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What didn't you like about RDR2?


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billiejoearmstrong8
On 2/1/2023 at 5:32 AM, Edward RDRIII said:

Man, Hosea's hunting mission to unlock the stables is such A PAIN IN THE ASS, the cutscenes and dialogues are great, but holy sh*t what a boring mission, even more boring considering that I always replay it to get the gold medal after I play it for the first time without skipping anything.

Maybe it's that way when replaying but playing for the first time I found it very useful as it taught me how to hunt the legendary animals. Didn't find it boring as I was engaged in learning the technique (and also on edge thinking there would be a bear jumpscare at any moment lol). 

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On 2/4/2023 at 9:09 AM, billiejoearmstrong8 said:

Maybe it's that way when replaying but playing for the first time I found it very useful as it taught me how to hunt the legendary animals. Didn't find it boring as I was engaged in learning the technique (and also on edge thinking there would be a bear jumpscare at any moment lol). 

But now that I know how it plays out, it's boring lol.

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On 2/4/2023 at 12:09 PM, billiejoearmstrong8 said:

Maybe it's that way when replaying but playing for the first time I found it very useful as it taught me how to hunt the legendary animals. Didn't find it boring as I was engaged in learning the technique (and also on edge thinking there would be a bear jumpscare at any moment lol). 

Wish I can go back and experience the game for the first time again.

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6 hours ago, Edward RDRIII said:

But now that I know how it plays out, it's boring lol.

 

Reckon there's both sides of that coin in all of us. You learn a lot more during playthroughs beyond the first, such as how (and moreover where) to hunt the legendary animals. But, similar to a lot of games (especially those with cutscenes) the story is like a movie, and just like movies most people will never experience a movie the same way after seeing it the first time. That "forever chasing the dragon" analogy also holds true in substance use, as it's essentially the same principle.

 

I still quite enjoy full playthroughs myself, but having done every outcome of every mission/stranger/encounter the game is getting close to losing all its spark for me. When that last bit of spark fizzles out is gonna be one hell of a terrible day, but it's sure to come for all of us eventually.

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42 minutes ago, subvod said:

I still quite enjoy full playthroughs myself, but having done every outcome of every mission/stranger/encounter the game is getting close to losing all its spark for me. When that last bit of spark fizzles out is gonna be one hell of a terrible day, but it's sure to come for all of us eventually.

 

I think I am a long way off the game losing it's spark thankfully. But I have had that experience before on other games and it's sometimes surprising how it hits.

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On 2/1/2023 at 6:32 AM, Edward RDRIII said:

Man, Hosea's hunting mission to unlock the stables is such A PAIN IN THE ASS, the cutscenes and dialogues are great, but holy sh*t what a boring mission, even more boring considering that I always replay it to get the gold medal after I play it for the first time without skipping anything.

I think it is one of the best, it is in my top 3 missions. The way I do it is that I always try to do a few other missions before that as soon as Ch 2 starts and collect a good amount of money (usually around 500 bucks) so when the stables are unlocked, I can buy the Dutch Warmblood with a good saddle and tack. Also, I enjoy the mission as it is with the camping and other stuff.

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billiejoearmstrong8
11 hours ago, Edward RDRIII said:

But now that I know how it plays out, it's boring lol.

That's fair. I know a lot of people don't like replaying chapter one either because of how much of a tutorial it is and I'll probably feel the same down the line. But I needed it lol

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7 hours ago, subvod said:

 

Reckon there's both sides of that coin in all of us. You learn a lot more during playthroughs beyond the first, such as how (and moreover where) to hunt the legendary animals. But, similar to a lot of games (especially those with cutscenes) the story is like a movie, and just like movies most people will never experience a movie the same way after seeing it the first time. That "forever chasing the dragon" analogy also holds true in substance use, as it's essentially the same principle.

 

I still quite enjoy full playthroughs myself, but having done every outcome of every mission/stranger/encounter the game is getting close to losing all its spark for me. When that last bit of spark fizzles out is gonna be one hell of a terrible day, but it's sure to come for all of us eventually.

