DODI3OG Posted August 22 Share Posted August 22 Mine would be: Custom difficulty settings since a lot of times, harder difficulty is just high enemy health, scarce loot, and mostly the same enemy behavior. I'd appreciate if I can intentionally increase player damage to compensate. New Game+. I love replaying games over and over and over again until the sequel comes out (looking at TLOU PS3 and Remastered, RDR1, GTA IV). I just hate it when I'm forced to start from scratch and go through the boring part of grinding for something I already had. This is why I don't plan to replay RDR2 anytime soon. Accessibility settings. I'm not a huge fan of these features, but my 9yo niece utilizes them. The Time Ranger, Ivan1997GTA and Rajder 3 Link to comment Share on other sites More sharing options...
Mexicola9302 Posted August 22 Share Posted August 22 (edited) Every game where you can drive a car should have a custom radiostation. And there should be a tool that comes with every game, that has custom radiostations, that allows us to transcode our music into the fileformat of the game, so it doesn't have to use real time transcoding. Because that eats perfomance like crazy. I don't want my CPU cooler, to go vacuum cleaner on me, while listening to custom radiostations. And it should always be possible to turn off ALL music in a game without ANY exception. I hated it being forced to listen to rap, in the GTA Online The Contract DLC. Every game that gets released from now on for PC, should have DLSS or DSR 2.0. Older games should get DLSS or DSR too. Games should never be limited to 60 FPS in anyway, that sort of limit is completly outdated. Physics shouldn't be tied to FPS, or any other game mechanic. Every user interface beep and boop should be optional and toggleable. No "bing" press this button to do that, no clicking noise if hovering over something on a map or anything like this, should be forced on the player. No click, click, click, if scrolling through an inventory. The user interfaces in games lately get more and more annoying, there are beeps and boops and clicks everywhere, the maps are cluttered with icons, there are so many annoying sounds lately. If ppl are real grinders like me, they need options to turn that off. Games with large maps, without a fast travel everywhere option shouldn't exist, especially talking about the long boring horse rides of Red Dead Redemption 2, it's so horrible having to ride such long distances with just a f*cking horse. Edited August 22 by Mexicola9302 Link to comment Share on other sites More sharing options...
Jason Posted August 22 Share Posted August 22 FoV slider - Generally speaking this is pretty standard nowadays after major pushes for it from the PC community and people like the late TotalBiscuit. View bobbing / camera shake toggles/sliders - Major causes of motion sickness in games. Native ultrawide support - People look at the Steam HW survey and see 5% or so of people have these monitors and think that's a tiny fraction but when you take into account how many PC's Steam is installed on and how 21:9 users are typically active high end gamers I think 21:9 (and 32:9) are far more popular than people realise. FPS limit slider - I have a 100hz monitor and all too often games FPS limit options don't have a 100fps cap option. DLSS / FSR 2.0 support - I know nVidia/AMD sponsorship makes the ideal world of both tricky but these really should be standard on any decent modern PC release now. Accessibility settings including difficulty options - I know some games are built around their difficulty so these options are tricky there but overall this new trend of expanded accessibility/difficulty options is a big positive. Hotswapping between KB+M and controller on PC - Most games support this fine enough but there's the odd one that doesn't. Photo mode - I mean, it's free advertising for studios these days for one, and people love taking photos in games my self included. Graphic setting menus that allow you to see the impact of setting changes in real time. - Massive QoL feature when optimising your perf and visuals in PC games. Performance modes on console games. - Becoming standard thankfully but still more work to be done here. Los Santos citizen and Ivan1997GTA 2 Link to comment Share on other sites More sharing options...
sabitsuki Posted August 22 Share Posted August 22 Multiple save slots. Los Santos citizen 1 Link to comment Share on other sites More sharing options...
