist. That's besides the point. Characters just need to be engaging. That's it.

 

And pulling it off is much easier to do in a medium where you're not actively participating in the protagonist's activities. And it's still very tricky in some cases. Blood Meridian, for example, is something the film/TV industry can't really wrap its head around in terms of how to adapt. Now just imagine how a game based on Blood Meridian would play out.

18 minutes ago, Zapper said:

Now just imagine how a game based on Blood Meridian would play out.

To be humble that story "protagonist" aka the Kid is a person that just tries to survive, who is faced by people who want to kill him and he shoots back, not fond into his colleague's motivations and he simply dont care, he just shoots and kills, just like many of us in videogames. There is not a single chance that a company tries to adapt BM into a videogame and does good but... if stars allign... if the designs of all gods combined and flow together in a group of people and illuminate them to make it REAL GOOD... damn what a game it would be

 

Anyway back to the point of course you can make a protagonist with a deep fond being a merciless killer. Damn the internet is obsessed over Patrick Bateman what the hell you guys talking, bad guys are COOL even if they are evil as long as they have motivations that you can understand and dont feel random. For me GTAV does it but too on the surface, so meh. RDR2 did it better or Lost&Damned (better than Sons of Anarchy at least)

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