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Next DLC Speculation Topic Mk XII Mk 2


Spider-Vice

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Spider-Vice

That was actually two separate DLC title updates, and the announcement of dropping support still proved controversial at the time. There's a thread I linked to a while back that showed how angry everyone was on these forums because of PS3/Xbox 360 being relatively "silently" dropped. R* only communicated it close to the new DLC release.

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Insoluble Fiber

could we be getting then a community update soon™ ? 

addressing juicy shet like the next iteration of gta, pulling the plug on last gen, small tease on whats next to come to gta online and dat coveted ᵉ&ᵉ ᵖᶜ

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Spider-Vice

Maybe closer to the Summer DLC I'd wager, but who knows.

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56 minutes ago, Insoluble Fiber said:

could we be getting then a community update soon? 

 

53 minutes ago, Spider-Vice said:

Maybe closer to the Summer DLC I'd wager, but who knows.

 

Yea most likely July

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Was there a Launcher update or something?

Nvm.

Edited by Max96
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Mini Madrazo
13 hours ago, Tomtomsengermany said:

I do 😬

Same 🍻

 

 

 

 

 

 

 

 

 

 

 


 

 

 

 

 

 

 

 

 

 

Budonkadonk! 

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VitoCorleone1992
11 hours ago, needforsuv said:

I just wanted the tiger mask

 

don't care about the tat, but it is odd that I have the mask but not the tat given 7>3


Odd like Rockstar give me a long time ago a mask that resembles some sort of Dia de Los Muertos (Day of the Dead) of Mexico, without he ever had anything themed wise related to that.
 

8 hours ago, Insoluble Fiber said:

Marketing around these new dripfeed missions has certainly worked on me this time. I am excited to play last dose. I remember I didn't care much when Gerald's last play missions released as dripfeed too. 

 

I think it has also to do with an over-the-top theme that embraces some kind of drug induced experience mixed with dat "gta-ness"

 

Anyway, has anyone here pondered that "the last dose" could be interpreted also as the last dose of content for last gen?:yee:


It's not surprising. Gerald missions didn't had almost any story connecting your character - maybe it would, let's not forget that there was an assumption that the missions were some kind of easter egg or even a link to the CnC DLC - that's why you are more  engaged in the Drug Wars missions.

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I'm starting to notice Rockstar pushing out background fixes in relation to Deathmatch Modifier Sets more often now.

 

Just three hours ago, the new background update focused on addressing some sort of a bug (that so far, nobody reported of?) in relation to Deathmatch Blip Modifier Sets - "Default Campers" and "Only Campers".

 

Last Wednesday, Rockstar pushed a background fix that ensures your melee damage modifier is 1 within a deathmatch. I couldn't recall a glitch or a bug in relation to that.

 

This sudden focus on deathmatch modifier sets makes me curious if Rockstar is planning to publish more deathmatches soon. Especially since the updated Deathmatch Creator went live about 5/6 months ago.

 

Spoiler

 

 

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Spider-Vice

I could definitely see a few new modes coming alongside the Last Dose tbh.

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15 minutes ago, Tez2 said:

I'm starting to notice Rockstar pushing out background fixes in relation to Deathmatch Modifier Sets more often now.

 

Just three hours ago, the new background update focused on addressing some sort of a bug (that so far, nobody reported of?) in relation to Deathmatch Blip Modifier Sets - "Default Campers" and "Only Campers".

 

Last Wednesday, Rockstar pushed a background fix that ensures your melee damage modifier is 1 within a deathmatch. I couldn't recall a glitch or a bug in relation to that.

 

This sudden focus on deathmatch modifier sets makes me curious if Rockstar is planning to publish more deathmatches soon. Especially since the updated Deathmatch Creator went live about 5/6 months ago.

 

  Reveal hidden contents

 

 

Sorry if this is off topic sir, but I really miss the death maches with lots of people from early GTA Online. Everytime I try to join a death match, a LTS or a capture is always nearly empty.

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3 hours ago, Tez2 said:

melee damage modifier is 1

doesn't it have a weapon group you can set to more than 1x?