DODI3OG Posted August 22 Author Share Posted August 22 2 hours ago, Mexicola9302 said: Every game where you can drive a car should have a custom radiostation. And there should be a tool that comes with every game, that has custom radiostations... Every game that gets released from now on for PC, should have DLSS or DSR 2.0. Older games should get DLSS or DSR too. Games should never be limited to 60 FPS in anyway, that sort of limit is completly outdated. Physics shouldn't be tied to FPS, or any other game mechanic. Games with large maps, without a fast travel everywhere option shouldn't exist, especially talking about the long boring horse rides of Red Dead Redemption 2, it's so horrible having to ride such long distances with just a f*cking horse. IDK how they're gonna implement custom radio stations on consoles. I haven't heard of a console game that successfully implemented that. Although, I'd love to. I hate turning down the music slider in GTA Online when I can just turn off the radio and listen to Spotify. It's those ugly background music they've been forcing on us. Also RDR2 had a really clunky Fast Travel system. IDK why they had to force us to traverse the map. I mean they let us fast travel from a campsite to any settlement, but most of the time we're headed for the wilderness. 1 hour ago, Jason said: FoV slider - Generally speaking this is pretty standard nowadays after major pushes for it from the PC community and people like the late TotalBiscuit. DLSS / FSR 2.0 support - I know nVidia/AMD sponsorship makes the ideal world of both tricky but these really should be standard on any decent modern PC release now. Accessibility settings including difficulty options - I know some games are built around their difficulty so these options are tricky there but overall this new trend of expanded accessibility/difficulty options is a big positive. Hotswapping between KB+M and controller on PC - Most games support this fine enough but there's the odd one that doesn't. Performance modes on console games. - Becoming standard thankfully but still more work to be done here. I agree with the FOV slider. It was really useful in GTA V and Metro 2033. But, IDK why it's not standard on the latest COD games (last one I played is MW2019). Most of the time, they can't even get the perspective right, since what usually happens is that the FOV increases and the arms get shrunk. I've always wanted DLSS since its conception way back 2014-2015. IDK why it took a generation for the consoles to apply this feature or something similar. (GTA V had FSR) If they do it right they could even upscale to native 4k from a 1080p render, with a room for RTGI. But now, RTGI seems like a late-gen tech that's been promised way too early for consoles. I'd rather die from a single hit, that get killed by a bullet-sponge enemy. Also, competitive shooters like Apex and Battlefield should have implemented KB+M support on consoles. Like DLSS/FSR, I've been having a pipe dream on this feature since the PS4 days. I've been playing @ 60fps mostly on PC back in the days and I had to excuse 30fps consoles as just being cinematic. Most console gamers used to say 60fps ain't necessary and they'd rather have the computing power somewhere else. LOL and they said the same on 1440p feature even though it's the most common display. The Artist 1 Link to comment Share on other sites More sharing options...
Mexicola9302 Posted August 22 Share Posted August 22 8 minutes ago, DODI3OG said: IDK how they're gonna implement custom radio stations on consoles. I haven't heard of a console game that successfully implemented that. Although, I'd love to. I hate turning down the music slider in GTA Online when I can just turn off the radio and listen to Spotify. It's those ugly background music they've been forcing on us. Also RDR2 had a really clunky Fast Travel system. IDK why they had to force us to traverse the map. I mean they let us fast travel from a campsite to any settlement, but most of the time we're headed for the wilderness. I agree with the FOV slider. It was really useful in GTA V and Metro 2033. But, IDK why it's not standard on the latest COD games (last one I played is MW2019). Most of the time, they can't even get the perspective right, since what usually happens is that the FOV increases and the arms get shrunk. I've always wanted DLSS since its conception way back 2014-2015. IDK why it took a generation for the consoles to apply this feature or something similar. (GTA V had FSR) If they do it right they could even upscale to native 4k from a 1080p render, with a room for RTGI. But now, RTGI seems like a late-gen tech that's been promised way too early for consoles. I'd rather die from a single hit, that get killed by a bullet-sponge enemy. Also, competitive shooters like Apex and Battlefield should have implemented KB+M support on consoles. Like DLSS/FSR, I've been having a pipe dream on this feature since the PS4 days. I've been playing @ 60fps mostly on PC back in the days and I had to excuse 30fps consoles as just being cinematic. Most console gamers used to say 60fps ain't necessary and they'd rather have the computing power somewhere else. LOL and they said the same on 1440p feature even though it's the most common display. I honestly don't really care about the console gamers, PC gamers shouldn't be limited in what they can do, just because it's not possible on consoles. Consoles limitations ruined enough games already. Im pretty sure the current GTA V map, would have been much larger if the consoles would have been better back then. Im glad that the new gen consoles aren't that bad anymore, that means the newer games will also be better on PC. It's just sad that this even matters IMO. DODI3OG 1 Link to comment Share on other sites More sharing options...
