mcasdfp Posted July 27 Share Posted July 27 Hello friends. Im having an issue. This code is suposed to create a car and a driver in it. also, the player enters as a passenger. But the car instead of going to the coord, it just goes backwards. Is there any mistake in this code, or is something missing? thanks for reading. {$CLEO .cs} 0000: :1 wait 0 model.Load(#PGA) model.Load(#STINGER) if and model.Available(#PGA) model.Available(#STINGER) 00FE: actor $player_actor 0 234.2584 -1273.0396 12.0712 radius 2.0 2.0 2.0 jf @1 Car.Create([email protected], #STINGER, 294.6737, -1199.8906, 10.6142) Car.Angle([email protected])= 348.9999 0129: [email protected] = create_actor 4 #PGA in_car [email protected] driverseat 00AE: set_vehicle [email protected] traffic_behavior_to 2 Car.SetToNormalDriver([email protected]) Car.SetMaxSpeed([email protected], 45.0) 0055: put_player $PLAYER_CHAR at 294.9657 -1197.4819 11.0712 01D4: actor $PLAYER_ACTOR go_to_car [email protected] and_enter_it_as_a_passenger :2 wait 0 if 00DC: player $PLAYER_CHAR in_car [email protected] jf @2 00A7: car [email protected] drive_to 297.6618 -985.6641 10.4465 terminate_this_script Link to comment Share on other sites More sharing options...
OrionSR Posted July 27 Share Posted July 27 (edited) I'm not too familiar with VCS, but what sticks out in your code is; The script has terminated without releasing the mission controlled vehicle, ped and models. I'm not sure what happens to the assigned driving task when the script ends. As a quick test, add a wait 30000 before the script terminates and note the difference in behavior. The more robust solution is to add a loop that waits until the vehicle arrives at the destination before releasing the car, ped and models. I'm not sure if this will help with the immediate problem but it needs to be done anyway. Edited July 27 by OrionSR Link to comment Share on other sites More sharing options...
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