 

 

also, sometimes more powerful mod sets when I last tested don't apply correctly

 

 

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@Tez2 hi Tez :)

 

Sorry for my english, just saw the part two of the Drug Wars DLC coming this week, i saw the trailer and at minuto 0:08 i see something interesting, this interior is new could this be a new business? what can you tell me about it? 

 

i live the link of the trailer at 0:08 is the new interior

 

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VitoCorleone1992
15 minutes ago, Turbostar said:

@Tez2 hi Tez :)

 

Sorry for my english, just saw the part two of the Drug Wars DLC coming this week, i saw the trailer and at minuto 0:08 i see something interesting, this interior is new could this be a new business? what can you tell me about it? 

 

i live the link of the trailer at 0:08 is the new interior

 


Yes, it's definitely a new interior, but it's not a new bussiness. This update isn't "new", it's not a "brand new dlc", it's just content that came with the DLC from December but was still hide in the tunables. We know that there's no knew bussiness with this DLC apart from the Mobile Acid Lab, so i would say this new interior is just a new interior like those that came with the DLC and were released so far, like the hideouts.

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41 minutes ago, Turbostar said:

this interior is new could this be a new business?

 

i live the link of the trailer at 0:08 is the new interior

 

25 minutes ago, VitoCorleone1992 said:

Yes, it's definitely a new interior

 

Nope

 

 

It's not entirely the same however, but it's definitely an existing interior, just modified a bit

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ShmuckaRucka

There's no new business because there's no new update to add one. The interior is from one of the new missions which have been there from day one of this update and are just being dripfed.

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8 hours ago, Turbostar said:

@Tez2 hi Tez :)

 

Sorry for my english, just saw the part two of the Drug Wars DLC coming this week, i saw the trailer and at minuto 0:08 i see something interesting, this interior is new could this be a new business? what can you tell me about it? 

 

i live the link of the trailer at 0:08 is the new interior

 

It's not a new interior, but a modified version of the Morgue. It was added with the Drug Wars update, but unused for now. We will visit this interior during one of the new Last Dose missions.

 

ddVMgFH.png

 

1yBxovb.png

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Thomas The Dank Engine
2 hours ago, Not Kmart said:

Maybe new MK2 Weapons in Sumer DLC?

If any, there are still more cut beta weapons in the files. R* has has a habit of releasing beta weapons as of late so i'm quite confident in some new weapons rather than MK2 conversions. Not that MK2 conversions aren't a welcome addition though. Some weapons would greatly benefit from a MK2 version such as the regular sniper rifle or the .50 pistol. 

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Spider-Vice

A new cycle in this damn community is about to start with the release of some videos by some big Youtubers, calling it now:

 

1. Youtuber posts video saying "new business is coming????" (it's not, it would have been found in the files)

2. People watch it and believe it

3. Last Dose launches

4. People get mad that Rockstar "made it sound like there was" a new business and "mislead everyone" (they've not done such a thing or said such a thing in regards to Friedlander's lab interior, and they won't because it's a modded SP morgue), but instead it was just people watching Youtubers and making sh*t up in their heads

5. Outrage due to misinterpretations

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20 minutes ago, Thomas The Dank Engine said:

If any, there are still more cut beta weapons in the files. R* has has a habit of releasing beta weapons as of late so i'm quite confident in some new weapons rather than MK2 conversions. Not that MK2 conversions aren't a welcome addition though. Some weapons would greatly benefit from a MK2 version such as the regular sniper rifle or the .50 pistol. 

I wonder how they would balance out AP Pistol Mk2... Outside of the beta weapons (Programmable AR pls) I do hope for some of the GTA IV/EFLC weapons to reappear at some point... 

Mainly the Advanced Sniper, Automatic 9mm and the Pistol .44. I'd also love them to bring back the idea of Thermite Bomb as a throwable. A sticky Molotov that you can set off sounds cool imo. Would it be super useful? Not really. Would it be fun? Yes, sir!

Edited by MGgames100
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Spider-Vice
2 minutes ago, MGgames100 said:

I wonder how they would balance out AP Pistol Mk2...

The AP Pistol is one of my main weapons so a Mk2 upgrade would be very welcome, although they'd have to indeed balance it out.

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Thomas The Dank Engine
1 minute ago, MGgames100 said:

I wonder how they would balance out AP Pistol Mk2...

