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How to fix muddy textures with map mods?


JackWooHoo
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JackWooHoo

I have multiple massive map mods installed that add San fierro, Las venturas, North Yankton, liberty city, vice city, and French riviera to the game. However, textures appear muddy across the entire map and certain things aren't rendering. I also have really good hardware. Any way to fix this or will I have to tinker with the mods I have downloaded?

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1 hour ago, JackWooHoo said:

I have multiple massive map mods installed that add San fierro, Las venturas, North Yankton, liberty city, vice city, and French riviera to the game. However, textures appear muddy across the entire map and certain things aren't rendering. I also have really good hardware. Any way to fix this or will I have to tinker with the mods I have downloaded?

 

Poorly optimised map mods can cause the game to use higher resolution textures instead of lower resolution ones when objects are further away if they don't have proper LOD meshes. This can cause the game to run out of texture memory causing rendering problems, the same problem can occur with too many addon vehicle mods.

 

You could try lowering the streaming extents values in the Ymaps to see if that helps. Quite often people set those to be an area bigger than the whole map, so you can adjust them to only load the models and textures when you are closer to the map. Or you can check every texture in every addon map for ones that are too high-res but that's needle in a haystack territory. You might have to sacrifice one or more map mods to get rid of the issue completely.

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