Jason Posted August 22 Share Posted August 22 17 minutes ago, DODI3OG said: I've always wanted DLSS since its conception way back 2014-2015. IDK why it took a generation for the consoles to apply this feature or something similar. (GTA V had FSR) If they do it right they could even upscale to native 4k from a 1080p render, with a room for RTGI. But now, RTGI seems like a late-gen tech that's been promised way too early for consoles. DLSS 2.0 is where the tech really became viable and useful, which released officially in 2020 (though the famous first example was DLSS "1.9" with Control in 2019). DLSS is nVidia tech and as of today can't be used on AMD hardware, which is what consoles use. FSR is a direct response by AMD to DLSS 2.0 and is still very very fresh but consoles do support it and I think we'll start seeing more support for it in the coming years. 20 minutes ago, DODI3OG said: Also, competitive shooters like Apex and Battlefield should have implemented KB+M support on consoles. eeeeeeehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh This is a very dodgy subject because KB+M users are a real problem in competitive shooters on console due to the advantages KB+M has in those games. Input based matchmaking is a solution to that, but there's certain 3rd party devices that mimic controller inputs using KB+M that players actively exploit to be able to stomp on console. Mexicola9302 1 Link to comment Share on other sites More sharing options...
Rajder Posted August 22 Share Posted August 22 2 hours ago, DODI3OG said: Also RDR2 had a really clunky Fast Travel system. IDK why they had to force us to traverse the map. It's the fckin point of every open word game The Artist, universetwisters and DODI3OG 2 1 Link to comment Share on other sites More sharing options...
universetwisters Posted August 22 Share Posted August 22 A lack of bugs and reliance on day one patches Los Santos citizen, The Artist and Commander S 2 1 Link to comment Share on other sites More sharing options...
Commander S Posted August 22 Share Posted August 22 A couple that not enough games do: 1. A "restore defaults" setting on any settings/customisation page - nothing worse than scrolling down to tweak something and accidentally toggling something else, and neither knowing what you just did, nor having a simple way of resetting things. Or, if you've messed around with options, it's just nice to have a simple option to put everything back to a base level, so you've got a neutral point of comparison. 2. Visible numbers/increments on settings - don't just put a slider bar or some other inscrutable menu element without telling me what percentage or level things are at. I can work with knowing the difference between 5% and 20%, or 3 and 9, but not 'a vague degree to the left or right' - not least if I need to then communicate that information to someone else (like when sharing custom settings for things like character creation or gameplay settings). 3. Some - any! - kind of clear save system! I don't care if there's an auto-save function, or save slots: it's more about letting my know my game's actually saved, and how to trigger a save. I know how to make the spinny icon in the corner pop up in Forza Horizon or GTAO, but not everyone does, and it's not clearly explained - and so I've seen a lot of people lose progress because they've quit the game without it saving. And RDO is a perfect example of a game not giving any indication whatsoever. Ivan1997GTA 1 Link to comment Share on other sites More sharing options...
