Solution Vladik0100 Posted July 27, 2022 Solution Share Posted July 27, 2022 Hello, I have a problem, I have a global modification on gta sa mobile and I use FLA to bypass some restrictions. The problem is that right now I'm having a crash. This has nothing to do with the fact that there is no collision, no objects, etc. There is one IPL file, I'm trying to download it like all the other IPL files via GTA.DAT, there are already a lot of my other IPL files there and if I spawn another IPL file, then my modification crashes, but if I I will remove other IPL files and upload this one, then there will be no crash. PERHAPS this is due to some kind of restriction. The log itself - Quote Starting fastman92 limit adjuster 6.5, compilation time: May 14 2022 15:40:30 (UTC) Website: http://fastman92.com Launch time: 27-7-2022 13:26:00 (UTC), 16:26 (local) Launched during the day. Solution platform: ANDROID_ARM32 Game detected: GTA SA 2.00 Game uses dynamic image base? Yes Game preferred image base: 0x0 Game current image base: 0xB9EDE000 Number of FLA modules: 70 Delayed processing of limits? Yes Package name: com.rockstargames.gtasa Root base directory: /storage/emulated/0 Root directory: /storage/emulated/0/Android/data/com.rockstargames.gtasa/files Initial directory: / Cache directory: /data/user/0/com.rockstargames.gtasa/cache INI filename: fastman92limitAdjuster_GTASA.ini Global exception handler has been registered. --------------------------------------------- World LOD sector size set to 800 x 800 World map info info: World map size: 6000 x 6000 World sectors: CWorld::ms_aSectors type: buildings, dummies count: 120 * 120 = 14400 sector area: 50 x 50 CWorld::ms_aLodPtrLists type: lod count: 7 * 7 = 49 sector area: 800 x 800 CWorld::ms_aRepeatSectors type: vehicles, peds, object count: 16 * 16 = 256 --------------------------------------------- Modified limit of DYNAMIC LIMITS: ColModels to: 50000 --------------------------------------------- Modified limit of IPL:inst, buildings to: 30000 --------------------------------------------- Modified limit of IDE:objs:type1 section to 32767 --------------------------------------------- Streaming memory available limit set to 4293918720 bytes (4095 MB) --------------------------------------------- Modified limit of 'Max number of stream handles' to: 32767 --------------------------------------------- SPECIAL: Alter file loading order enabled. --------------------------------------------- SPECIAL: Disable CINFO.BIN and MINFO.BIN loading --------------------------------------------- --------------------------------------------- FLA loading text is disabled. --------------------------------------------- Number of memory changes made: 422 --------------------------------------------- Application has crashed, here's a log: Current process ID: 25154 Current thread ID: 8423 Exception address: 0x00000000 (module not found) Exception signal: 11 (SIGSEGV) Exception code: 0x1 (SEGV_MAPERR) General registers: R0 : 0x00000000 (0) R1 : 0x00000000 (0) R2 : 0x80000000 (-2147483648) R3 : 0x00000001 (1) R4 : 0x000027D8 (10200) R5 : 0x00000048 (72) R6 : 0x00000000 (0) R7 : 0xB3137F70 (-1290567824) R8 : 0x00000048 (72) R9 : 0xAF82D5BC (-1350380100) R10: 0x00000000 (0) R11: 0x00000050 (80) R12: 0x000124F8 (75000) SP : 0xB3137F08 (-1290567928) LR : 0x00000001 (1) PC : 0xBA2CBA0C (-1171473908) ["libGTASA.so"+0x3EDA0C] PSR : 0x20070030 (537329712) Stack (printing from 0xB3137F08): +0x000 55 00 00 00 48 00 00 00 55 00 00 00 F4 99 84 BA +0x010 F4 5B 86 BA F4 5B 86 BA F4 5B 86 BA F4 99 84 BA +0x020 00 00 96 43 80 84 2E 41 38 84 2A 35 7B A0 35 3F +0x030 00 00 00 00 00 00 14 40 F2 D0 03 3A 4F B8 D8 C1 +0x040 00 00 00 00 2E D6 F5 3F 38 84 2A 35 7C C2 88 BA +0x050 B8 BC 7F BA 00 00 00 00 64 80 13 B3 BC D5 82 AF +0x060 78 7F 13 B3 7C C2 88 BA 90 7F 13 B3 A7 B8 2C BA +0x070 48 09 1A 44 5B 47 9C 44 1E CD 1A 44 70 E5 9B 44 +0x080 BC D5 82 AF 80 C2 88 BA A0 7F 13 B3 F5 13 30 BA +0x090 AE 01 00 00 7C C2 88 BA B8 80 13 B3 6F 72 34 BA +0x0A0 FF 00 00 00 00 00 00 00 C0 7F 13 B3 B7 F1 0B 45 +0x0B0 00 C8 85 44 25 CB 0B 45 00 C8 82 44 DD B1 0A BA +0x0C0 00 00 00 FF F8 FC 82 B8 00 00 00 00 24 80 13 B3 +0x0D0 28 80 13 B3 18 80 13 B3 1C 80 13 B3 3C 80 13 B3 +0x0E0 40 80 13 B3 44 80 13 B3 48 80 13 B3 4C 80 13 B3 +0x0F0 50 80 13 B3 20 00 00 00 A8 FF 82 BA B8 BC 7F BA +0x100 6E DB C0 41 00 00 00 00 00 00 00 00 00 00 00 00 +0x110 0C A3 7A B8 88 4D 34 BA 90 84 13 B3 00 E0 1C E6 +0x120 89 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +0x130 FF FF FF FF 00 00 00 00 00 00 00 00 55 CB 1B E6 base: 0xB303D000 top: 0xB3137F08 bottom: 0xB313B000 Link to comment Share on other sites More sharing options...