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Next DLC Speculation Topic Mk XII Mk 2


Spider-Vice
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Spider-Vice
Message added by Spider-Vice,

Please avoid posting Last Dose content here and do it in the Unreleased Content spoiler thread. Other dripfeed is fine as usual, but some people may not want to know mission/character/etc details! Thanks.

 

>> Bitch & Moan Topic <<

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Tomtomsengermany
18 hours ago, Tez2 said:

They can change the behavior of player blips for CEOs/MCs and leave it the same for normal players.

 

Hiding distant CEOs/MCs from both normal players and other CEOs/MCs until you get closer to them. The global signal overrides this and shows them periodically.

 

That way, you can experience the social aspect without intervening with the grinding aspect.

 

Other CEOs or MCs shouldnt get a notification when other CEOs/MCs are selling. Only players who arent registered should get a notification.

 

3 minutes of ghost orga on infinity BST to destroy a sale is so op.

 

Anyway: Removing the blips would kill the freeroam in 2 days

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SpaceBeagle

I dont think I ever had this one before, and as I didn't do racing for a loooong time (except this for free cars) so I dont know is this a 'thing', some new bug or just some one time glitch that happened to me 🤔

Was doing 1 lap 'street racing' with my two accounts and one in yellow car pass through finish and won, did some usual blinking & disappearing from my other character perspective - and reappearing without player character back on track behind finish line!

 

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needforsuv
6 hours ago, SpaceBeagle said:

'street racing'

you know you can just solo them right

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Ethereal_NYC_
18 hours ago, CUTS3R said:

I would have agreed if the interactions werent limited to being hostile.
In RDO you might not encounter many players due to how the blips work but in my experience 90% of the time i came across another player, they were friendly. Or at least did not attack me just because i was next to them. Take yesterday for instance i was fishing on my own and some random dude passed by  did a U turn and stopped to fish next to me. We did it for 20mins and then we did some missions together.

This is the kind of interaction i hvnt seen in gta since 2014.
Nowadays every single player is hostile because the game has conditioned us to being the one to shoot first before you are the one getting shot. I don't encounter players that don't shoot at every single thing that moves anymore. Some times even if you're in passive they still try to kill you.

If the game had other interactions in freemode that weren't limited to killing others then i would agree with you. Seeing where others are would be nice so you can go and meet them. Sadly, again from experience, you can be minding your own business in paleto bay alone and you will still have some random dude go out of his way to cross the entire map to divebomb you simply because he had to make sure he kills everyone in the session.
And this is why i would have liked GTAO to have the same blips where you don't appear on the map unless you are either already hostile to other players or somewhat close. (i think for RDO its max sniper range ? im not sure about that)

 

agreed

 

people go out of they way to be extra toxic 

 

im a grinder it happens daily

 

custom friend lobbies would be great

 

i would also prefer a lobby of permanent FM challenges X3 on a random loop

 

as far as DLC predictions i said it once and say it a million more times

 

expect LC and expect VC

 

as soon as everyone gets on next gen

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Homelander

For summer im genuinely expecting a criminal enterprise part 2, but this time with changes to other businesses like the hanger, autoshop and MC businesses, they could also add some things to the casino penthouse considering its one of those properties that feel lackluster when it comes to unlocking content maybe give the “office” inside of it a purpose. Id also like to see pirate themed missions, that involve high speed chases in boats, maybe similar to terrobyte missions but in the ocean? 

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Spider-Vice

Well, Air Freight has already gotten its buff, but it would be cool to have someone like Lupe and the other Warehouse Staff for it, to source air cargo for us. As for the Casino Penthouse I do wish we had more properties as customisable as it - letting us add our own decorations, art, etc. Maybe for the fabled mansion DLC if that ever exists :sadkek: 

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black lives matter | stop Asian hate | trans lives = human lives

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IsekaiExpress
15 hours ago, SpaceBeagle said:

I dont think I ever had this one before, and as I didn't do racing for a loooong time (except this for free cars) so I dont know is this a 'thing', some new bug or just some one time glitch that happened to me 🤔

Was doing 1 lap 'street racing' with my two accounts and one in yellow car pass through finish and won, did some usual blinking & disappearing from my other character perspective - and reappearing without player character back on track behind finish line!