Bigglo145 Posted August 23 Share Posted August 23 -Supporting cast who change clothes regularly (gta 5 had this) -Multiple ways to finish a mission (watchdogs and gta iv have this) -Pickable options that effect the story -Dlc Link to comment Share on other sites More sharing options...
DODI3OG Posted August 23 Author Share Posted August 23 (edited) 19 hours ago, Mexicola9302 said: I honestly don't really care about the console gamers, PC gamers shouldn't be limited in what they can do, just because it's not possible on consoles. Consoles limitations ruined enough games already. Im pretty sure the current GTA V map, would have been much larger if the consoles would have been better back then. It's not just the consoles being weaker. It's the target market. The line between PCs and consoles are getting blurred nowadays, but it's the console users who are too negative on implementing PC features on consoles. Also, I'd disagree with you somehow on GTA V's map. Yes, it could have been larger, but it was mostly down to R*'s design choice. THey managed to fit Just Cause games into consoles, although they're not as detailed as GTA V. But, the thing is, most open-world games, especially R* Games use cell loading, so basically map size doesn't affect performance as long as detailes are properly hidden and reduced. 19 hours ago, Jason said: This is a very dodgy subject because KB+M users are a real problem in competitive shooters on console due to the advantages KB+M has in those games. Input based matchmaking is a solution to that, but there's certain 3rd party devices that mimic controller inputs using KB+M that players actively exploit to be able to stomp on console. Buuut, if it's a crossplay game (which is most FPS games nowadays), then KB+M should be allowed. 16 hours ago, Rajder said: It's the fckin point of every open word game Yeah, if RDR1 and 2 don't have winding roads and repetitive fetch quests. Edited August 23 by DODI3OG Link to comment Share on other sites More sharing options...
Jason Posted August 23 Share Posted August 23 1 hour ago, DODI3OG said: Buuut, if it's a crossplay game (which is most FPS games nowadays), then KB+M should be allowed. I'm a massive proponent of cross play and cross progression but in a competitive PvP shooter cross-play w/ PC should not be a thing unless there's input based matchmaking. There's shooters on console that M+KB people are actively ruining by knowingly gaining an unfair advantage by using KB+M, and worse still there's people using the third party devices that spoof controller inputs so even in games with input based matchmaking they're getting put with controller players. These people know exactly what they're doing and it's making some shooters on console just sh*t to play. Mexicola9302 and DODI3OG 2 Link to comment Share on other sites More sharing options...
DODI3OG Posted August 23 Author Share Posted August 23 58 minutes ago, Jason said: I'm a massive proponent of cross play and cross progression but in a competitive PvP shooter cross-play w/ PC should not be a thing unless there's input based matchmaking. There's supposed to be input-based matchmaking in all of these competitive shooters. The thing is that, devs just get lazy and don't update their algorithms. IDK if there's a workaround since Activision banned cronusmax in 2021. Also, there was a problem in disabling crossplay in Warzone, but I always disable it on MW2019. Something's wrong with IW's matchmaking, apparently. Link to comment Share on other sites More sharing options...
Goldn-Bayse Posted August 23 Share Posted August 23 Different controller prompts (Xbox/PS/Switch) for PC games You still sometimes get modern games coming out on PC that forget to include button prompts for other controllers. It's not the biggest deal, but I'd argue more people are using PS controllers on pc nowadays than they were 5 or so years ago and it should be a standard by now imo Text log/dialogue log This is a feature I see in pretty much every JRPG or visual novel and it's a shame other narrative driven games lack it. I think even GTA 4 and 5 have a similar feature to some extent, Being able to press a button and re-read recent dialogue that you missed or was not paying attention to is a godsend. Link to comment Share on other sites More sharing options...
