atay26 Posted August 13 Share Posted August 13 Hello everyone, this is my honest opinion so I encourage to share yours too, I love vice city but I found that game to have such unfinished and made poorly animations. It reuses few GTA 3 animations which is understandable but somehow created issues that were non existent in GTA 3 like for example, the PC version of vice city has lots of deleted frames in animations like the idle stance for rifle or the chainsaw where your not even moving at all or how when the player gets tired, the anim is completely broken. Tommy's awkward sprinting animation uses little to no pelvis movement at all and it does help that vice city only uses 1 skeletal spine system that only controls his upper torso and not his lower torso resulting in unnatural body movement, unnatural footsteps etc... Excuse my blabbering, So what do y'all think? Link to comment Share on other sites More sharing options...
Emmi Posted August 14 Share Posted August 14 Vanilla Vice City on PC for sure. That's a broken mess without mods. lol Lock n' Stock, The Artist and atay26 3 Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted August 14 Share Posted August 14 As much as it pains me to say. GTA III and Vice City. Father time hasn’t been too kind to them. It’s even worse with the Definitive Edition versions. 60 fps and 2 decades old animations are not a good mix. atay26, Lock n' Stock, Ondr4H and 3 others 6 Link to comment Share on other sites More sharing options...
The Artist Posted August 14 Share Posted August 14 5 hours ago, Algonquin Assassin said: As much as it pains me to say. GTA III and Vice City. Father time hasn’t been too kind to them. It’s even worse with the Definitive Edition versions. 60 fps and 2 decades old animations are not a good mix. Shame they didn't bother improving the animations for these two in the DE. Big wasted opportunity. atay26 and Stock_Mercury 2 Link to comment Share on other sites More sharing options...
universetwisters Posted August 15 Share Posted August 15 TBOGT. I know I’m being too hard on it but the fact that Luis sprints like he’s trying to hold in a massive sh*t just ruins it for me atay26, Lemoyne outlaw and Ondr4H 1 2 Link to comment Share on other sites More sharing options...
Ondr4H Posted August 15 Share Posted August 15 11 hours ago, universetwisters said: TBOGT. I know I’m being too hard on it but the fact that Luis sprints like he’s trying to hold in a massive sh*t just ruins it for me This, and he cannot even jump properly. He is laziest of trio, or there is dump involved . atay26 and universetwisters 1 1 Link to comment Share on other sites More sharing options...
universetwisters Posted August 16 Share Posted August 16 It isn't the worst, but I would like to point out that Tommy rolling out of all his falls in VC is dumb. I know it makes sense if you jump off a 1st story building and you roll out of it, that makes sense. What doesn't make sense is jumping out of a helicopter, falling 50 stories, and rolling out of that. NightmanCometh96 1 Link to comment Share on other sites More sharing options...
Comrade Monke Posted August 16 Share Posted August 16 1 hour ago, universetwisters said: It isn't the worst, but I would like to point out that Tommy rolling out of all his falls in VC is dumb. I know it makes sense if you jump off a 1st story building and you roll out of it, that makes sense. What doesn't make sense is jumping out of a helicopter, falling 50 stories, and rolling out of that. Chad Tommy vs soy incels physics Anyway on a serious note probably 3. I like III a lot but when Claude sprints his hands behave like spaghetti attached on a body Link to comment Share on other sites More sharing options...
Eugene H. Krabs Posted August 16 Share Posted August 16 Getting the obvious out of the way: GTA 5. The physics are a joke. I've seen people try to brush it off with "hardware limitations"...when the last-gen version can handle improved physics just fine. NightmanCometh96 1 Link to comment Share on other sites More sharing options...
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