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Next DLC Speculation Topic Mk XII Mk 2


Spider-Vice
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Spider-Vice
Message added by Spider-Vice,

Please avoid posting Last Dose content here and do it in the Unreleased Content spoiler thread. Other dripfeed is fine as usual, but some people may not want to know mission/character/etc details! Thanks.

 

>> Bitch & Moan Topic <<

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Aquamaniac
4 hours ago, VitoCorleone1992 said:


You mean a hipothetical one, right? Cuz we are not getting a taxi bussiness with this taxi missions. But last thing to do in GTAO? There's still plenty stuff they could do, restaurant, underground casino, pizza deliver, protection rackets and some other bussiness that for political reasons they don't wanna touch.

 

I don't expect much more new story content. With no new story content left and nothing to grind for, doing taxi missions is what I will still do even if I do nothing else, only speaking for myself.

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IsekaiExpress
7 hours ago, needforsuv said:

social club has other street and pursuit races

Not a point.

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4 hours ago, Arrows to Athens said:

Why are they even drip-feeding 'hard' difficulty in the first place? What's that all about? 

I was wondring the same. What is even the point to replay them again in hard mode since we already completed them all on easy and claimed the completion bonuses already ? Unless they increase the payout or give another completion bonus i really don't  see it.

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Pedinhuh
5 hours ago, Talisman_83 said:

 

Have you tried spamming shots against jets and ground players to determine if it makes it any more useful?

By spamming I suppose you mean like using the exploit to quick fire it like you can do with a RPG?

 

If so, you still need to hit your targets dead on because of the reduced blast radius and the trick eats up your expensive ammo like crazy.

 

Not to mention the fact that doing this is such a sweaty and tryhardy thing to do.

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8 hours ago, Pedinhuh said:

Having managed to get my hands on the railgun today and correctly saving it in my wheel, let me chime in:

 

Frankly, at least on consoles, the weapon largely sucks.

 

It has no auto aim lock on, meaning that using this in auto aim sessions already puts you at a massive disadvantage. So does the RPG and Homing Rocket Launch but that brings up to my next point...

 

...The splash damage of the explosion of each shot is about as small as the explosive bullets of a heavy sniper Mk2. Meaning that you have to hit your targets dead on to kill them, oh and it doesn't kill in one shot, although you will kill your target before they can get up(unless there's lag in the session, then it's a toss up).

 

And with a projectile speed of only 750, it's not really useful for taking out jets...I did managed to take out a jet today but the pilot wasn't going after me and they were too low on the ground, making my job easier...The good news is that the Railgun kills jets in one single shot instead of two, but landing the shots will require you to lead on the targets, compensate for lag and then pray that you hit them before they turn their sights on you.

 

Heavy sniper mk2 with explosive ammo is still the best tool to take out jets, by quite a wide margin.

 

With this all being said, the weapon is quite good for taking NPC helicopters, seeing as NPC helicopters can sometimes dodge your homing missiles and even RPGs, with one shot of the railgun they're guaranteed to go down and it won't miss. 

 

So yeah, there we have it: After roughly 8 years we finally got the railgun in Online...And if you're on consoles, it's largely an non-issue weapon, PvP META ain't being changed by it.

You say it sucks , i call it good news. PVP has already got to absurd levels as it is. No need for such a strong weapon.

Edited by CUTS3R
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Pedinhuh
7 minutes ago, CUTS3R said:

You say it sucks , i call it good news. PVP has already got to absurd levels as it is. No need for such a strong weapon.

I hear you, I think the same as PvP is too cancerous already.

 

My only complaint about it is that I can't get rid of it now, along with the pathetic EMP launcher and the Republican Space Rangers guns they're attached to my wheel and I can't discard them away because you can't do that the new DLC weapons, they don't show up on my weapon locker menu because they weren't bought.

 

Maybe if I clear the cache?

