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GTA VI Map Discussion - NO CONTENT ALLOWED


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TheMadTitan
4 hours ago, 44Orca said:

Might not be an island this time. Very much prefer it if it isn't.

North part to be land you can't access than just infinite sea.

I also hope the map is landlocked (from north) like the Red Dead Redemption games this time around. Not only is it more immersive from an in-universe perspective, but also because I'm hoping the new cities that will be added to VI over time are naturally added on top instead of spawning into another map with a loading screen.

 

I do not know how feasible or practical that is from a development standpoint, but it's how I hope they approach it. If they don't, it won't be a dealbreaker for me neither.

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mattdowns84

I think the map is going to be an island.. this is GTA.. not Red Dead or another game. Well prob sink again at the invisible borderlines on the map

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Short Dawg
On 3/8/2023 at 3:39 PM, TheMadTitan said:

Same. My only expectations for VI's map for it to have another smaller, yet proper city aside from Vice City on the opposite end of the state (as that's the type of variety V's map could've used imo) and at least one Caribbean island like Cuba or The Bahamas so we can smuggle drugs to and back from the US. If Port Gellhorn, apparently based on Panama City, is that second city, then I'm very content with it.

 

If we get more, great, but these my expectations thus far and I'm sure will get a perfectly sizable and complete game out of 2 cities + Caribbean island.

And whatever “Ambrosia” is , all we know is that there’s a race track…maybe Daytona? Idk only time will tell lol 

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TheMadTitan
16 hours ago, mattdowns84 said:

I think the map is going to be an island.. this is GTA.. not Red Dead or another game. Well prob sink again at the invisible borderlines on the map

I genuinely don't get what makes a landlocked map so fundamentally...Red Dead, that including it in GTA creates an inherent disconnect with the series identity. If you'd simply prefer to see an island to a landlocked map, then fair enough, if that's what you think. But I don't know why you'd have to defer to the "it's a Red Dead thing" argument when I don't see how it would be so anti-GTA.

 

I'm not being aggressive with this post by the way. I'm, again, just genuinely confused by seeing this opinion that landlocked maps are for Red Dead, not GTA.

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TheMadTitan
16 hours ago, Short Dawg said:

And whatever “Ambrosia” is , all we know is that there’s a race track…maybe Daytona? Idk only time will tell lol 

Could be. I've also seen mentions here of it being based on Sebring, which also has a racetrack and is approximately near Lake Okeechobee which I've read there's references of Ambrosia being mentioned alongside a lake too in the leaks.

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Leonida Man
6 minutes ago, TheMadTitan said:

I genuinely don't get what makes a landlocked map so fundamentally...Red Dead, that including it in GTA creates an inherent disconnect with the series identity. If you'd simply prefer to see an island to a landlocked map, then fair enough, if that's what you think. But I don't know why you'd have to defer to the "it's a Red Dead thing" argument when I don't see how it would be so anti-GTA.

 

I'm not being aggressive with this post by the way. I'm, again, just genuinely confused by seeing this opinion that landlocked maps are for Red Dead, not GTA.

It's because in Red Dead Redemption you're limited to land movement exclusively, so you can put several mountains and cliffs and lock the map. Red Dead is supposed to be set in the interior of the USA.

Now in GTA, with all the naval and air options, I don't see how you could put a land limit in a map. 

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Darth_Cruiser
Just now, Leonida Man said:

It's because in Red Dead Redemption you're limited to land movement exclusively, so you can put several mountains and cliffs and lock the map. Red Dead is supposed to be set in the interior of the USA.

Now in GTA, with all the naval and air options, I don't see how you could put a land limit in a map. 

 

This. Basically it has to be an island. Or they make it like your plane crashes as soon as you cross the mountains

                                                                                                                                                                                                                                                      

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3 minutes ago, Leonida Man said:

It's because in Red Dead Redemption you're limited to land movement exclusively, so you can put several mountains and cliffs and lock the map. Red Dead is supposed to be set in the interior of the USA.

Now in GTA, with all the naval and air options, I don't see how you could put a land limit in a map. 

