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Next DLC Speculation Topic Mk XII Mk 2


Spider-Vice
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Spider-Vice
Message added by Spider-Vice,

Please avoid posting Last Dose content here and do it in the Unreleased Content spoiler thread. Other dripfeed is fine as usual, but some people may not want to know mission/character/etc details! Thanks.

 

>> Bitch & Moan Topic <<

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I had a conversation once about the sort of gltiching and exploiting going on and stuff, and they said "well Rockstar's at fault, they shouldn't have allowed so-and-so to happen, so they're the ones to blame" to which I replied that it's impossible for a game to be bug-free, particularly these days with the complex systems and coding we're dealing with. 

Still to me, if you're going out of your way to find out about these things and then intentionally do this sort of stuff to give you content that you shouldn't have, you can't really say you're not cheating, as stumbling on these things by sheer coincidence or accident is a bit different. 

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AUScowboy

If they wanted to add an OP heavy weapon they should have just taken the Programmable Rifle and fixed whatever issue they had with it, or even redesign it from ground up. I’d rather have a real exotic weapon like the XM25 as opposed to the rail gun. IRL handheld rail guns are still a meme at this point (just like EVs).

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Schuimpruim
2 minutes ago, Gaffa said:

I had a conversation once about the sort of gltiching and exploiting going on and stuff, and they said "well Rockstar's at fault, they shouldn't have allowed so-and-so to happen, so they're the ones to blame" to which I replied that it's impossible for a game to be bug-free, particularly these days with the complex systems and coding we're dealing with. 

Still to me, if you're going out of your way to find out about these things and then intentionally do this sort of stuff to give you content that you shouldn't have, you can't really say you're not cheating, as stumbling on these things by sheer coincidence or accident is a bit different. 

 

I think both parties are at fault.

Rockstar has many bugs and glitches which really influences the gameplay in a bad way, and (to me it looks like) they hardly give a crap anymore.

And I think that if people find glitches that are giving an unfair advantage, they should report it to R* and not share it with a bunch of 13yr old little sh*ts on YT for internet points.

 

It does depend on the glitch though, if its something funny and not really an exploit which harms other peoples gameplay then it shouldnt matter.

I mean, what harm can be done with those moneybags or merged outfits? Nearly none (maybe if youre partially invisible).

And vehicle merging doesnt kill anyone so thats ok in my book.

 

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16 minutes ago, Thomas The Dank Engine said:

 almost nothing can kill an upside-down MK2.

That trick still works in 2022? Seems like R* has a lot of balancing left to do. Why the hell does these kind of vehicles exist anyway? I get that they take a lot of time off of grinding, but flying cars/bikes are more than enough, IMO. The missiles were okay, but I still prefer the 3d-era machine gun that's innacurate, but there's still a good chance of a few random bullets hitting the target. GTA IV-era mounted miniguns were also accurate.

 

It's been a while since I vented out.

 

This is a rant, but who tf programmed the buzzard and annihilator to have such a small spread even at distance?? Not to mention the helos are paper-weight that they're unrealistically being affected too much by turbulence, to the point that such a small radius would not guarantee a hit.

 

Then they decided to give the Lazer and Hydra explosive miniguns, like wth? Would have been okay if they were nerfed and limited to dogfights. Whereas the B10 Warthog has a weak burst. These weaponized vehicles don't need lock on missiles, they need accuracy and the right amount of firepower. At least, it should have really strong DPS and high RPM without being explosive. But, no one in R* ever thought of it in terms of balancing. The problem with explosive ammo is that there's just too many splash damage all over the place. Give us a high RPM, high DPS, and it's more than enough!

 

Also, we shouldn't be able to lock on to other players. If they're really obsessed about "fire and forget" then there should be guided missiles instead. The Buzzard and Savage has those for the co-pilot, albeit not being guided systems. One missile per launch! I know it's way too late to implement this, but if there's any chance R* can, then please do it. Otherwise, save it for GTA VI! 

 

Lastly, since GTA is a game about crime, and there's bound to be PVP elements in some way, why the hell are there player blips? If I was going to encounter another player, I prefer it to be a surprise, unless we're friends, then by all means, give me the option to see their blip with their permission. Look at Warzone and other large-scale PVP games, even 2000s MMORPGs don't put out enemy blips on the map during PVP. Also, announcing business sales should be the opposite. They should only be shown for the 1st 15-30 seconds. That should be enough to trace their route, for those who want PVP.

