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Next DLC Speculation Topic Mk XII Mk 2


Spider-Vice
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Spider-Vice
Message added by Spider-Vice,

Please avoid posting Last Dose content here and do it in the Unreleased Content spoiler thread. Other dripfeed is fine as usual, but some people may not want to know mission/character/etc details! Thanks.

 

>> Bitch & Moan Topic <<

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3 hours ago, Insoluble Fiber said:

Here's the deal with me

 

I don't mind fully starting over in a new GTA

 

 

.. as long as the servers for current GTA never shut down:modkek:

 

Too much sweat, tears and joy poured for almost 10 years. 

 

What I have in the game, in terms of wealth and hoarding, anything I'd say would be an understatement.

 

I would always like to know in the back of my head that I can return to my collection.

 

u feel me?

This. I would pay a monthly fee to be able to keep my accounts available well into the future. Maybe GTA+ could turn into a service like that, win/win, players get to keep their GTAO accounts and cover the server/maintenance costs.

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20 hours ago, Spider-Vice said:

The rude awakening for some people is gonna be glorious. :prismkek:  GTA VI Online is gonna be a brand-new online experience on a newer version of the engine, totally new city, mechanics, etc. It'll be new characters and some people will be crying to the high-skies as if GTA V Online is gonna be shut down any time soon (we'll still be able to play it once VI is out I'm 99% sure lol)

 

 

I thought this was obvious to everyone? Some people really thinking they will get to keep their GTA 5 stuff lol

                                                                                                                                                                                                                                                      

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15 minutes ago, AUScowboy said:

This. I would pay a monthly fee to be able to keep my accounts available well into the future. Maybe GTA+ could turn into a service like that, win/win, players get to keep their GTAO accounts and cover the server/maintenance costs.

I personally wouldn't worry about that, when GTA VI releases I'm sure GTA V Online will be a huge game still by then, they aren't gonna shut it down any time soon even after VI releases I reckon. I'd say a few years down the line - obviously they want people to play the new game but I think they'll find more organic ways for people to transition instead of just nuking the old version.

 

Plus, most people who are interested in the new game will transition anyway (or play both!)

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22 minutes ago, Spider-Vice said:

I personally wouldn't worry about that, when GTA VI releases I'm sure GTA V Online will be a huge game still by then, they aren't gonna shut it down any time soon even after VI releases I reckon. I'd say a few years down the line - obviously they want people to play the new game but I think they'll find more organic ways for people to transition instead of just nuking the old version.

 

Plus, most people who are interested in the new game will transition anyway (or play both!)

Yeah, I’m talking like ten plus years from now. I still pop in my old PS2 and even occasional Genesis games, I want to be able to do that with my GTAO account. I mean, I’m sure I could get pretty close if I played with mods on PC, but I’d prefer access to my actual account.

Edited by AUScowboy
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23 minutes ago, Spider-Vice said:

obviously they want people to play the new game but I think they'll find more organic ways for people to transition instead of just nuking the old version.

The R* dev's would - the executives at T2 however;

 

See the source image

Edited by Zak Ras
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29 minutes ago, AUScowboy said:

Yeah, I’m talking like ten plus years from now. I still pop in my old PS2 and even occasional Genesis games, I want to be able to do that with my GTAO account. I mean, I’m sure I could get pretty close if I played with mods on PC, but I’d prefer access to my actual account.

Ye i dunno about 10. It'll continue for a while sure but the moment GTAO(1) start dipping under the monthly expected revenue for a bunch in a row they will take it behind the house and put it down. So the people who still want to play and those who would likely spend will have to do it on the new one.

10years ago i might have said it would at least lasted another 5 to 10 years afterwards but gaming has changed alot since and became alot more predatory and anti-consumerist since. And its also T2 we're talking about. If in their eyes canning GTAO would increase their revenue they will do it without thinking about it twice, players be damned. Money is all they care about.

Its essentially what happened to Gran turismo 5 that used to play all the time. The moment 6 came out and 5 wasnt earning as much as it used to despite having plenty of players daily until the end (i was there every evening in full track day sessions) They killed it anyway.