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Non Funkable Token
25 minutes ago, CUTS3R said:

I was wondring the same. What is even the point to replay them again in hard mode since we already completed them all on easy and claimed the completion bonuses already ? Unless they increase the payout or give another completion bonus i really don't  see it.

 

That's it. It only takes one piece of clothing to be unlocked. They know very well at this point.

Edited by Non Funkable Token
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Spider-Vice
1 hour ago, IsekaiExpress said:

Not a point.

Yeah it's probably best to leave it there as clearly they're doubling down and there's no need to perpetuate the argument :p 

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The Military Convoy Random Event could have you deliver supplies to either the Bunker or Ammu-Nation (If you don't own a Bunker), MC Businesses or the Freakshop.

 

Agent 14:

Quote

I hear you carried out a raid on a military convoy, correct? Technically, that's a federal matter. But if you bring those goods to the Bunker, we can strip them for supplies.

 

 Ammu-nation:

Quote

That hit on the military stuff, that was you right? I'll pay to take those goods off your hands. Bring them to the Ammu-Nation in Cypress Flats. No questions. No returns.

 

LJT:

Quote

I see you've managed to procure some valuable goods. How forward thinking of you. Bring them to your business to increase your supplies.

 

Word is you've got yourself some goods. If you bring them to me, I'll move them on. Just a shame you didn't have the foresight to purchase a business to plug this stuff into. But, who am I to judge?

 

Mutt:

Quote

Hey duderoo, it's Mutt. I hear you landed some sweet pharma through totally legal means (no paper trail - I got your back, compadre). Bring it all to the Freakshop and I'll turn it into the good sh*t. Abracad-acid!!!

 

Hey, don't freak out!! I'm not a creep. I just heard you got yourself some sweet pharma but don't own the lab to make the most of it? I'll buy it off you. Just bring it to this spot.

 

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Insoluble Fiber

If all supplies are full, can we deliver for cash?

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Spider-Vice
Posted (edited)

Yeah I had seen the text strings for that one and I actually think it's a cool one, a more passive way of refilling your businesses a little every so often if you happen to encounter it.

 

17 minutes ago, Insoluble Fiber said:

If all supplies are full, can we deliver for cash?

I'm assuming it'll just default to the AmmuNation one? Or the one from Mutt and LJT where they just ask you to deliver it to them - that's probably for cash.


Edit: Actually can't be the last two as their dialogue specifically mentions you not owning the businesses.

Edited by Spider-Vice
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the beginning is moments ago, the end is moments away

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36 minutes ago, Insoluble Fiber said:

If all supplies are full, can we deliver for cash?

Works like Agent 14 Request Bunker Research. Supply bar remain the same.

 

I believe you receive cash regardless of whether it's full or not.

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8 hours ago, VitoCorleone1992 said:


Not only that they are just adding stuff that seems like it was always pretty easyh to do but they were too much focus on shark card sells. Taxi missions is a thing that should be here 9 years ago, when no one had money and needed to to this side jobs. It's now here, ok, let's be thankful, better late than never.

Agreed 100%. Taxi missions and other mundane stuff should have been online Day 1. At least all those minor sources of income in GTA V SP. Contact missions should have been just like the missions in The Contract. They should have been accessible by phone on Free Mode. The Agency is probably the best source of income for newcomers since 2021, esp. considering the Cayo Heist cooldown. 201 Security Contracts ain't that much for a newcomer willing to make as much money as he could, the $20k per hour income should be a sidenote. If they had a lot of worthwhile items to collect, then I might have bought more shark cards, but I used mine for business, except for my Akula which I got from my first salary.

 

Quote

deliver at snail pace the drunk guy home or hospital if not he gets scared, no thank you, still the boost for the nightclub which now generates 100k per day (or per 2 days) was very good, yet, i think Rockstar with Drug Wars DLC made those missions not appearing so frequent. Before i could login, spawn in nightclub and was certain that i would have a blue dot there to do something, now, it's not so frequent).

