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GTA VI Vehicle Database


Which type of GTA vehicle designs do you prefer?  

474 members have voted

  1. 1. Which type of GTA vehicle designs do you prefer?

    • Close copies of real life vehicles
      137
    • Blends of multiple vehicles
      51
    • Unique creations
      8


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3 hours ago, HighertowerGreaterfall said:

Too bad modern sports cars look like sh*te :sarcasm:

Though does it really matter, as online is probably going to be to focus of the game and as we all know, if there is a good looking car, people will modify it to look like sh*te.

Hopefully they drop the new style, those near exact copies look really, really cheap. Where did Rockstar lose their originality in vehicle design?

Unrelated but hooray for Halicki! 

eboyjohnkrasinski
4 hours ago, boomboom5950 said:

Yet GTA V still has the best driving in any open world game, i would even say that it has better handling than some racing games like need for speed or the crew 2. 

Literally every other open world game has dogsh*t driving compared to GTA. Especially Cyberpunk, despite how good it is in every other area. The cars are just not planted on the road in any way, and their braking is sharp and juddery. The vehicle sounds are kinda sh*t too, especially at the top end when the engines start to just whine or overrev, and of course if you were topping out you wouldn't notice because there's no sensation of speed. 190mph feels like 60. Unlike GTA, which makes 120mph feel fast and for all its faults has a great driving system that balances ease with realism.

JustAnothaBrickinDaWal
20 hours ago, universetwisters said:

 

nono Jason looks like the kind of guy to have a lifted Ford Ranger with an instagram handle on the back window

 

tbh with Jason looking like a crack addict hick he should start out with like some sh*tty Pontiac Grand Prix because the only people who drive them nowadays are crack addicts

Id drive tf out of a 5Th gen coupe if i could find one

  • Like 2
52 minutes ago, eboyjohnkrasinski said:

for all its faults has a great driving system that balances ease with realism.

 

Name one realistic aspect of V's driving. Just one.

 

27 minutes ago, JustAnothaBrickinDaWal said:

Id drive tf out of a 5Th gen coupe if i could find one

 

Hell yeah. I also love the 6th gen:

 

57148616606640001_large.jpg

  • Like 3
1 minute ago, suicidehummer said:

 

Name one realistic aspect of V's driving. Just one.

 

 

Hell yeah. I also love the 6th gen:

 

57148616606640001_large.jpg

Hell yeah brother.

 

1990-Pontiac-Grand-Prix.jpg

 

We need a Progen-branded Grand Prix 1

JustAnothaBrickinDaWal
10 minutes ago, suicidehummer said:

 

Name one realistic aspect of V's driving. Just one.

 

 

Hell yeah. I also love the 6th gen:

 

57148616606640001_large.jpg

Thats a 5th gen

 

I want one, Im gonna look around for one... they were so common then fell off the face of the earth

 

Its that or a white 88-96 Cutlass supreme coupe... always thought they looked like a space ship as a kid lol

Edited by JustAnothaBrickinDaWal

I just really hope they remove some of the annoying scripted AI traffic bullsh*t. There's so many ways they try to f*ck you over for driving fast, like they don't want you to have fun. If you come into an intersection fast enough, they load up a scripted bus or dumptruck in cross traffic to fly through the intersection at 60 mph (and then once it's through the intersection it's back to the usual 15 mph, making it obviously scripted). Or when you're on the highway and approaching some cars from behind, they suddenly go from highway speeds to 35 mph just to f*ck you over. Or when you're on the Vinewood Hills' curvy back roads, every time you come up behind a car, there is a car loaded coming the other way exactly when you want to pass. This sh*t happens way too often to be coincidence, it's definitely scripted in the game and it drives me up a wall. You can't even enjoy the curvy roads unless you disable traffic because of that.

Edited by suicidehummer
  • Like 5
6 hours ago, eyman said:


I agree, GTA IV and GTA V had some amazing cars but most are outdated design wise. What is likely going to happen is what is going on with GTA Online currently. Where previous models are replaced with their newer models (which follow the new design formula)

Rebla - Rebla GTS
Comet - Comet S2
Gauntlet - Gauntlet Hellfire
9F - 10F
Buffalo - Buffalo STX

Tailgater - Tailgater S

Most likely leaving the rest behind.



