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Upcoming Improvements to the GTA Online Experience


Spider-Vice
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blk95ta
16 minutes ago, Insoluble Fiber said:

still no option to customise bicycle color? 

disappointed :harrumph:

 

So glad I still have my black mountain bike insured in a car slot that I created using a save editor years ago.

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K/D warriors punching the air right now and sh*tting themselves. Love to see it.

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I don't care about any other ''improvements''. Sure free roam casuals are happy that mk2 is nerfed and all that, but how you like biggest f*ck you of them all by putting time limiter on CP heist?!

I wouldn't be this pissed if time limiter would be real-life oriented (like it's with casino wheel for example) as i usually play CP every other day or 2-3 times weekly, sometimes even taking a break for a month. Issue here is that players are forced to play for more than an hour just to be able to run heist again resulting in wasting time doing low pay activities, playing with moron randoms other heists, etc. Not to mention that some people have real life obligations and can dedicate around hour and so to play every day, so now they are wasting hour every time they want to earn some decent cash. But you know who probably won't have any limiter whatsoever - GTA plussies, just pay 6 bucks so you can play the way it should be played bro. Diversifying gameplay :shillkek:, yea, more like limiting players ability to grind and increasing player base traffic by wasting their time.

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gamerMK2
3 minutes ago, ACR said:

Muh cayo, reee

What do you need so much money for if you're unable to enjoy it cuz never have time for?

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1 minute ago, gamerMK2 said:

What do you need so much money for if you're unable to enjoy it cuz never have time for?

I'm not the one never having time, but other people might not have that. I don't like wasting time playing with random morons, hur dur ppl like you for example and other crowd of nice people. I don't like wasting time and being limited because corporate greedy scum don't like grinders stacking $GTA. But for being a god boi maybe you get some award for leaving nice R* licking post, maybe wooping $10 shark card reward.

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Jimbatron

A lot of very good and sensible tweaks here.

 

Also triple production and double sell value on businesses for the first sell - that’s a very quick couple of mil from the bunker that can be done in a private lobby.

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TheOriginalGunslinger

To make getting around certain locations easier, players will be able to jog inside The Diamond Casino & Resort, The Music Locker, and Nightclubs.

 

Thank f*ck.

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Super Grunt 281

Dang, more than 1 hour to redo the Cayo Perico heist !

 

Fear not, just prep someone else's CPH in the meantime.

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TheOriginalGunslinger
1 hour ago, Spider-Vice said:

To reduce instances of griefing, the Kill/Death statistic will no longer be affected by kills made in Freemode.


Love it. Brings me to back to the days not caring about K/D like in GTA IV’s Free Mode.

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Just now, Super Grunt 281 said:

Dang, more than 1 hour to redo the Cayo Perico heist !

 

Fear not, just prep someone else's CPH in the meantime.

Essentially wasting an hour on something else while now i can finish whole CP in an hour, see if i can sell some business supplies and quit game session in 1.5 h.

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TomilovSenya

Very nice to see so many welcome changes and R* talking about it all. Fixing and expanding old stuff if much better than having some new stuff only to beat it a few times and have the same old game for another 6 months or so.

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Just leave Cayo alone. What’s the point Rockstar? The game is coming to an end. They just can’t help themselves can they?

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TomilovSenya
Just now, YNNEL said:

Just leave Cayo alone. What’s the point Rockstar? The game is coming to an end. They just can’t help themselves can they?

 

R* suggests Cayo grinders to finally have a life...

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Yellow Dog with Cone

LMAO TRYHARDS AND GRIEFERS ON EWO WATCH RN, COPE, SEETHE, MALD AND CRY ABOUT IT, SKILL ISSUE, SMOKING THAT PACKWATCH RN, #RIPBOZO, YOU WON'T BE MISSED

 

Holy sh*t dude, I want to kiss Rockstar Games in the lips rn

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Pedinhuh
1 hour ago, Spider-Vice said:

To reduce instances of griefing, the Kill/Death statistic will no longer be affected by kills made in Freemode. Going forward, this ratio will only be affected by kills scored in competitive gameplay.

 

RIP tryhards :fartkek:

....Holy sh*t are you serious????

 

They are actually going all out on the QoL changes with this update them?

 

Consider me very surprised and HYPED now.

29 minutes ago, blk95ta said:

I just hope they fixed this...

 

 

 

Don't do that.

 

Don't give me hope...

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Ser_Salty

Cayo brainers on suicide watch :kekw: never quite understood the fascination with that heist, I'd rather grind up my testicles into a fine powder and snort them than do that heist again. Pure torture.

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Pedinhuh

Honestly, I'm surprised it took soo long to nerf Cayo Perico, but I'm not surprised that they did it.

 

And it looks like it's for the best.

 

This is arguably the update that I'm hyped the most in a bunch of years I have been playing this game!

Edited by Pedinhuh
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joe1606

So now MC Members get salaries? 🤔 

 

Pretty neat if that's the case.

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TomilovSenya

MOC and Avenger can now be considered mobile car workshops then...

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Hazzardtohimself

The K/D thing will still have permanent rental-space (a very roomy void at that!) in the minds of the saltiest of tryhards, make no mistake. They'll still message other players after the battle to compliment themselves on how much further 'up forever' they are compared to their competitor... whether that figure be imaginary or not. 