I really hate that variant. Whenever I get that text, I just head to the nearest exit and wish the next one would be the "throw the drunk guy". As some dude from another thread said, why the hell should I send an over-intoxicated dude to the 2nd farthest hospital at a slow pace? Sure I should be careful, but I can drive fast and not crash as much.

 

My blue dots are always frequent. If you chose the Nightclub as your spawn location, Marcel won't text you. If that's the case, just get out and come back.

 

Quote

Air cargo is now good bussiness money wise, but still doing solo sucks anad the deliver missions are too much difficult without help. The MC ones are obsolete. Bunker is ok. MC clubhouse booze deliver is tedious and they don't warn you when need refillment. Still, i would like some classic bussinesses from 3D era GTA's, but the bussiness mechanics could be a bit different.

P.S.: Looks like R* is adding again another thing that should be 9 years ago - helping npc's like in single player. But cool touch at least you have something to do.

 

P.S.2: We need different stuff to do when not murderingt, stealing and sh*t...like a pool table would make my day, but R* goes the lazy route and just add same old darts and an arcade machine in each new property.

I understand that this is R*'s first Live-service multiplayer game, and the contents alone are around twice that of GTA V's, if we're just talking missions. But, I hope they learn from their mistakes on this game. As I see it, MC Businesses were just experiments on passive income, instanced missions were also alternatives to having free-mode missions since they used to focus a lot on Public Lobbies. If we don't get to carry over half our fortune and collections into GTA VI, then they better make the sequel 100x better.

 

On the other hand:

 

 

Imagine if we had a Free-Roam Heist. We get to bring our own weapons without the excuse of being traced, pick whichever car we want to use for the getaway (each player has their own), and participants get to keep what's in their bag. The host/leader however gets to carry the item with the biggest value. IDK if they can make it Free-roam or instanced since it could be total carnage stealing from the thieves.

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Valiant ENT CEO
11 hours ago, GhillieMaster said:

Maybe we can get hard mode First Dose this week... 😭😭

 

First dose missions are already played out in my opinion. I can only hope they get us Hard on the second dose. 

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AUScowboy
10 hours ago, Arrows to Athens said:

Why are they even drip-feeding 'hard' difficulty in the first place? What's that all about? 

Ooooo it’ll go from paying $10k per mission to $15k… lol

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GTA_FAN_NL
8 hours ago, Thomas The Dank Engine said:

I just want a pressure washing DLC, fight me

Oh yeah Mate, Obsessed Garage all the way! Especially with all the road grime on the cars now during the snow period. You know that YT channel btw? It might interest you.

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6 hours ago, Tez2 said:

The Military Convoy Random Event could have you deliver supplies to either the Bunker or Ammu-Nation (If you don't own a Bunker), MC Businesses or the Freakshop.

 

Agent 14:

 

 Ammu-nation:

 

LJT:

 

Mutt:

 

Did you find anything about the requirements of this event?

I think you need a session that been created at least 20 minutes to have you trigger this event, and the event will last 10 minutes.

Don't know if there's a requirement about the number of players in session.

——

Update:

Inspired by this post, here is some info about the Shop Robbery event - another upcoming drip-feed:

 

• Requirement: The session must have been created for over 20 minutes. You can do it solo, and there is no in-game time requirement whatsoever.

 

• one of 25 possible locations, including Barber shops, Clothing stores, Tattoo shops and Snack stores.

 

• After triggering, you have 10 minutes to kill the thief and collect the stolen cash $25,000.

 

• However, if the thief runs 500m away from you, you automatically fail.

 

• After collecting the stolen cash, you have 2 minutes to return it for a $20,000 and RP2,500 bonus.

 

• You can keep it for yourself when the time runs out - and with a two-star wanted level, of course.

 

• Return the stolen cash for 5 times to unlock the "Good Samaritan" Award.

Edited by Shokan
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lnterloper
16 hours ago, Pedinhuh said:

Having managed to get my hands on the railgun today and correctly saving it in my wheel, let me chime in:

 

Frankly, at least on consoles, the weapon largely sucks.

