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GTAO version 6, dedicated servers this time?


Buddy Hightower
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Buddy Hightower

I highly doubt it, in fact there is no way GTA6 online will see anywhere close to the success of GTAV online had.

They caught lightning in a bottle, won't happen twice.

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RDO proves this.

 

People with millions of dollars, millions worth of cars, properties etc are not going to start over just to buy the same cars on a new map.

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HamwithCheese
21 hours ago, RyuNova said:

RDO proves this.

 

People with millions of dollars, millions worth of cars, properties etc are not going to start over just to buy the same cars on a new map.

Rdr proves you can't milk niche.

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21 hours ago, RyuNova said:

RDO proves this.

 

People with millions of dollars, millions worth of cars, properties etc are not going to start over just to buy the same cars on a new map.

RDO doesn't prove anything. It just showed how much stronger GTA actually is, as a brand, compared to RDR. Even if it turned out to be R*'s best online game, it still wouldn't have been GTA.

 

R* will not neglect the next GTAO, unlike how they handled RDO. People will start all over again, as long as there is a decent amount of content at launch and it keeps on coming at a steady rate.

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Oh boy, a GTA where every vehicle is a horse and every gun is single action. How could've that failed as online environment. Time to cancel Online 2.

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23 hours ago, RyuNova said:

RDO proves this.

 

People with millions of dollars, hundreds of millions worth of cars, properties etc are not going to start over just to buy the same cars on a new map.

I hope they find a way to carry over billions of worth of assets without making the new ones irrelevant. It's 50/50 at this point, but I hope I don't get to ditch 1800 hours worth of playthroughs.

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On 9/2/2022 at 8:55 PM, RyuNova said:

RDO proves this.

 

People with millions of dollars, millions worth of cars, properties etc are not going to start over just to buy the same cars on a new map.

 

Every time I talk to my friends about GTA VI Online they are filled by dread. Why? None of them are willing to start over and give up on 9 years of progress. They plan to play the single player and go back to keep playing the current GTA Online. It's a comfy game for us veteran players, and time is our most valuable asset as we grow older. Spending +2k hours to build another character is a no-no.

 

I'm predicting another Red Dead Online situation. Or a Black Ops Cold War scenario where players go back to MW because the new one is not that good.

 

There's a reason GTA Online is so good: it was an afterthought that they kept on building over the years. They won't be able to replicate (or replace) it.

 

Edited by Lexiture
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HamwithCheese
1 hour ago, Lexiture said:

Spending +2k hours to build another character is a no-no

That's fair if it was basically the exact same game. We all know that isn't the case. 

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4 hours ago, HamwithCheese said:

Rdr proves you can't milk niche.

 

The genre may be niche but the sales numbers for RDO were not.

 

 

2 hours ago, DODI3OG said:

I hope they find a way to carry over billions of worth of assets without making the new ones irrelevant. It's 50/50 at this point, but I hope I don't get to ditch 1800 hours worth of playthroughs.

 

They wont, you will start from nothing or at least five percent of your empire. Likely a few million, one car and the clothes on your back if anything.

1 hour ago, Lexiture said:

None of them are willing to start over and give up on 9 years of progress.

 

Correct. Not everyone can sit at home all day on benefits and dedicate eight hours plus a day to the game.

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HamwithCheese
3 minutes ago, RyuNova said:

The genre may be niche but the sales numbers for RDO were not.

 

That was hype. Well half and half. People were excited for another Rockstar game, but even then it still didn't sell as much as GTA. My point is that you can't milk something you can't milk. The dedicated people saw right through the scheme and rdro never generated the numbers rockstar wanted. 

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47 minutes ago, HamwithCheese said:

That was hype. Well half and half. People were excited for another Rockstar game, but even then it still didn't sell as much as GTA. My point is that you can't milk something you can't milk. The dedicated people saw right through the scheme and rdro never generated the numbers rockstar wanted. 

 

True, but RDR2 sold well and was loved by players. RDO also had a large fanbase, admittedly not as big as GTAO, but it was there, but that also was not my point. My point, people sunk thousands of hours into GTAO, I doubt they will do the same. As some said, you cannot capture lighting twice.