 

I hope they have a Modern version of the Asterope along with the old one because modern along with 2000s-early 2010s Camrys are really popular. Along with a Modern Corolla and also since we have seen a Modern Honda Accord it would be cool seeing a  Modern Honda Civic

 

 

 

 

 

Also I hate that industrial vehicles and trucks like the Boxville Benson and Biff that we saw on the leaked footage still have those damn dish rims that look ugly and weak and that don't stick out.

1 hour ago, suicidehummer said:

Name one realistic aspect of V's driving. Just one.

I'm glad there's someone here who still thinks V's driving is crap. I've become accustomed to it, and I've noticed their newer cars have more depth and weight to them than vanilla cars in 2013... but it's still not great. The only advantages V really had over IV was the turning radius and transmissions (less clunky, but now set in sport mode forever).

 

1 hour ago, suicidehummer said:

I just really hope they remove some of the annoying scripted AI traffic bullsh*t. There's so many ways they try to f*ck you over for driving fast, like they don't want you to have fun. If you come into an intersection fast enough, they load up a scripted bus or dumptruck in cross traffic to fly through the intersection at 60 mph, and then once it's through the intersection it's back to the usual 15 mph. Or when you're on the highway and approaching some cars from behind, they suddenly go from highway speeds to 35 mph just to f*ck you over. Or when you're on the Vinewood Hills' curvy back roads, every time you come up behind a car, there is a car loaded coming the other way exactly when you reach it and want to pass. This sh*t happens way too often to be coincidence, it's definitely scripted in the game and it drives me up a wall. You can't even enjoy the curvy roads unless you disable traffic because of that.

Well said. What's also annoying is how slow everyone drives in general.  Nobody in the countryside drives that slow, and anyone who does gets passed. Don't forget the most annoying thing though, it may be a problem with pathing. When you're rounding a corner and there's an oncoming car, if your trajectory seems like it may be heading towards them, they will swerve, often towards you, and run head-on into you. I now have to make sure I'm like on the far side of the road in the bends to avoid that.

  • Like 1

I hope car ownership is better. Online had insurance yet SP didn't I want to be able to keep cars and not be afraid of losing them. The impound lot idea was kinda dumb imo. Let me spawn cars right next to me like you can in online.

Edited by Zello
universetwisters
3 minutes ago, Zello said:

Let me spawn cars right next to me like you can in online.

 

BUT HOW WOULD THEY EXPLAIN THAT IN THE STORY1!?!?!?!??!?!

  • KEKW 2
Just now, universetwisters said:

 

BUT HOW WOULD THEY EXPLAIN THAT IN THE STORY1!?!?!?!??!?!

I don't really care. Convenience > story explanation 

Edited by Zello
  • Bruh 1
  • KekCringe 1
eboyjohnkrasinski
1 hour ago, suicidehummer said:

Name one realistic aspect of V's driving. Just one.

That it's not a drift-to-boost kart racer, lmao.

 

But seriously, GTA cars are much more pleasant to drive than cars in other open world games, such as cyberpunk or just cause.

  • Like 2
29 minutes ago, ddarko12 said:

I'm glad there's someone here who still thinks V's driving is crap. I've become accustomed to it, and I've noticed their newer cars have more depth and weight to them than vanilla cars in 2013... but it's still not great. The only advantages V really had over IV was the turning radius and transmissions (less clunky, but now set in sport mode forever).

 

Well said. What's also annoying is how slow everyone drives in general.  Nobody in the countryside drives that slow, and anyone who does gets passed. Don't forget the most annoying thing though, it may be a problem with pathing. When you're rounding a corner and there's an oncoming car, if your trajectory seems like it may be heading towards them, they will swerve, often towards you, and run head-on into you. I now have to make sure I'm like on the far side of the road in the bends to avoid that.

