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GAUNTLET HELLFIRE
1 minute ago, Wesk_ said:

auto shop contracts on 2x money are the only ones that almost pay as much as cayo and require the same time. (you can do like 2 or potentially 3 contracts with the time it takes to do cayo)

 

payphone hits are great, but that 10 or 20 minutes cooldown is not that great.

 

dre contract takes too long.

 

security contracts are fine, i kinda forgot how much they pay, even tho i played them a lot during release lol

Cayo still pays the same and you can do it once a day if you are only playing for a couple of hours so that's still 10 million a week. 10 million a week if 200 million in 5 months and with DLC every 6 months the grinders can make 250 million for every DLC where as an expensive DLC would be like 50 million after a few DLCs you would have half a billion just sitting there. 250 million is enough for most people to get everything they want in the game so new players can still have everything in 6 months and then just keep stacking cash they will never use. That's not even counting money made from other activies in the game. You could easily make a million a day without Cayo and without actually grinding. 

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The only thing that interests me is what changes they have made to the race creator. They have increased the number of fixtures that can be removed. I bet they haven't increased prop limits or fixed that stupid snap thing which sends your pieces whizzing off at dodgy angles every time you go into that position adjustment menu. 

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12 minutes ago, GAUNTLET HELLFIRE said:

Autoshop contracts, payphone hits, security contracts and the Dre contract all came out after Cayo Perico. Also most people have played Cayo to death and a lot haven't touched other content since because it doesn't pay as well as Cayo does.

You would play all of those activites over and over to death over CP heist that makes you 3-4x more money per hour? GTFOH. And that comes from someone who made near 200 mills by selling bunker, same ammount or more by selling special cargo, more than 200 security contracts to max safe income, 100 mills or more from NC business, etc. This nerf is bad for new players but for veterans also, everything becomes repetitive in time, but while CP is the same in that regard even with different approaches (not the one always going for guard uniforms, trying to switch up a little to keep it fresh) it is still the best money making method and rest are just obsolete if they are not passive supplement businesses like bunker and NC which i still do to this day.

If they wanted to diversify and make players ''explore and cooperate'' they would drastically increase payouts on other activities to try level it with CP and they won't do that ever, look at the garbage increase with OG heists, Pac only got 50% increase when it should be 300% at least to incentivize people to play them more for decent income and for Pac or prison brake you need decent players to communicate, to know what they are doing and you are wasting more time doing setups and finale at least twice compared to CP for garbage cash, not to mention that even if you have competent friend they probably don't wanna play this so you're left with randoms and that's frustrating time and not worth at all.

They don't like that people are making good cash with running CP whenever they please and that's the reason for nerfing it, the rest are just buzzwords.

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Just now, Big Molio said:

The only thing that interests me is what changes they have made to the race creator. They have increased the number of fixtures that can be removed. I bet they haven't increased prop limits or fixed that stupid snap thing which sends your pieces whizzing off at dodgy angles every time you go into that position adjustment menu. 

Pretty sure they did say both checkpoint limit as well as prop limit would be increased. You can turn snap on and off while you get your next piece lined up, that helps for me at least, also orienting the piece before turning snap back on.

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MaddenedGhost
2 minutes ago, Wesk_ said:

why am i kinda expecting that they will give gta+ a reduced cayo perico cooldown tho. (and maybe a bonus payout)

 

they know that would make gta+ more attractive and be able to get more sales onto that, maybe they won't do it at release, but i can see them doing it in the future

 

(if they really do that, don't buy it..)

Oh I would love to see these people's justification to that one if it happens.

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Spider-Vice
6 minutes ago, ACR said:

GTFOH

Simmer down. Anyone who starts getting too emotional over this on either side is gonna start getting slaps in their account. Always the same bullsh*t with some of you.

 

No memes mocking those who are complaining about the "nerfs" either (removed one), just makes you look like an ass.

 

6 minutes ago, ACR said:

they would drastically increase payouts on other activities to try level it with CP

Cayo is a full heist, other activities are... well, smaller activities. Should not be on level with Cayo.

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MaddenedGhost
Just now, AUScowboy said:

Pretty sure they did say both checkpoint limit as well as prop limit would be increased. You can turn snap on and off while you get your next piece lined up, that helps for me at least, also orienting the piece before turning snap back on.