Restricted air space, bad weather

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TheMadTitan
50 minutes ago, Leonida Man said:

It's because in Red Dead Redemption you're limited to land movement exclusively, so you can put several mountains and cliffs and lock the map. Red Dead is supposed to be set in the interior of the USA.

Now in GTA, with all the naval and air options, I don't see how you could put a land limit in a map. 

Some here have brought a few ways they could handle air travel with a landlocked map (e.g plane crashing when you cross a mountain range, getting insta killed by a panther, turbulent weather) I don't know how feasible any of them are in terms of execution, but I guess it shows it's possible somehow if that's the direction they want to go in.

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VercettiGuy

Landlocked would be awesome if they ever add Liberty City.

 

That being said, I doubt they'll ever add anything.

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HarryTVisitor
15 minutes ago, Darth_Cruiser said:

Basically it has to be an island. Or they make it like your plane crashes as soon as you cross the mountains


Yeah, I'm trying to imagine that scenario in my head and it doesn't quite look right. Whenever you're flying out into the sea, it feels like it makes sense for your engines to fail. Be it for some arbitrary reason like "you ran out of gas" or something, it doesn't look off.

But I feel like it'd get annoying and feel strange if you're trying to explore the map via an aircraft and you try to fly into an out of bounds zone without even realizing it, only for your engines to suddenly fail and you crash for seemingly no reason.

I suppose they could also say, make it so that your aircraft will immediately turn around if you go too far out of bounds, but even then I feel like it still wouldn't look and feel quite right.

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Leonida Man
Just now, 44Orca said:

Restricted air space, bad weather

But I mean how would that work when interacted with. 
If the aircraft crashes like V, I supposed there would need to be like a buffer inaccessible zone of land locked terrain with detailed elements, like roads towns and topographical features so you don't see just a textureless blob in your way down ( and don't fall down in a vertical straight line). But If you're flying at high altitude, the buffer zone had to be like twenty five times bigger than the actual map(if it's GTAV's size) to sell the illusion. I guess that the furthest they are from the allowed map area the least detail and texture would need, but still.
This also could be disguised with bad weather. Then again, these would present problems of its own. Or the bad weather appears suddenly when crossing the border, making it look very artificial; or the bad weather begins to build up when approached, making the north end of the accessible map in perpetually bad climate.
Then you have to block all highways and roads and such with no justification to keep the player from driving away. And make the edge of the map some steep hill unsurmountable to every off-road vehicle. 

All of that, or an invisible wall you crash into.

Or, you make it an island.

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Short Dawg
29 minutes ago, TheMadTitan said:

Could be. I might be recalling wrong but I remember on here finding mention of Ambrosia also being a lake, leading to speculation that its VI's Lake Okeechobee. I bring it up because it makes me wonder if Ambrosia is also a town, could it be based on the city of Okeechobee, FL which shares its name with the lake and is located nearby.

 

That is again, if I'm recalling correctly. I could be off-mark.

There’s also gonna be a version of homestead FL as well (the police chase footage) which is right in between Miami , the keys & the Everglades so include that , Gellhorn & Vice and possibly the keys…we should be pretty occupied lol

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1 hour ago, Leonida Man said:

But I mean how would that work when interacted with. 
If the aircraft crashes like V, I supposed there would need to be like a buffer inaccessible zone of land locked terrain with detailed elements, like roads towns and topographical features so you don't see just a textureless blob in your way down ( and don't fall down in a vertical straight line). But If you're flying at high altitude, the buffer zone had to be like twenty five times bigger than the actual map(if it's GTAV's size) to sell the illusion. I guess that the furthest they are from the allowed map area the least detail and texture would need, but still.
This also could be disguised with bad weather. Then again, these would present problems of its own. Or the bad weather appears suddenly when crossing the border, making it look very artificial; or the bad weather begins to build up when approached, making the north end of the accessible map in perpetually bad climate.
Then you have to block all highways and roads and such with no justification to keep the player from driving away. And make the edge of the map some steep hill unsurmountable to every off-road vehicle. 

All of that, or an invisible wall you crash into.

