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What didn't you like about RDR2?


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Lemoyne outlaw

i hate van horn now. i rarely ever go there anyways. but last night i wanted to do the grease paint mission because it's fun. when i got there first i greeted a guy and he told arthur to shut up. then i antagonized him back. and i walked away thinking we were even. i went into the saloon about to start the mission then the npc decided to be a jerk and go into the saloon aggroed and fights me and disrupts the mission. i shot him then had to reload the save and go back.

 

the second time i didn't even get off my horse. i rode to the hitching post and accidentally tapped a guy in my way. he didn't even fall but it made a bumping sound effect. i try to diffuse but it wouldn't let me. so he decides to shoot at me. and i had to reload the save. finally i was able to do it the third time and after i did the mission i played a little blackjack and won some money. then i decided to kill a bunch of the people there and leave. it was so satisfying. f*ck van horn. it's such an ugly and boring town full of trashy people. people say saint denis is the worst town because you can get wanted easily which is true sometimes. but at least saint denis has such beautiful architecture and people from all over the world. and a lot of stuff to do. the only thing worth doing at van horn is to kill everyone there. 

Sneaky Queeky
1 hour ago, BoulderFaceplant said:

Depends. The RDR1 John or RDR2?

The guy who walked up to a gang of ruthless outlaws at Fort Mercer and "implores" the leader to give himself in?

 

Seems like the same John to me...

  • Like 2
Sneaky Queeky
18 minutes ago, BoulderFaceplant said:

He was in utter denial about the necessity to capture his former brothers by force. That’s different from the idiot who thought Arthur would’ve wanted him to go after Micah. 

Be a bit fair though, it was Sadie who was dead set on revenge. She initiated it and practically brought it up within minutes of seeing John again. 

The input delay in the game is a bit problematic, specially if you have played RDO and know how better the game is with the 0.25/0.50x extra speed in animations/movement that was implemented there. Gunplay and exploring as a whole feels more responsive in RDO, and I wish these changes were implemented in SP aswell. 

Edited by diperro
  • Like 4
  • excuseme 1
billiejoearmstrong8
On 8/14/2023 at 2:46 PM, BoulderFaceplant said:

He was in utter denial about the necessity to capture his former brothers by force. That’s different from the idiot who thought Arthur would’ve wanted him to go after Micah. 

"You eat babies" - RDR1 John (I know it's Undead Nightmare but he's the same character in it). Being a straightforward guy who can be a bit dumb at times was always part of his character.

Edited by billiejoearmstrong8
  • Like 1
On 8/13/2023 at 8:28 PM, Lemoyne outlaw said:

i hate van horn now. i rarely ever go there anyways. but last night i wanted to do the grease paint mission because it's fun. when i got there first i greeted a guy and he told arthur to shut up. then i antagonized him back. and i walked away thinking we were even. i went into the saloon about to start the mission then the npc decided to be a jerk and go into the saloon aggroed and fights me and disrupts the mission. i shot him then had to reload the save and go back.

 

the second time i didn't even get off my horse. i rode to the hitching post and accidentally tapped a guy in my way. he didn't even fall but it made a bumping sound effect. i try to diffuse but it wouldn't let me. so he decides to shoot at me. and i had to reload the save. finally i was able to do it the third time and after i did the mission i played a little blackjack and won some money. then i decided to kill a bunch of the people there and leave. it was so satisfying. f*ck van horn. it's such an ugly and boring town full of trashy people. people say saint denis is the worst town because you can get wanted easily which is true sometimes. but at least saint denis has such beautiful architecture and people from all over the world. and a lot of stuff to do. the only thing worth doing at van horn is to kill everyone there. 

Nearly every trip to Van Horn for me ends up with the game map showing a bunch of X everywhere in the town lol. Arthur and John even have special dialogue when antagonising the people there making references to toughness and Van Horn itself.