 

People will, this place, being a hardcore forum full of hardcore fanboys, is not a good place to gauge such interest.

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HamwithCheese
14 minutes ago, RyuNova said:

My point, people sunk thousands of hours into GTAO, I doubt they will do the same. As some said, you cannot capture lighting twice.

 

People will, this place, being a hardcore forum full of hardcore fanboys, is not a good place to gauge such interest.

Meh, that was never the bulk of gtao's audience. And the hardcore's like me are looking forward to a new gtao with potentially more polish, more quality. 

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6 hours ago, RyuNova said:

They wont, you will start from nothing or at least five percent of your empire. Likely a few million, one car and the clothes on your back if anything.

 

Correct. Not everyone can sit at home all day on benefits and dedicate eight hours plus a day to the game.

That's gotta suck. I'm okay if they'd let us carry over a percentage of our empire, as long as prices aren't as high. Imagine paying a million dollars for a $200000 car.

 

I've had 1,770+ hours since 2018 that was during my last year in college and nowadays I only play to grind for new properties or vehicles I like. If they make GTAO2 as grindy, then I might as well do the shark card route for businesses and just grind on my free time.

4 hours ago, HamwithCheese said:

Meh, that was never the bulk of gtao's audience. And the hardcore's like me are looking forward to a new gtao with potentially more polish, more quality. 

On 9/3/2022 at 2:55 AM, RyuNova said:

RDO proves this.

 

People with millions of dollars, hundreds of millions worth of cars, properties etc are not going to start over just to buy the same cars on a new map.

I hope they find a way to carry over billions of worth of assets without making the new ones irrelevant. It's 50/50 at this point, but I hope I don't get to ditch 1800 hours worth of playthroughs.

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Buddy Hightower
8 hours ago, HamwithCheese said:

That was hype. Well half and half. People were excited for another Rockstar game, but even then it still didn't sell as much as GTA. My point is that you can't milk something you can't milk. The dedicated people saw right through the scheme and rdro never generated the numbers rockstar wanted. 

That's because they tried to make it a GTAO clone. THAT'S what caused it to fail. 

 

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2 hours ago, Buddy Hightower said:

That's because they tried to make it a GTAO clone. THAT'S what caused it to fail. 

 

If you mean gtao clone as the asset which makes as much money then probably. But gameplay wise they failed hard by not taking all the experience they've gained by developing gtao and not applying it rdo.

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Buddy Hightower
4 hours ago, ambi3nt said:

If you mean gtao clone as the asset which makes as much money then probably. But gameplay wise they failed hard by not taking all the experience they've gained by developing gtao and not applying it rdo.

I disagree, they tried to force a game play loop exactly like GTAO and it failed. Why would anyone start over to play the same game?

I still think RDR2 is far superior than GTAV - it's not even close.

All they had to do for RDO is develop co-op type activities and create an environment that focused on team play - they failed to do so.

 

They should have made the game completely opposite of GTAO.

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Mexicola9302

RDO failed on PC, well for me because it has no textchat.

 

How to make friends in a game if you don't want to use voicechat, and there is no textchat? Yes it's impossible.

 

Games on PC without textchat = total garbage...

 

f*ck Discord, Teamspeak and ingame voicechat, some ppl just don't want to use voicechat.

 

I might have liked RDO with textchat and a fast travel everywhere option. But the way it is now, nope it's just boring garbage where you have to travel hundreads of miles on a f*cking horse, and i can't communicate with other players.

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1 hour ago, Buddy Hightower said:

I disagree, they tried to force a game play loop exactly like GTAO and it failed. Why would anyone start over to play the same game?

I still think RDR2 is far superior than GTAV - it's not even close.

All they had to do for RDO is develop co-op type activities and create an environment that focused on team play - they failed to do so.

 

They should have made the game completely opposite of GTAO.

They have copied only the worst things like trader/moonshiner which are based on MC businesses and the like.