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Frabbi 01
1 hour ago, DODI3OG said:

Lastly, since GTA is a game about crime, and there's bound to be PVP elements in some way, why the hell are there player blips? If I was going to encounter another player, I prefer it to be a surprise, unless we're friends, then by all means, give me the option to see their blip with their permission. Look at Warzone and other large-scale PVP games, even 2000s MMORPGs don't put out enemy blips on the map during PVP. Also, announcing business sales should be the opposite. They should only be shown for the 1st 15-30 seconds. That should be enough to trace their route, for those who want PVP.

NO. Leave player blips as they are. They bring people together. They help make friends. Ever see a couple people on a map, and drive up, to see they're just hanging out showing each other some cars?

Then you join in, and have a little improv car meet? Then like 5 other people join? It's absolutely amazing, until the inevitable happens.

But still, the social aspect to having all visible player blips completely makes up for any sort of negativity. You're way more likely to run into new friends, than enemies.

I would say modders cause more trouble than normal griefers anyway, and hiding player blips won't help you there. And of course, you can just change lobbies.

If you want to stay in isolation, there are friend and invite lobbies.

So in conclusion, they should not change the blips, EVER.

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GhillieMaster

I stand by the opinion that player blips being on makes the game better. Look at Red Dead Online, nearly no player interaction at all in freemode. Makes the game feel super boring in comparison to GTA Online. Especially in a game with nothing else to do after you gather tons of money (referring to Red Dead Online). The player interaction is what keeps GTA Online somewhat fresh when you don't want to grind money and want to take a break from businesses.

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Not that hyped for rail gun. It'll be useful against mk2 and hydra/lazer griefers but i'm staying away from public cesspool anyway and i'm not pvp player. It would be useful if it's one shot kill against stationary headhunter bodyguards which are bulletsponges but seeing it's not that effective against doomsday juggernauts for example i doubt it's gonna be one hit kill and probably used by me as novelty item for some time then being forgotten. 

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They can change the behavior of player blips for CEOs/MCs and leave it the same for normal players.

 

Hiding distant CEOs/MCs from both normal players and other CEOs/MCs until you get closer to them. The global signal overrides this and shows them periodically.

 

That way, you can experience the social aspect without intervening with the grinding aspect.

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needforsuv
8 hours ago, DODI3OG said:

Auto Shop Car Service

they need to make sure it and the bike shop actually works

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GhillieMaster
3 hours ago, Tez2 said:

They can change the behavior of player blips for CEOs/MCs and leave it the same for normal players.

 

Hiding distant CEOs/MCs from both normal players and other CEOs/MCs until you get closer to them. The global signal overrides this and shows them periodically.

 

That way, you can experience the social aspect without intervening with the grinding aspect.

Only problem with this, is that the lobby only allows for I believe 10 CEOs or MC Presidents. Players could abuse the distant blips to get an advantage over other players who cant register as a CEO or MC president because of the game allowing only a little amount of them. I think they need to tackle that problem as its become a bigger issue since the introduction of the career builder giving everyone access to CEO or MC at the start of the game as a new character. I dont see how it could be a technical issue if there are already checks in place that prevent people from starting CEO work if its already in progress by another CEO. Just apply that to sell missions, if there are too many going on, then the game tells you "Its too hot to sell right now" when you try to go sell. But a lot of people just like being a CEO or MC for the perks, which wastes the benefit for someone who would want to actually sell, but cant because of it.

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needforsuv
10 hours ago, Thomas The Dank Engine said:

XM3 railgun is a oneshot againts Lazers.

how does it stack up against explosive sniper anyway

 

the railgun has 1/3 the range so I don't see much of a problem with it

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Frabbi 01
1 hour ago, GhillieMaster said:

Only problem with this, is that the lobby only allows for I believe 10 CEOs or MC Presidents. Players could abuse the distant blips to get an advantage over other players who cant register as a CEO or MC president because of the game allowing only a little amount of them.

What they should do is:

1. Only ghost CEO/MC blips if they're doing a resupply or sale.

2. Get rid of the global alert.

3. Greatly increase the reward for destroying (or stealing?) someone's cargo.

4. Make the high demand bonus even greater.

 

That way it makes it easier to do a sale, makes it harder for people to find you, but increases the tension across the board if someone does spot you.

 

Remember you can still sell in invite only. I think this would add some chaos to the game.