  • Like 1
Agent Edward
23 hours ago, drdrimes said:

The bandana is a useless cosmetic. In RDR you could shoot anyone and not lose honor with it on. 

Which makes no sense because honor is a inner thing, RDR2's bandana system makes more sense if you know how to use it properly.

  • 2 weeks later...
Sneaky Queeky
On 8/20/2023 at 9:18 PM, Dan_1983 said:

Nearly every trip to Van Horn for me ends up with the game map showing a bunch of X everywhere in the town lol. Arthur and John even have special dialogue when antagonising the people there making references to toughness and Van Horn itself.

I'm always sitting at the bar "You ok there, fella?"

"Well, what's it to ya?"

"Back off!"

 

Al hell breaks loose. 

billiejoearmstrong8
On 9/4/2023 at 7:06 PM, DenjiChainsawman said:

Not a fan of them pretty much retconing of John not having a daughter like he mentioned in the first game

They didn't. They had and lost the daughter between the epilogue and RDR1. There's an interaction at Beecher's Hope where Abigail is knitting something and when John asks what it is she says "you'll see" and he says it'll be nice to have someone new to knit for. Hinting that she's either pregnant or they're hoping she will be soon. Probably decided the game already had enough misery in it without including a baby/child death (and especially wouldn't want to include that in the epilogue since the epilogue is more positive to contrast with previous part of the game) so they decided to have it happen off screen between the games.

Edited by billiejoearmstrong8
4 hours ago, billiejoearmstrong8 said:

They didn't. They had and lost the daughter between the epilogue and RDR1. There's an interaction at Beecher's Hope where Abigail is knitting something and when John asks what it is she says "you'll see" and he says it'll be nice to have someone new to knit for. Hinting that she's either pregnant or they're hoping she will be soon. Probably decided the game already had enough misery in it without including a baby/child death (and especially wouldn't want to include that in the epilogue since the epilogue is more positive to contrast with previous part of the game) so they decided to have it happen off screen between the games.

Nice catch bro.

  • 4 weeks later...
On 9/9/2023 at 3:11 PM, billiejoearmstrong8 said:

They didn't. They had and lost the daughter between the epilogue and RDR1. There's an interaction at Beecher's Hope where Abigail is knitting something and when John asks what it is she says "you'll see" and he says it'll be nice to have someone new to knit for. Hinting that she's either pregnant or they're hoping she will be soon. Probably decided the game already had enough misery in it without including a baby/child death (and especially wouldn't want to include that in the epilogue since the epilogue is more positive to contrast with previous part of the game) so they decided to have it happen off screen between the games.

Amazing, never noticed :jkek:

Buddy Hightower
On 8/14/2023 at 3:25 PM, diperro said:

The input delay in the game is a bit problematic, specially if you have played RDO and know how better the game is with the 0.25/0.50x extra speed in animations/movement that was implemented there. Gunplay and exploring as a whole feels more responsive in RDO, and I wish these changes were implemented in SP aswell. 

RDO should have never sped the game up, it's one of the reasons it died.

20 minutes ago, Buddy Hightower said:

RDO should have never sped the game up, it's one of the reasons it died.

I don't really care about RDO at all lol, and tbh what you say isn't of much substance to what I mentioned. I'm only talking about story mode, and the sped up gameplay from RDO is objectively better cause it adresses the clunkiness that a lot of people complain about when playing this game. 

Not a big thing, but I wish they kept Liars Dice in the game. Easier than some of the gambling challenges.

 

Main complaints are of the epilogue

 

They could have included the thieves landing saloon, and the law office at McFarlanes,  to add to the bounty missions. They also could have written a lot of stranger missions to happen in New Austin.  The scenery of that part of the map seems wasted, with so little to do.

  • Like 1

I don’t like how they changed the first Red Dead mythology to fit the addition of new characters and such.

 

Like when you play the first game it feels like Dutch’s gang was Dutch, John, Bill and Javier and that was it, and then they broke canon to add their fresh new characters and create a new different story.