Mexicola9302 Posted August 23 Share Posted August 23 12 minutes ago, Goldn-Bayse said: Different controller prompts (Xbox/PS/Switch) for PC games You still sometimes get modern games coming out on PC that forget to include button prompts for other controllers. It's not the biggest deal, but I'd argue more people are using PS controllers on pc nowadays than they were 5 or so years ago and it should be a standard by now imo Text log/dialogue log This is a feature I see in pretty much every JRPG or visual novel and it's a shame other narrative driven games lack it. I think even GTA 4 and 5 have a similar feature to some extent, Being able to press a button and re-read recent dialogue that you missed or was not paying attention to is a godsend. What if a game is exclusive to Windows 10/11 and X-Box, you want them to add Playstation controller symbols to these games too? I think it makes sense they don't include Playstation controller symbols for these exclusives. Link to comment Share on other sites More sharing options...
Goldn-Bayse Posted August 23 Share Posted August 23 4 hours ago, Mexicola9302 said: What if a game is exclusive to Windows 10/11 and X-Box, you want them to add Playstation controller symbols to these games too? I think it makes sense they don't include Playstation controller symbols for these exclusives. Don't really disagree with that. Just doesn't make sense imo for multi-platform games that come out on Steam, Xbox, and Playstation to not support all of them/ Mexicola9302 1 Link to comment Share on other sites More sharing options...
Jason Posted August 23 Share Posted August 23 10 hours ago, Mexicola9302 said: What if a game is exclusive to Windows 10/11 and X-Box, you want them to add Playstation controller symbols to these games too? I do, actually. Steam's controller support has become a central pillar of PC gaming now and it supports all major controllers, and both Sony and MS release their games on Steam and rely on said controller support. Goldn-Bayse 1 Link to comment Share on other sites More sharing options...
Ondr4H Posted August 24 Share Posted August 24 Realistic car, bullet damage and ragdoll... Link to comment Share on other sites More sharing options...
Matrelith Posted August 24 Share Posted August 24 The ability to pause a singleplayer game at any time. Don't make me skip cutscenes to pause a game, let me pause the damn cutscene. The Time Ranger, DODI3OG, Ivan1997GTA and 2 others 5 Link to comment Share on other sites More sharing options...
SpaceBeagle Posted August 24 Share Posted August 24 any kind of enemy AI... bare minimum would be enough, 'modern gaming' is AI-less for years and years, and it's getting worse... Link to comment Share on other sites More sharing options...
Jason Posted August 24 Share Posted August 24 3 hours ago, Matrelith said: The ability to pause a singleplayer game at any time. Don't make me skip cutscenes to pause a game, let me pause the damn cutscene. yes yes yes a million times yes. Being able to pause a cutscene is an essential feature that needs to be standard so I don't have to do the dreaded pause test and worry if they've mapped the cutscene skip to the pause button. Link to comment Share on other sites More sharing options...
The Time Ranger Posted August 25 Share Posted August 25 Skippable opening tutorial/cinematic, would be welcome in subsequent playthroughs, I've seen the Skyrim cart opening many times now. Ivan1997GTA, DODI3OG and Mexicola9302 3 Link to comment Share on other sites More sharing options...
DODI3OG Posted August 28 Author Share Posted August 28 On 8/26/2022 at 12:49 AM, The Time Ranger said: Skippable opening tutorial/cinematic, would be welcome in subsequent playthroughs, I've seen the Skyrim cart opening many times now. Unskippable cinematics are relics of the past now that SSDs are standard. Unskippable cutscenes are just cinematic versions of an elevator sequence which as most of us know are there to seamlessly load the next area. The Time Ranger 1 Link to comment Share on other sites More sharing options...
The Tracker Posted August 28 Share Posted August 28 (edited) On 8/23/2022 at 11:07 AM, DODI3OG said: Also, I'd disagree with you somehow on GTA V's map. Yes, it could have been larger, but it was mostly down to R*'s design choice. THey managed to fit Just Cause games into consoles, although they're not as detailed as GTA V. But, the thing is, most open-world games, especially R* Games use cell loading, so basically map size doesn't affect performance as long as detailes are properly hidden and reduced. Larger? I'm sorry but size was the LEAST of the problems with GTA V's map, it literally is the biggest they have ever made. The issues with GTA V map are on its shape, distribution and density, more than anything else. Edited August 30 by The Tracker Link to comment Share on other sites More sharing options...
