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Looking for Advice for those of us Solo Players New to running Businesses


GeneralDee
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GeneralDee

We are finally getting to run businesses in invite only sessions so I want to take full advantage and add to my daily GTA activities. So far with my current character, I been playing solo since last October staying away from public lobbies and doing things that are solo friendly which means I been missing out on running businesses. I did buy a bunker on sale a few months ago for upgrading weapons, and i also bought an Arcade and Nightclub for the passive income. I also bought a CEO office and never set foot back in there from the day I bought it since it's useless in invite only. I do make use of the garage space though.

 

My biggest preparation for new changes with the Criminal Enterprise DLC is to buy all the best businesses and finally make full use of my office, Nightclub, Bunker and Arcade. I can imagine with the new changes there will be a lot of updates from YouTubers about the businesses. I'm asking any veterans that been running business have some advice for us new business owners going forward? I'm not sure where to start. Do I just buy a Clubhouse? When I do buy a yayo business, do I need to go to that location or can all this be done from the Arcade or Nightclub? I know I can look up videos on this topic but I'm wondering how much of an impact the new changes are making. Just looking for updated advice. Thanks in advance.

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Chorizombie

Im currently playing an extreme cheapsrake run, the best advice I can give you is to buy property with a strategy in mind. if you buy the facility in paleto bay, this will give you insta fast travel to some of the cheapest bunker and arcade, also theres a clubhouse able to be bought there which gives you spawn point, so you dont have to spend money on any of the other accomodations for bunker, facilty nor arcade saving you around 700k. If you buy your cocaine, meth, and money print in paleto, facility insta fast travel through phone job join after Lester sends you the invite will save you lots of time.

 

If you buy your MC main 3 businesses in Sandy Shores, buy the facility near Sandy Airfield. I preffer this since its in the middle of map and airfield a coulple of yards away.

 

Buy a high end apartment infront or very close to your ceo office, so you can fast travel through OG heists phone invitations Lester sends you.

 

If you buy an Agency, you can fast travel to some fixed locatons by speaking to your assistant in the desk. This include paleto bay, grapeseed, sandy shores, chumach, therminal, lsia airport, legion square, cant rember others. But all of this may have businesses you can buy, so you save time.

 

Just upgrade your cocaine and meth. Fake money will just be passive income for your nightclub. Dont bother with weed or documents if you are lone wolf, they are only worthy if you ressyply them by stealing and sell full, but with at least 3 others to make it competitive timewise with your other businesses.

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HopalongCasidy

Location of biker biz does not matter, cheapest everything.  Only reason to have them is to run through nightclub.

 

As for passive income, in warehouse mgmt, start Cargo, Weapons, Sa imports (coke), pharm research (meth) & cash creation.

 

Those five give you the most passive bang per minute, I let those run until coke and pharm/cash are full, then sell coke; switch pharm/cash to weed and documents, letting coke accrue again.  Sell at 1.9 mil, in a full pub lobby that’s 2.2.

 

This whole time I’m buying supplies for bunker and selling at 1/5th bar. You can wait for full bunker, but you need others to sell.

 

 

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10 hours ago, Chorizombie said:

Im currently playing an extreme cheapsrake run, the best advice I can give you is to buy property with a strategy in mind. if you buy the facility in paleto bay, this will give you insta fast travel to some of the cheapest bunker and arcade, also theres a clubhouse able to be bought there which gives you spawn point, so you dont have to spend money on any of the other accomodations for bunker, facilty nor arcade saving you around 700k. If you buy your cocaine, meth, and money print in paleto, facility insta fast travel through phone job join after Lester sends you the invite will save you lots of time.

 

If you buy your MC main 3 businesses in Sandy Shores, buy the facility near Sandy Airfield. I preffer this since its in the middle of map and airfield a coulple of yards away.

 

Buy a high end apartment infront or very close to your ceo office, so you can fast travel through OG heists phone invitations Lester sends you.

 

If you buy an Agency, you can fast travel to some fixed locatons by speaking to your assistant in the desk. This include paleto bay, grapeseed, sandy shores, chumach, therminal, lsia airport, legion square, cant rember others. But all of this may have businesses you can buy, so you save time.

 

Just upgrade your cocaine and meth. Fake money will just be passive income for your nightclub. Dont bother with weed or documents if you are lone wolf, they are only worthy if you ressyply them by stealing and sell full, but with at least 3 others to make it competitive timewise with your other businesses.

Your whole strategy is based on fast travel? Im Not Sure If thats the important Point of Most players 

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RyuNova

The biggest trick will be "Find New Session" or Invite Only jumping. If you go to sell your business, and it's a sh*t Sell Mission, immediately find a new Invite Only Session and repeat until you get a good mission.

