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MOTW #214


RithRake24
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Who should win MOTW #214?  

3 members have voted

  1. 1. Who should win MOTW #214?

    • Bugstars Score - raid ch
      0
    • Cold War: Cold Revenge - XKadiRX
      0
    • Caligula's Section - MassM
      1
    • Party's Over - Superbad FT
      0
    • Chernov's Arms - Martin_Strada
      2

This poll is closed to new votes

  • Please sign in or register to vote in this poll.
  • Poll closed on 09/13/2022 at 11:00 PM

Recommended Posts

RithRake24

MOTW #214

GBlYHlm.png

For rules and guidelines, click here.

 

IMPORTANT DISCLAIMER

Posting reviews/feedback before the participation deadline is strictly NOT allowed. You may post reviews/feedback once voting starts.

 

Theme:

FREESTYLE

 

Description of the theme

Make whatever you want! No theme restrictions this week.

 

IMPORTANT NOTE: Blatant troll behavior will NOT be tolerated.

 

Entries

 

@raid ch

Bugstars Score

 

@xKadiRX

Cold War: Cold Revenge

 

@MassM

Caligula's Section

 

@SuperBad FT

Party's Over

 

@Martin_Strada

Chernov's Arms

 

 

Deadlines

Participation: 11/09/2022 - 3:00 PM (GMT Timezone)

Voting: 13/09/2022 - 11:00 PM (GMT Timezone)

 

Voting Deadline Countdown

 

 

Credits

AnDReJ98 - Founder & Co-Leader

RithRake24 - Co-Leader (2019-present)

Target13 - Co-Leader (2014, 2018-2019)

Chips237 - Co-Leader (2013)

The Odyssey - Founder of the first MOTW Discussion Thread

Edited by RithRake24
voting started
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Man MOTW #210 has come to get me again

Well then I got nothing to lose

Here we go again

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RithRake24
13 hours ago, raid ch said:

MOTW - Participation

Mission Name: Bugstars Score 

Your entry has been added. Good luck!

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RithRake24
On 9/10/2022 at 4:56 PM, MassM said:

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Here is my entry
Caligula's Section
Good luck guys :panic:

 

23 hours ago, SuperBad FT said:

 

14 hours ago, Martin_Strada said:
  Reveal hidden contents

screen.jpg

 

gallery28.jpg

 

gallery30.jpg

DOWNLOAD LINK

 

Sorry for the delay guys, your entries have now been added. Good luck!

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RithRake24

VOTING HAS STARTED!

 

Note: as per @xKadiRX's request before the deadline, I have updated the link of his submission to feature a new mission which he created to use for this competition, rather than the previous one. If you are a potential voter, please download from the updated missions list in the OP.

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ilikebanana

Oi mates. This is my entry and obviously it's my first time :)) And I guess I'm a bit late to the party but well I will take my shot.

So let's see how it will go on baby.

Btw, it's a mission pack with 2 chapters (the second one is not fully completed yet)

https://dyom.gtagames.nl/show/73100

spacer.png

Edited by ilikebanana
Forgot to add a sentence
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ilikebanana
12 minutes ago, ilikebanana said:

Oi mates. This is my entry and obviously it's my first time :)) And I guess I'm a bit late to the party but well I will take my shot.

So let's see how it will go on baby.

Btw, it's a mission pack with 2 chapters (the second one is not fully completed yet)

https://dyom.gtagames.nl/show/73100

spacer.png

Oops. I just saw the dates. Guess I'll wait for the next one.

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RithRake24
1 hour ago, ilikebanana said:

Oops. I just saw the dates. Guess I'll wait for the next one.

I'd also like to add that you're only allowed to submit a single mission in MOTWs. They should not be part of a missionpack. Additionally, they must be designed or uploaded for the first time during the period of the MOTW designing phase. I recommend having a look at the MOTW rules.

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@raid ch

Bugstars Score

The use of skins was interesting and suits the mission, but a little friendly nudge: credit the authors of the modifications in the read-me file.


The chase part could have been better if there were cars on the road. I don't know if this was a bug in DYOM or intentionally disabled by the designer. You also could have added more obstacles on the way to make it more difficult.

 

@xKadiRX

Cold War: Cold Revenge

Sadly, it keeps crashing after a few objectives.

 

@MassM

Caligula's Section

Honestly, I did not try again after the mission failing because I chose the wrong machine. I don't think it is a good design choice to punish the player based on luck.
But the idea of playing three different characters, each doing one task, was pretty interesting.

 

@SuperBad FT

Party's Over

All of the shooting scenes lacked ammo. One of them was given a MAC-10 with only 100 bullets to kill 6 enemies with 500 life. Other than these two problems, the positioning of the actors was good.

 

@Martin_Strada

Chernov's Arms (My vote)
An extremely diverse mission in terms of objectives. Very well positioned objects and actors. The way the enemies are not just standing around waiting for you, but moving, even following specific routes (like the ones going down the mountain) are a real challenge to the player. Soldiers without helmets die with headshots, and those with helmets don't, a small attention to detail and realism that I find worthy.


The use of interiors was also very good. It was used object-interiors in some parts, original game interiors in others, but always including objects that match the mission theme inside these interiors.


One small flaw. Enemies are running trapped in the glass wall. Maybe you could have added an object that was a wall in front of the glass so it wouldn't look odd.


Well written dialogs.


Decent SD, matches the mission, only could have been a tiny bit lower in volume.


About the modifications, they were a very good addition to the mission, but as I said to Trolex, it would be good to have the credit of the authors somewhere.

 

Edited by Toriality
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