 

Well, I did make my own realistic handling mod, so I'm about as big a hater of the vanilla handling as it gets. 🤣

 

Shameless plug for DriveV

 

I agree, my only complaint about IV was the turning radius, really.

 

YES, the stupid system thinks you're coming at them because it doesn't grasp how turns work. I'm guessing it's a simple radar type thing pointing straight out the front of a car, so if anything crosses in front of the car, the driver panics. Instead, they should have it react only if you cross the actual path it's traveling on.

 

You reminded me of another though; when you try to pass traffic and they deliberately turn in front of you. Every f*cking time. It's at the point where I look to see if there is anywhere they could possibly turn and avoid going around that side, which is just ridiculous to have to do.

 

And when they change lanes into your path on a multi-lane road... There are so many stupid scripted traffic moves that R* seems to think are a good "challenge" or something but in reality they're not a challenge because they design them to be nearly impossible to avoid no matter how quick you react. And they're predictable as hell once you're familiar.

Edited by suicidehummer
  • Like 2
4 hours ago, ChengizVlad09 said:

True that. I was shocked to see how weak and pathetic couple of last NFS games actually are. It took me literally few seconds to figure out that driving mechanics is borderline unexisting there.

 

Nah, GTA SA is still the most complete, arcade driving experience. It has almost everything, except hard top Comet, lol. V cannot touch.

The cars drive great for its time in san andreas. for 2004 the driving is excellent and like others have said still even beats open world games released today like cyberpunk (yea that game has the worst driving i can think of) but to say driving in SA is better than V or IV is criminal. SA lacks any sort of proper physics and if we are comparing realism and arcade fun GTA V and IV beat it every time (coming from biased SA fan i can even admit it)

5 hours ago, jwrebholz said:

The average car on the road in the US is over 10 years old. In Florida where road salt doesn't eat cars away, that average age is probably a lot higher.

What, you expect everyone in Miami to own a Ferrari?

Downtown VC and VC/Washington beach should be littered with high end sports and super cars, as it is in real life while suburbs and general areas should have modern cars to 10-15 year old cars.

I think his point was the amount of really old cars spawning like 60s and 70s cars, those should be rarer spawns considering not many people in the US drives super classic cars too often apart from collectors. Basically modern cars should be more common than old cars, as it is in real life first world countries like the US

  • Like 1
50 minutes ago, ddarko12 said:

I'm glad there's someone here who still thinks V's driving is crap. I've become accustomed to it, and I've noticed their newer cars have more depth and weight to them than vanilla cars in 2013... but it's still not great. The only advantages V really had over IV was the turning radius and transmissions (less clunky, but now set in sport mode forever).

we really need a middle ground in 6. I loved how in GTA 4 old/ cheap cars handled like crap. Old cars wouldnt have ABS systems in 4 making it harder to brake and cheaper/old cars would handle like a hunk of junk boat. In 5 every car handled like a sports car, while i do want higher end cars to feel and drive more like GTA 5 cars, older cars should feel more sluggish and boaty like GTA 4

2 hours ago, boomboom5950 said:

Downtown VC and VC/Washington beach should be littered with high end sports and super cars, as it is in real life while suburbs and general areas should have modern cars to 10-15 year old cars.

I think his point was the amount of really old cars spawning like 60s and 70s cars, those should be rarer spawns considering not many people in the US drives super classic cars too often apart from collectors. Basically modern cars should be more common than old cars, as it is in real life first world countries like the US

 

I wouldn't pay any attention to traffic spawning in these videos. They look quite early in development with real bugs to worry about, and traffic would probably be one of the last things they finalize.

  • Like 1

Speaking of cars, how do you think the game will handle stealing parked cars? It’s not like hot wiring is really a thing with modern cars. 
 

I really hope stealing cars is actually a more difficult process this time around, both parked and those being driven. In some situations it would add depth and urgency too. The type of driver should affect this, gangsters should be harder to carjack than old ladies etc. Any passengers could also affect how easy it is to take a car. 
 