Edited by CUTS3R
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As CUTS3R said, this is Take-Two we're talking about. The same company who still to this day refuses to implement dedicated servers into their live-service games. This is a penny-pinching corporation just like many others, and in some ways possibly more. I would not expect the servers to continue to run indefinitely for GTAO. But I am relatively confident that you'll get at least 4-6 more years out of current GTAO after GTA6 & its online counterpart release. Large DLCs will be done with for the old game, and you might get some small updates here and there. Possibly some synergistic content on both the new game and the old. Take-Two will not abandon the massive playerbase of GTAO so quickly, but they will tone down the heft of content to it surely.

 

The playerbase for current-gen (PS5 & XSX) consoles is still not as big as previous gen, but by the time GTA6 launches I bet it'll be a good amount bigger, as shortages are nowhere near as bad now as they were earlier this year. We all know Rockstar & T2 focus on consoles first, PC second. Realistically, I predict we'll have about 2x as many current (9th gen) consoles in people's homes by mid 2024 as there are now, which would be a perfect time for Rockstar and T2 to launch GTA6 (though I would wish them to release it a lot sooner, but we all know they're gonna milk this f*cker dry as long as they can first) as far as they're concerned in terms of potential sales numbers.

 

To halt this digression and return to the topic at hand, I gotta say that just like everyone else I am quite disappointed with the distance of the spread of drip feed in this current DLC. Especially the damn garage, and the taxi-service which I hope turns out to be more fun than it sounds.

 

What do you guys think the taxi-service will pay out? Considering if we don't have the taxi we'll have to buy that and it's like $600K, how quickly would we make that back doing taxi-fares, I can't imagine this business being extremely lucrative if we can't get passive income from it, so I hope that there is something in that regard. I bet they'll make us pay for tons of upgrades as usual to make the passive income meaningful in any way.

 

Edited by tsto
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1 hour ago, AUScowboy said:

This. I would pay a monthly fee to be able to keep my accounts available well into the future. Maybe GTA+ could turn into a service like that, win/win, players get to keep their GTAO accounts and cover the server/maintenance costs.

 

Don't give R* ideas

 

:cringekek: :bruh:

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All I know is I'm spending a good hour or two on that character creator. And I'm saying this as someone who hasn't tried the RDO char creator yet. So I don't even know what to expect. The GTAO creator ain't bad and models are nice but it's funny how one of the first updates to the game added npc's with way better models than what the player characters have.

Edited by Xilurm
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3 minutes ago, Xilurm said:

All I know is I'm spending a good hour or two on that character creator. And I'm saying this as someone who hasn't tried the RDO char creator yet. So I don't even know what to expect.

I wasn't that impressed by  RDO character creator, there were still issues, I am sure it will be better in GTA VI. Maybe they might even improve it a bit for gta online, idk...add long hair...??

Edited by 44Orca
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2 minutes ago, Xilurm said:

All I know is I'm spending a good hour or two on that character creator. And I'm saying this as someone who hasn't tried the RDO char creator yet. So I don't even know what to expect.

 

Yeah, it's always best to take your time, especially when these games first launch as time and time again they seem to "forget" to allow re-customizing option at launch. They only added that ability post launch on both games. So take as much time as you need to perfect your character because you may not get a chance to redo until later down the line, unless of course they decide to break tradition and finally offer the option right at launch. Of course as usual they will charge to edit your character after the first time.

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2 hours ago, AUScowboy said:

This. I would pay a monthly fee to be able to keep my accounts available well into the future. Maybe GTA+ could turn into a service like that, win/win, players get to keep their GTAO accounts and cover the server/maintenance costs.

They really need to step it up if it they plan to make it a mandatory monthly sub, like a lot. The bar set for current GTA+ still hasnt left the ground.

Edited by CUTS3R
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the only way id get gta+ is if I get 10million a month in gta online, other than that I can't see why. Not even for keeping accounts I don't like that, that should be free for people to choose to transfer progress or start over again.