 

spacer.png

If you stand too long on one spot, you get "ghosted", so you cannot block the race. It is a mechanic from Arena Wars i think. You need to move a bit or put a taped coinstack on the keyboard.

9 hours ago, needforsuv said:

you know you can just solo them right

2 players only.

Or with a second computer.

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FrugalDangerMan
9 hours ago, needforsuv said:

you know you can just solo them right

The new street races, the ones introduced with the car meet and autoshop, are 2 - 4 players. You can't solo those races.

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needforsuv
31 minutes ago, FrugalDangerMan said:

are 2 - 4 players. You can't solo those races.

but those aren't the only tuner class races which count

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1 hour ago, needforsuv said:

but those aren't the only tuner class races which count

Interesting. Which other races count towards the prize vehicle?

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IsekaiExpress
2 hours ago, needforsuv said:

but those aren't the only tuner class races which count

Spacebeagle specified "street races", so it doesn't. Rather than admit a mistake, you keep arguing, but by any means, please continue.

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R a f a e

Since taxi work is most likely coming Jan 19, I hope we get the gun van/stash house robberies/street dealers this Thursday. I have a feeling we'll get the 50 car garage maybe the last week of Jan if not later.

 

Issi Rally should be this Thursday too and then the Taxi (& maybe Brickade 6x6 🤔) on Warstock next Thursday.

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5 hours ago, Spider-Vice said:

Well, Air Freight has already gotten its buff, but it would be cool to have someone like Lupe and the other Warehouse Staff for it, to source air cargo for us. As for the Casino Penthouse I do wish we had more properties as customisable as it - letting us add our own decorations, art, etc. Maybe for the fabled mansion DLC if that ever exists :sadkek: 

Are the hangar sell missions doable solo? I'm okay if it's like Bunker where they're all doable solo with one-2 bars of product and doable solo with 3 grey insurgents and 2 Phantom Wedge.

 

If they ever give us our own retirement island, like Cayo Perico, I hope they give us that customizable mansion with an integrated interior, there should also be a few spaces at the compound where we could park our car like a garage, including the main 3-vehicle garage if possible. Then we should be able to show our boats by the docks. The other dock should be for smuggling stuff, like the airfield. The island itself should be instanced, so other players can't come in without our permission.

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Spider-Vice
2 minutes ago, DODI3OG said:

Are the hangar sell missions doable solo?

Yup, I believe so as long as it's not too full!

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black lives matter | stop Asian hate | trans lives = human lives

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6 minutes ago, Spider-Vice said:

Yup, I believe so as long as it's not too full!

Might fill my hangar next time, after I get to 201 contracts and fill my 4 other warehouses.

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5 hours ago, R a f a e said:

I hope we get the gun van/stash house robberies/street dealers this Thursday.

QiEj1Nd.png

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AUScowboy
11 minutes ago, Tez2 said:

QiEj1Nd.png

They did that with CE though. The Crime scenes came out alongside multiple other activities (I forget which ones to be precise).

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11 minutes ago, AUScowboy said:

The Crime scenes came out alongside multiple other activities (I forget which ones to be precise)

Multiple? Just LD Organics Product collectibles. That's two at best.

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12 minutes ago, Tez2 said:

Multiple? Just LD Organics Product collectibles. That's two at best.

In R* speak 2  little things are classified as both "multiple" and "massive"
 

Spoiler

"and more coming soon"

 

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R a f a e
2 hours ago, Tez2 said:

Multiple? Just LD Organics Product collectibles. That's two at best.

 

Didn't R* enable the snowmen collectibles, Weazel Plaza Shootout & The Gooch event on the same day just two and a half weeks ago? :yee:

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Pedinhuh
On 1/6/2023 at 8:16 PM, ACR said:

Not that hyped for rail gun. It'll be useful against mk2 and hydra/lazer griefers but i'm staying away from public cesspool anyway and i'm not pvp player. It would be useful if it's one shot kill against stationary headhunter bodyguards which are bulletsponges but seeing it's not that effective against doomsday juggernauts for example i doubt it's gonna be one hit kill and probably used by me as novelty item for some time then being forgotten. 

