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[GTA SA] Change float multiplier to received damages with a CLEO mod?


ro4st
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Is there any way to tweak the float multiplier to received damages of peds (Defend weakness stat) located in the pedstats.dat with a CLEO mod?

 

Example:

 

#   A                           B     C      D   E      F   G   H      I       J     K

STAT_COP             20.0  7.5    10  30  100 50  1.0   1.0   40    1

 

to

 

#   A                           B     C      D   E      F   G   H       I       J     K

STAT_COP             20.0  7.5    10  30  100 50  1.0   0.5   40    1

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It is possible. Just have to write a code that would pick the 8th number from STAT_COP line. 
Anyways, I am almost sure that it would be pointless. As far as I know - the game loads this file only once and changing it dynamically (in ex. from CLEO script) would be pointless. In other words - you'll have to change it via script and restart the game. You can confirm (or discomfirm) it by simply doing alt-tab while in game and change the values via notepad and check if it would work.

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