RUSMarkB Posted August 18 Share Posted August 18 Hello, i am trying to attach a player character to a Vehicle "veh". I want to attach his left hand, but it still attaches his SkelRoot. Here is the code: Function.Call(Hash.ATTACH_ENTITY_TO_ENTITY_PHYSICALLY, Game.Player.Character, veh, ((int)Function.Call<int>(Hash.GET_PED_RAGDOLL_BONE_INDEX, (((Entity)Game.Player.Character).Handle), (((Bone)18905)))), 0, 0.0, 4.0, 4.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 1, 1, 0, 0, 1); What am i doing wrong? Link to comment Share on other sites More sharing options...
Lbf666 Posted August 21 Share Posted August 21 You need spawn a Prop Then, Hand attach to Prop, Prop attach to Vehicle I English not good , hope can help you Link to comment Share on other sites More sharing options...
RUSMarkB Posted August 22 Author Share Posted August 22 On 8/21/2022 at 11:20 AM, Lbf666 said: You need spawn a Prop Then, Hand attach to Prop, Prop attach to Vehicle I English not good , hope can help you Thank you Link to comment Share on other sites More sharing options...
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