They didn't mention the prop limit.

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Giantsgiants

A bit off topic but remember that heists, especially the OG ones, typically take longer than usual when you have randoms. Not everyone can gather three friends right then and there. Even just one incompetent random can significantly drag on your heist, and thus your grind.

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GAUNTLET HELLFIRE
1 minute ago, ACR said:

You would play all of those activites over and over to death over CP heist that makes you 3-4x more money per hour? GTFOH.

As well as Cayo. Why would I spend all my game time doing the same heist over and over again for more money than I would ever use when I could do the heist a couple of time a week and mix it in with all the other activies in the game and make enough money to buy whatever I want whenever I want. 5 million a week would be more than enough money and I can easily make that with one or two Cayos and a mix of other stuff inbetween.

 

6 minutes ago, ACR said:

This nerf is bad for new players but for veterans also

The nerf really isn't as bad as anyone is making it out to be. It pays the same and doing it a few times a week makes more than enough money. If people complaining really played it as much as they claim to they will have enough money to last until the next GTA. New players can still make enough money to have everything they want in 6 months and then have nothing more to work towards.

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MaddenedGhost

There's also an issue with the "drunk" effect for the Camers in the Editor that doesn't work well on PS5.

 

 

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Are they going to make it so you can load directly into an Invite Only lobby on PC? Or are we still going to have to go to Story mode first?

 

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Spider-Vice
2 minutes ago, DrEeveell said:

Are they going to make it so you can load directly into an Invite Only lobby on PC? Or are we still going to have to go to Story mode first?

 

It's very vague, this sentence in the Newswire could mean they're adding that menu to all platforms, it seems rather odd to include considering I think everyone knows how to find a new public lobby by now and the rest of the paragraph is talking about private lobbies. We shall see I guess - I hope so even though I'm probably gonna spend 99.99% of my time in private lobbies now (i.e. directly joining one).

 

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MaddenedGhost
3 minutes ago, DrEeveell said:

Are they going to make it so you can load directly into an Invite Only lobby on PC? Or are we still going to have to go to Story mode first?

 

No, they are probably introducing the option they already put on PS5 and XboxSeriesX.

 

In there, say you are in a public lobby, or any kind of lobby for that matter, you can do "Pause>Online>Find New Session." Which takes you to a new menu that lets you choose the kind if lobby you want to land in.

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Super Grunt 281

'bringing up the pause menu' , doesn't look like the loading screen with artworks to me.

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I really like the way OG businesses are getting updated. It won't be such a chore anymore. Feels more in line with classic GTA games' businesses, passive income was the way to go with them from the start. Cayo nerf is a bitch, sure, but if the new additions are good it won't hurt me much. I like playing different content, specially short, fun missions like contracts/payphone hits/contact missions/VIP Work, so I'm excited to see how the payouts wil be from now on. 

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Officer Friendly
20 minutes ago, Giantsgiants said:

A bit off topic but remember that heists, especially the OG ones, typically take longer than usual when you have randoms. Not everyone can gather three friends right then and there. Even just one incompetent random can significantly drag on your heist, and thus your grind.

 

l4xoo80kkbm41.jpg?width=640&crop=smart&a

 

I suspect a lot of y'all OG players are not yet ready for when the PTSD hits.

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Spider-Vice
3 minutes ago, Super Grunt 281 said:

'bringing up the pause menu' , doesn't look like the loading screen with artworks to me.

My understanding is that they meant to ask if the new pause menu option in GTAO is coming to PC as well, currently you can only jump from public to invite only directly in "E&E". It would be nice if a private session option came to the new landing page too though.

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6 minutes ago, Officer Friendly said:

 

l4xoo80kkbm41.jpg?width=640&crop=smart&a

 

I suspect a lot of y'all OG players are not yet ready for when the PTSD hits.


i recently did prison break as demolitionist and god damn was that hard as hell. Chasing down jets with the sh*tty ass buzzard was a headache, wound up failing because the plane was destroyed. 

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Super Grunt 281
Just now, Officer Friendly said:

 

l4xoo80kkbm41.jpg?width=640&crop=smart&a

 

I suspect a lot of y'all OG players are not yet ready for when the PTSD hits.