 

You want a Bunker as close to the city as possible. The one in Chumash is a fair distance vs price, and it's all highway until LS.

Biker Business might not seem like much but it all counts, and they are passive production and they got a buff recently. 
You can control and Resupply all your business from your Arcade via the Master Control Terminal so that should be your first port of all in a session.

Biker businesses fuel your Nightclub and make money alongside it so it's worth buying them just for that.

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Chorizombie
3 hours ago, fryday said:

Your whole strategy is based on fast travel? Im Not Sure If thats the important Point of Most players 

 

Well, you got a point, as a 2013 veteran im worn out of driving and even flying from A to B, but I remember the appeal ithd sunset on freeway had and the randomness of peds or all the city landscape. Fast travel is to make money in the least time possible, but you miss out a lot from R* details, guess its a trade.

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FrugalDangerMan

Also, with the Nightclub, buy the Pounder, DO NOT BUY THE MULE. If a sale is too big for the van, it will just go into the pounder.

 

Do not buy the turret for the Pounder.

It makes you too tall to drive under several bridges in LS.

 

Do not install upgraded armor for any nightclub vehicle. It severly cripples acceleration, breaking and increases understeer. Besides, its pointless anyway since NPC enemies can't do sh*t to you anf enemy players can blow you up either way (6 MKII rockets instead of 2)

 

Also, keep in mind that R* fu*ked with the gravity on the nightclub vehicles. They are top heavy and roll over like a dog wanting a tummy rub and its commonplace to be bullied out of the way by a Blista Compact, even when driving the Pounder.

Edited by FrugalDangerMan
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IMO its really important to know, HOW you wanna play GTAO.

analyse yourself what brings you joy in GTA and then biuld up your business.

 

do you like the feeling of investing and passive money or are you more the guy who wants action non stop?

 

 

 

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Jimmy McGill70
3 hours ago, fryday said:

IMO its really important to know, HOW you wanna play GTAO.

analyse yourself what brings you joy in GTA and then biuld up your business.

 

do you like the feeling of investing and passive money or are you more the guy who wants action non stop?

 

 

 

Yeah, this.  I have all of my businesses in Paletto Bay.  But I like it up there and I appreciate the details of the drive, the sunsets, etc.  Many don't and just want the closest delivery point/fastest trip.  You gotta figure out what matters to you.  This is very good advice.

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GeneralDee
Posted (edited)
5 hours ago, fryday said:

IMO its really important to know, HOW you wanna play GTAO.

analyse yourself what brings you joy in GTA and then biuld up your business.

 

do you like the feeling of investing and passive money or are you more the guy who wants action non stop?

 

 

 

I actually like both lol. My play style is probably too much for the average GTA player. I take a shower and change my clothes every day, taking my time decorating my casino Penthouse, Call franklin as soon as I get outside, then do a Cayo heist after collecting 200k from nightclub and pop mission and basically keep myself busy. I also do occasional races, Autoshop deliveries and Agency contract missions too (Really I only do "Retrieve Valuables" since I reached 200).  So far I been just a robber and assassin and when I'm bored I go mess with some gangs and cops with my Heavy Revolver MKII with FMJ. I make many trips to the gun shop in the Agency. But I also like passive income which is why I bought the nightclub and arcade. Without doing any basement activities, my nightclub already paid for itself since I keep up with the popularity missions every 2 game days. Now I'm bracing myself to be even more busy once this DLC launches. That's where I'm asking advice for.

 

1 hour ago, Jimmy McGill70 said:

Yeah, this.  I have all of my businesses in Paletto Bay.  But I like it up there and I appreciate the details of the drive, the sunsets, etc.  Many don't and just want the closest delivery point/fastest trip.  You gotta figure out what matters to you.  This is very good advice.

I actually bought a summer house and Bunker up in Paleto Bay when I got to 100 million. I like it up there too. That was supposed to be the end of grinding for my character. my intention was to just have fun with my off-road vehicles and explore other things I never tried like treasure hunting etc. But when I bought the nightclub, the only thing I didn't expect was for it to be such a thing to babysit if i wanted that 50k every day. So now if I get some businesses running maybe I won't care as much about babysitting the nightclub popularity. I see a lot of advice based on time management, but if you play in a style where you're not in a rush, I say just enjoy yourself.