Or, you make it an island.

There could be a bit of more open area so cops chase you, like how the other part of the map in RDR2 story mode worked when playing as Arthur, cops shooting but faster this time to avoid going too far? West, South and East are just sea, the north is the only with land.

For air there could be fighter jets blocking you, telling you this is restricted airspace and to leave immediately or be shot.

Boat could have problems if you go too far.

The bad weather is good concept with bermuda triangle from the east side.

 

It might be really an island though since these are indeed kinda weird but I think they're better to me than an island. If they were to add more areas with updates then this sort of thing might work right?

From speculation topic when discussed, few others added thoughts there I asked about it.

224, 225

 

On 12/23/2022 at 11:31 PM, 44Orca said:

anigif_sub-buzz-13243-1493822362-1.giftumblr_mcgp1smaiY1qfgprno1_500.gif

What if the boundaries of the map is the Bermuda Triangle on the east? And you can't cross over it because it shuts down your plane eventually due to a random storm

 

On 12/24/2022 at 2:45 AM, 44Orca said:

I edited this out a bit late so people might not have seen it, what do you think ? 

If there's boundaries (flying far away from the main map) then they have to make some sense, I think this does.

But let's think of West, North and South something, or the plane just runs out of fuel?

:kekw:

Edited by 44Orca
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TheMadTitan
34 minutes ago, Leonida Man said:

But I mean how would that work when interacted with. 
If the aircraft crashes like V, I supposed there would need to be like a buffer inaccessible zone of land locked terrain with detailed elements, like roads towns and topographical features so you don't see just a textureless blob in your way down ( and don't fall down in a vertical straight line). But If you're flying at high altitude, the buffer zone had to be like twenty five times bigger than the actual map(if it's GTAV's size) to sell the illusion. I guess that the furthest they are from the allowed map area the least detail and texture would need, but still.
This also could be disguised with bad weather. Then again, these would present problems of its own. Or the bad weather appears suddenly when crossing the border, making it look very artificial; or the bad weather begins to build up when approached, making the north end of the accessible map in perpetually bad climate.
Then you have to block all highways and roads and such with no justification to keep the player from driving away. And make the edge of the map some steep hill unsurmountable to every off-road vehicle. 

All of that, or an invisible wall you crash into.

Or, you make it an island.

I will say that even though, I'd still prefer a landlocked map if it somehow could be done, you brought up a lot of logical points as to why it might not work from a design perspective. I could see the points you brought up being actual discussions the devs bring up when deciding the direction to go with the map and summing down the pros and cons with the approach. 

22 minutes ago, Short Dawg said:

There’s also gonna be a version of homestead FL as well (the police chase footage) which is right in between Miami , the keys & the Everglades so include that , Gellhorn & Vice and possibly the keys…we should be pretty occupied lol

Do you think there could possibly be a 3rd city or a large town that's the closest thing to a 3rd city? Either way, it won't obviously be anywhere as big as Vice and probably even smaller than Port Gellhorn but still I wonder if it's something we could see; whether it's Ambrosia or a location we haven't discovered yet. 

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1 hour ago, VercettiGuy said:

Landlocked would be awesome if they ever add Liberty City.

 

It wouldn't make any difference, though. Unless R* is willing to ignore 7-8 states and 10-12 major cities between Miami and New York, you aren't getting Liberty and Vice seamlessly on one map (or they'd have to make another 2-3 new states between them, which is easier said than done). If they ever add Liberty, I'm sure it'll only be accessible via airport fast travel or by flying in a specific direction, like Cayo Perico. Loading screens will be involved either way.

 

For an entirely seamless map, however, with Florida as the starting point, some Caribbean islands, a South American state, or even Georgia make far more practical sense than New York.

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Short Dawg
3 hours ago, TheMadTitan said:

I will say that even though, I'd still prefer a landlocked map if it somehow could be done, you brought up a lot of logical points as to why it might not work from a design perspective. I could see the points you brought up being actual discussions the devs bring up when deciding the direction to go with the map and summing down the pros and cons with the approach. 