 

There isn't really something like collector in gtao (well ofc excluding those daily caches and other junk that was probably copied from rdo to gtao, not otherwise) or naturalist. Exlucding some small Maude's strand, Bounty Hunter is technically RDO exclusive (and probably the only actually fun role).

 

The most successful content in gtao were heists, especially the original heist update. They haven't added a single one to RDO even though people were begging for them.  Blood Money kind of got players hyped, but it turned out to be a grand flop which has nothing to do with heists. Imagine if instead of releasing pointless updates like bounty hunter expansion, naturalist, blood money, they pumped out multiple gtao style heists.

I.e. initial heist break out Etta from Sisika and she becomes alternative for Lester. Then you do some massive multiple setup/coop heists from trains to factories to banks etc. They had it all laid out in front of them, but failed to do a simple copy paste.

 

it took them years to add a simple mode like CTA which was welcomed positively. And that literally was the same copy paste from gtao survivals they should've done with other game modes/jobs/heists.

 

Plus take many other small details that they've failed to implement. Beyond a moonshiner shack you can't own any property. Not even some small ass apartment in Saint Denis. Or at least a hotel room. You are unable to host your own jobs like in gtao or at least set your own match settings. Something like horse races are just laughable because of that. The game needed so many qol changes which already existed in gtao, that it's just mind boggling.
 

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1 hour ago, Mexicola9302 said:

RDO failed on PC, well for me because it has no textchat.

 

How to make friends in a game if you don't want to use voicechat, and there is no textchat? Yes it's impossible.

 

Games on PC without textchat = total garbage...

 

f*ck Discord, Teamspeak and ingame voicechat, some ppl just don't want to use voicechat.

 

I might have liked RDO with textchat and a fast travel everywhere option. But the way it is now, nope it's just boring garbage where you have to travel hundreads of miles on a f*cking horse, and i can't communicate with other players.

Oh yeah, I forgot about the text chat...

Also how they kind of forgot to make separate free aim and auto aim sessions/game modes. When mechanic like crosshair bloom exists, that's just insane choice. I've heard rumours that it used to work in the beginning if you disable it in settings, but I doubt that.

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JumpingKentFlash

You know what they should do? Let’s say GTA VI is released in September of 2025, with GTA Online 2 starting two weeks later. The location of GTA VI is Vice City (let’s just say that for argument’s sake). The big reveal of GTA VI’s location could even be teased in the current GTA Online.

In August 2025 they release the last big update for GTA Online 1. The update is about how our character is ultimately framed by someone we know, and we go to prison in Bolingbroke (LC). We’re transferred to a prison in Vice City after some time, and then we break out during a key mission in the GTA VI single player storyline. A wall is blasted for the so protagonist to free someone, and our online protagonist escapes as well.

 

In that way you’ll have a story not unlike that of Tommy Vercetti. I’d love for that to happen.

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This is why GTA V and Online didn't have the grounded-ness of GTA IV. another angle was that RDR's realism is just too much for an online game. It works in SP, but Online, it takes up a lot of time and time is usually not everyone's luxury.

 

GTA Online, in spite of its clunkyness and fast pace, is still kind of slow in terms of grinding and (Point-a to point-b mechanics, minor loot mechanics, kill X from the other side of the map, etc.) and it's very exaggerated in RDR2, more so online. In RDR2, there's no fast travel; horses are slow and tedious to control; and there are too many winding roads.

 

Also, the animations in RDR2/RDO is just an improved version of GTA IV's. No matter how smooth they are, the animations are still sluggish.

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HamwithCheese
3 hours ago, Buddy Hightower said:

disagree, they tried to force a game play loop exactly like GTAO and it failed. Why would anyone start over to play the same game?

Rdr2 isn't the same game tho. And in theory, if it is just the same game, then wouldn't it generate massive numbers anyways?

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3 hours ago, Buddy Hightower said:

I disagree, they tried to force a game play loop exactly like GTAO and it failed. Why would anyone start over to play the same game?

I still think RDR2 is far superior than GTAV - it's not even close.

All they had to do for RDO is develop co-op type activities and create an environment that focused on team play - they failed to do so.

 

They should have made the game completely opposite of GTAO.