Edited by GeneralDee
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Gunbladelad

A good rule in general for any business you need to buy supplies for is ONLY ever buy 1 batch of supplies then sell.  This will ensure that you CAN deliver it solo, even with multiple vehicles.  Granted, it might be a bit tight, but it will be do-able for any business in a decent location (which is as near the centre of the map as possible)

For the MC businesses, buy the ones as close to the Grand Senora Desert as possible if you plan on ever running them.  This makes them relatively close to the city for selling as quickly as possible (Although the forgery office and weed farm are still kinda out of the way being over by Grapeseed - but people generally keep those two empty (but running) for providing the nightclub with something else to produce. 

For the Bunker, the Chumash one is very popular as the city's literally just down the road, but I personally have the Route 68 Approach one as it's a couple of minutes drive down the road and you're at the casino ready to head anywhere in the city as needed.

For the CEO vehicle and cargo warehouses, you're generally wanting ones close to major road systems for quick and easy trips and out.  The last thing you want when trying to get or deliver a vehicle is to have to slide all over the place & risking damage thanks to being on a dirt road - particularly when there's hostile players about.

Almost everyone will agree to obtain a Kosatka as soon as possible.  Even with the nerf coming tomorrow, it will be one of the faster ways of making funds quickly completely solo - and you can use it easily enough to fund any upgrades for your other businesses in order to make them more profitable.  For those business upgrades, always get equipment and staff upgrades.  Security is widely regarded as pretty useless - particularly if you're a solo player, but it's nice to NOT have one of the NPCs phoning you constantly harassing you to upgrade your businesses

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DrEeveell
27 minutes ago, Gunbladelad said:

For the Bunker, the Chumash one is very popular as the city's literally just down the road, but I personally have the Route 68 Approach one as it's a couple of minutes drive down the road and you're at the casino ready to head anywhere in the city as needed.

 

Yeah, I have the Rte 68 bunker too. It's very convenient right across the road from the Grand Senora MC Clubhouse.

Don't get the Paletto Bay bunker to start, it's practically impossible to do the Marshall and Dune FAV sell missions from there so you'll have to be restarting around 1/4 of the time and you'll lose a ton of money.

 

The way I play is I have a Bunker and South American Imports that I keep stocked up, producing and doing sell missions. I also own Pharma Research and Cash Creation business, but they are empty most of the time. I also own a Hanger and a Vehicle Warehouse that I only use when I have a daily objective for them, or they're on a bonus payout week.

I own a Nightclub with techs assigned to Sporting Goods, Special Cargo, South American Imports, Pharma Research & Cash Creation. I bought it right when they changed the daily payout to $50K, and I've made about 30% more from the safe than I have from selling goods. If you have the Staff Upgrade for the Nightclub you'll get 3 days at $50K, $50K and $45K. Then you can do a promotion mission to bump it back to full in about 10-15 minutes and get 3 more days. I did buy the armor for my Nightclub sell vehicles, and with all the performance upgrades they still handle just fine, IMO. The only weapon I bought was the proximity mines, 9 times out of 10 the bad guys will be chasing you, so just spam mines.

 

I've got an Arcade and I'll do a DC heist about once a week. I fill in my time between business sell missions by doing DC setups, and whichever missions are on bonus this week. Like tonight we have to do the 6th Casino Penthouse so we can get the bonus money (and the free car) for completing all of them. I just bought a Penthouse this "week" because they were on sale, and there's a bonus for doing all the missions. Just like a couple of months ago, I bought a Yacht when they were on sale and there was a bonus for completing all the missions. Both times, the mission bonuses just about covered the outlay cost for buying the Yacht/Penthouse.

 

I own an Auto Shop, but only do the customer vehicles or missions when they're on a bonus week.

 

But that's the way I play, because I like driving around and delivering/blowing up stuff, and I really don't like heists with sneaking around and shooting people. Maybe because I'm pretty lousy at it. I don't own a Kosatka or Agency yet, I'll buy one next time they go on sale.

 

  

27 minutes ago, Gunbladelad said:

Security is widely regarded as pretty useless - particularly if you're a solo player, but it's nice to NOT have one of the NPCs phoning you constantly harassing you to upgrade your businesses

 

Oh yeah, nearly forgot that part. Don't run around acting as an MC president. Even with the security upgrades your businesses will be raided ALL THE DAMN TIME! This morning I had a daily objective to resupply one of them, so I used the master control terminal from my Arcade to do it, and forgot to disband. Not 5 minutes later, LJT is calling me about a snitch I have to take care of. As soon as you complete the sell mission, or buying supplies or whatever, disband. And don't wait for the phone call, you have to watch your interaction menu for when it becomes available. I've had many times where LJT calls about a raid even before I get the completion message.

 

It's OK to be a CEO, I don't think I've ever had any of my CEO businesses raided. I often will stay CEO for a long time just so I can use the CEO Buzzard to do other things.