DODI3OG Posted August 29 Author Share Posted August 29 9 hours ago, The Tracker said: Larger? Size was the LEAST of the problems with GTA V's map, it literally is the biggest they have ever made. The issues with GTA V map are on its shape, distribution and density. I was talking to the other person. You should quote him for that, I just added to his qualms. I said this before in another thread... The map design wasn't made for realism, it was made for convenience, particularly MMO-style gameplay that's why it's shaped and distributed the way it is. Most MMO maps have a central urbanized hub and lots of smaller "towns" with their own amenities. Also they designed a map where everything is accessible, so there were no impassable mountains or blocked roads, and even if there was, it could be easily circumnavigated unless they implemented restricted areas. Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted August 29 Share Posted August 29 On 8/25/2022 at 8:45 AM, Jason said: yes yes yes a million times yes. Being able to pause a cutscene is an essential feature that needs to be standard so I don't have to do the dreaded pause test and worry if they've mapped the cutscene skip to the pause button. I do this with pretty much every game I buy lol. As a matter of fact the first time I played GTA IV I nearly ruined it for myself when I accidentally hit the X button on my PS3 controller skipping the entire opening sequence so I had to start a new game immediately. Thankfully it seems more common now with devs putting button prompts on the screen so you usually know what buttons pause and skip the cutscenes. Still for something so trivial at glance it should be an industry standard. Imagine if movies on DVD, blu-ray etc couldn’t be paused? It would drive me nuts. The Time Ranger and The Tracker 2 Link to comment Share on other sites More sharing options...
Daz Posted August 30 Share Posted August 30 (edited) On 8/22/2022 at 5:53 AM, DODI3OG said: Mine would be: Custom difficulty settings since a lot of times, harder difficulty is just high enemy health, scarce loot, and mostly the same enemy behavior. I'd appreciate if I can intentionally increase player damage to compensate. New Game+. I love replaying games over and over and over again until the sequel comes out (looking at TLOU PS3 and Remastered, RDR1, GTA IV). I just hate it when I'm forced to start from scratch and go through the boring part of grinding for something I already had. This is why I don't plan to replay RDR2 anytime soon. Accessibility settings. I'm not a huge fan of these features, but my 9yo niece utilizes them. Defo agree with those 100% Also: -Number one would be keybinds, mostly in relation to console games. There are STILL games that refuse to let you edit the keybinds, or only give 2 control schemes. Even in a game as simple as the Sega Genesis/Megadrive collection, where there is literally ONLY 3 BUTTONS TO USE. I cannot edit them and let me use X on the xbox to use as the B button or the main attack, with A being jump, it is vital to games like streets of rage, but nope. Can't change it. WHY? IT MAKES NO SENSE. Let me edit all buttons FFS. -Camera options, not enough camera options, especially for third person driving or skateboarding games. I cannot believe that Forza Horizon 4+5, which could be argued as being the most modern and current best open world driving game and it only has TWO third person camera views that cant be changed? They look both the same as well. I mean it is criminal to do this. I remember back in the GTASA days I had to hold down on the right stick with one of my fingers curved over just to drive up and down hills in san fierro just because the camera is way too low. There needs to be settings for the camera and for them to be SAVED. Can't tell you how much time I have wasted in a fallout game, especially Fallout 76 resetting the third person camera to all the way out. And it resets ALL THE TIME during gameplay, its so damn annoying. Skate1,2,3 and SkaterXL and others, dont let me choose how far away my camera is, and how high off the ground, it is so important. Also driving games need to allow you to fully spin the camera with the right stick like GTA but without it snapping to front/back/left/right. I want full smooth camera like GTA5. But almost EVERY other driving game has this annoying snap to look behind and left and right, give me an option to just switch this. -Collectibles: There should be either, a marker placed on the map forever