There should be differences in how the male and female character jacks someone too, Lucia shouldn’t be able to easily break into a car or yank a male driver out of his car as efficiently as all previous protagonists have done. 

Edited by Cheatz/Trickz
  • Like 1
universetwisters
5 minutes ago, Cheatz/Trickz said:

Speaking of cars, how do you think the game will handle stealing parked cars? It’s not like hot wiring is really a thing with modern cars. 
 

I really hope stealing cars is actually a more difficult process this time around, both parked and those being driven. In some situations it would add depth and urgency too. I hope there’s also differences in how the male and female character approaches it, so I don’t want to see Lucia easily breaking into a car or yanking a male driver out of his car as efficiently as previous protagonists have done. 

 

In the video where Jason is breaking into a shipping container, some stuff like a USB device and an immobilizer are listed off to the side of the screen as some kind of inventory thing so hopefully they make it to the final version

  • Like 2
5 hours ago, boomboom5950 said:

The cars drive great for its time in san andreas. for 2004 the driving is excellent and like others have said still even beats open world games released today like cyberpunk (yea that game has the worst driving i can think of) but to say driving in SA is better than V or IV is criminal. SA lacks any sort of proper physics and if we are comparing realism and arcade fun GTA V and IV beat it every time (coming from biased SA fan i can even admit it)

I swear to god, people are enchanted by either nonexistent or overexaggerated driving physics that neither are fun or realistic. Please fam, and I'm not being sarcastic here, please tell me what are the exact things that are so masterpiece alike in either two of those when it comes to driving and I will tell you how easily SA beats them. Not only that, but I will also tell you how godawful VI is going to be in that sense.

3 hours ago, Cheatz/Trickz said:

Speaking of cars, how do you think the game will handle stealing parked cars? It’s not like hot wiring is really a thing with modern cars. 
 

I really hope stealing cars is actually a more difficult process this time around, both parked and those being driven. In some situations it would add depth and urgency too. The type of driver should affect this, gangsters should be harder to carjack than old ladies etc. Any passengers could also affect how easy it is to take a car. 
 

There should be differences in how the male and female character jacks someone too, Lucia shouldn’t be able to easily break into a car or yank a male driver out of his car as efficiently as all previous protagonists have done. 

In one of the clips i think we saw lockpicks, maybe without lockpicks you either cant steal a parked car or will have to bust the window, maybe a lockpicking minigame?

5 minutes ago, ChengizVlad09 said:

I swear to god, people are enchanted by either nonexistent or overexaggerated driving physics that neither are fun or realistic. Please fam, and I'm not being sarcastic here, please tell me what are the exact things that are so masterpiece alike in either two of those when it comes to driving and I will tell you how easily SA beats them. Not only that, but I will also tell you how godawful VI is going to be in that sense.

The HD era driving has depth and detail to it, every car feels different (more so in IV) and is physics calculated. SA driving is good for what it is, but its so incredibly basic and unimpressive. Not saying SA is bad but driving in the newer games is objectively better. And again i dont see how its "overexaggerated" maybe for GTA 4 but i feel like GTA 5s handling really was the sweetspot for everyone and was fun for everyone 

  • Like 1
5 minutes ago, boomboom5950 said:

The HD era driving has depth and detail to it, every car feels different (more so in IV) and is physics calculated. SA driving is good for what it is, but its so incredibly basic and unimpressive. Not saying SA is bad but driving in the newer games is objectively better. And again i dont see how its "overexaggerated" maybe for GTA 4 but i feel like GTA 5s handling really was the sweetspot for everyone and was fun for everyone 

With all due respect, that was bunch of generalized, broad points of view with nothing specific to back it up, so I have very little to reply to, but I'll try with another simple question; name me an exact vehicle in either one of those two games that can drift or powerslide.

