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What annoys you the most about GTA?


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I just hate those online missions where you gotta shoot enemies and they won't die with a heads hot, those mfs are cyborgs! And their aim affects the fire rate too, like if its a simple pistol, those dudes shoot it like a minigun !

Pursuing cars appearing in front of you and sometiems way too close. This is such a cheap spawning mechanic that should just go die in a fire. I take the rubberband AI boosting cars that gently tap you in th eback whihc forces you to turn sharply for no reason over that.

 

And to an extent wanted levels sometiems taking a little too long to fade out while the game constantly put cop cars conveniently in front of you on the map wherever you go. It's sad you have to drive completely off road because the cops don't want their cars dirty and that's exploiting (not that there's anything wrong with that.)

  • Like 2

Some more.

 

-Vehicles flipping on their roof in the 3D era and only having a few seconds to escape before they explode. Extremely annoying in missions for obvious reasons.

 

This is also one of the reasons I don’t really like customising cars in San Andreas since the cars are too vulnerable to damage and something like this can easily occur so I see no point spending any time or in game money modifying and driving something that can be lost and destroyed through no fault of my own.
 

-Peds jumping INFRONT of your car. This seems to be a thing in pretty much every GTA and while it’s funny at first it’s a real head scratcher when you think about it and sometimes can lead to an unwanted wanted level…🙄

 

-Speaking of which. The inconsistency of which wanted levels can be obtained. Sometimes you can smash into a cop car no worries. Other times the slightest scrape gets a wanted level immediately. This is annoying as when it’s the cop who drives into me. WTF man?? 
 

-The protagonists in GTA V change their clothes when switching. This has similarities with my point above about San Andreas though maybe not quite to the same extent. Still really annoying though.

 

I actually like the clothing options in GTA V, but what I don’t like are those times I have to switch for a mission only to switch back to whoever I just spent time getting the clothing I want only for them to be wearing something sh*tty then I have to do it all over again.🙄


I really hope this isn’t a thing in GTA VI. I get it makes them feel more “alive”, but it also has the the negative side effect of making buying/changing clothes a tedious and laborious task when it should be something to look forward to and not to dread.

Edited by Algonquin Assassin
  • Like 4
NightmanCometh96
5 hours ago, BlackShadowX said:

I'll go with the cliche. Tailing missions.

To go further with this, I've never been a fan of the linear "kill this target" chase sequences that end only when and where R* say they do. "No Love Lost" in IV was one of the few that I enjoyed; mostly because, if you're good enough at riding motorcycles (and shooting from vehicles), you can actually bypass a good chunk of the mission.

  • Like 3
cant remember

A few more of my pet peeves.

 - Having to slow down intentionally when going from A to B on missions so I don't miss out on the dialog

 

 - Stealth missions, I only like them when they're easy, I hate the game constantly stopping and restarting from the checkpoint everytime I'm spotted.

 

 - Missions forcing you to be very specific, I failed a mission in RDR2 for "abandoning the gang" because when I dismounted the horse I was trying to retrieve my guns off the horse first and they walked off 10-ish feet without me.

Edited by cant remember
  • Realistic Steak! 2
15 hours ago, NightmanCometh96 said:

 "No Love Lost" in IV was one of the few that I enjoyed; mostly because, if you're good enough at riding motorcycles (and shooting from vehicles), you can actually bypass a good chunk of the mission.

 

You can do that in most of such missions in Grand Theft Auto IV. Just shoot the scum.

 

However, when it comes to the awful successor - it's just impossible.

 

Speaking of which - I hate these long missions in Grand Theft Auto V. They are so boring. Yes, they are fun when you do them first time. Sadly, because of them I have absolutely no intention to replay this game.

Edited by Americana
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Pistol Bobcat
2 hours ago, cant remember said:

 

 - Stealth missions, I only like them when they're easy, I hate the game constantly stopping and restarting from the checkpoint everytime I'm spotted.

 

 

See I like stealth when its designed well, like in Spider-Man for PS4 or the daddy of stealth Metal Gear Solid, these games use a logical design where you can be spotted but as long as you cap or knock the enemy out before they can radio HQ or scream "contact", you're fine. GTA Online's stealth (particularly in free mode missions) is made unnecessarily fragile in how just one single missed silent shot and the entire compound suddenly knows you're there.

Edited by Pistol Bobcat
  • Like 2
  • 2 weeks later...