Edited by DrEeveell
nefarious
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22 hours ago, GeneralDee said:

We are finally getting to run businesses in invite only sessions so I want to take full advantage and add to my daily GTA activities. So far with my current character, I been playing solo since last October staying away from public lobbies and doing things that are solo friendly which means I been missing out on running businesses. I did buy a bunker on sale a few months ago for upgrading weapons, and i also bought an Arcade and Nightclub for the passive income. I also bought a CEO office and never set foot back in there from the day I bought it since it's useless in invite only. I do make use of the garage space though.

 

My biggest preparation for new changes with the Criminal Enterprise DLC is to buy all the best businesses and finally make full use of my office, Nightclub, Bunker and Arcade. I can imagine with the new changes there will be a lot of updates from YouTubers about the businesses. I'm asking any veterans that been running business have some advice for us new business owners going forward? I'm not sure where to start. Do I just buy a Clubhouse? When I do buy a yayo business, do I need to go to that location or can all this be done from the Arcade or Nightclub? I know I can look up videos on this topic but I'm wondering how much of an impact the new changes are making. Just looking for updated advice. Thanks in advance.

Day one veteran here.  Plenty of advice to pass on but I'll wait for specific questions instead of overloading the post with info you might not need so ask away.  To answer the questions you asked.  The clubhouse is optional.  Yes you should go to the yayo businesses to do the work.  You can buy the Master Control Center in the arcade to deal with all businesses in one place but this is only good for resupplying because when sell they tell you to go to the businesses to get the product.  No need to go to the Nightclub for MC stuff.  Nightclub is its own sales.  If you plan to buy new businesses I'd get the Agency and Autoshop.  The CEO Office is more for the crates but imo the other businesses are much better and far less grindy.

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Chorizombie

Forgot to mention, buy an Atomizer whenever you can, cant tell how many stuck cargos im vehicles or bellow them this little gun has saved me

 

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Jimmy McGill70
3 hours ago, GeneralDee said:

I actually like both lol. My play style is probably too much for the average GTA player. I take a shower and change my clothes every day, taking my time decorating my casino Penthouse, Call franklin as soon as I get outside, then do a Cayo heist after collecting 200k from nightclub and pop mission and basically keep myself busy. I also do occasional races, Autoshop deliveries and Agency contract missions too (Really I only do "Retrieve Valuables" since I reached 200).  So far I been just a robber and assassin and when I'm bored I go mess with some gangs and cops with my Heavy Revolver MKII with FMJ. I make many trips to the gun shop in the Agency. But I also like passive income which is why I bought the nightclub and arcade. Without doing any basement activities, my nightclub already paid for itself since I keep up with the popularity missions every 2 game days. Now I'm bracing myself to be even more busy once this DLC launches. That's where I'm asking advice for.

 

I actually bought a summer house and Bunker up in Paleto Bay when I got to 100 million. I like it up there too. That was supposed to be the end of grinding for my character. my intention was to just have fun with my off-road vehicles and explore other things I never tried like treasure hunting etc. But when I bought the nightclub, the only thing I didn't expect was for it to be such a thing to babysit if i wanted that 50k every day. So now if I get some businesses running maybe I won't care as much about babysitting the nightclub popularity. I see a lot of advice based on time management, but if you play in a style where you're not in a rush, I say just enjoy yourself.

Yeah, if you are a Paletto person and you own enough stuff, you will be forced back into the city.  What is the Fight Club line, "the things you own will one day own you."  If you aren't doing it already, use the spawn thing and just quickly move around the map by changing sessions if it becomes too burdensome to constantly drive down there.   There are days I love just tooling around in my ride and other days I'm not in the mood for it, so that is what I do.

2 hours ago, BumpyJohnson said:

Day one veteran here.  Plenty of advice to pass on but I'll wait for specific questions instead of overloading the post with info you might not need so ask away.  To answer the questions you asked.  The clubhouse is optional.  Yes you should go to the yayo businesses to do the work.  You can buy the Master Control Center in the arcade to deal with all businesses in one place but this is only good for resupplying because when sell they tell you to go to the businesses to get the product.  No need to go to the Nightclub for MC stuff.  Nightclub is its own sales.  If you plan to buy new businesses I'd get the Agency and Autoshop.  The CEO Office is more for the crates but imo the other businesses are much better and far less grindy.

Yeah this is good advice.  Some of this could change tomorrow depending on how good a worker Lupe is.  But you can park I think the MOC and also do supply requests from there, so that is another option.