I'm sorry, but I disagree completely. RDO literally didn't have anything that made GTAO what it is today. Lobby choice, proper heists, co-op content, properties and customisation, expensive content to spend your money on, and many many other things.

What worked in favour of RDR2's single-player worked against RDO. Its western setting and slower pace simply weren't appealing enough in comparison to GTAO's modern setting, fast cars, automatic guns, and overall more breakneck, chaotic nature. Whether RDR2 is superior to GTAV or not, it practically means nothing here. RDO could've been R*'s best online game, but it still wouldn't have come close to GTAO.

 

At the end of the day, RDO had a hundred different ways to make money but next to nothing to spend it on. Content updates were few and far between, with not enough in them to last That's how the economy went down the drain, and then COVID sealed the fate of the game when R* decided to completely focus on GTAVI and GTAO.

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Plocospermataceae

GTA and Red Dead are very different games, so I don't think you can really look at RDO to see how people will react to a new GTA. I'd be totally happy starting from scratch, if it means that there will be no flying bikes and stuff for a while. But ultimately, in GTA there's a billion cars and bikes and gadgets to collect and spend money on and mess around with, so it has way more mass appeal. In RDO I have no desire to get better horses or whatever, I just made my guy a shirtless hobo, and I was already done pretty much. The only thing I wanted to unlock was a new hobo haircut from the Naturalist job, and a nice pair of hobo rope suspenders that cost one gold bar. It's a pretty chill game if I just want to relax and wrestle alligators with my swamp hobo, but it's not something I'll fire up the same way I'll jump into GTA whenever

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Gettin up

I don't care about my progress in GTAO or RDO AFTER GTAVI is released just release the god damn game so I can play it single and then Online.

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On 9/4/2022 at 5:37 PM, JumpingKentFlash said:

The big reveal of GTA VI’s location could even be teased in the current GTA Online.

In August 2025 they release the last big update for GTA Online 1. The update is about how our character is ultimately framed by someone we know, and we go to prison in Bolingbroke (LC). We’re transferred to a prison in Vice City after some time, and then we break out during a key mission in the GTA VI single player storyline. A wall is blasted for the so protagonist to free someone, and our online protagonist escapes as well.

This... is actually brilliant! Take note R*

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JumpingKentFlash
12 hours ago, Breadpit said:

This... is actually brilliant! Take note R*

Thank you, but watch them do nothing at all. It’ll be an image on their website, and a countdown for next week’s trailer. Just like with RDR2 and V. I’ve lost hope that they can do something surprising like this.

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Lonely-Martin

Starting over was never an issue for me, won't ever be in future. So long as I enjoy the game and can play my way instead of being told how to play, I'm good. But I imagine R* won't stray too far from what clearly gave GTA:O its success. 

 

GTA:O has significantly more freedom and choice over RDRO, and that's why I gave up on the latter and stuck with the former. GTA:O needs more ideally, but we recently got it with businesses now available in any lobby type, so here's hoping that proves successful enough that R* stop forcing issues like that again.

 

If the next GTA:O is more like RDRO than this current GTA:O, it'll fade quickly for me. Makes no sense in alienating a large portion of the potential player base just to force conflict. Embrace all playstyles like GTA:O does more, allow more crew types to grow too.

 

Just looking at the latest with RDRO's update is a joke. So long with no content added, and then they throw us a nugget, and the few missions they add we get forced into a specific playstyle. That's just pathetic to be blunt. That's the game killing aspect in my opinion. No way I spend real cash while being told how to approach MY open world, with so little to buy of course, lol.

 

* Story mode-wise though, I do hope R*'s future games continue to be as good as we know they can be. That aspect of RDR2 was as good as it gets. But the online was shockingly developed. Reeks of rush job too.

Edited by Lonely-Martin
Autospell fail.
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dieseltech20

Wow, this post went way off topic, lol. NO, the next game will not have dedicated servers. Those cost too much of what R* loves more than anything, money. They have had no problem raking in billions with their P2P games and will have no reason to change. 

 

I don't give a sh*t about having to start over in a new game because it's a new game.

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