Can't they just do that..? well there's sharkcards that's why I guess.

Edited by 44Orca

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15 minutes ago, 44Orca said:

I wasn't that impressed by  RDO character creator, there were still issues, I am sure it will be better in GTA VI. Maybe they might even improve it a bit for gta online, idk...add long hair...??

Hair physics as well as clothes would go a long way.

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4 minutes ago, CUTS3R said:

Hair physics as well as clothes would go a long way.

Character's hair when running around to move, like Lara Croft's hair if you played tomb raider, tressfx if it's called?, I would like to see that for gta online but probably will be for the next entry.

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6 minutes ago, 44Orca said:

the only way id get gta+ is 

If it guaranteed me to not have to deal with any of the artificial barriers set in place to push for MTXs, as well as consistent valuable monthly bonuses and the guarantee of regular up to par game updates. Basically it would have to rival the consistency of a sub based MMO to even be worth it.

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20 minutes ago, Xilurm said:

I'd pay for GTA+ if it meant we'd have dedicated servers.

right :kekw:

btw about dedicated servers you can find what @Tez2 and @Spider-Vice said in case you wanna know in details. Didn't understand some things but you might.

Others also said important stuff, read that page if you like to.

 

 

Edited by 44Orca

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8 minutes ago, 44Orca said:

right :kekw:

btw about dedicated servers you can find what @Tez2 and @Spider-Vice said in case you wanna know in details. Didn't understand some things but you might.

 

 

The simulate thing makes me think of rollback netcode for most fighting games nowdays. It's absurd to not have this in a fighting game in 2022, but those are easy. I can imagine something like that being way harder to implement when it comes to open world 3d games.

 

Anyway I'm not expecting current GTAO to get dedicated servers. I really hope next one has them though. Then again, I'll most likely be playing a ps5 so I shouldn't really care lol.

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21 hours ago, ilRae said:

but the biggest issue R* is going to face with a new GTAO is deciding how much is available to do from the start. We're so used to having numerous ways to grind money, and things to buy, that anything short of what we already have available to us is going to make the world feel thin.

A positive sign is the reference to the "Freemode Creator" within the files. A new level creation in-house tool. Introduced with the Los Santos Summer Special update. But was mainly made to facilitate development of Cayo Perico.

 

Safe to say all the new content we have received since then had the designers at Rockstar using this new tool.

 

Spoiler

FpcRl8s.png

Ranging from random events to the new Acid Lab business to Business Battles to new missions/activities like "Agent 14 Source Research" to the new Intro mission for E&E.

 

The data (locations/models ..etc of peds/vehicles/objects) the above scripts need are taken from the following files:

Spoiler

VQ7dXug.png

 

When GTA Online launched in 2013, we had a ton of contact missions, races and deathmatches. You complete these activities and come back to the empty freemode lobby that was a replica of a Call of Duty lobby where everyone focus on killing each other since there is nothing to do.

 

The contact missions, races and deathmatches were made with their respective creator tools. Mission Creator (which we are yet to have since launch). Race Creator. Deathmatch Creator. The result of that is tons of (User-generated content) JSON files similar to the above picture. The difference is that the missions, races and deathmatches are saved on the server. Whereas these new freemode content are saved as offline files on the client.

 

In the next iteration of GTA Online, instead of having only contact missions, races and deathmatches, we could have a ton of activities and random events in freemode. I would say the content listed within the above picture is more likely to make an appearance in the next GTA than the old content from before 2020 and backward. The Gooch, the Halloween events, drip-feed Taxi Work, Exotic Exports, drip-feed Stash Houses ...etc.

Edited by Tez2
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I really think we won't be able to compare much of what is in this GTAO version with the next one. I believe there'll be fundamental changes to the way it works because it will most likely be the "definitive version" of GTAO on their most recent engine, ready to handle all of this content, instead of all kinds of stuff taped onto an originally-2012-era RAGE version.


Of course many things will be shared, including some technology, like with RDO (and even that had changes already), but they'll be highly improved and I expect them to have a lot more tools and possibilities.

