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Verdant Meadows helicopter spawns


Helion Prime
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Helion Prime

If this has been covered before, I'm sorry. I used the search button but I didn't find a similar topic.
My problem here is with the helicopter spawns from the abandoned airfield (Verdant Meadows).

According to this page, the hunter will spawn only if you approach the airfield from the west. 
That doesn't work for me. I approached that damn airfield from all directions, and I'm only getting the Leviathan.


Is there a mod that fixes the spawns for these helicopters?

 

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ArmanCan
12 hours ago, Helion Prime said:

According to

 

According to your radar you should completed "Home in the hills" mission and according to your semi open hangar i cannot see a Rustler and that means you somehow passed/trigerred the Flying School without doing tests.. You get Rustler if you have a bronze medal at FS, Stuntplane for the silver and Hunter for gold. Yes sometimes Hunter disappears but Stuntplane always spawns... 

 

You have three solutions to fix your problem..

 

- Flying School is the bottleneck of this story and because of that it is never be edited or manipulated. Go back to your previous savefiles like Interdiction, remove all of your mods, complete the tests by doing it (Without savegame editor) and get all golden medals..

- If your intention to spawn a Hunter.. than you may prepare yourself a Car Generator script 🙂  

- Feel free to share your savefile via http://www.gtasnp.com so we can check it 😉

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Helion Prime
Posted (edited)
1 hour ago, ArmanCan said:

 

According to your radar you should completed "Home in the hills" mission and according to your semi open hangar i cannot see a Rustler and that means you somehow passed/trigerred the Flying School without doing tests.. You get Rustler if you have a bronze medal at FS, Stuntplane for the silver and Hunter for gold. Yes sometimes Hunter disappears but Stuntplane always spawns... 

 

You have three solutions to fix your problem..

 

- Flying School is the bottleneck of this story and because of that it is never be edited or manipulated. Go back to your previous savefiles like Interdiction, remove all of your mods, complete the tests by doing it (Without savegame editor) and get all golden medals..

- If your intention to spawn a Hunter.. than you may prepare yourself a Car Generator script 🙂  

- Feel free to share your savefile via http://www.gtasnp.com so we can check it 😉

Thanks for that. I had to finish the Home in the Hills mission to have it spawned. I didn't bother approaching from the west just to take the screenshot.
I didn't have previous missions saved, so I used the save editor to completely reset the flying school, and I did it again. This fixed the other spawns.
So I have all of them now. Still, it would be nice for someone to fix the little conflict between the Hunter and the Leviathan.
I know Silent fixed the save button from Madd Dogg's mansion, that was causing some issues. I was hoping someone worked on this too, since there's some unused space on the right.

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Edited by Helion Prime
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ArmanCan
7 hours ago, Helion Prime said:

Still, it would be nice for someone to fix the little conflict between the Hunter and the Leviathan.

 

You may force it by preparing a Car Generator script but it will be just a force... not a certain solution 🙂

 

{$CLEO .cs}

// HUNTER & LEVIATHAN

014B: [email protected] = init_car_generator #LEVIATHN color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 383.178 2538.891 16.53 angle 180.0 // VM
0A17: set_parked_car_generator [email protected] to_player_owned 1 
014C: set_parked_car_generator [email protected] cars_to_generate_to 101
0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected]

014B: [email protected] = init_car_generator #HUNTER color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 365.51 2537.1 17.42 angle 180.0 // VM
0A17: set_parked_car_generator [email protected] to_player_owned 1 
014C: set_parked_car_generator [email protected] cars_to_generate_to 101
0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected]

// Make a CLEO script no longer execute.
0A93: terminate_this_custom_script

//////////////////////////////////////////////////////////////
:DisableCarGeneratorFromBeingSaved
{
Description:
Disables car generator from being written into savefile.
Fixes a corruption of savefile because of car generators used in CLEO.

Parameters:
Passed:
[email protected] - car generator index

Example:
0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected]
}

// Is invalid generator ID?
if
[email protected] == -1
then
0AB2: ret 0
end

0A8D: [email protected] = read_memory 0x6F32AA size 1 virtual_protect false // CCarGenerator_size

0AA7: call_function 0x479D60 num_params 1 pop 1 [email protected] store_result_to [email protected] // CCarGenerator* ptr

if
[email protected] >= 0x30 // is CCarGenerator_extended ?
then
[email protected] += 0x22
0A8C: write_memory [email protected] size 2 value 0xFFFF virtual_protect false // exIplFile
else
[email protected] += 0x1C
0A8C: write_memory [email protected] size 1 value 0xFF virtual_protect false // iplFile
end

0AB2: ret 0

 

Copy all of them to a blank notepad and change the extension from ".txt" to ".cs".. after that move the file under "CLEO" folder.. I'm not guaranteeing anything 🙂

 

Edit: It seems i fixed your problem that means you owe me a beatiful Romanian Sarma.. You don't need to bring yoghurt i can handle it 😉 

Edited by ArmanCan
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Helion Prime
Posted (edited)
12 hours ago, ArmanCan said:

 

You may force it by preparing a Car Generator script but it will be just a force... not a certain solution 🙂Copy all of them to a blank notepad and change the extension from ".txt" to ".cs".. after that move the file under "CLEO" folder.. I'm not guaranteeing anything 🙂

[...]

Edit: It seems i fixed your problem that means you owe me a beatiful Romanian Sarma.. You don't need to bring yoghurt i can handle it 😉 

I've never done scripts for CLEO. Only sa-mp scripts, and that was back in 2009. I'll give this a try.
Won't this make them spawn before achieving the requirements (flying school and Home in the Hills)?
Or is this what you mean by not being a certain solution?

Edited by Helion Prime
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ArmanCan
2 hours ago, Helion Prime said:

Won't this make them spawn before achieving the requirements (flying school and Home in the Hills)?

 

With this script you can always find these two at the beginning of the game.. these vehicles have no save feature so it's also works for previous savefiles 😉

 

I'm not saying a certain solution because sometimes one of them may doesn't spawn.. i've never tested it.. and off course one or all of them will be hidden during "Up up and away" and "Breaking the bank at Caligulas".. 

Edited by ArmanCan
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Helion Prime
57 minutes ago, ArmanCan said:

 

With this script you can always find these two at the beginning of the game.. these vehicles have no save feature so it's also works for previous savefiles 😉

 

I'm not saying a certain solution because sometimes one of them may doesn't spawn.. i've never tested it.. and off course one or all of them will be hidden during "Up up and away" and "Breaking the bank at Caligulas".. 

 

I'll keep this under optionals for now.
I'm creating a modded build for someone to play and have the best experience as possible.
The idea for this topic was to have as many of these things fixed, as possible.
So I'm not going to include your fix for obvious reasons. They'll have to progress naturally to have them.

Thanks for the help. If by any chance we meet, you'll have your sarma, yoghurt included :).

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