Edited by Jimmy McGill70
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GeneralDee
40 minutes ago, Jimmy McGill70 said:

Yeah, if you are a Paletto person and you own enough stuff, you will be forced back into the city.  What is the Fight Club line, "the things you own will one day own you."  If you aren't doing it already, use the spawn thing and just quickly move around the map by changing sessions if it becomes too burdensome to constantly drive down there.   There are days I love just tooling around in my ride and other days I'm not in the mood for it, so that is what I do.

 

Yeah, I'm likely gonna change my Bunker location from Paleto Bay. I only bought it to upgrade my ammo and could not imagine this DLC at the time. Question though...Will I lose all my Bunker research progress if I switch to a new location?

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DrEeveell

I have heard that you lose all research, supplies and product. So that's why I let mine empty out before I switched.

 

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GeneralDee
26 minutes ago, DrEeveell said:

I have heard that you lose all research, supplies and product. So that's why I let mine empty out before I switched.

 

Even the upgraded ammo?

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DrEeveell

Sorry, research in process, not completed ones.

 

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GeneralDee

Ok, I changed my Bunker location from Paleto bay to the Farmhouse off the highway. I even made money on that deal (around 43k) with the trade since I didn't get the gun range, transport or living quarters and no paint job. But then I bought all the upgrades....again. Our staff should be able to travel with us Rockstar. All this time (for a few months) I had my Bunker set to "Research" because it was just a research farm for special ammo and I fast tracked most of my special ammo back then. My research is at 33/51. Now that I'm all set up at the new location and ready to go full blown arms dealer, is it wise to set all staff to "Manufacturing" to get some product? That's what I did. I want to take advantage of whatever the big payouts are this week so thought I should get some product going. When is it a good time to set only to Research or manufacturing? I figured both would slow things down. And since I'm playing solo, when is it a good time to sell something? Especially given this week's bonuses.

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CaliMeatWagon
On 7/24/2022 at 2:05 PM, GeneralDee said:

We are finally getting to run businesses in invite only sessions so I want to take full advantage and add to my daily GTA activities. So far with my current character, I been playing solo since last October staying away from public lobbies and doing things that are solo friendly which means I been missing out on running businesses. I did buy a bunker on sale a few months ago for upgrading weapons, and i also bought an Arcade and Nightclub for the passive income. I also bought a CEO office and never set foot back in there from the day I bought it since it's useless in invite only. I do make use of the garage space though.

 

My biggest preparation for new changes with the Criminal Enterprise DLC is to buy all the best businesses and finally make full use of my office, Nightclub, Bunker and Arcade. I can imagine with the new changes there will be a lot of updates from YouTubers about the businesses. I'm asking any veterans that been running business have some advice for us new business owners going forward? I'm not sure where to start. Do I just buy a Clubhouse? When I do buy a yayo business, do I need to go to that location or can all this be done from the Arcade or Nightclub? I know I can look up videos on this topic but I'm wondering how much of an impact the new changes are making. Just looking for updated advice. Thanks in advance.

 

Bit of a self plug, but you need to check out the Breakdown posts I do here on the forums. Not only do I provide a lot of the numbers needed to make an educated decision, but also there are tons of helpful comments left the by community and are a great place to get help. 

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GeneralDee
34 minutes ago, CaliMeatWagon said:

 

Bit of a self plug, but you need to check out the Breakdown posts I do here on the forums. Not only do I provide a lot of the numbers needed to make an educated decision, but also there are tons of helpful comments left the by community and are a great place to get help. 

Can you leave a link here please? Thanks.

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CaliMeatWagon
39 minutes ago, GeneralDee said:

Can you leave a link here please? Thanks.

 

I've made a lot of them. They'll either be titled as "Breakdown" or "Knowledge Base"

https://gtaforums.com/profile/901609-calimeatwagon/content/?type=forums_topic&sortby=views&sortdirection=desc

 

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DrEeveell
6 hours ago, GeneralDee said:

And since I'm playing solo, when is it a good time to sell something? Especially given this week's bonuses.

 

If you have a lot of money, you can put the staff on research long enough to get the option to fast track it, then switch all to manufacturing.

Buy one load of supplies and when that's all manufactured, resupply then sell, and that will give you one vehicle.

Same for MC businesses, buy one load of supplies wait until it's done, then resupply and sell. It will be 2 vehicles for a lot of them, but most of the 2 vehicle missions are easy peasy. The garbage trucks and postal vans are more difficult to double sell solo, but I can do it, and I'm not that great. If you only make 8 or 9 drops instead of all 10, you'll still get full payment, and you lose 50-60K by restarting the mission and switching.