If Rockstar got rid of the medals system on GTA 6's missions it would be way better because we wouldn't have to worry about replaying them later, even the more boring missions such as this one would be more enjoyable just by knowing that we could finish them however we want to without worrying about anything.

 

5 hours ago, ViktorFekete said:

I think it is one of the best, it is in my top 3 missions. The way I do it is that I always try to do a few other missions before that as soon as Ch 2 starts and collect a good amount of money (usually around 500 bucks) so when the stables are unlocked, I can buy the Dutch Warmblood with a good saddle and tack. Also, I enjoy the mission as it is with the camping and other stuff.

I understand.

 

2 hours ago, billiejoearmstrong8 said:

That's fair. I know a lot of people don't like replaying chapter one either because of how much of a tutorial it is and I'll probably feel the same down the line. But I needed it lol

I don't think Chapter 1 is boring, most of its missions have some action in them, it's just a few missions throughout the game.

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billiejoearmstrong8
51 minutes ago, Edward RDRIII said:

 

 

I don't think Chapter 1 is boring, most of its missions have some action in them, it's just a few missions throughout the game.

Maybe just the beginning, the tutorial stuff. I think any tutorial type mission will be less enjoyable once you no longer need the tutorial part.

 

The missions tend to be overly hand holding in general though, have to say I'm not a big fan of the control freak mission style. I'd prefer a better balance of cinematics/telling the mission story they want and freedom of movement for good gameplay. Unfortunately in GTA V they started heavily prioritising good cinematics over good gameplay in missions and it's no better here. More point and click adventure than game at times, I'd say the lack of freedom in missions might be this game's biggest flaw. At least the shootouts are good.

Edited by billiejoearmstrong8
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8 minutes ago, billiejoearmstrong8 said:

Maybe just the beginning, the tutorial stuff. I think any tutorial type mission will be less enjoyable once you no longer need the tutorial part.

 

The missions tend to be overly hand holding in general though, have to say I'm not a big fan of the control freak mission style. I'd prefer a better balance of cinematics/telling the mission story they want and freedom of movement for good gameplay. Unfortunately in GTA V they started heavily prioritising good cinematics over good gameplay in missions and it's no better here. More point and click adventure than game at times, I'd say the lack of freedom in missions might be this game's biggest flaw. At least the shootouts are good.

Judging by GTA 6 leaks it looks like they're addressing these issues.

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I do agree with the replayability of some of the chapter 1 and 2 missions can be a bit rough, atleast parts of them. The first couple times I didnt mind them  and thought it was a nice way of teaching us the game, but I find myself just kinda rushing through them now. Its kinda funny how it goes all the way to the hearding mission with John before the game "shows" you how to purchase guns. At that point Im blinged out with so much firepower already, although I get Rockstar didnt want to overwhelm the player too early in the game. 

 

Its not as bad as in RDR1 where you have multiple missions at MacFarlanes Ranch thats constantly teaching you how to break horses, heard, do the patrol around town, shops etc back-to-back-to-back. 

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billiejoearmstrong8
21 hours ago, Edward RDRIII said:

Judging by GTA 6 leaks it looks like they're addressing these issues.

That would be great. They've definitely mastered storytelling and cinematics so if they could just balance that with equal attention given to good/free feeling mission gameplay it would be perfect. They've done mission design with plenty of freedom before (cough cough GTA IV) and at their level I feel like they should be delivering both things.

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The dishonorable ding. Sometimes I just wanna be worse than Micah and not hear a constant DING everytime I unload some lead on some poor farmhands dome or everytime I rob a city boy on the train for his precious 10 bucks.

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The mystery of what actually happens to Karen. It's just really vague. She's there one minute and gone the next never to be seen or heard from again apart from some speculation from Tilly.

 

Everyone else feels like they have a more definitive ending either in this or RDR1 and for such a meticulous game, this one feels strange to me. Part of me hopes that there's something buried in the game somewhere still waiting to be discovered on this.