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black lives matter | stop Asian hate | trans lives = human lives

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7 minutes ago, Spider-Vice said:

I really think we won't be able to compare much of what is in this GTAO version with the next one. I believe there'll be fundamental changes to the way it works because it will most likely be the "definitive version" of GTAO on their most recent engine, ready to handle all of this content, instead of all kinds of stuff taped onto an originally-2012-era RAGE version.


Of course many things will be shared, including some technology, like with RDO (and even that had changes already), but they'll be highly improved and I expect them to have a lot more tools and possibilities.

 

Yeah, no doubt GTA VI and GTA Online 2.0 will be an altogether different animal. A raging beast if you will.

 

I know you know this but this is more for the less tech-inclined ones. The most important thing in putting together a long-lasting, scalable, expansive live-service game starts with the core foundation of the game. That core foundation being the engine of said game, aka the heart of the operation. GTA V's heart, its core, is an ancient fossil at this point. Rockstar have worked some magic to make the thing scale as best they could throughout the years, but the limitations have become totally apparent a couple years back already. There is only so much they can do with that game. Being that it was built originally for PS3 and Xbox360 era tech, no matter how much you pretty up a grandma, she's still a grandma.

 

The ceiling has been long reached. All that can be done now is continue to hit that existing, impenetrable ceiling. GTA6/Online V2, will be breaking that ceiling tenfold and then some. It's gonna be an exciting time to be a gamer, provided Rockstar don't sell out to the devil any further than they already have.

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33 minutes ago, Spider-Vice said:

I really think we won't be able to compare much of what is in this GTAO version with the next one. I believe there'll be fundamental changes to the way it works because it will most likely be the "definitive version" of GTAO on their most recent engine, ready to handle all of this content, instead of all kinds of stuff taped onto an originally-2012-era RAGE version.


Of course many things will be shared, including some technology, like with RDO (and even that had changes already), but they'll be highly improved and I expect them to have a lot more tools and possibilities.

Can rockstar bring 4 major updates per year with the next era of rage?

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5 minutes ago, Nawaf said:

Can rockstar bring 4 major updates per year with the next era of rage?

 

There are several factors that play into decisions like that if you consider it.

 

- How easy/convenient is the new engine to work with for the team, such as adding new props, tweaking existing code, making server-side and client-side updates quickly

- What kind of budget vs. revenue do the execs want to allocate post launch. The ROI (return on investment) will most likely be incredibly high as usual with a huge quadruple-A release like a new GTA game on sales, but eventually, sales start to teeter down a bit, although with GTA, not in a while, so they'll probably be able to cover the costs of several major DLCs just on sales and some shark cards alone in the first year or two. After that, I think the first part applies ever harder.

 

So yes I think they can definitely do that, but I doubt they will in the first year, because they'll want to give their employees a well earned rest for some time. I'd say expect 1-2 large DLCs in the first year-year and a half.

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Unless the fundamental changes involves implementing dedicated servers, Mission/Race/Deathmatch creators within the next GTA Online is a given. And as such, Adversary Modes and Contact Missions. Probably under new names.

 

Too bad Rockstar stopped supporting Red Dead Online before offering us the official release of the creator tools.

 

17ilxuN.png

Edited by Tez2
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13 minutes ago, Tez2 said:

Unless the fundamental changes involves implementing dedicated servers, Mission/Race/Deathmatch creators within the next GTA Online is a given. And as such, Adversary Modes and Contact Missions. Probably under new names.

I would imagine you'd have understood what I'm saying but unfortunately/shockingly that doesn't seem to be the case or you may have misinterpreted me? A future iteration of GTA Online certainly won't have the same, outdated foundation that GTA Online 1 had, there's only so much you can iterate upon on an old engine. I never said they're not using those *whatever* creators they've programmed for the current GTAO and even RDO, I said they will develop further upon that stuff and it will be more advanced for sure.

 

A future version of GTAO, in many technical aspects, will have almost nothing to do with the current version. Remember this whole thing started as a glorified factions mode in 2011/12, and although many technical changes have been done to it over the years to accommodate for DLC, there's certain things you can only do with an entirely new title. Rockstar was never expecting GTAO to explode like it did, therefore it was never designed to scale as it is right now, and they're just doing what they can.