 

It has no auto aim lock on, meaning that using this in auto aim sessions already puts you at a massive disadvantage. So does the RPG and Homing Rocket Launch but that brings up to my next point...

 

...The splash damage of the explosion of each shot is about as small as the explosive bullets of a heavy sniper Mk2. Meaning that you have to hit your targets dead on to kill them, oh and it doesn't kill in one shot, although you will kill your target before they can get up(unless there's lag in the session, then it's a toss up).

 

And with a projectile speed of only 750, it's not really useful for taking out jets...I did managed to take out a jet today but the pilot wasn't going after me and they were too low on the ground, making my job easier...The good news is that the Railgun kills jets in one single shot instead of two, but landing the shots will require you to lead on the targets, compensate for lag and then pray that you hit them before they turn their sights on you.

 

Heavy sniper mk2 with explosive ammo is still the best tool to take out jets, by quite a wide margin.

 

With this all being said, the weapon is quite good for taking NPC helicopters, seeing as NPC helicopters can sometimes dodge your homing missiles and even RPGs, with one shot of the railgun they're guaranteed to go down and it won't miss. 

 

So yeah, there we have it: After roughly 8 years we finally got the railgun in Online...And if you're on consoles, it's largely an non-issue weapon, PvP META ain't being changed by it.

 

"I inside my play niche of auto-aim, inside my skill group, boldly proclaim, that a easily exploitable explosive hitscan weapon, will for sure, be non meta, trust me".

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Spider-Vice
31 minutes ago, lnterloper said:

 

"I inside my play niche of auto-aim, inside my skill group, boldly proclaim, that a easily exploitable explosive hitscan weapon, will for sure, be non meta, trust me".

And you're more right or wrong than him because? It's his opinion, you have yours, but why the condescension? Let's not start a random ass argument over a gun already, PLEASE lmao. And certainly not in this topic.

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14 hours ago, VitoCorleone1992 said:

Not only that they are just adding stuff that seems like it was always pretty easyh to do but they were too much focus on shark card sells. Taxi missions is a thing that should be here 9 years ago, when no one had money and needed to to this side jobs. It's now here, ok, let's be thankful, better late than never.

In the early years, Rockstar was lacking in the tools department. Since 2020, Rockstar came up with a new in-house tool for Freemode Missions/Activities. That's why the developers are exploring ideas that could have been implemented years ago.

 

Designers now have more leeway with the Freemode Creator/Editor. Between 2015 and 2019, the designers were more specialized on instanced missions and heists. Adversary Modes as well. Both involved using creator tools to design them. We no longer receive Adversary Modes as the same rate as before. That rush and push for new content in terms of instanced activities transitioned onto Freemode activities.

 

Before 2015, things were more restricted. Take "Distract Cops" as an example, the locations of the activity zones were hardcoded.

 

Spoiler

MtedzdU.png

 

Say you experience a change of mind and want to apply changes to the third and fifth locations. You edit the script to apply new locations. Now comes the actual problem. The script has to be recompiled thus recompiling any associated script. The freemode script being the largest. Compile times varies from one project to another. But during 2013 - 2014 times, it was common for the process to take a while. Triple-A studios have beefy machines/servers dedicated to building to solve this exact problem.

 

Worth noting that Blizzard had a session at GDC 2013 talking about how applying a new framework allowed them to reduce Starcraft II's build time from 6 hours to 30 minutes.

 

Going back, each time the designers want to test out the event with new locations. They must go through the same process. But we are talking about a simple concept of an event. A zone where you gain a wanted level and take out cops. Not factoring in much complicated concepts. Like what if the event involved more special vehicles, objects and NPCs? Now, changing a zone location isn't as simple as before. You now have to adjust the vehicles, objects and NPCs as well.

 

The Freemode Creator/Editor addresses this by skipping the "recompiling" step. You place the event zone. You spawn a bunch of vehicles, objects and NPCs. But suddenly you want to adjust "Vehicle 5" a little bit to the right? Fire up the Editor, adjust the spawn location and start up the game. It's as simple as someone modding and changing the handling of a vehicle by adjusting a bunch of values of the "handling.meta" file.