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Buddy Hightower
On 2/21/2023 at 4:48 AM, JB1982 said:

The mystery of what actually happens to Karen. It's just really vague. She's there one minute and gone the next never to be seen or heard from again apart from some speculation from Tilly.

 

Everyone else feels like they have a more definitive ending either in this or RDR1 and for such a meticulous game, this one feels strange to me. Part of me hopes that there's something buried in the game somewhere still waiting to be discovered on this.

Either she was planned for a DLC we never got, or she was the rat, not Micah.

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billiejoearmstrong8
On 2/21/2023 at 10:48 AM, JB1982 said:

The mystery of what actually happens to Karen. It's just really vague. She's there one minute and gone the next never to be seen or heard from again apart from some speculation from Tilly.

 

Everyone else feels like they have a more definitive ending either in this or RDR1 and for such a meticulous game, this one feels strange to me. Part of me hopes that there's something buried in the game somewhere still waiting to be discovered on this.

I think it could be a deliberate choice to have her leave without anyone noticing or finding out what happened, as with the mess the gang was in that's realistically what would've happened to at least one/some of them. I think the way they show her descent into alcoholism from chapter 3 on (to the point of being permanently drunk in chapter 6) the implication is supposed to be that she very likely drank herself to death at some point. But not letting us know for sure could be on purpose.

 

Kind of like how Lenny's death just happens quickly in combat with no special moment or anything. It sucks for the player to have him die that way but it's not an oversight it's a deliberate choice to show the likely reality of a situation like that.

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Initially I didnt really like how we know nothing about her, but I think billiejoearmstrong8 puts it well. Its probably quite realistic that we dont get to see/hear about the fate of everyone (apart from Tillys letter which is more or less just speculation).

 

So Im in chapter 3 now and I really dislike this whole "you cant cause trouble in Rhodes" applies to you defending yourself when being attacked. Some woman was getting threatened by a man with a knife; I intervene and I cant fight back against him while hes slashing at me with the knife.. Same thing in the saloon if the Lemoyne Raiders starts some sh*t there, then you just need to run away from Rhodes. Story-wise I suppose it makes sense to not rob the store etc, but allow me to atleast defend myself

 

 

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billiejoearmstrong8
11 hours ago, Jisoo said:

Initially I didnt really like how we know nothing about her, but I think billiejoearmstrong8 puts it well. Its probably quite realistic that we dont get to see/hear about the fate of everyone (apart from Tillys letter which is more or less just speculation).

 

So Im in chapter 3 now and I really dislike this whole "you cant cause trouble in Rhodes" applies to you defending yourself when being attacked. Some woman was getting threatened by a man with a knife; I intervene and I cant fight back against him while hes slashing at me with the knife.. Same thing in the saloon if the Lemoyne Raiders starts some sh*t there, then you just need to run away from Rhodes. Story-wise I suppose it makes sense to not rob the store etc, but allow me to atleast defend myself

 

 

I agree with you (especially with how it includes quite a large area outside Rhodes as well which can be a problem when hunting). But you can still fight, I strangled that dude and threw a Lemoyne Raider through the saloon window.

 

I don't like how being "wanted dead or alive" thoroughout the east of the map in chapter 6 is pretty much fake/not really being wanted dead or alive. I've literally only encountered one patrol of easily avoided bounty hunters or Pinkertons (not sure which as I didn't get close) in the wilderness the entire time. And there's no danger at all in towns, can walk into the Saint Denis police station and say hello to the chief. I'm glad it's not like visiting southern West Elizabeth or entering a town in lockdown but they didn't have to make it that pathetic and pointless, some danger would be good.

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5 hours ago, billiejoearmstrong8 said:

I agree with you (especially with how it includes quite a large area outside Rhodes as well which can be a problem when hunting). But you can still fight, I strangled that dude and threw a Lemoyne Raider through the saloon window.