 

spacer.png

 

Arthur Morgan is still the best thing to come out from RDR 2 tho, even if he didn’t exist in RDR 1 canon.

 

 

  • Like 4
Buddy Hightower
On 10/10/2023 at 11:03 AM, diperro said:

I don't really care about RDO at all lol, and tbh what you say isn't of much substance to what I mentioned. I'm only talking about story mode, and the sped up gameplay from RDO is objectively better cause it adresses the clunkiness that a lot of people complain about when playing this game. 

The cluckyness is what makes the game great.

When RDO was first released it was exactly like story mode. Then the devs sped up everything and ruined the entire feel of the game.

I have a video of me in RDO in a shootout with other players in that burnt down town just south of horseshoe. 

It's slow and chunky, and the best time I ever had in RDO.

 

Once they sped it up, I was done with it. 

Edited by Buddy Hightower
Buddy Hightower

What I don't like about the game is that it's almost impossible to take the story seriously. Dutch is always saying that they just need 1 more score to have enough money to leave, meanwhile Arthur has like $10,000 on him and a bag full of gold bars.

 

Even if you totally ignore the world and just play the yellow missions, by the time you rob the Valentine bank you have enough money to buy boat tickets for all the gang members to go anywhere.

 

It's actually a chore to drop all the money somehow (stores, blackjack, poker) to stay poor enough to even listen to Dutch's BS. I mean you literally cannot loot anyone or steal from any house - you'll have too much money for the story to make sense.

 

Then you get to the epilogue and have the same issue - if you do anything outside the yellow missions, you'll have more money than you owe on the loan that you really didn't need to take out in the first place. Just 3 gold bars would pay for the land and the house - no need to take the money after you kill Micah.

  • Like 1
6 hours ago, Buddy Hightower said:

The cluckyness is what makes the game great.

When RDO was first released it was exactly like story mode. Then the devs sped up everything and ruined the entire feel of the game.

I have a video of me in RDO in a shootout with other players in that burnt down town just south of horseshoe. 

It's slow and chunky, and the best time I ever had in RDO.

 

Once they sped it up, I was done with it. 

Sorry if I sounded rude before, now I understand your point better, SP always felt a bit more "weighty" than RDO after the update. When they made the change it took me some time to get used to the increased speed. To be fair with you, RDO is kinda on the quick side of things and the speed increase should be less than whatever values they set for online if ever implemented in SP.  I've been replaying the story in my PC and for starters, 60 FPS gameplay feels a lot more fluid than playing on console, but I still feel there's a bit of input delay that can make the game frustrating at times.  I'm obviously used to it by now but I get why other people find it troublesome.

All of this could be fixed with a "toggle" button on the menu that can enable or disable the increased speed I guess, but knowing R* that isn't gonna happen, and I admit I'm ignorant in terms of knowing the intricacies of how difficult it could be to implement IG, so take that with a pinch of salt.

Edited by diperro
On 8/21/2023 at 5:45 PM, Agent Edward said:

Which makes no sense because honor is a inner thing, RDR2's bandana system makes more sense if you know how to use it properly.

 

which is great and all until gameplay barges in the door and f*cks your wife

 

the mask and bandana system is a f*cking shell of what it used to be and it sucks so bad

 

but then AGAIN that sorta just loops into the wanted system being gta 5's... which means it's bad. does rockstar just ignore criticism brought to their games or something? maybe they just read reddit threads.

7 hours ago, IndianaLiam1 said:

 

which is great and all until gameplay barges in the door and f*cks your wife

 

the mask and bandana system is a f*cking shell of what it used to be and it sucks so bad

 

but then AGAIN that sorta just loops into the wanted system being gta 5's... which means it's bad. does rockstar just ignore criticism brought to their games or something? maybe they just read reddit threads.

The mask protecting your honor makes no f*cking sense.

  • Like 1

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