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[C#] Vehicle.SteeringAngle not working when in Flee or Chase mode?


Art of Simulation
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Art of Simulation

Hi!

 

In my code I'm setting SteeringAngle for selected vehicles in the world. This works good when cars are driving normally. When I press a certain button, the steering angle of that car changes correctly.

But, when I shoot at that particular car, it gets into 'Flee Mode', it flees away. In this case, the steering angle won't be affected for some reason. Looks like it's getting overrided or something. Even when changing the steering angle every frame, it still doesn't work when a car is fleeing away.

 

Does anyone has experienced this as well? Does anyone know how to set the steering angle even when the car is in fleeing mode? When the particular car is driving slowly (but still trying to flee from me) it does work. But when it's going a little faster, it doesn't work anymore..

 

Things I tried so far:

- Updating the Steering Angle every frame (by using a Tick, instead of KeyDown).

- Setting DrivingStyle to 'Normal' for the driver of the particular car.

 

This actually applies to all other controls as well (steering angle, brake power and so on).

 

Both have no effect. Any help would be appreciated! Thanks.

 

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