 

The patch notes I'm looking to see (to confirm whether GTAO is getting reinstalled) will mention severe fixes to Orbital spam, god-mode vehicles, and complete safety from testicular pain-induced-unwillingly-by-another-party

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Mexicola9302

Why should this K/D change, change anything about how griefers do their thing?

 

Well they won't be able to grief much anyway, if most ppl sit in their safe lobbies.

 

I wonder how many ppl from my friendslist come back with these changes. Maybe we can get full lobbies going, just with friends and friends of friends of friends of friends etc. :D 

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Phil Cassidy7

 

spacer.png

 

They are all very good changes but these 3 are so good, the easy access to snacks and armour is gonna make gunfights so much more fun and engaging, is almost like a semi-godmode until you run out of them and  also being able to disable the chat, finally don't have to see the spam from menu sellers or two idiots that don't know how to use the team text chat and are speaking to all the lobby.

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RyuNova

You know, I ain't even mad about the Cayo Perico cooldown. The only reason I did Cayo Perico back to back was because it was the fastest way to make money away from the little sh*ts. The fact I can do all my businesses in Invite Only means my money making will become very varied.

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29 minutes ago, Phil Cassidy7 said:

 

spacer.png

 

They are all very good changes but these 3 are so good, the easy access to snacks and armour is gonna make gunfights so much more fun and engaging, is almost like a semi-godmode until you run out of them and  also being able to disable the chat, finally don't have to see the spam from menu sellers or two idiots that don't know how to use the team text chat and are speaking to all the lobby.

Being able to not see the spam is great, but I hope there will be different options for the chat disablement because without it I and others won't be able to communicate w/ a friendly teammate for example, a friend in session or someone just wanting to have a meetup somewhere on the map.

Edited by mute!
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Barrtek

When delivering Security Contracts back to the Agency, players will be able to enter via Helicopter or walk in through the entrance on the roof, rather than needing to enter through the front door at ground level.
YES FINALLY! 
When managing an Auto Shop business, your Auto Shop Staff will now be much more likely to successfully deliver a customer’s vehicle without issue.
This was also a problem, staff was expensive to buy and with their "driving" i recive like 50% of payout
Plus, if a player fails and Quick Restarts a mission, Snacks will be restocked to however many they started the mission with.
Amazing
 

The following Heist Finales will award an additional 75% GTA$ payout on top of the current take:

  • The Fleeca Job

  • The Humane Labs Raid

  • The Prison Break Finale

  • Series A Funding Finale

That's very cool, I didn't expect buff for almost every OG Heist, great!

 

The following Heist Finales will award an additional 50% GTA$ payout on top of the current take:

  • The Pacific Standard Job Finale

  • The Doomsday Heist: Act I

  • The Doomsday Heist: Act II

  • The Doomsday Heist: Act III
     

I was close with my guesses couple days ago, Act 3 almost now 2.3 mln



 

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BS_BlackScout

:fartkek: "HUKL" can suck my WEEWEE now. No more spam in Public Sessions on PC. Bravo Vince Rockstar.

 

Seriously though, they actually listened. I swear this has a lot of very much needed improvements!!
 

  • Vehicles will be delivered faster when requesting from the Mechanic.

YES!!!! No more running around like a psycho

  • The Legendary Motorsport and Southern San Andreas Super Autos websites will feature new filters and browsing shortcuts, which can be tabbed using L1/R1 or LB/RB on console.

Filtering by update would be lovely

  • When delivering Security Contracts back to the Agency, players will be able to enter via Helicopter or walk in through the entrance on the roof, rather than needing to enter through the front door at ground level.

Should've been like that since the beggining

  • To make getting around certain locations easier, players will be able to jog inside The Diamond Casino & Resort, The Music Locker, and Nightclubs.

I'll make a celebratory triathlon inside the Casino.

  • Players will be able to purchase max ammo for all weapons at once in the Interaction Menu. Players will also have easier access to snacks and armor through a single input while the Weapon Wheel is up. Plus, if a player fails and Quick Restarts a mission, Snacks will be restocked to however many they started the mission with.

Huge.

 

"With More to Come"

76yzpkko7w691.jpg?width=1024&format=pjpg

 

Delicious Spunk. I mean, Sprunk.

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Barrtek

I really don't understand perico nerf in terms of they saying

First:
all Heists will be aligned to have the same cooldown timer of 1 in-game day (48 minutes) when playing as a group, 
So no casino recon 5 mins after completing previous one? Yes

Solo playthroughs of The Cayo Perico Heist Finale will trigger a cooldown of 3 in-game days.
3 days, one day is 48minutes our real time so... almost 2 hours and a half That's a lot


Second:
And after stealing a high value Primary Target in The Cayo Perico Heist Finale, the higher value Primary Targets will appear less often for the next 72 hours, while the value of Secondary Targets will increase. 
This is thing i dont understand
high value? But almost everything is high value? Isn't that the point of heist? to steal that one expensive item, i know that there is tequilla which is worth almost 1mln and diamond up to 1,4mln but its still a lost especially if you take your time to go around island and bag coke and you can escape with your 1,4-1,8 mln depending on main target.

And will appear less for 72 in game hours? But cooldown is already 3 days? so you would have to "wait" another 3 days or they just said 72h instead of 3days and its same thing? I dont know...
i like that value of Secondary Targets will increase

If someone understand that second thing i mention,quote me, 
But please, don't shout.

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DrEeveell

Sounds good for the most part.

I'm just wondering about the nightclub supply missions. Are those going to be optional to increase production, or mandatory to get any production at all?

 

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