I guess it would be similar to the Heavy revolver without AP rounds but with a slightly lower damage output because of the higher fire-rate. Maybe the .50 pistol MK2 has a lower ROF with similar damage as the Heavy revolver MK2. Also, more throwables? Hell yeah! EMP grenades please!

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Silver_Wolf
6 minutes ago, Spider-Vice said:

A new cycle in this damn community is about to start with the release of some videos by some big Youtubers, calling it now:

 

1. Youtuber posts video saying "new business is coming????" (it's not, it would have been found in the files)

2. People watch it and believe it

3. Last Dose launches

4. People get mad that Rockstar "made it sound like there was" a new business and "mislead everyone" (they've not done such a thing or said such a thing in regards to Friedlander's lab interior, and they won't because it's a modded SP morgue), but instead it was just people watching Youtubers and making sh*t up in their heads

5. Outrage due to misinterpretations

 

Sounds like every other game at the moment, whenever I go on Youtube I see daily videos of people calling this will happen with Genshin Impact etc.

 

Whilst some of them do turn out to be correct, there are numerous ones that don't, it's I guess part of community life with the game!

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7 minutes ago, Spider-Vice said:

The AP Pistol is one of my main weapons so a Mk2 upgrade would be very welcome, although they'd have to indeed balance it out.

un nerf the damage

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VitoCorleone1992
1 hour ago, Spider-Vice said:

A new cycle in this damn community is about to start with the release of some videos by some big Youtubers, calling it now:

 

1. Youtuber posts video saying "new business is coming????" (it's not, it would have been found in the files)

2. People watch it and believe it

3. Last Dose launches

4. People get mad that Rockstar "made it sound like there was" a new business and "mislead everyone" (they've not done such a thing or said such a thing in regards to Friedlander's lab interior, and they won't because it's a modded SP morgue), but instead it was just people watching Youtubers and making sh*t up in their heads

5. Outrage due to misinterpretations

 

6. E&E may be coming to PC with Last Dose missions. Possible evidences.

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Even IF we got a new "business" that would be a stationary chemistry lab, it'd still be inferior to the Drug Lab. Because we would have to go TO the lab. With the Acid Lab we can make it come to US instead.

 

It'd be really nice if I could summon my MC Businesses to me instead of having to go to them.

 

Either way, I'd say the reward for completing Last Dose will probably be underwhelming. As annoying as First Dose was, it did get us a neat Acid Lab for free, right?

Edited by EkaSwede
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6 minutes ago, Thomas The Dank Engine said:

If any, there are still more cut beta weapons in the files. R* has has a habit of releasing beta weapons as of late so i'm quite confident in some new weapons rather than MK2 conversions. Not that MK2 conversions aren't a welcome addition though. Some weapons would greatly benefit from a MK2 version such as the regular sniper rifle or the .50 pistol. 

Agreed. 
 

id like to see MK2 variants of the .50 Pistol, Heavy Pistol, Ceramic Pistol, Assault Shotgun, Bullpup Shotgun, Micro SMG (maybe into like a MP7), Combat PDW (into like the LWRC smg .45) and the Advanced Rifle 


side note (it’d be cool if the “Heavy Rifle” got MK2 to make it actually look and feel like it’s real life counter part *SCAR 17s*)

 

Hoping that GTA VI will have authentic sounding weapons and aesthetic to their real world counterparts. 
 

id like a in-depth weapon customization 

 

such as barrel length (cold hammer forged) for for accuracy, muzzle device, optic, grips, etc 

 

mid the game is using the rifle sling like Red dead 

 

let us pick between single point and two point slings.

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Thomas The Dank Engine
16 minutes ago, EkaSwede said:

As annoying as First Dose was, it did get us a neat Acid Lab for free, right?


rsz-widen-920x0.jpg

As someone who already "earned" the Acid lab and bought it as soon as it was unlocked, it's one of the best investments i've ever made. I really hope the Lab becomes free once ALL of the DLC missions have been completed from the first to the last dose for the remaining players without one. At least a discount would be in order!

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Still waiting for @WildBrick142 to release the vehicle details....Something about BR8 in Car Meet keeps me restless.

 

Also....50 cent got us hyped for GTA VI and it turned out to be.....

I must say I enjoyed grinding Union Depository,$810k per contract.

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