Do you think there could possibly be a 3rd city or a large town that's the closest thing to a 3rd city? Either way, it won't obviously be anywhere as big as Vice and probably even smaller than Port Gellhorn but still I wonder if it's something we could see; whether it's Ambrosia or a location we haven't discovered yet. 

Nah , just some speculation but I think we’ll get the major city with Vice , smaller second city with Port Gellhorn which could be like a bigger Alderney city possibly  , Ambrosia??? and the homestead location which would be paleto bay 2.0 as it’s a really small town irl , a bonus would be access to the keys or an Caribbean island of sorts 

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Superdays
On 3/10/2023 at 6:47 AM, TheMadTitan said:

I also hope the map is landlocked (from north) like the Red Dead Redemption games this time around. Not only is it more immersive from an in-universe perspective, but also because I'm hoping the new cities that will be added to VI over time are naturally added on top instead of spawning into another map with a loading screen.

 

I do not know how feasible or practical that is from a development standpoint, but it's how I hope they approach it. If they don't, it won't be a dealbreaker for me neither.

They can do this with an island map. The water north would be a river when new land gets added

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TheMadTitan
On 3/11/2023 at 10:32 PM, Short Dawg said:

Nah , just some speculation but I think we’ll get the major city with Vice , smaller second city with Port Gellhorn which could be like a bigger Alderney city possibly  , Ambrosia??? and the homestead location which would be paleto bay 2.0 as it’s a really small town irl , a bonus would be access to the keys or an Caribbean island of sorts 

Yeah, that's my pretty much my expectations as well. Vice City with a prominent but smaller second city that's the equivalent of Alderney to Liberty City in GTA IV, as you said. The reason why I wondered about a 3rd city is because I'm hoping for an Orlando equivalent so we can get a Disney World in-game, but there doesn't need to be an Orlando parody to include Disney World, as either Vice or Gellhorn could just be amalgamations of many Florida cities and they can include it in them anyway.

 

On 3/12/2023 at 1:28 AM, Superdays said:

They can do this with an island map. The water north would be a river when new land gets added

Good point, I did not think of that. The land from north could be seamlessly added in with DLC and it'd work just the same. I guess the only reason I'd still prefer a landlocked map now is just for the immersion on launch (pre-map expansions) to see land from north, but again it's not a dealbreaker for me and I'd be fine with the way you said.

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Shankhy

I just hope port Gellhorn, keys west and homestead are better and lively than paleto bay, sandy shores and grapeseed. Those 3 just feel dead. Hoping for something like blackwater, strawberry and Rhodes in RDR2

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TheMadTitan
1 hour ago, Shankhy said:

I just hope port Gellhorn, keys west and homestead are better and lively than paleto bay, sandy shores and grapeseed. Those 3 just feel dead. Hoping for something like blackwater, strawberry and Rhodes in RDR2

Agreed. I think Port Gellhorn will be straight up our second city in the game, though obviously smaller than Vice. But yes, I'm hoping towns; Keywest, Homestead and Ambrosia will feel distinct this time around and memorable in their own way from the major cities like the RDR towns you mentioned - with unique landmarks or spots exclusive only to them.

 

Towns in San Andreas and especially V, tend to all merge together into one in my memory and just felt like some urban squares on the open road without much else to them, though they did a better job spacing them out overall with the former.

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mattdowns84
10 hours ago, TheMadTitan said:

Agreed. I think Port Gellhorn will be straight up our second city in the game, though obviously smaller than Vice. But yes, I'm hoping towns; Keywest, Homestead and Ambrosia will feel distinct this time around and memorable in their own way from the major cities like the RDR towns you mentioned - with unique landmarks or spots exclusive only to them.

 

Towns in San Andreas and especially V, tend to all merge together into one in my memory and just felt like some urban squares on the open road without much else to them, though they did a better job spacing them out overall with the former.

Ambrosia could either be Clewiston or the town Okeechobee.. thats what what Im betting on.  

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Short Dawg
On 3/12/2023 at 12:24 PM, mattdowns84 said:

Ambrosia could either be Clewiston or the town Okeechobee.. thats what what Im betting on.  

