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Create car with ped driver and let player enter the car in the backseat?


Nightmare.dc
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As the title goes, here's what I've done so far:

if (e.KeyCode == Keys.NumPad7)
{

    theVehicle = World.CreateVehicle(new Model(VehicleHash.Police), Game.Player.Character.Position.Around(7));
    driverPed = Function.Call<Ped>(Hash.CREATE_RANDOM_PED_AS_DRIVER, theVehicle);
    driverPed.CanBeDraggedOutOfVehicle = false;
                
}    

if (e.KeyCode == Keys.L)
{
   Vector3 _waypoint = new Vector3();
       if (Game.IsWaypointActive)
       {
             _waypoint = World.GetWaypointPosition();
       }

   driverPed.Task.DriveTo(theVehicle, _waypoint, 10, 25);
}

 

So far this works. The ped will drive to the waypoint whenever I press L. But the problem is I can't ride on the car with him. If I delete the "canbedragged" part - when I press F, the player just drags the driver away from the car. I want it that when the player presses F near the car, he will go to the backseat (or front right etc.) and just chill there. So I can press L and the ped driver will just drive me to the waypoint. Any ideas? Thanks!

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