Funny because I had a one attempt Prison Break not too long ago, first try with a new team of course.

 

But the first picture for casino and doomsday act III ? Those 2 don't deserve that picture.

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34 minutes ago, GAUNTLET HELLFIRE said:

As well as Cayo. Why would I spend all my game time doing the same heist over and over again for more money than I would ever use when I could do the heist a couple of time a week and mix it in with all the other activies in the game and make enough money to buy whatever I want whenever I want. 5 million a week would be more than enough money and I can easily make that with one or two Cayos and a mix of other stuff inbetween.

 

Because not everybody are playing the same way you are and nothing is better money wise than CP, since every other activity pay is way lower and they are not fun anymore due to them loosing novelty, since you know, they are like ages old, CP while also getting old and boring still pays the best with the least time needed to complete compared to any other activity, even casino is paying less because preps are longer and you must rely on randoms who can prolong the heist to last more than 30 minutes and overall cut when dividing is still smaller. So everything else is old and boring, same as CP, but CP is paying way more, IF, which they would never do, they drastically bump pay of other activities (Headhunter to pay 200k for example with other VIP work) to level it with CP, that would be different story and would go in tone with their so called plan to diversify gameplay, because when other activities are good money maker, maybe people wouldn't grind so much CP every time they play since by playing various other jobs they would make same money per hour. 

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LarcenousUrsine
23 minutes ago, Officer Friendly said:

I suspect a lot of y'all OG players are not yet ready for when the PTSD hits.

The real PTSD will hit when Rashkovsky once again refuses to move.

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First time I did all the OG heists was the week they were on bonus during heist month last year. (I was always afraid to try them because of all the horror stories. But I guess I got lucky with the group I found cause we did them all first try. :kekw:

 

I will say though every other attempt with randoms after that week has been a disaster lol.

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16 minutes ago, LarcenousUrsine said:

The real PTSD will hit when Rashkovsky once again refuses to move.

FM7w0VDUYAUcj7M?format=jpg&name=small

I hate that bald mf with my life.

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Super Grunt 281
Just now, motomami said:

First time I did all the OG heists was the week they were on bonus during heist month last year. (I was always afraid to try them because of all the horror stories. But I guess I got lucky with the group I found cause we did them all first try. :kekw:

 

I will say though every other attempt with randoms after that week has been a disaster lol.

Lucky but not as much as the usual since it was easy to get competent randoms, now the update will bring the pay to the same level as the heist month or more.

 

So wish for a heist boom.

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What I think would really help the popularity of the OG Heists is if they reduced the min player requirements for the setups. This would have to vary by set up of course. Valkyrie for example would need 2 players as you’d have to have at least one gunner to take out the enemy helicopters. But deliver EMP can be done solo.

 

The Prison Break Finale will always be a pain with randoms, and you’d have to have 4 for that. But a lot of the setups would be significantly less painful.

 

DD Act 3 I got the setups down to a routine where I could carry one complete novice provided they followed advice. With three randoms though the chances are you'll get a complete numpty who stuffs it up.

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MaddenedGhost
1 hour ago, Officer Friendly said:

 

l4xoo80kkbm41.jpg?width=640&crop=smart&a

 

I suspect a lot of y'all OG players are not yet ready for when the PTSD hits.

The biggest problem with Prison Break is the annoying issue with the infinite wanted level at the end.

 

Other than that, a competent team will do it just fine, same with other heists.

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Giantsgiants

Honestly, the Cayo Perico nerf wouldn't be so bad if there was a shorter cooldown time. Even if it was a cash cow, waiting over 2 hours to play it again is just too much. A wait time of 60 minutes would have been more reasonable. Hell, even 90 minutes would still be reasonably fair.

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Black-Dragon96
2 hours ago, RyuNova said:

Because Cayo getting a nerf is not a big issue. As I said before, if Cayo getting a little cooldown makes you not want to play the game then perhaps the game is not for you anymore.

 

It is an issue for me. And its not a little cooldown its a 2,5 hour cooldown thats aimed exclusivly at those who play solo.

You can still get a get the same amount of cash a soloplayer does in roughly the same amount of time by parrelelling with a buddy and sharing each others heist 50/50.

Same cash, same time, but the solo guy gets hit with more than double of a cooldown.