 

I don't like how being "wanted dead or alive" thoroughout the east of the map in chapter 6 is pretty much fake/not really being wanted dead or alive. I've literally only encountered one patrol of easily avoided bounty hunters or Pinkertons (not sure which as I didn't get close) in the wilderness the entire time. And there's no danger at all in towns, can walk into the Saint Denis police station and say hello to the chief. I'm glad it's not like visiting southern West Elizabeth or entering a town in lockdown but they didn't have to make it that pathetic and pointless, some danger would be good.

There used to be a few Pinkerton ambushes scattered east of New Hanover. However, I think with the updates to the game, the number of Pinkerton ambushes in Chapter 6 aren't as frequent. I remember one near Butcher Creek in my first playthrough. There was also one near Van Horn and one near Saint Denis.

 

I always think of the dead or alive in Chapter 6 as a Pinkerton issued bounty and not a law bounty. 

Edited by Dan_1983
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billiejoearmstrong8
44 minutes ago, Dan_1983 said:

There used to be a few Pinkerton ambushes scattered east of New Hanover. However, I think with the updates to the game, the number of Pinkerton ambushes in Chapter 6 aren't as frequent. I remember one near Butcher Creek in my first playthrough. There was also one near Van Horn and one near Saint Denis.

 

I always think of the dead or alive in Chapter 6 as a Pinkerton issued bounty and not a law bounty. 

Ah I see. I got one when I was inside the creepy mutant house near Van Horn checking it out which was quite cool, I think it was a roadblock nearby and they walked around the outside of the house but didn't know I was there, so I waited until they moved away a bit and snuck away. I rode around hoping to come across more a lot but no luck. And yeah it defnitely isn't a law bounty since you can walk around Saint Denis greeting police lol. 

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No going to new Austin as Arthur 

The controls are a bit clunky 

Constant witnesses and law enforcement out of thin air 

Annoying ass disturbing the peace crime 

Lack of single player dlc everyone like the profession bitches about online but single player didn't get sh*t fr post release. 

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On 2/4/2023 at 7:09 AM, billiejoearmstrong8 said:

Maybe it's that way when replaying but playing for the first time I found it very useful as it taught me how to hunt the legendary animals. Didn't find it boring as I was engaged in learning the technique (and also on edge thinking there would be a bear jumpscare at any moment lol). 

they couldve taught new players how to hunt animals in a less boring way. Most people will be replaying it and not playing teh first time and rdr2 as a whole is one of teh worst games to replay since it drags on for hours

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3 hours ago, slowmo2zomo said:

they couldve taught new players how to hunt animals in a less boring way. Most people will be replaying it and not playing teh first time and rdr2 as a whole is one of teh worst games to replay since it drags on for hours

Strongly disagree about replayability. I happily play through the game at least once a year for several months. Absolutely love it and don't find it a drsg at all.

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billiejoearmstrong8
22 hours ago, slowmo2zomo said:

they couldve taught new players how to hunt animals in a less boring way. Most people will be replaying it and not playing teh first time and rdr2 as a whole is one of teh worst games to replay since it drags on for hours

I feel like RDR2 is a slower game in general though, there's lots of things that take time and patience. So if you really don't like slower gameplay/mission elements it probably isn't going to be one of your favourite games in the first place. For people who feel that way about it it's probably more enjoyable to just replay individual missions through the menu or have fun in freeroam rather than play through the whole thing again.

Edited by billiejoearmstrong8
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6 hours ago, billiejoearmstrong8 said:

I feel like RDR2 is a slower game in general though, there's lots of things that take time and patience. So if you really don't like slower gameplay/mission elements it probably isn't going to be one of your favourite games in the first place. For people who feel that way about it it's probably more enjoyable to just replay individual missions through the menu or have fun in freeroam rather than play through the whole thing again.

games can be slow and still not be a chore to replay. RDR2 couldve kept its same tone and not have been so hand holdy and restrictive. its not mutually exclusive. and i was a big fan of the first game and loved my first playthrough of the 2nd one. the issue is not that its "not for me" it just has flaws. like lots of games.  no shame in acknowledging its not perfect

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