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How to use opcode 0dd0 in cleo coding GTA SA Android


Coder12knocked
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Coder12knocked

Fix my game is crashing 

When I am using

{$CLEO .csa}

Thread "SA"

:SA

wait 00

0DD0: [email protected] = get_label_addr @func // android 
0DD1: [email protected] = get_func_addr_by_cstr_name [email protected] // android 
0DD2: context_call_func [email protected] // android 

end_thread

:func

Hex "_zn(name of any string from ida)" 00 end

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Woot! I finally got it working. Your example showed where I went wrong when I recently tried to code mobile functions.

 

Bare bones example of calling the first cheat function, weapon set 1, a simple function that requires no parameters and returns no results. (Note that this is a .csi script, and needs to be triggered using the cleo menu. I usually don't change my scripts to .csa until they've been properly tested.)

{$CLEO .csi}
0000:

// First cheat is Weapon Set 1 "THUGSARMOURY"
0DD0: [email protected] = get_label_addr @_ZN6CCheat17m_aCheatFunctionsE
0DD1: [email protected] = get_func_addr_by_cstr_name [email protected]        
0DD2: context_call_func [email protected] 

004E: end_thread

:_ZN6CCheat17m_aCheatFunctionsE
hex
"_ZN6CCheat17m_aCheatFunctionsE" 00
end     

 

This is a more developed version of a cheat script. The cheat index ([email protected]) can be adjusted based on this cheat list and the script should call the function for that cheat, or set the flag if the function pointer is empty.

Spoiler
{$CLEO .csi}
0000:

//[email protected] = 7 // CCheat__TogglePlayerInvincibility = 7
[email protected] = 0 // Cheat_Weapon1

0DD0: [email protected] = get_label_addr @_ZN6CCheat17m_aCheatFunctionsE
0DD1: [email protected] = get_func_addr_by_cstr_name [email protected]        
[email protected] *= 4
005A: [email protected] += [email protected]
[email protected] /= 4
0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 0
if
  [email protected] == 0
then
  0DD0: [email protected] = get_label_addr @_ZN6CCheat15m_aCheatsActiveE  
  0DD1: [email protected] = get_func_addr_by_cstr_name [email protected]
  005A: [email protected] += [email protected]
  0DD9: write_mem_addr [email protected] value 1 size 1 add_ib 0 protect 0
  00BB: show_text_lowpriority GXT 'BEEFY' time 2000 flag 1  // Beefy Baron
else
//  0DDE: call_func [email protected] add_ib 0
  0DD2: context_call_func [email protected] // android 
  00BB: show_text_lowpriority GXT 'FESZ_LS' time 2000 flag 1  // Load Successful.
end

004E: end_thread

:_ZN6CCheat17m_aCheatFunctionsE
hex
"_ZN6CCheat17m_aCheatFunctionsE" 00
end     

:_ZN6CCheat15m_aCheatsActiveE
hex
"_ZN6CCheat15m_aCheatsActiveE" 00
end

 

 

 

Edited by OrionSR
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