 

If you have the GTA6 videos, check up "Americas 2022-05-25 13-29-33" to observe how an in-house editor looks like or check out BF2042 Rules Editor:

Spoiler

In-the-rules-editor-of-Battlefield-Porta

However, the Freemode Editor would be more akin to the Creator modes we have (Race, DM, Survival ..etc), but exclude everything else and keep the basic stuff like tabs for "Actors", "Vehicles", "Objects", "Zones" ...etc.

 

The point is that the developers can now introduce Freemode Activities from new type of Work to new random events at the same rate of Adversary Modes during 2015 - 2018 times.

Edited by Tez2
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4 hours ago, Shokan said:

Did you find anything about the requirements of this event?

I think you need a session that been created at least 20 minutes to have you trigger this event, and the event will last 10 minutes.

Don't know if there's a requirement about the number of players in session.

The only requirement is what you stated. The Convoy event works much like Patrick McReary van event.

 

Basically, the Military Convoy truck will spawn at any of the given locations listed on @PLTytus map. It doesn't matter whether you're close or far. Then, the truck will start driving towards a scripted path, a random "Go To" point.

 

If you can't teleport quickly at every possible location, you would have more chance encountering the truck on a highway than wherever it spawned.

Edited by Tez2
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Schuimpruim
13 hours ago, Thomas The Dank Engine said:

I just want a pressure washing DLC, fight me

 

Yeah and I want Trevor to come back, use a carpenter gun to attach Dax to the bumper of my car and drive straight to Stab City with my special present.

Then I want those guys over there to give me a few new bikes as a thank you.

 

Unfortunately we can rarely get what we want.

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VitoCorleone1992
15 hours ago, Frabbi 01 said:

Yes, the stuff they add gets a bit repetitive. Taxi missions? 75% of the game is driving people around... I'll get the platinum award for it if there is one, then never touch it again. Let's hope they put some weird twist on it, like your passenger giving you some acid or something...

 

Pool would be nice, and bowling. Throw in some roller skating and skateboarding or something to shake things up a bit. Add animals so we can hunt and fish.

 

Further than that, the only thing we really need is a new map, or several, and we will be waiting for GTAO 2.0 for that.


Nah...forget animals. There's 99% chances that will not happen, if it didn't came from the start with the launch of E&E, there's no way they would give a damn.
 

7 hours ago, DODI3OG said:

Agreed 100%. Taxi missions and other mundane stuff should have been online Day 1. At least all those minor sources of income in GTA V SP. Contact missions should have been just like the missions in The Contract. They should have been accessible by phone on Free Mode. The Agency is probably the best source of income for newcomers since 2021, esp. considering the Cayo Heist cooldown. 201 Security Contracts ain't that much for a newcomer willing to make as much money as he could, the $20k per hour income should be a sidenote. If they had a lot of worthwhile items to collect, then I might have bought more shark cards, but I used mine for business, except for my Akula which I got from my first salary.

 

I really hate that variant. Whenever I get that text, I just head to the nearest exit and wish the next one would be the "throw the drunk guy". As some dude from another thread said, why the hell should I send an over-intoxicated dude to the 2nd farthest hospital at a slow pace? Sure I should be careful, but I can drive fast and not crash as much.

 

My blue dots are always frequent. If you chose the Nightclub as your spawn location, Marcel won't text you. If that's the case, just get out and come back.