And when I was switching out of garbage trucks, a lot of times I'd restart and get postal vans, or vice versa. So I just learned how to do it. The basic trick is to ignore the GPS that wants you to go right across the heart of the mountain range and go around the map near the Diamond Casino, or down the Great Coast Hwy.

Edited by DrEeveell
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I am deaf so it is basically very hard to do heists or do big sell at one time (read 3 boxvilles/garbage/..)  until they remove timer and limited lives or like as Ghost Recon Wildlands with npc team helping you would be nice ..

 

So i never do heists so there is no way for me to have big chances to make profitable money + discounts on several Warstock vehicles

 

Dont start about 'Why not find deaf players to play together?' .. There is not much Belgian xbox players who play GTAo on Xbox so this is why i try find a way to play all alone all time

 

and also hearing peoples .. How to communicate fast enough without using xbox app all time?

 

 

Now my question is: what is best orders i should do? All i did is

- bunker to sell guns to ammunations (with Duneloader)

- auto and bike shops work on clients their vehicles and deliver them myself

- source vehicle then put it in car warehouse to sell them short after (still need do few to unlock special vehicles)

- nightclub small tasks like throw out annoying folks/drunkards or bring passed out vip's to hospital

 

Agency is already done to make 20k$/48min passive income (10h real life until 250k limit is reached)

Same with arcade 5k$/48min (it take few centuries until 250k limit is reached)

 

I already started moto club bar resupply but seems it is also 5k$/48min but no idea what is limit cap + kinda annoying enemies spawn too close to me to destroy fragile items easier .. So i am not a big fan of this bar resupply

 

Not sure how long it will be for nightclub in real life time because popularity decrease/increase from time to time so passive income also from time to time faster/slower money income

 

But now i would like to know what i could do to improve make more combo of passive income each 48min with able to do solo selling stuffs

 

I am not a big fan of shootings because i dont like 1vs20 fights .. It is why i wish there is npc team helping you all time (like as singleplayer you can as Michael visit Trevor and Franklin to form a team)

 

And i also dont like flying fights because ceo buzzards is not armored so i keep losing health all time unless i try to flee all time and same with drive-by's it is hard enough to driving and looking behind shootings without crashing into tree, buildings, ...

 

So what buildings should i buy/use to make more profitable without big pay to this and this each 48min?

 

My buildings i own is

- northwest outside LS city is bunker, facility (Road 68) and army base hangar

- northwest inside LS city: CEO (with view on pier), nightclub and Agency

- warehouses for special cargo and cars is both in east of LS city (close to highway) + also autoshop close to casino

- arcade is close to arena stadium

- Moto Club is on Road 68

 

Im already on about 8600$/48min to pay for them so with Arcade and Agency passive incomes i make profits about 16k each 48min which it is kinda lame amount for afk leaving running GTAo 24/7 without doing anything because of real life like sleeping, eating, going out, ..

 

 

Now last question: GTA+ .. from what i understand there is benefit increased money/rp but it is limited and changing every week (or 2weeks?) ???

I have hoped it count for ALL missions increased money/rp so long you have activated GTA+

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GeneralDee
8 hours ago, DrEeveell said:

 

If you have a lot of money, you can put the staff on research long enough to get the option to fast track it, then switch all to manufacturing.

Buy one load of supplies and when that's all manufactured, resupply then sell, and that will give you one vehicle.

Same for MC businesses, buy one load of supplies wait until it's done, then resupply and sell. It will be 2 vehicles for a lot of them, but most of the 2 vehicle missions are easy peasy. The garbage trucks and postal vans are more difficult to double sell solo, but I can do it, and I'm not that great. If you only make 8 or 9 drops instead of all 10, you'll still get full payment, and you lose 50-60K by restarting the mission and switching.

And when I was switching out of garbage trucks, a lot of times I'd restart and get postal vans, or vice versa. So I just learned how to do it. The basic trick is to ignore the GPS that wants you to go right across the heart of the mountain range and go around the map near the Diamond Casino, or down the Great Coast Hwy.

Thanks! And what about the nightclub and arcade? If I assign staff in the nightclub to work on things, is it redundant to actually go to the Bunker anymore or is it something separate? I ask because I want to start timing everything to get a rhythm. If I really don't have to go to the Bunker or clubhouses, I can concentrate more on just the nightclub and arcade for operations?

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DrEeveell

Yeah, the Nightclub is kind of confusing. You have to own the business and have it not be shut down. The warehouse techs will work whether or not the business has supplies. The business workers have no connection to the Nightclub technicians. 

