Shvab Posted September 24, 2022 Author Share Posted September 24, 2022 4 hours ago, El Dorado said: thanks for the info what I really wanted tho is a way to convert console shaders to pc format, it theory it seems possible from what I'm reading? xbox and pc shaders are not the same so they won't work Link to comment Share on other sites More sharing options...
T-ru Posted September 25, 2022 Share Posted September 25, 2022 (edited) Keep up with the great work. Edited September 25, 2022 by T-ru Link to comment Share on other sites More sharing options...
Shvab Posted September 27, 2022 Author Share Posted September 27, 2022 (edited) So, I did most of the work in the tool. The main thing is that I learned to use the dxd9 library, which is almost older than me and now I can translate ASM to bytecode. I think if I transfer this function from the test application to the converter, then this will be a very big breakthrough and it will be even easier to create shaders. Here is a screenshot of the original ASM and the translated ASM->bytecode and shown in my shader viewer UPD: The shader size has been reduced by 12 kb (from 52 to 40) due to the lack of comments in the shaders. The shader in the game has not changed. I think it's better than compiling hlsl/fx files. Edited September 28, 2022 by Shvab TWIST_OF_HATE, Magic_Al and T-ru 3 Link to comment Share on other sites More sharing options...
Shvab Posted October 4, 2022 Author Share Posted October 4, 2022 Out of curiosity, I redid Rage Shader Info for Red Dead Redemption. It was interesting to look into the RDR shaders without unnecessary manipulations photo1 photo2 photo3 photo4 Link to comment Share on other sites More sharing options...
NI7RO25 Posted October 11, 2022 Share Posted October 11, 2022 is it work with gta v shaders? Link to comment Share on other sites More sharing options...
Shvab Posted October 11, 2022 Author Share Posted October 11, 2022 (edited) On 10/11/2022 at 11:19 AM, NI7RO25 said: is it work with gta v shaders? Use Codewalker for V shaders. There won't be any public updates anytime soon, or never at all. Edited November 7, 2022 by Shvab Link to comment Share on other sites More sharing options...
Shvab Posted March 8, 2023 Author Share Posted March 8, 2023 (edited) I haven't updated the public version of the shader editor for a long time, but soon I will do it and it will be more convenient than this кал. Edited March 8, 2023 by Shvab T-ru 1 Link to comment Share on other sites More sharing options...
Shvab Posted April 5, 2023 Author Share Posted April 5, 2023 I didn't forget about updating this tool. I also post a small part of my test shader editor. It only supports rdr x360. I was creating a tool that could increase the textures for the Reality Redemption mod and there was not much time for the shader editor. Tomorrow I will publish what is ready. It only works with IV PC and can also convert shaders from Max Payne 3 to IV. Magic_Al and LennyH 2 Link to comment Share on other sites More sharing options...
Shvab Posted April 6, 2023 Author Share Posted April 6, 2023 published. iv pc supports fully. Other games will be added later T-ru and nskads 1 1 Link to comment Share on other sites More sharing options...
xijinping Posted June 26, 2023 Share Posted June 26, 2023 How do I modify these xml files to make the game reflect more like it does in the early screenshots? Link to comment Share on other sites More sharing options...
Shvab Posted June 27, 2023 Author Share Posted June 27, 2023 14 hours ago, xijinping said: How do I modify these xml files to make the game reflect more like it does in the early screenshots? I don't know. I created a shader editing tool, but I don't know much about shaders. Link to comment Share on other sites More sharing options...
Shvab Posted July 18, 2023 Author Share Posted July 18, 2023 added new version for IV. The new version was created from scratch. What has changed/added: - improved writing xml file. - rewritten xml file reading - xbox bytecode support - the ability to write in one line (when compiling asm files, ";" is replaced by "\n") These are the main differences from previous versions. This is the last scheduled shader editor update. No more updates are planned RaphaelK12, T-ru, Magic_Al and 2 others 5 Link to comment Share on other sites More sharing options...
RecklessGlue540 Posted November 3, 2023 Share Posted November 3, 2023 (edited) @Shvab, can this tool also compile shaders for Max Payne 3? Kind of a bummer if not because all other games are said to support this operation. Edited November 3, 2023 by RecklessGlue540 Link to comment Share on other sites More sharing options...
Shvab Posted November 4, 2023 Author Share Posted November 4, 2023 15 hours ago, RecklessGlue540 said: @Shvab, can this tool also compile shaders for Max Payne 3? Kind of a bummer if not because all other games are said to support this operation. max payne 3 works with sm3_0 - sm5_1 shaders, so I did not add support for this game (only fxc=>xml is supported) The source code (c++ and c#) is available on github, so anyone can add support for Max Payne 3 without much effort RecklessGlue540 1 Link to comment Share on other sites More sharing options...
Shvab Posted January 9 Author Share Posted January 9 development completed. There will be no updates or news Link to comment Share on other sites More sharing options...
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