Probably the fact once you usually complete the story there isn't much else to do besides minigames and free roam, and the appeal of free roam does get old after awhile. You have to get creative once the story is over to make your own fun, like completing the game to 100 percent completion. I've never been a fan of online (looking at you V) so that's always been out of the question.

Edited by Thejeffster
  • Like 2

Probably the immunity to criticism it has over so many people, EA or Activision would get a widespread absolute condemning if they acted like Rockstar has done with GTA in the past 5 or so years.

 

Abandoning the people that made the franchise as big as it's become (SP people), not even as much as a tweet for IV's 10th anniversary in 2018 and letting definitive editions of the 3 games that took their company from ambitious to legendary + beloved get butchered by a 3rd rate studio who had already messed up 1 of the games with SA's console port in 2014.

 

Any love + passion for their work appears to have left them a long time ago, V was marketed as the pursuit of the almighty dollar, Rockstar are now just about the pursuit of the quickest, lowest effort dollar.

NightmanCometh96
On 10/31/2022 at 8:39 AM, Muller147 said:

Probably the immunity to criticism it has over so many people, EA or Activision would get a widespread absolute condemning if they acted like Rockstar has done with GTA in the past 5 or so years.

 

Abandoning the people that made the franchise as big as it's become (SP people), not even as much as a tweet for IV's 10th anniversary in 2018 and letting definitive editions of the 3 games that took their company from ambitious to legendary + beloved get butchered by a 3rd rate studio who had already messed up 1 of the games with SA's console port in 2014.

 

Any love + passion for their work appears to have left them a long time ago, V was marketed as the pursuit of the almighty dollar, Rockstar are now just about the pursuit of the quickest, lowest effort dollar.

Yep. And the second GTA and R* in general get criticism in just about any circle, you'll automatically be shot down and scolded for "forgetting about" or "ignoring" RDR2, and that the DE shouldn't count as a mistake since "RoCkSTaR dIDn'T AcTuaLly MAkE iT!" (which is a moot point now; since, as of the latest patch, GSG seems to be out of out of the picture entirely, with R* proper left handling minor, infrequently-released "stability updates" bugfixes and presumably the mobile versions). 

 

Granted, it doesn't help that GTA has practically no competition these days, let alone anything that most players would consider a "good enough" alternative. It only emboldens the "Rockstar can do no wrong/haven't disappointed me yet" crowd and gives R*/T2 a feeling of invincibility (which probably explains why they've been acting so cocky/scummy since GTAO took off). As much as I love Red Dead 2, I don't think a single game (no matter the quality) should absolve R* of their recent wrongdoings; but I know things like this will continue to happen. While I'm cautiously optimistic about GTA VI from what I've seen and heard about the leaks, I'm already dreading the inevitable "All is forgiven, Rockstar!" apologist comments the second the game is formally revealed.

Edited by NightmanCometh96
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  • 3 weeks later...
universetwisters
8 hours ago, PcilocybinTendencies said:

Nervous Ron, f*ck that mission 🙂


What was wrong with it if you don’t mind me asking? Other than being a bit long I don’t think it as bad as other missions like the yoga one

Cluckin Bell CEO
2 minutes ago, universetwisters said:


What was wrong with it if you don’t mind me asking? Other than being a bit long I don’t think it as bad as other missions like the yoga one

there are chances of Ron getting killed if you aren't careful. I failed that a lot when playing V for the first time because spotting Ron in the dark was difficult. Also chances of getting killed on the plane wing are high

  • Like 2
  • Realistic Steak! 1

The fact that the police are so aggressive over the slightest things. They shoot to kill if you accidentally bump into their car and will even arrest you for standing near them in GTA V. Also how there's no option to surrender after 1 star, they just want to kill you. Sometimes you might not want to get into a huge shootout or a lengthy chase to escape them after doing something as terrible as denting a patrol car.

  • Like 3
PcilocybinTendencies
10 hours ago, universetwisters said:


What was wrong with it if you don’t mind me asking? Other than being a bit long I don’t think it as bad as other missions like the yoga one

The visibility was a pain for what the mission was, And I hate flying. 

But another annoying thing is the lack of dynamic weather for missions, I understand it’s for cinematic reasons but having noticable weather changes can tell a better story without saying a word.

  • Like 3
universetwisters

The Empire building really annoys me in VCS because…

 

-Vic clearly doesn’t want to do it so he’s gonna bitch the whole time

-What’s the point in building an empire if it’s gonna be all gone in two years?

