Strs Posted August 1 Share Posted August 1 need hydra lock on that i can use for other mod found it but a bit confuse always when its call function unsigned int MAX_NUM_WEAPON_CROSSHAIRS = 2; CWeaponEffects *gCrossHair = (CWeaponEffects *)0xC8A838; RwTexture *&gpCrossHairTex = *(RwTexture **)0xC8A818; RwTexture **gpCrossHairTexFlight = (RwTexture **)0xC8A810; // Converted from cdecl void CWeaponEffects::MarkTarget(int crosshairId,CVector posn,uchar red,uchar green,uchar blue,uchar alpha,float size,uchar) 0x742BF0 void CWeaponEffects::MarkTarget(int crosshairId, CVector posn, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha, float size, unsigned char arg7) { plugin::Call<0x742BF0, int, CVector, unsigned char, unsigned char, unsigned char, unsigned char, float, unsigned char>(crosshairId, posn, red, green, blue, alpha, size, arg7); // Converted from cdecl void CWeaponEffects::ClearCrossHairImmediately(int crosshairId) 0x742CA0 void CWeaponEffects::ClearCrossHairImmediately(int crosshairId) { plugin::Call<0x742CA0, int>(crosshairId); Link to comment Share on other sites More sharing options...
Strs Posted August 10 Author Share Posted August 10 found it thanks for help Shiro Naomi 1 Link to comment Share on other sites More sharing options...
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