Thats like going to a football match, where those that come with a friend are allowed to enter right away and those that come alone have to wait until 2/3 of the game time has been played.

The 48 min cooldown would have been fine. It would still have been essentially a 50% paycut but it would have been equal for everyone.

I probably wouldnt have liked it, but I wouldnt have complained either.

 

1 hour ago, GAUNTLET HELLFIRE said:

When I said that you can easily do one Cayo a day and get 10 million a week you said "Yeah its 1 a day instead of 2-3 for about 3 days and then enjoying yourself for the other 4." I don't understand what you are saying here. First you are saying you can grind out a few Cayos for a couple of days and then enjoy yourself for 4 days without grinding but now you are saying you can only enjoy 1 hour of grinding Cayo.

 

Right now I can do 2-3 Cayos in 2-3 hours thus get 2-3 hours of enjoyment.

After the heist this will be cut down to 1 Cayo in 2-3 hours of gametime thus only 1 hour of enjoyment because I wont be able to play another cayo until my 2,5 hour cooldown has ended.

 

1 hour ago, GAUNTLET HELLFIRE said:

If they have the money and choose to upgrade the Kosatka then can easily make that again for an agency to continue making money

 

They could if Cayo wouldnt be blocked for 2,5 hours.

 

1 hour ago, GAUNTLET HELLFIRE said:

There is like 30 other things to do in this game and people are sick of everyone of those things but are fine spending 3 to 4 hours hours a day doing the same 7 missions over and over again.

 

Well yeah I am.

But admitedly thats because I can autopilot it while listening to a podcast or something like that.

 

1 hour ago, GAUNTLET HELLFIRE said:

If R* nerfed the payout there would be thousands of people all over their Youtube videos and Twitter complaining non stop and there would be thousands of people complaining on their feedback page.

 

Well we have the same thing right now. Seems like neither would have been a good option.

 

1 hour ago, GAUNTLET HELLFIRE said:

Autoshop contracts, payphone hits, security contracts and the Dre contract all came out after Cayo Perico. Also most people have played Cayo to death and a lot haven't touched other content since because it doesn't pay as well as Cayo does.

 

Well I have done 100 autoshop contracts, 210 security sontracts, god knows how many payphone hits and played the Dre missions 10-15 times.

They simply dont surprise me anymore or I simply can not listen to the characters without trying to drown myself anymore.

Out of the that lot the only thing I still play is the payphone hits.

 

1 hour ago, RyuNova said:

I don't mean to be harsh but if you are mindlessly grinding Cayo four hours and hours a day, multiple days a week perhaps you do need to take a break and touch some grass.

 

Or maybe they simply enjoy it because the repetivity gives them back some feeling of controll that they dont have in their normal life. Basicly like meditating.

 

1 hour ago, GAUNTLET HELLFIRE said:

If they wanted to limit the amount of money a solo player can make they would have nerfed the payout so people would have to play twice as much and that way more people would get bored of the constant grind for a small payout and wouldn't even bother playing it.

 

If it wouldnt be about limiting the solo player they wouldnt have made the 2,5 hour cooldown EXCLUSIVE to the solo player.

And the current nerf makes it worse than needing to play twice as much, you need to play about 3 times as much.

 

1 hour ago, REVENGE777 said:

promise that I’m not trying to come across as antagonistic, and I mean this as sincerely as possible, but if the VAST amount of things to do in this game aren’t enough for you to get enjoyment out of, and cayo perico over and over is the only thing you want to do, maybe this just isn’t the game for you anymore. things in this game has always been flexible and the cayo perico bubble was bound to burst eventually. It was a volatile money machine that I’m surprised lasted as long as it did. there’s no way you can be burnt out on all those adversary modes, races, deathmatches, and everything I can’t even list right now. This is in no defense to rockstar, but if you’re burnt out on EVERYTHING else, I would hang it up.

 

First of all dont worry.

Second of all its not that I dont enjoy anything but Cayo.

I'm just simply burned out with the bussinesses, the Autoshop and the Dre stuff aka. all the well paying stuff people are suggesting. I simply dislike most of the adversery modes that many people play (mostly only because they pay well) while the ones I enjoy (extraction) simply dont have a playerbase.

