Lbf666 Posted August 25 Share Posted August 25 It will let the player fall to the ground and wait for him to return to the ground.... Code: var markerPosition = World.WaypointPosition; if (!Game.Player.Character.IsInVehicle()) { Game.Player.Character.Position = markerPosition; } else { Game.Player.Character.CurrentVehicle.Position = markerPosition; } Link to comment Share on other sites More sharing options...
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