 

Dont get me wrong, it was a great idea but should’ve been in VC instead of VCS as dumb as that sounds 

Combat with aircraft because of weapons having short range and because of auto return
that will not allow the craft to remain pointing down while shooting. Only lock on
missiles used in V are of any serious use.

The police tactic during pursuits of head on collisions with their vehicles and flying their heli into mine.

Interior useage. Not enough, using only once for a mission and then locking us out, and patching glitches used to enter locked interiors.

Having to go back to a safe house to make a save.....oops, that was fixed with V having
saving possible away from a safe house. Hopefully a permanent change and not because of
how V is structured with characters not having multiple safe houses.

How everyone seems to be 'disappear' the moment you complete the game. San Andreas really suffers from this that after the last mission, the only main characters CJ can meet are girlfriends; not even Woozie in the Four Dragon casino or Cesar either in the Aztecas turf or San Fierro's garage.

 

Glad GTA IV introduces us with the friends feature so we can still see Roman, Jacob, and Brucie after the ending. Seeing Michael's family in his house, Lamar in switch scene, or Ron hanging out in the trailer are couple of things I like from GTA V too.

Cluckin Bell CEO
On 11/27/2022 at 11:24 AM, wise_man said:

 

Glad GTA IV introduces us with the friends feature so we can still see Roman, Jacob, and Brucie after the ending. Seeing Michael's family in his house, Lamar in switch scene, or Ron hanging out in the trailer are couple of things I like from GTA V too.

Yeah the friends system was a really nice feature introduced in IV

I don't like cut features. There's always something missing from older games.

 

No fast food interiors in GTA V, removed bowling, removed cop missions, pool and other things like that.

 

Same applies to GTA IV. San Andreas had BMX bikes, Jetpack, tanks, diving, countryside, planes, RPG mechanics, firefighter, ambulance missions, parachutes etc. and GTA IV removed all that.

Edited by Yoona
Kalashnikov1947
16 hours ago, Yoona said:

I don't like cut features. There's always something missing from older games.

 

No fast food interiors in GTA V, removed bowling, removed cop missions, pool and other things like that.

 

Same applies to GTA IV. San Andreas had BMX bikes, Jetpack, tanks, diving, countryside, planes, RPG mechanics, firefighter, ambulance missions, parachutes etc. and GTA IV removed all that.

TBOGT has parachutes.

On 11/27/2022 at 4:54 PM, wise_man said:

How everyone seems to be 'disappear' the moment you complete the game. San Andreas really suffers from this that after the last mission, the only main characters CJ can meet are girlfriends; not even Woozie in the Four Dragon casino or Cesar either in the Aztecas turf or San Fierro's garage.

 

Glad GTA IV introduces us with the friends feature so we can still see Roman, Jacob, and Brucie after the ending. Seeing Michael's family in his house, Lamar in switch scene, or Ron hanging out in the trailer are couple of things I like from GTA V too.


I really think the social elements are under appreciated in general. Granted it’s not something I engage with as much in GTA V, but I do like how certain characters are present in the safe houses.

 

Hanging out with friends in GTA IV is probably the thing I like to do the most. The girlfriends in San Andreas were too robotic for my liking and not interesting  enough to hang out with. All the good characters as you said seemingly disappear after the credits roll making things feel somewhat empty and alone.

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  • 1 year later...

My biggest gripe with the series' humor is how unnecessarily overexaggerated is it. Satire is a good thing, but it is too much when half of the franchise's brands are heavily satirized parodies of real world brands, especially when they conflict with brands that aren't blatant sex jokes. Having billboards or radio advertisements of in-universe brands mocking themselves by saying "lul, were bad" is entertaining like once or twice. Having half of the Online's vehicles descriptions berating the player by calling them a worthless insecure loser or the vehicle being a overexpensive unreliable piece of sh*t or the manufacture being a greedy scumbag feels unnecessarily passive-aggressive. The satire is so exaggerated to the point that it starts to parody itself. It's really hard to talk these games seriously or even be immersed in them when I cruise around Liberty City or Los Santos and see a brand that's blatantly called Vapid or Pisswasser. It's an inconsistent experience.

Edited by AnythingGoner
LowTierDude
17 minutes ago, AnythingGoner said:

see another brand that is just a lazy and immature dick joke because LOL SEX JOKES 69 FUNNY REDDIT ONIONS SOY SOY SOY

Honestly I'd rather this than see rockstar do another subculture "joke" like the whole hipster thing in V.

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