 

GTA VI Online will certainly be using a lot of things they've learned from the current thing and a lot of things will be different. We shall wait. Some of the knowledge we have now about this specific version of GTAO won't necessarily apply in the next game, that is a given, and was a given even for RDO in a sense.

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8 minutes ago, Spider-Vice said:

I would imagine you'd have understood what I'm saying but unfortunately/shockingly that doesn't seem to be the case or you may have misinterpreted me? A future iteration of GTA Online certainly won't have the same, outdated foundation that GTA Online 1 had, there's only so much you can iterate upon on an old engine. I never said they're not using those *whatever* creators they've programmed for the current GTAO and even RDO, I said they will develop further upon that stuff and it will be more advanced for sure.

 

A future version of GTAO, in many technical aspects, will have almost nothing to do with the current version. Remember this whole thing started as a glorified factions mode in 2011/12, and although many technical changes have been done to it over the years to accommodate for DLC, there's certain things you can only do with an entirely new title. Rockstar was never expecting GTAO to explode like it did, therefore it was never designed to scale as it is right now, and they're just doing what they can.

 

GTA VI Online will certainly be using a lot of things they've learned from the current thing and a lot of things will be different. We shall wait. Some of the knowledge we have now about this specific version of GTAO won't necessarily apply in the next game, that is a given, and was a given even for RDO in a sense.

 

GTA Online 2 It will be more Liberty and reasonable 

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23 minutes ago, Tez2 said:

Unless the fundamental changes involves implementing dedicated servers, Mission/Race/Deathmatch creators within the next GTA Online is a given. And as such, Adversary Modes and Contact Missions. Probably under new names.

 

Too bad Rockstar stopped supporting Red Dead Online before offering us the official release of the creator tools.

 

17ilxuN.png

I'm not sure we're getting a Mission Creator within the next GTA Online when we haven't even gotten one in the current iteration of GTA Online.

 

We might see the Mission Creator only when R* decide to completely stop supporting V - and by then I'd rather play something actually new than dick around with creator tools around the same old map.

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30 minutes ago, Spider-Vice said:

I would imagine you'd have understood what I'm saying but unfortunately/shockingly that doesn't seem to be the case or you may have misinterpreted me? A future iteration of GTA Online certainly won't have the same, outdated foundation that GTA Online 1 had, there's only so much you can iterate upon on an old engine. I never said they're not using those *whatever* creators they've programmed for the current GTAO and even RDO, I said they will develop further upon that stuff and it will be more advanced for sure.

There's a high chance the new level creation tool is backported from the tech planned for the next GTA Online. It's not outdated foundation. Hence the possibility of seeing the same or similar content in the next iteration.

 

We started seeing references just before the release of Cayo Perico. There's no need for a new level editor for the content we received in the Los Santos Summer Special update. That's outdated foundation as you said. And we know Cayo Perico itself could even be backported from the original plans of the next GTA.

Edited by Tez2
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4 hours ago, tsto said:

What do you guys think the taxi-service will pay out? Considering if we don't have the taxi we'll have to buy that and it's like $600K, how quickly would we make that back doing taxi-fares, I can't imagine this business being extremely lucrative if we can't get passive income from it, so I hope that there is something in that regard. I bet they'll make us pay for tons of upgrades as usual to make the passive income meaningful in any way.

You don't have to buy the 600k Taxi to start the Taxi Work missions. You can start them from HQ.

 

The benefit of owning one is that you can start the missions anywhere you like.

 

The business is completely active income. The first 5 fares are cool and the next 5 fares are okay. But after the 10 fares, the grind kicks in and you start to lose incentive to continue further. Each client requires roughly 2 to 4 minutes to be delivered. 20 fares that would be roughly an hour of Taxi Work. As for payouts, you earn between 10k - 15k upon completing 10 fares. At double money, that's 30k.

Edited by Tez2
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