Ambrosia is lining up to be Based off homestead given that there’s a racetrack there irl (and in the leaks) and there’s clear evidence that other events take place in that location , however there’s other small towns we still know nothing about though 

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tachyon_v
1 hour ago, Short Dawg said:

Ambrosia is lining up to be Based off homestead given that there’s a racetrack there irl (and in the leaks) and there’s clear evidence that other events take place in that location , however there’s other small towns we still know nothing about though 

There were references to a "hamlet" which fits homestead better 

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Benito-800
On 3/12/2023 at 6:33 AM, TheMadTitan said:
On 3/11/2023 at 10:32 PM, Short Dawg said:

Nah , just some speculation but I think we’ll get the major city with Vice , smaller second city with Port Gellhorn which could be like a bigger Alderney city possibly  , Ambrosia??? and the homestead location which would be paleto bay 2.0 as it’s a really small town irl , a bonus would be access to the keys or an Caribbean island of sorts 

Yeah, that's my pretty much my expectations as well. Vice City with a prominent but smaller second city that's the equivalent of Alderney to Liberty City in GTA IV, as you said. The reason why I wondered about a 3rd city is because I'm hoping for an Orlando equivalent so we can get a Disney World in-game, but there doesn't need to be an Orlando parody to include Disney World, as either Vice or Gellhorn could just be amalgamations of many Florida cities and they can include it in them anyway.

But I wanted to see a virtual analogue of Tampa, I immediately remember the fan map, where there were two more cities based on Orlando and Tampa. The big main cities in GTA are always based on one real prototype. Like Los Santos, Liberty City. Only small towns can be collectively represented. Port Gellhorn is apparently the second largest city after Vice City.

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Benito-800
Quote

There could be a bit of more open area so cops chase you, like how the other part of the map in RDR2 story mode worked when playing as Arthur, cops shooting but faster this time to avoid going too far? West, South and East are just sea, the north is the only with land.

For air there could be fighter jets blocking you, telling you this is restricted airspace and to leave immediately or be shot.

Boat could have problems if you go too far.

The bad weather is good concept with bermuda triangle from the east side.

Interesting! The weather option is original! I also thought a lot about the mainland. They may well make the northern border a river in a canyon or an impenetrable forest. However, how many players will want to go where it is empty? In any case, it seems to me that island maps are outdated.

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DarkDayz
On 3/12/2023 at 4:24 PM, mattdowns84 said:

Ambrosia could either be Clewiston or the town Okeechobee.. thats what what Im betting on.  

 

Ambrosia is a dairy farm in the game. You are right in thinking Okeechobee but second to that is probably Lafayette. They are both the biggest concentration of dairy in florida.

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Short Dawg
2 hours ago, DarkDayz said:

 

Ambrosia is a dairy farm in the game. You are right in thinking Okeechobee but second to that is probably Lafayette. They are both the biggest concentration of dairy in florida.

Homestead is a heavily agricultural town in some parts though but you could be right as well

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untitledupcoming

I was wondering what Port Gellhorn could be if it is going to be as big as a second city, then I realized that it could maybe be a replacement for the outskirts of Tampa? Here I made a google drawing where I lined up a map of the Tampa metro area with the mapping project map. My other theory is that when the map gets 'expanded after release', and it adds a Tampa or Orlando area. Realistically, I just really want to see a big second city like San Fierro to Los Santos, and I'm sure rockstar could do this on current gen.

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Kid Named Finger
3 hours ago, untitledupcoming said:

I was wondering what Port Gellhorn could be if it is going to be as big as a second city, then I realized that it could maybe be a replacement for the outskirts of Tampa? Here I made a google drawing where I lined up a map of the Tampa metro area with the mapping project map. My other theory is that when the map gets 'expanded after release', and it adds a Tampa or Orlando area. Realistically, I just really want to see a big second city like San Fierro to Los Santos, and I'm sure rockstar could do this on current gen.

It's been brought up dozens of times, gellhorn is panama city. lots of real life locations match up. someone found the exact same waffle restaurant and a nearby inn in real life there.

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