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Can tell the Taxi Business is coming soon... whenever I've called for a cab in the last few days, it's taken a couple of minutes to arrive rather than just a few seconds. Even seen the car off in the distance doing some "mad route" to get to me. 

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21 minutes ago, Frabbi 01 said:

What they should do is:

1. Only ghost CEO/MC blips if they're doing a resupply or sale.

2. Get rid of the global alert.

3. Greatly increase the reward for destroying (or stealing?) someone's cargo.

4. Make the high demand bonus even greater.

 

Or... you know... re-introduce "Player Damage: Off" Lobbies that made GTA IV as fun as it was - despite having absolutely no game design for its freeroam.

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needforsuv
15 minutes ago, Zak Ras said:

"Player Damage: Off" Lobbies

so everything blows up, except you yourself

 

that's madcap lol

 

imagine driving around in your fancy car to be blown up by explosive cannons and you just walk it off and laugh about it as you return fire and cause even more chaos

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Frabbi 01
47 minutes ago, Zak Ras said:

 

Or... you know... re-introduce "Player Damage: Off" Lobbies that made GTA IV as fun as it was - despite having absolutely no game design for its freeroam.

Oh that was another thing I was going to mention! Thanks for reminding me. 

 

Custom lobbies!

I don't know if they would work well as public without turning every lobby into a ghost town like GTA4, but even just as invite/friend custom would be fine.

 

PVP on/off

Cops on/off

Animals on/off

And whatever else you can think of...

 

Also another idea: Guest List lobbies

The thing that sucks about friend lobbies, is friends of friends can't join.

Each player should have their own dedicated guest list lobby that is there whether you're online or not. (Maybe only players of a certain level, like at least 500, can have this so it doesn't kill their servers.

 

That way you can just accept people that can come and go from that lobby, without having to add so many to your friends list.

 

And one more thing! They need to show expired social club invites and not just have them disappear forever. How am I going to know who invited me???

 

Also in social club, the join option by a friend's name should show if they're in a job.

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Insoluble Fiber

i just thought of something, what if the last dose will be marketed and implemented as a mini psuedo-update? 

New missions, a couple of new vehicles, new world events and weapon skins?

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Thomas The Dank Engine
5 hours ago, needforsuv said:

how does it stack up against explosive sniper anyway

 

the railgun has 1/3 the range so I don't see much of a problem with it

It's more effective if you shoot them while they're flying low to strafe you. I usually RPG them out of the sky as soon as they fly past. The Railgun's bullet velocity is way quicker than the RPG so it's almost an instant kill for me. Dive bombers also tend to fly low, especially if they missed their shots against you. But like you said, you won't likely be sniping jets out of the air like you can with explosive rounds from a very long distance. The Railgun solves the low strafing issue for me to a great extend.

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6 hours ago, needforsuv said:

they need to make sure it and the bike shop actually works

Yeah. Sometimes I get one car after another, sometimes I don't get anything for hours.

 

 

 

 

About passive safes, I hope all of them accrue money while out of the game. It'd make players come back more often, at least they have something to check out. They have money to buy ammo and anything else they need. $250k, $200k, and $100k ain't that much anyway. Much better if the Nightclub also accrued income outside the game since it's basically endgame business. It takes weeks to actually earn money from Nightclub+MC Businesses fully upgraded and that's coming from an active player. Moreso now that MC Businesses are almost useless with Bunker and Acid Lab.

 

Imagine spending around 8 Million just to make the nightclub pump out at least 900K every two days if you're active. They can slow down accrual while out of the game if they want to balance it.

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11 hours ago, Frabbi 01 said:

NO. Leave player blips as they are. They bring people together. They help make friends. Ever see a couple people on a map, and drive up, to see they're just hanging out showing each other some cars?

Then you join in, and have a little improv car meet? Then like 5 other people join? It's absolutely amazing, until the inevitable happens.

But still, the social aspect to having all visible player blips completely makes up for any sort of negativity. You're way more likely to run into new friends, than enemies.

I would say modders cause more trouble than normal griefers anyway, and hiding player blips won't help you there. And of course, you can just change lobbies.

If you want to stay in isolation, there are friend and invite lobbies.

So in conclusion, they should not change the blips, EVER.

Or they can just turn the blips off and leave the player chat on in case people want to invite them to come over.