I know that R* must have a dilemma with this stuff...people asking for stuff like taxi missions, nightclub side missions, helping npc's on the street, is probably coming more from the non casual players. Casuals don't care much about such detailed stuff. So they try to give to the small percentage of players what they want, but also they don't invest as much if the majoirty would want it. If so, maybe they would spare more time in make more variations of the nightclub side missions for example, like in TBOGT, where you even had to dress as a security guard to perform the missions and be able to even get a BJ from the girl that's in the nightclub entrance, like it happened in TBOGT, but we are in 2023, so no. :sadkek:
 

1 hour ago, Tez2 said:

In the early years, Rockstar was lacking in the tools department. Since 2020, Rockstar came up with a new in-house tool for Freemode Missions/Activities. That's why the developers are exploring ideas that could have been implemented years ago.

 

Designers now have more leeway with the Freemode Creator/Editor. Between 2015 and 2019, the designers were more specialized on instanced missions and heists. Adversary Modes as well. Both involved using creator tools to design them. We no longer receive Adversary Modes as the same rate as before. That rush and push for new content in terms of instanced activities transitioned onto Freemode activities.

 

Before 2015, things were more restricted. Take "Distract Cops" as an example, the locations of the activity zones were hardcoded.

 

  Reveal hidden contents

MtedzdU.png

 

Say you experience a change of mind and want to apply changes to the third and fifth locations. You edit the script to apply new locations. Now comes the actual problem. The script has to be recompiled thus recompiling any associated script. The freemode script being the largest. Compile times varies from one project to another. But during 2013 - 2014 times, it was common for the process to take a while. Triple-A studios have beefy machines/servers dedicated to building to solve this exact problem.

 

Worth noting that Blizzard had a session at GDC 2013 talking about how applying a new framework allowed them to reduce Starcraft II's build time from 6 hours to 30 minutes.

 

Going back, each time the designers want to test out the event with new locations. They must go through the same process. But we are talking about a simple concept of an event. A zone where you gain a wanted level and take out cops. Not factoring in much complicated concepts. Like what if the event involved more special vehicles, objects and NPCs? Now, changing a zone location isn't as simple as before. You now have to adjust the vehicles, objects and NPCs as well.

 

The Freemode Creator/Editor addresses this by skipping the "recompiling" step. You place the event zone. You spawn a bunch of vehicles, objects and NPCs. But suddenly you want to adjust "Vehicle 5" a little bit to the right? Fire up the Editor, adjust the spawn location and start up the game. It's as simple as someone modding and changing the handling of a vehicle by adjusting a bunch of values of the "handling.meta" file.

 

If you have the GTA6 videos, check up "Americas 2022-05-25 13-29-33" to observe how an in-house editor looks like or check out BF2042 Rules Editor:

  Reveal hidden contents

In-the-rules-editor-of-Battlefield-Porta

However, the Freemode Editor would be more akin to the Creator modes we have (Race, DM, Survival ..etc), but exclude everything else and keep the basic stuff like tabs for "Actors", "Vehicles", "Objects", "Zones" ...etc.

 

The point is that the developers can now introduce Freemode Activities from new type of Work to new random events at the same rate of Adversary Modes during 2015 - 2018 times.


Damn...never thought it would be so complex for such "simple" free mode activity. Well, that's what being a programming noob means. :cringekek:

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Pedinhuh
1 hour ago, Tez2 said:

The Freemode Creator/Editor addresses this by skipping the "recompiling" step. You place the event zone. You spawn a bunch of vehicles, objects and NPCs. But suddenly you want to adjust "Vehicle 5" a little bit to the right? Fire up the Editor, adjust the spawn location and start up the game. It's as simple as someone modding and changing the handling of a vehicle by adjusting a bunch of values of the "handling.meta" file.

Wait...They did't had that? I mean the bit about changing vehicle values on the handling.meta easily as you described? Modders got vStancer and countless of other modding tools since ages ago!

2 minutes ago, VitoCorleone1992 said:

Damn...never thought it would be so complex for such "simple" free mode activity. Well, that's what being a programming noob means.

This is what lack of foresight and planning gets you, it no wonder this game's coding is so sh*t and nightmarish to work on.

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VitoCorleone1992
5 minutes ago, Pedinhuh said:

This is what lack of foresight and planning gets you, it no wonder this game's coding is so sh*t and nightmarish to work on.