Having managed to get my hands on the railgun today and correctly saving it in my wheel, let me chime in:

 

Frankly, at least on consoles, the weapon largely sucks.

 

It has no auto aim lock on, meaning that using this in auto aim sessions already puts you at a massive disadvantage. So does the RPG and Homing Rocket Launch but that brings up to my next point...

 

...The splash damage of the explosion of each shot is about as small as the explosive bullets of a heavy sniper Mk2. Meaning that you have to hit your targets dead on to kill them, oh and it doesn't kill in one shot, although you will kill your target before they can get up(unless there's lag in the session, then it's a toss up).

 

And with a projectile speed of only 750, it's not really useful for taking out jets...I did managed to take out a jet today but the pilot wasn't going after me and they were too low on the ground, making my job easier...The good news is that the Railgun kills jets in one single shot instead of two, but landing the shots will require you to lead on the targets, compensate for lag and then pray that you hit them before they turn their sights on you.

 

Heavy sniper mk2 with explosive ammo is still the best tool to take out jets, by quite a wide margin.

 

With this all being said, the weapon is quite good for taking NPC helicopters, seeing as NPC helicopters can sometimes dodge your homing missiles and even RPGs, with one shot of the railgun they're guaranteed to go down and it won't miss. 

 

So yeah, there we have it: After roughly 8 years we finally got the railgun in Online...And if you're on consoles, it's largely an non-issue weapon, PvP META ain't being changed by it.

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needforsuv
10 hours ago, IsekaiExpress said:

Spacebeagle specified "street races", so it doesn't. Rather than admit a mistake, you keep arguing, but by any means, please continue.

social club has other street and pursuit races

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Valiant ENT CEO

I wonder where this 50 car garage warehouse is going to be.

 

Also hoping Ron comes in big with his "flying" skills in the finale to these clown missions.

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GhillieMaster

Maybe we can get hard mode First Dose this week... 😭😭

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Talisman_83
2 hours ago, Pedinhuh said:

Having managed to get my hands on the railgun today and correctly saving it in my wheel, let me chime in:

 

Frankly, at least on consoles, the weapon largely sucks.

 

It has no auto aim lock on, meaning that using this in auto aim sessions already puts you at a massive disadvantage. So does the RPG and Homing Rocket Launch but that brings up to my next point...

 

...The splash damage of the explosion of each shot is about as small as the explosive bullets of a heavy sniper Mk2. Meaning that you have to hit your targets dead on to kill them, oh and it doesn't kill in one shot, although you will kill your target before they can get up(unless there's lag in the session, then it's a toss up).

 

And with a projectile speed of only 750, it's not really useful for taking out jets...I did managed to take out a jet today but the pilot wasn't going after me and they were too low on the ground, making my job easier...The good news is that the Railgun kills jets in one single shot instead of two, but landing the shots will require you to lead on the targets, compensate for lag and then pray that you hit them before they turn their sights on you.

 

Heavy sniper mk2 with explosive ammo is still the best tool to take out jets, by quite a wide margin.

 

With this all being said, the weapon is quite good for taking NPC helicopters, seeing as NPC helicopters can sometimes dodge your homing missiles and even RPGs, with one shot of the railgun they're guaranteed to go down and it won't miss. 

 

So yeah, there we have it: After roughly 8 years we finally got the railgun in Online...And if you're on consoles, it's largely an non-issue weapon, PvP META ain't being changed by it.

 

Have you tried spamming shots against jets and ground players to determine if it makes it any more useful?

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Arrows to Athens
1 hour ago, GhillieMaster said:

Maybe we can get hard mode First Dose this week... 😭😭

Why are they even drip-feeding 'hard' difficulty in the first place? What's that all about? 

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VitoCorleone1992
On 1/6/2023 at 7:04 AM, Aquamaniac said:

 

I'm really looking forward towards the taxi business. It might be the last thing I do in GTAO.