I don't have to deal with modders, glitchers I had encountered a few times, but that's another problem with another solution. I did make friends with a couple of dogfighting people by the beach, but even if their blips were hidden, I could probably see them miles away, even without in-game chat. Or a better solution would be to just have the option to turn them on and off or just have them turned on for CEO/MC. Or just turn them off for Business like Tez said with something like opposite Imani's off-radar.

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16 hours ago, GhillieMaster said:

I stand by the opinion that player blips being on makes the game better. Look at Red Dead Online, nearly no player interaction at all in freemode. Makes the game feel super boring in comparison to GTA Online. Especially in a game with nothing else to do after you gather tons of money (referring to Red Dead Online). The player interaction is what keeps GTA Online somewhat fresh when you don't want to grind money and want to take a break from businesses.

I would have agreed if the interactions werent limited to being hostile.
In RDO you might not encounter many players due to how the blips work but in my experience 90% of the time i came across another player, they were friendly. Or at least did not attack me just because i was next to them. Take yesterday for instance i was fishing on my own and some random dude passed by  did a U turn and stopped to fish next to me. We did it for 20mins and then we did some missions together.

This is the kind of interaction i hvnt seen in gta since 2014.
Nowadays every single player is hostile because the game has conditioned us to being the one to shoot first before you are the one getting shot. I don't encounter players that don't shoot at every single thing that moves anymore. Some times even if you're in passive they still try to kill you.

If the game had other interactions in freemode that weren't limited to killing others then i would agree with you. Seeing where others are would be nice so you can go and meet them. Sadly, again from experience, you can be minding your own business in paleto bay alone and you will still have some random dude go out of his way to cross the entire map to divebomb you simply because he had to make sure he kills everyone in the session.
And this is why i would have liked GTAO to have the same blips where you don't appear on the map unless you are either already hostile to other players or somewhat close. (i think for RDO its max sniper range ? im not sure about that)

Edited by CUTS3R
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Kesha_F1

I hope Rockstar Games remove damned 48-mins cooldown between Dax jobs. It's terrible limit! Thanks god what you publish method for drop it thru Autoclub LS. Done all 50 jobs for Dax.

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needforsuv
42 minutes ago, Kesha_F1 said:

I hope Rockstar Games remove damned 48-mins cooldown between Dax jobs. It's terrible limit! Thanks god what you publish method for drop it thru Autoclub LS. Done all 50 jobs for Dax.

wish i'd thought of it when they were 2x

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2 hours ago, CUTS3R said:

I would have agreed if the interactions werent limited to being hostile....

RDO has a huge map that doesn't have flying mounts with lock-on missiles or explosive cannons with high ROF. An old friend told me RDO is actually fun to play in, it's just there's nothing left to do after grinding since it's been abandoned.

 

In GTA Online, you could be driving around in an unarmed vehicle and still get shot at because there are just lots of powerful PVP weapons out there. Also, a lot of people are just traumatized and paranoid, there are times I just want to shoot a lazer from afar, even though I'm not a target, thinking I'd be next. I'm sure that pilot also thinks the same for me since a lot of people has explosive snipers nowadays.

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MaddenedGhost
16 hours ago, GhillieMaster said:

I stand by the opinion that player blips being on makes the game better. Look at Red Dead Online, nearly no player interaction at all in freemode. Makes the game feel super boring in comparison to GTA Online. Especially in a game with nothing else to do after you gather tons of money (referring to Red Dead Online). The player interaction is what keeps GTA Online somewhat fresh when you don't want to grind money and want to take a break from businesses.

One of the top requests for RDO ever since it came out was private lobbies, you might like player interactions because you like some PVP every now and then, but a whole lot of people don't and want to be left alone.

 

I would never step in a public lobby in RDO if we had invite only lobbies, because most of my interactions in that game were trash and it has so many stupid things that annoy me.

5 hours ago, CUTS3R said:

I would have agreed if the interactions werent limited to being hostile.
In RDO you might not encounter many players due to how the blips work but in my experience 90% of the time i came across another player, they were friendly. Or at least did not attack me just because i was next to them. Take yesterday for instance i was fishing on my own and some random dude passed by  did a U turn and stopped to fish next to me. We did it for 20mins and then we did some missions together.

Almost 90% of my interactions with players in RDO were hostile, I don't know what games everyone is playing because it is not the one I got.