I stoped racing because its usually just a ramfest and once you get out of that people are going to be using your rear bumper as their brakes.

 

I still enjoy Payphone hits, promoting my club, delivering customer cars, delivering list cars, driving about in freemode and other things. But I dont want these things to be the only things I enjoy. I simply still want to be able to just put on a video/podcast and run a couple of Cayos while listening to that.

 

Its not about the money for me. I got close to 400 Million so I wont need any for the next few years. That makes it especially frustrating when you get people on here with stuff like "you are just mad you wont get easy cash". Like even if it would be that way, what would be the issue with that?

That goes along with the ignorant claim of "yeah new players will just get a lot of cash through cayo and them get bored".

Why? Why would a new player not check out the other stuff has to offer. Especially if Cayo Perico gives them the funds and financial security to do so.

 

I'm not mad that there is a nerf, I'm just mad at HOW they do it.

Increasing the cooldown from 10 to 48 minutes to make it in line with all other heists would have been fine. I admitedly wouldnt have liked it but I wouldnt have complained either.

The thing that boils my blood is that they made that huge cooldown exclusivly for solo players. Its only intended to punish those that play solo and limit their ability to earn money in game without engaging with other folks.

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1 hour ago, The_Ghost said:

Let's not kid ourselves here, this nerf did not need to happen from a players perspective because others shouldn't have a say in how I chose to play my damn game.

 

(And this is coming from someone who doesn't "grind" Cayo Perico, nor needs the money).

 

It only needed to happen because Rockstar won't let players continue to print easy cash as it cuts into their profits.

 

Every single argument I have seen here supporting this stupid nerf makes absolutely no sense because it's telling others how they should play the game.

 

 

"What about all the other activities?"

How about no? I don't want to do all the other activities, what's in it for you if I am doing this activity or that activity? 

 

 

 

Exactly this. 

The only people defending the nerf are those who already got fat off it and dont think anyone else should be able to as well. 

The people looking down on anyone opposing the nerf are the same TYPE of people that tell others they dont need more garage space. 

Just because *YOU dont play a certain way, doesnt mean something should get changed so that others can no longer play the way they like. Most especially when it doesnt effect *YOUR game at all. 

Just because *YOU are sick of hearing people recommend CPH doesnt mean Rockstar should nerf it.

Just because *YOU dont collect cars, doesnt mean others shouldnt ask for more space 

 

There will always be a method that is the "Go to Method" with everyone saying they are sick of hearing about this method and its the only method people play. 

In the begining it was Rooftop Rumble. For whatever reason people cried about that when it was the only way to make money. So that got nerfed. Then a new method. People cried about that and it got nerfed. Then another and another and another. 

Why are people crying about how other people are playing their game when it doesnt effect them even the slightest? The Oppressor NEEDED the nerf. It effects people very negatively. The only people that would oppose that are griefers or grinders if the nerf effects hurt NPC engagement. 

 

Sure the CPH nerf doesnt seem to be that bad but thats not the point. How someone plays a game that doesnt effect *YOU even one iota is none of your concern. Just because you dont play that way doesnt mean others shouldnt be able to. 

I dont care if a restaurant has 100 things on the menu. If Johnny wants to eat only one thing on that menu so what. For *YOU to tell Johnny to SHUT up and order a salad or a soup or a hamburger is preposterous. The restaurant has an endless supply of realistic steak. So what if Johnny comes in everyday and eats only realistic steak. I like to have realistic steak once a week but if all Johnny wants is realistic steak, I could care less. If Johnny feels disappointed that he cant eat realistic steak as much as he would like even though theres an endless supply of it, Im not going to tell Johnny to "Shut up. Find something else on the menu or go somewhere else". Im going to tell Johnny, "Youre right. I understand your complaint". The people snobbishly telling Johnny to eat something else or go somewhere else already got their fill of realistic steak long ago and dont think Johnny or anyone else deserves to eat as much as theyd like now. 

 

*YOU = anyone defending the nerf and ridiculing anyone opposed to it

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Low Grip Tyres sound cool in theory, but hopefully the effect is more akin to actually making the cars more GTAIV-like in terms of grip.

Also, I have to wonder if these low grip tyres are bullet proof? Otherwise what's the point if you can't run from the cops and enjoy more challenging driving?

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