According to people who have run the numbers, you should have your techs assigned to:

Cargo and Shipments (hanger or special cargo)

Sporting Goods (bunker)

South American Imports (Cocaine)

Pharmaceutical Research (Meth)

Cash Creation (Counterfeiting)

 

I sell my NC goods when they get to around 500K, because then it still all fits in the van, and the mule and pounder are just too painful to drive. I haven't bothered to figure out the exact level, because I'd probably miss it anyway.

 

I keep the bunker & coke supplied and producing. Like I said before buy one batch of supplies and that makes enough product that I can sell it solo, even if there are 2 vehicles for the MC business. Meth and Counterfeiting I leave open but unsupplied. I've found that when I have more than one MC business producing, I get raided way too often, even with full security upgrades on everything. It would be like finish one sell mission, get a raid before LJT even calls with the mission completion message. Also you're only doing sell mission after sell mission and don't have any time for anything else.

 

Although I did stock up all my MC businesses monday before the patch. On Tuesday I made just over 5 million from the sale bonuses and various stuff. Then on Wednesday I spent almost 6 million on buying an Agency, a Dewbauchee Champion and some new weapons. 😂

 

I've got a Hanger too, but after doing enough missions to unlock the trade prices on all the vehicles I just leave it alone unless I've got a daily objective concerning it. Same with the Meth & Counterfeit MC, and Special Vehicle Warehouse.

 

Daily chores:

I spawn in the Arcade and I'll check the master control terminal first thing to make sure everything is OK.

Go to Bunker, resupply, sell.

Go to Coke lockup, resupply, sell.

Go to Nightclub, empty the safe see if there's enough goods to warrant selling. If you have the Staff upgrade your daily take will be $50K/$50K/$45K so you'll want to keep on eye on the messages when you get your daily take and when it goes to $45K go over and do a promotion mission.

Then that gives me the rest of the day to tool around doing the weekly bonus activities, or Diamond Casino Heist prep, or just driving around aimlessly. You might want to get a Kosatka and do the Cayo Perico Heist from time to time since that one can be done solo.

While I'm doing all this other stuff my Bunker and Coke are grinding away making product. They will run out of supplies and be standing idle for a while, but that just means they'll be ready to sell off right away the next day.

 

It's not the most mathematically efficient dollars per hour method. But for me it's the most fun per hour method.

 

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GeneralDee
1 hour ago, DrEeveell said:

Yeah, the Nightclub is kind of confusing. You have to own the business and have it not be shut down. The warehouse techs will work whether or not the business has supplies. The business workers have no connection to the Nightclub technicians. 

According to people who have run the numbers, you should have your techs assigned to:

Cargo and Shipments (hanger or special cargo)

Sporting Goods (bunker)

South American Imports (Cocaine)

Pharmaceutical Research (Meth)

Cash Creation (Counterfeiting)

 

I sell my NC goods when they get to around 500K, because then it still all fits in the van, and the mule and pounder are just too painful to drive. I haven't bothered to figure out the exact level, because I'd probably miss it anyway.

 

I keep the bunker & coke supplied and producing. Like I said before buy one batch of supplies and that makes enough product that I can sell it solo, even if there are 2 vehicles for the MC business. Meth and Counterfeiting I leave open but unsupplied. I've found that when I have more than one MC business producing, I get raided way too often, even with full security upgrades on everything. It would be like finish one sell mission, get a raid before LJT even calls with the mission completion message. Also you're only doing sell mission after sell mission and don't have any time for anything else.

 

Although I did stock up all my MC businesses monday before the patch. On Tuesday I made just over 5 million from the sale bonuses and various stuff. Then on Wednesday I spent almost 6 million on buying an Agency, a Dewbauchee Champion and some new weapons. 😂

 

I've got a Hanger too, but after doing enough missions to unlock the trade prices on all the vehicles I just leave it alone unless I've got a daily objective concerning it. Same with the Meth & Counterfeit MC, and Special Vehicle Warehouse.

 

Daily chores:

I spawn in the Arcade and I'll check the master control terminal first thing to make sure everything is OK.

Go to Bunker, resupply, sell.

Go to Coke lockup, resupply, sell.

Go to Nightclub, empty the safe see if there's enough goods to warrant selling. If you have the Staff upgrade your daily take will be $50K/$50K/$45K so you'll want to keep on eye on the messages when you get your daily take and when it goes to $45K go over and do a promotion mission.

Then that gives me the rest of the day to tool around doing the weekly bonus activities, or Diamond Casino Heist prep, or just driving around aimlessly. You might want to get a Kosatka and do the Cayo Perico Heist from time to time since that one can be done solo.

While I'm doing all this other stuff my Bunker and Coke are grinding away making product. They will run out of supplies and be standing idle for a while, but that just means they'll be ready to sell off right away the next day.