 

And it's the scummiest of the scum, people with stupid "lemme hold your hands" tank builds chugging tonics over and over and waving explosive arrows that can somehow survive point-blank shotgun shots...

 

I freaking hate RDO's PVP, hiding the blips was one of the best things they've done in that game.

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MaddenedGhost
10 hours ago, Zak Ras said:

 

Or... you know... re-introduce "Player Damage: Off" Lobbies that made GTA IV as fun as it was - despite having absolutely no game design for its freeroam.

they'll have to introduce a different server structure for that, because if they implement the feature right now with the way GTAO works and with no modifications, then one player will get to decided if that option is on and off and this player won't even know that they are the host.

Nobody gets to "host" a public lobby in GTAO, it happens automatically.

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1 hour ago, DODI3OG said:

a lot of people are just traumatized and paranoid, there are times I just want to shoot a lazer from afar, even though I'm not a target, thinking I'd be next.

I used to do that when i was still pvping years ago because used to always give the benefit of the doubt and always pay for it. So eventually i would just make sure to always be the one to kill first not because i want to grief, but as a preemptive measure. If i kill someone they wont be able to kill me then go away from them as fast as i can. Sure they can still chase me afterwards but all in all it used the be fights on equal grounds even against jets.

Nowadays i just run from fights or chill in passive. PVP has been corrupted beyond repair with some of the stuff they have added over the years making battles completely uneven and actually made some strats  obsolete. For instance the oppressor and the MK2 made the ability/skill to use bikes to stunt over walls buildings etc to outrun chasers and to get to high sniping grounds completely pointless. I used to do all the time to great success until they added these 2 that directly countered that.

When i know that even if could stand my ground against anything that would be thrown at me ultimately all it will take them is the easy MK2 flyby or the orbital cannon button to completely invalidate anything i did to trample them up to that point with 0 effort and skil its just not enjoyable for me.
I just don't enjoy being killed by something that doesn't require much skill to use and i can't retaliate against without using more ressources than it takes my opponent to kill me. So i don't participate in it at all anymore. Saves me from a headache.


I got a bit ranty there my bad :bruh:

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9 hours ago, Frabbi 01 said:

turning every lobby into a ghost town like GTA4

The "ghost town" effect - that was mostly because people would turn Pedestrians off - for, some reason - which despawn all traffic as well.

 

No need to reintroduce that though.

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46 minutes ago, MaddenedGhost said:

One of the top requests for RDO ever since it came out was private lobbies, you might like player interactions because you like some PVP every now and then, but a whole lot of people don't and want to be left alone.

 

I would never step in a public lobby in RDO if we had invite only lobbies, because most of my interactions in that game were trash and it has so many stupid things that annoy me.

Almost 90% of my interactions with players in RDO were hostile, I don't know what games everyone is playing because it is not the one I got.

 

And it's the scummiest of the scum, people with stupid "lemme hold your hands" tank builds chugging tonics over and over and waving explosive arrows that can somehow survive point-blank shotgun shots...

 

I freaking hate RDO's PVP, hiding the blips was one of the best things they've done in that game.

Maybe you were near valentine? Thats griefing town. But either way, im surprised cause that the polar opposite of my experience so far.

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2 hours ago, CUTS3R said:

I used to do that when i was still pvping years ago because used to always give the benefit of the doubt and always pay for it. So eventually i would just make sure to always be the one to kill first not because i want to grief, but as a preemptive measure. If i kill someone they wont be able to kill me then go away from them as fast as i can. Sure they can still chase me afterwards but all in all it used the be fights on equal grounds even against jets....I got a bit ranty there my bad :bruh:

As a lot of people suggests, I only grind in IO lobbies nowadays. I used to do that every now and then in depopulated Public Lobbies, but they fill up so fast. Most of the time, people are just chill when there are less than 10 people. One time I was just bouncing my lowrider by the airport alone and some guy came up and shot me in a drive-by, so I pulled out my OPmk2. Locked-on and spawn killed him 12-0 using my explosive sniper. I kinda regret doing that, maybe he just wanted to be friends since if he really wanted to grief me, he would have gone away as fast as he could. But, he lingered.

 

 

1 hour ago, Zak Ras said:

The "ghost town" effect - that was mostly because people would turn Pedestrians off - for, some reason - which despawn all traffic as well.

 

No need to reintroduce that though.

Sometimes, I just want to turn off pedestrians since they got really annoying with their unpredictable driving and intentional bumping.

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