Edited by ChengizVlad09

Just to add; do you know how I know driving mechanics is going to be trivialized bunch of bullsh*t that will have no learning nor fun curve whatsoever? Those cabine 'adjusting' things. It's the exact equvilent to RDR2 balls shrinking and expanding. Someone had come up with that idea, spent hours designing it, while leaving us with no choice other than to tap a button to make a horse gallop. Constantly tapping one f*cking button throughout the entire goddamn game. My thumb was falling off. If that wasn't some psycho behind that beautiful design, then it was a retard. And it's no wonder people start jerking off to Rockstar and falling unconscious when they see horse automatically evade trees or cinematically falls off of a cliff. Pathetic. And all what the f*cking animal does - while we exhaustingly tapp that button - is galloping, and instant stopping on the push of another f*cking button. 'Whoa there boy'. Amazing. That's exactly what driving experience will be in VI, or that matter, exactly how it was in IV or V. Bunch of trivialized, unimportant, yet aesthetically pleasing bullsh*t for fanboys to jerk off to, while every car behaves pretty much the same as any other with only difference being top speed or acceleration to barely differentiate it from one another. 

Edited by ChengizVlad09
11 hours ago, HighertowerGreaterfall said:

Sentinel classic is a great example of Rockstar not even knowing their own old games anymore.... how can you call a 2 door sentinel, classic?!?!?:facedesk:

Because ‘classic’ means “older version of the current model”, it doesn’t mean it’s an upres’d version of a model from an older game. The Sentinel Classic is an older model M3, because the regular Sentinel is a late model M3. Nothing to do with the PS2 games. 

  • Like 2
6 hours ago, boomboom5950 said:

Downtown VC and VC/Washington beach should be littered with high end sports and super cars, as it is in real life while suburbs and general areas should have modern cars to 10-15 year old cars.

I think his point was the amount of really old cars spawning like 60s and 70s cars, those should be rarer spawns considering not many people in the US drives super classic cars too often apart from collectors. Basically modern cars should be more common than old cars, as it is in real life first world countries like the US

Although you’re right, the problem is most modern cars are.. lame. A sea of silver hatchbacks and crossovers. Compare that to the 70s when even sedate family cars oftentimes had big V8s and were painted in colours like yellow and orange. I reckon not many people fantasise about stealing a Honda Accord to understeer around corners with until the suspension shatters after hitting a pothole; rather they fantasise about stealing an old Roadrunner and powersliding around corners and hitting jumps and doing burnouts. There’s a reason why all the most iconic movie car chases are from prior to the 1990s. 
I think R* is trying to find a middle ground where there are ‘enough’ cool classics on the street that you’re not stuck with a late model economy car when you need a quick getaway. 

13 hours ago, JustAnothaBrickinDaWal said:

Thats a 5th gen

 

I want one, Im gonna look around for one... they were so common then fell off the face of the earth

 

Its that or a white 88-96 Cutlass supreme coupe... always thought they looked like a space ship as a kid lol

 

Got me thinking of those old Chevrolet Berettas!

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some other interesting GM cars I'd love to see modeled in the game

 

Oldsmobile Intrigue

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Buick Regal GSX

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Chevrolet Cavalier LS Sport coupe

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Pontiac Grand AM GT coupe

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HighertowerGreaterfall
15 hours ago, ddarko12 said:

I've become accustomed to it, and I've noticed their newer cars have more depth and weight to them than vanilla cars in 2013...

Weird, cuz I have found it is the other way around. I haven't played gta online since about 2017, but I've used trainers to spawn DLC cars in singleplayer.

The DLC cars are very floaty and feel completely weightless. It's especially noticeable on less smooth tarmac roads. The cars bounce and float around like their mass is 1 gram and they got no supension.:v:

bahraini_carguy

Admittedly, i kinda think that both GTA 4 and GTA 5 are among my favourite games when it comes to driving feel, handling and physics, excluding driving/racing focused games of course. 

 

With all due respects to most other open world games like Watch Dogs, Saints Row, Sleeping Dogs among others but they typically have mediocre driving at best snd atrocious one at worst. 

 

in GTA, on the other hand, I could spend literal hours doing nothing but driving around and still feel engaged. It's not perfect but it's good imo.

Edited by bahraini_carguy
  • Like 4

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