showing you have that collectible, OR always show, or unlock the ability ingame fairly early on to show all the collectibles and they disappear once collected. OR have enough collectibles where you don't need 100% of them just for the unlock or benefit, OR the last 15% just show up on the map automatically once you get enough. Some games do this more now. But I honestly think collectibles ARE fun, HOWEVER they are only fun if you don't need an online guide to collect them and you can just grab them as you see them without worry of losing track of where the last ones are, or having them being shown and having fun getting them all for a reward, but there SHOULD ALWAYS be a decent reward ingame, not just an achievement. In GTA3 it was always worthwhile getting 20 packages just to ensure you had an UZI on every playthrough, that is what you need, or in Fallout 3 to get the extra special and stat buffs. -Button bashing: Some games do this now but I need "tap once to hold" on all games, and DEFINITELY remove any button bashing like having to bash A to sprint in GTA, there is NO NEED for this, it only messes up your controller and finger for no reason. Can we please get away from this? This lures me into the next one: -Hold button to run: Can we please get away from having to hold a button to run in Rockstar games specifically? Even Hitman it makes more sense with, but an option would be nice to allow it to be automatic. There is no reason for it in a GTA or Red Dead game. So damn annoying, everything is maximum slowness as it is. -More HUD options, to remove uncessary details or info. -All cutscenes should be SKIPPABLE. I get there may be hidden loading, but then just put me on a black screen id rather that than hearing the same dialog over and over. -Audio options, such as muting menu music, or other music specifically, bumping up other sound levels like footsteps and lowering gun sounds if needed all separately. I hate games where I cannot mute music, peoples voices talking over my gameplay. -FOV options. Nothing worse than trying to play an old game you love like BLACK or Operation Flashpoint: Red River on console and you can't change your field of view. -Photo mode: Not required, but man is it great when a driving, or open world game gives you a button to instantly go into a free cam view where you can take screenshots. I can't tell you how much time I spent doing that in the Mad Max game, probably 45% of the gameplay. Or The Crew 1, or Forza Horizon. It needs to be fast though, no lag and lameness. But this would be a nice feature for all open world games. -Account selection: Can we please FOR THE LOVE OF GOD, stop asking me what account I want to use on the xbox. How about the one I am f*cking using right now ffs? It would be nice to NEVER have to select that ever again when playing a game. It is infuriating. I only have 1 account why does it ask? FFS Edited August 30 by Daz Link to comment Share on other sites More sharing options...
DODI3OG Posted August 30 Author Share Posted August 30 5 hours ago, Daz said: Defo agree with those 100% Also: -Number one would be keybinds, mostly in relation to console games. There are STILL games that refuse to let you edit the keybinds, or only give 2 control schemes. Even in a game as simple as the Sega Genesis/Megadrive collection, where there is literally ONLY 3 BUTTONS TO USE. I cannot edit them and let me use X on the xbox to use as the B button or the main attack, with A being jump, it is vital to games like streets of rage, but nope. Can't change it. WHY? IT MAKES NO SENSE. Let me edit all buttons FFS. -Collectibles: There should be either, a marker placed on the map forever showing you have that collectible, OR always show, or unlock the ability ingame fairly early on to show all the collectibles and they disappear once collected. OR have enough collectibles where you don't need 100% of them just for the unlock or benefit, OR the last 15% just show up on the map automatically once you get enough. Some games do this more now. But I honestly think collectibles ARE fun, HOWEVER they are only fun if you don't need an online guide to collect them and you can just grab them as you see them without worry of losing track of where the last ones are, or having them being shown and having fun getting them all for a reward, but there SHOULD ALWAYS be a decent reward ingame, not just an achievement. In GTA3 it was always worthwhile getting 20 packages just to ensure you had an UZI on every playthrough, that