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What annoys you the most about GTA?


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Cluckin Bell CEO
On 9/23/2024 at 8:54 PM, cant remember said:

The detail of HD era GTA's with euphoria has rendered many other games unplayable for me.

 

While the HD era detail is nice, the 3d era graphics still have a charm of their own imo, especially when played at higher resolutions

  • 1 month later...
On 9/13/2022 at 11:05 AM, D T said:

I feel like the "GTA universe" undermines the game's artistic value. These level designers put in ungodly work hours to accurately recreate cities in stunning detail, just so subpar writers can come in and slap a dick joke over it because "it's GTA." Turning on the radio just to hear an ad about pissing on hookers is funny exactly two times. Listening to DJs awkwardly shoehorn names like Los Santos or Liberty City is super painful, especially when the song lyrics on that same station contradict their existence. There's literally a song called Los Angeles on Channel X. It's mad corny.

 

It's a very good thing to have satire, but there's too much of a disconnect when it's everywhere, all while the plot is begging us to take it serious. It made sense for the 3D era games, since things had to be gratuitous to stand out in lower fidelity, but now it just feels unnecessary to lean into it that heavily. Watch Dogs is a pretty good example of doing satire while maintaining a fairly grounded world.

 

💯. I don't like how they keep cheapening the game world with extremely juvenile brand names and jokes.

21 hours ago, LowTierDude said:

💯. I don't like how they keep cheapening the game world with extremely juvenile brand names and jokes.

 

Echoed fully. Listen a silly name here or there is fine, or even a parody brand name that is juvenile. However, they will then immediately take it too far. Like e-cola, its kind of a funny joke, and then they slap "delicious infectious!" on the bottom like I'm too goddamn stupid to understand what the joke is. 

  • 2 weeks later...
  • Drive to marker on the map
  • Watch a cutscene of overly talkative people talking to much
  • Get into car
  • Drive to marked location on the map
  • Listen to more rambling
  • Arrive at destination
  • Shoot-out
  • Finish and drive to new location marked on map
  • More talking
  • Arrive
  • One last cutscene
  • Maybe get a payout

It's either worse or more tolerable depending on which version of the "Rockstar Sandbox Experience" game you play.

8 hours ago, SM-W said:
  • Drive to marker on the map
  • Watch a cutscene of overly talkative people talking to much
  • Get into car
  • Drive to marked location on the map
  • Listen to more rambling
  • Arrive at destination
  • Shoot-out
  • Finish and drive to new location marked on map
  • More talking
  • Arrive
  • One last cutscene
  • Maybe get a payout

It's either worse or more tolerable depending on which version of the "Rockstar Sandbox Experience" game you play.

GTA_V.jpg

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  • Best Bru 1
6 hours ago, AnythingGoner said:

GTA_V.jpg

Exactly.

Some "Rockstar Sandbox" games did it better than others. The same structure is true of RDR2 but the characters aren't so annoying so the commute part isn't quite as grueling. In GTA Online, it's almost unbearable having to listen to some of these characters' incessant yakking.

Luis Vercetti

GTA Is evolving to become more of real life sim then a fun game. Personally I love GTA tbogt because it is the peak of realism and fun at the same time. It may be the best GTA game ever in terms of gameplay. If you include GTA 4 as being part of tbogt since tbogt is only a DLC, then it might aswell be the best GTA game period. Idk I am a vice City fanboy.

  • 1 month later...
LowTierDude

I wouldnt say this particularly annoys me much but I find it funny how a lot of the protagonists throughout all of R*'s games tend to go on sarcastic, underhanded tangents and extremely critical rants about society or people, starting from Bully to much of the HD era games, usually after climatic events in the story, and they all do it in more or less the same, cynical sort of way.

 

Feels less like their opinions and more like striaght up Author Tracts, like Dan himself coming in your face and telling you how sh*tty the world is.

Edited by LowTierDude
Officer Stinkleberry

NPC traffic.

In all the years I've been playing GTAO on PS4, I've never had an issue speeding through traffic up until the past couple of years. Especially flyin down the streets of LS in a Police Cruiser, it's nearly impossible to avoid a collision with an NPC that decides to drive into oncoming traffic and (very conveniently) right in front of me. I'm absolutely certain R* did something to NPC coding or something.
 

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Pistol Bobcat
On 11/11/2024 at 4:57 PM, SM-W said:

Exactly.

Some "Rockstar Sandbox" games did it better than others. The same structure is true of RDR2 but the characters aren't so annoying so the commute part isn't quite as grueling. In GTA Online, it's almost unbearable having to listen to some of these characters' incessant yakking.

 

Agreed, at least in Red Dead I don't have to hear Agent 14 talk about his morning run or special diet, or those clowns from the modshop who belong on Brazzers and don't get me started on the Acid update gang, they were the worst so far.

  • Like 1
Tim Hortons

The God Damn Phone lol

 

This is probably going to be a common issue 

 

I hate that stupid device so much, as soon as you go to a new session, ping, ping ring, ring,

The side mission ones are the worst, Tom Connors and Moodyman or English Dave like lemme hang up please. 

 

I need an block button for NPCs

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Máriommsdsdf

Something that really upsets me is not only the 12 years without any games, but also the fact that they have no longer developed any new GTA with a retro style for older technologies, as was done with “Advance” and “Chinatown Wars”.

 

If the PlayStation Portable didn't support the game at the time, imagine a “GTA San Andreas Stories” having been released around 2017 or 2018, (or perhaps in the future), what good it would add to the series. And could also be a game in some location only mentioned but never shown in the GTA series, or in a new city, but with references to the history of the 3d universe.

 

One of the biggest arguments for the slow development of current games is that they have become very complex. So this means that making games according to old standards wouldn't take long, and on the contrary, it would be easier and faster than in the past, because of current technologies.

 

There is reason to suppose they never will. (The work focused on updating the online mode and the enormous profit it receives from it, the way they treated the Trilogy Definitive Edition, etc.) What comforts me is knowing that GTA VI is very close and that it will guarantee years of fun and will probably eliminate this feeling of lack in the series.

Edited by Máriommsdsdf
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