Well, the experts here said something about the game being coded for PS3 at the end of the life span of the console made things a lot harder to improve to newer consoles and specially PC, if they try something too much revolutionary they probably would break the game.

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Spider-Vice
9 minutes ago, Pedinhuh said:

Wait...They did't had that? I mean the bit about changing vehicle values on the handling.meta easily as you described? Modders got vStancer and countless of other modding tools since ages ago!

That's not what it means, he's making a comparison to it being as easy as doing that. R* has had tools for that stuff for a while - after all the handling format has existed and even been evolved on since the Trilogy, Tez is talking about creation tools specifically for these free mode events and similar.

 

9 minutes ago, Pedinhuh said:

This is what lack of foresight and planning gets you, it no wonder this game's coding is so sh*t and nightmarish to work on.

Huh. It's an in-game creation tool like many other game devs have, the very opposite of sh*t programming here, considering they went to the effort of making new in-game creation tools for GTAV instead of redelegating it to the newer projects. There's not much to look into here other than "R* has come up with some cool tools to create these events more easily these days".

 

10 minutes ago, VitoCorleone1992 said:

I know that R* must have a dilemma with this stuff...people asking for stuff like taxi missions, nightclub side missions, helping npc's on the street, is probably coming more from the non casual players. Casuals don't care much about such detailed stuff. So they try to give to the small percentage of players what they want, but also they don't invest as much if the majoirty would want it. If so, maybe they would spare more time in make more variations of the nightclub side missions for example, like in TBOGT, where you even had to dress as a security guard to perform the missions and be able to even get a BJ from the girl that's in the nightclub entrance, like it happened in TBOGT, but we are in 2023, so no. :sadkek:

You may like this thing I posted in the general chat in regards to "people asking for stuff" and "game dev decision dilemmas"!

 

10 minutes ago, VitoCorleone1992 said:

Nah...forget animals. There's 99% chances that will not happen

I think so too but it would be nice to see considering we already have peyote animals and players can see those, etc.

 

2 minutes ago, VitoCorleone1992 said:


Well, the experts here said something about the game being coded for PS3 at the end of the life span of the console made things a lot harder to improve to newer consoles and specially PC, if they try something too much revolutionary they probably would break the game.

The base version of RAGE used for GTAV is indeed extremely old, I'd say they've actually done a lot more than many imagine to duct tape and implement some of the newer stuff into this version. As Tez has mentioned before, RDR2 and VI have made plenty more advances in this regard obviously.

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16 minutes ago, Pedinhuh said:

Wait...They did't had that? I mean the bit about changing vehicle values on the handling.meta easily as you described? Modders got vStancer and countless of other modding tools since ages ago!

They do. Anything you "easily" do via modding is much easier for Rockstar.

 

That wasn't my point tho. I meant the Freemode Creator/Editor allows them to adjust/edit freemode activities as easy as that.

 

It doesn't create new freemode activities out of thin air. But it allows programmers to take care of things like the Military Convoy truck adding cargo to your Businesses. While the designers take care of choosing where the truck spawns. Choosing the "Go To" points it should follow. Spawning the NPCs and giving them X weapons ...etc.

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VitoCorleone1992
3 minutes ago, Spider-Vice said:

I think so too but it would be nice to see considering we already have peyote animals and players can see those, etc.


But the problem wasn't something about experts telling: "but npc animals have a  different pattern of moving and location spwans, so it would be different for each players' point of view, which would make it a mess"?

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Spider-Vice
11 minutes ago, VitoCorleone1992 said:


But the problem wasn't something about experts telling: "but npc animals have a  different pattern of moving and location spwans, so it would be different for each players' point of view, which would make it a mess"?

Traffic and peds can already be hard to synchronise so it appears properly for everyone, so random NPC animals would indeed be an added layer. It's more a relic of the age of the game, they likely could try it but considering even traffic can get buggy at times... We know at least GTA VI is probably gonna have it, as RDO does. :p 

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