is what you need, or in Fallout 3 to get the extra special and stat buffs. -Button bashing: Some games do this now but I need "tap once to hold" on all games, and DEFINITELY remove any button bashing like having to bash A to sprint in GTA, there is NO NEED for this, it only messes up your controller and finger for no reason. Can we please get away from this? This lures me into the next one: -Hold button to run: Can we please get away from having to hold a button to run in Rockstar games specifically? Even Hitman it makes more sense with, but an option would be nice to allow it to be automatic. There is no reason for it in a GTA or Red Dead game. So damn annoying, everything is maximum slowness as it is. -More HUD options, to remove uncessary details or info. -All cutscenes should be SKIPPABLE. I get there may be hidden loading, but then just put me on a black screen id rather that than hearing the same dialog over and over. -Audio options, such as muting menu music, or other music specifically, bumping up other sound levels like footsteps and lowering gun sounds if needed all separately. I hate games where I cannot mute music, peoples voices talking over my gameplay. -FOV options. Nothing worse than trying to play an old game you love like BLACK or Operation Flashpoint: Red River on console and you can't change your field of view I agree with you on the keybinds. Good thing Sony is releasing a pro controller. One thing I liked about GOW 2016 is the mappable controls. I'm used to pressing the face buttons for attacks, but it makes it difficult for me to aim with the Leviathan. Perhaps, I could try mapping them to the back buttons on GOW Ragnarok. Also for collectibles. I was playing Stray earlier, and the plant collectibles in the Antvillage was giving me headaches, I spend almost 30 mins. until I had to look them up online. A lot of times these collectibles are put in a place where they make us think they're inaccessible. I like how in GOW 2016, there are markers for these things. I don't really bother with collectibles most of the time, unless they're required for platinum or 100%, and the reason why Forbidden West is the only game I platinumed so far is that most games I play make it very tedious to collect these things. I love exploring, but I hate checking which part of the map is accessible or not. Also, they should ask us if we want to proceed to the next area via in-game dialogue or tooltips. I don't like it when I'm still exploring the area for collectibles, and I end up on the next level unnecessarily. I might end up having to reload the previous level from the start. Ghost of Tsushima nailed it with the collectible waypoint and the vibrating controller. As for buttons, I have them toggled to hold if possible. I don't like stressing my fingers, especially with FPS games. Of course, I'd also do anything to prolong my controller, they don't have them cheap nowadays. I was able to purchase a $10 DS4, but it had high latency and awful joysticks. HUD options are necessary especially for Assassin's Creed-like games like HFW and Ghost of Tsushima. These games don't have a HUD, but their map still has too much clutter. As for skippable cutscenes, I'd like them to have something like "tap to skip dialogue line, hold to skip cutscene". Very useful for subsequent playthroughs. Agree with you on audio options. I don't like R*'s choice for the score in GTA 5, I don't think the tracks are on par with Michael Hunter's caliber, even compared to light tones like GTA SA and TBOGT. I don't wanna listen to the score when I'm just driving or flying around (which I do 90% of the time). As for the FOV, they should make things proportional, IMO. Metro Exodus and Battlefield V have a FOV slider, but it makes the guns and arms really thin, unlike GTA V and Call of Duty. Link to comment Share on other sites More sharing options...
DODI3OG Posted September 9 Author Share Posted September 9 Also, I'd like to include that video games shouldn't have unique items for pre-order or Digital Deluxe editions. Unique as in only available via special editions. I love collecting items in games that I play and it's frustrating to see some items get locked because I didn't spend $20 more. I liked TLOU for this matter since the DD and pre-order bonuses were just early unlocks of cosmetic items or tools and supplements, although it certainly would have helped in a playthrough. But, I'd rather play the game I bought. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now