 

It's not the most mathematically efficient dollars per hour method. But for me it's the most fun per hour method.

 

Thanks again. Yeah I have all the essential solo businesses for months now. Been robbing El Rubio for months and my Agency was all set since January. I bought my Casino Penthouse by winning horse races in my character's early days lol. My main focus is on the businesses that I never dealt with since I only play invite only unless with rare friends. So that's where I'm trying to understand how to move. I'm wondering now if I just by a coke business, can I skip the upgrades at the lockup and buy staff to deal with coke in the nightclub? And if I did that, would I be losing out on any extras? I mean I don't want to get so busy I have no time for El Rubio. 😅

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21 hours ago, GeneralDee said:

Now that I'm all set up at the new location and ready to go full blown arms dealer, is it wise to set all staff to "Manufacturing" to get some product? That's what I did. I want to take advantage of whatever the big payouts are this week so thought I should get some product going. When is it a good time to set only to Research or manufacturing? I figured both would slow things down. And since I'm playing solo, when is it a good time to sell something? Especially given this week's bonuses.

I did full research and unlocked all that I cared about to get it out the way then went full manufacture.  Currently bunker is not 2x$ so its a good time to get the research out the way if there are still things you want to unlock.  As for selling,  you can do it two ways.  A) buy supplies once,  let staff use it all then sell it,  You will get one vehicle every time.  B) keep buying supplies until product is full then sell.  You can do the wedges,  black insurgents and monster trucks solo.  If you see anything else find a new session.  I always use option B.

 

7 hours ago, GeneralDee said:

Thanks! And what about the nightclub and arcade? If I assign staff in the nightclub to work on things, is it redundant to actually go to the Bunker anymore or is it something separate? I ask because I want to start timing everything to get a rhythm. If I really don't have to go to the Bunker or clubhouses, I can concentrate more on just the nightclub and arcade for operations?

Nightclubs are seperate from the actual businesses.  The staff there make product for the nightclub only.  You still need to deal with the businesses themselves to make money from them.  You dont need to go to the bunker to resupply.  You can do it from the arcade but you still have to go to the bunker to sell because if you start sell missions from the arcade it tells you to go to the businesses to pick up the product.  You dont go to the clubhouse to sell MC.  It just has contracts on the board.  You have to go to the MC businesses themselves (can also buy supplies from the arcade).

3 hours ago, GeneralDee said:

I'm wondering now if I just by a coke business, can I skip the upgrades at the lockup and buy staff to deal with coke in the nightclub? And if I did that, would I be losing out on any extras? I mean I don't want to get so busy I have no time for El Rubio. 😅

Yes you can do that but keep in mind that the tech in the nightclub does not make coke for the actual coke business only the nightclub.  If you want extra $ from the coke businesses you have to deal with it seperately.  Yes technically you're losing out on extra $ by not also selling from the MC but visiting Mr Rubio is more profitable so no biggy. 😜  Maybe consider it when MC is 2X$.

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GeneralDee
Posted (edited)
8 minutes ago, BumpyJohnson said:

I did full research and unlocked all that I cared about to get it out the way then went full manufacture.  Currently bunker is not 2x$ so its a good time to get the research out the way if there are still things you want to unlock.  As for selling,  you can do it two ways.  A) buy supplies once,  let staff use it all then sell it,  You will get one vehicle every time.  B) keep buying supplies until product is full then sell.  You can do the wedges,  black insurgents and monster trucks solo.  If you see anything else find a new session.  I always use option B.

 

Nightclubs are seperate from the actual businesses.  The staff there make product for the nightclub only.  You still need to deal with the businesses themselves to make money from them.  You dont need to go to the bunker to resupply.  You can do it from the arcade but you still have to go to the bunker to sell because if you start sell missions from the arcade it tells you to go to the businesses to pick up the product.  You dont go to the clubhouse to sell MC.  It just has contracts on the board.  You have to go to the MC businesses themselves (can also buy supplies from the arcade).

Yes you can do that but keep in mind that the tech in the nightclub does not make coke for the actual coke business only the nightclub.  If you want extra $ from the coke businesses you have to deal with it seperately.  Yes technically you're losing out on extra $ by not also selling from the MC but visiting Mr Rubio is more profitable so no biggy. 😜  Maybe consider it when MC is 2X$.

Big thanks! I went ahead and bought a coke lockup and got that all set up with upgrades etc. Then went to my nightclub and assigned staff to coke and guns. Now I'm finally doing some other stuff while things cook. I think I got it now. Spent a ton of money but that's what last week's grind was for. El Rubio bought this stuff for me 🤣😎 I'm sure it will pay off in the long run.

Edited by GeneralDee
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