You mean a hipothetical one, right? Cuz we are not getting a taxi bussiness with this taxi missions. But last thing to do in GTAO? There's still plenty stuff they could do, restaurant, underground casino, pizza deliver, protection rackets and some other bussiness that for political reasons they don't wanna touch.

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VitoCorleone1992
On 1/6/2023 at 6:49 PM, DODI3OG said:

I appreciate that R* is giving us new businesses, but most of the time they're hit or miss. Back then, they were barely solo-able (MC Businesses) or it's tedious to do solo (Auto Mod contracts, Hangar Cargo). MC Businesses are now end-game, given that a noobie has the Agency and Sub, the next logical thing to buy would be the Bunker for almost passive income. WIth enough patience, the Bunker can generate $750k, with ~15min of deliveries. Compare that to the most profitable MC Businesses which only generate $120k for 15-30mins. depending on the delivery vehicle, around $300 with cocaine.

 

 

To add:

They should also increase Auto Shop Car Service payments to $50k each and prolong Clubhouse Bar supplies by 3x!! I don't want to drive that van every 3 hours just for a meager $20k in the collection. If I'm gonna spend 10-15 mins. driving to the clubhouse; to the van, then back to the clubhouse, it shouldn't be every 3 hours.

Bunker can produce $125k for about the same time as a Cash Factory, but the deliveries are guaranteed easier, faster and less boring. So, nowadays, I just use my MC Business for Nightclub. Drug Dealing seems to be another additional $50-85k per 48 mins. which is always a good source of income, but not the best.

 

Even then, constantly grinding Warehouse before the raid limit, Cayo, Payphone, and $50k deliveries; then Warehouse during bonus weeks, is admittedly mind-numbing. So, it'd be a lot better if R* gave us 2x MC Business profits, then removed the Dodo, Trashmaster, and PostOp vans. Trashmaster's okay for me, though. They might as well balance the four insurgents, Dune FAVs, and Marshalls for the Bunker. I think two's more than enough for each vehicle.


Not only that they are just adding stuff that seems like it was always pretty easyh to do but they were too much focus on shark card sells. Taxi missions is a thing that should be here 9 years ago, when no one had money and needed to to this side jobs. It's now here, ok, let's be thankful, better late than never. The payphone missions, bunker cargo deliver for 50k, nightclub missions (which are boring, ngl, only to variants, the kick the customer out of the building ok, it doesn't that any time, but gosh...deliver at snail pace the drunk guy home or hospital if not he gets scared, no thank you, still the boost for the nightclub which now generates 100k per day (or per 2 days) was very good, yet, i think Rockstar with Drug Wars DLC made those missions not appearing so frequent. Before i could login, spawn in nightclub and was certain that i would have a blue dot there to do something, now, it's not so frequent).

Air cargo is now good bussiness money wise, but still doing solo sucks anad the deliver missions are too much difficult without help. The MC ones are obsolete. Bunker is ok. MC clubhouse booze deliver is tedious and they don't warn you when need refillment. Still, i would like some classic bussinesses from 3D era GTA's, but the bussiness mechanics could be a bit different.

P.S.: Looks like R* is adding again another thing that should be 9 years ago - helping npc's like in single player. But cool touch at least you have something to do.

 

P.S.2: We need different stuff to do when not murderingt, stealing and sh*t...like a pool table would make my day, but R* goes the lazy route and just add same old darts and an arcade machine in each new property.

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Frabbi 01
1 hour ago, VitoCorleone1992 said:

 

P.S.2: We need different stuff to do when not murderingt, stealing and sh*t...like a pool table would make my day, but R* goes the lazy route and just add same old darts and an arcade machine in each new property.

Yes, the stuff they add gets a bit repetitive. Taxi missions? 75% of the game is driving people around... I'll get the platinum award for it if there is one, then never touch it again. Let's hope they put some weird twist on it, like your passenger giving you some acid or something...

 

Pool would be nice, and bowling. Throw in some roller skating and skateboarding or something to shake things up a bit. Add animals so we can hunt and fish.

 

Further than that, the only thing we really need is a new map, or several, and we will be waiting for GTAO 2.0 for that.

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Thomas The Dank Engine

I just want a pressure washing DLC, fight me

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