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Spider-Vice
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I have 900 m grinded, i Made My retirement found with cayo (300 M since 2020) but i can't spend cash, i have all businesses and properties maxed out, can't Buy Cars because i have no free garage spaces (actually i Made 5 free slots for E&E vehicles but we are not getting these for now on PC) and i have no duplicate Cars and i don't collect vanilla Cars from the streets (wich i should be able if i want)...and I have a second character (crate lady), and she collect Cars of her own...but My point is....if Iam a kingpin, grinded all this years cash and rank, why i cannot have more garage space??? Because there are a Lot of Cars i still can't own like Monroe, vacca, stinger just to name a few...and the point is i want have more Cars with My Main character, because i play with him 95% of the time, is not the same experience with My second character.

And more og Cars most of You can pick from the streets are getting new mods, and i would love to collect them with My Main character...

And if a player can have more garage space...in wich aspect affect others??? Those who Say : "oh yes i have a Lot of empty slots", "get a Second character"  

Thats My humble take on garage space 

 

 

Edited by Crateman
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Questioning the need for garage space is the cringiest of takes, don’t you have more pressing concerns when it comes to the game lol?

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Black-Dragon96
3 hours ago, GAUNTLET HELLFIRE said:

If doing the same heist over and over again is enjoyment then what is wrong with 1 a day?

That fact that I only get 1 hour of enjoyment as opposed to 2-3 as pre nerf?

 

3 hours ago, GAUNTLET HELLFIRE said:

The money from doing the heist. The most expensive is 1.9 million which is one heist and some payphone hits. Anyone that owns a Kosatka can have an agency and autoshop within days at most. 

I'm pretty sure most would spend that money on upgrading their Kosatka instead of rushing to buy another shiny toy.

 

3 hours ago, RyuNova said:

We can back and forth all day, but this tickled me. I am sure that my Cayo earnings outweigh all my other earnings combined.

Well then I dont see your problem.

 

3 hours ago, GAUNTLET HELLFIRE said:

That would have screwed over anyone that doesn't play anything but Cayo.

So the same thing this nerf does to those who are sick of the other content.

 

2 hours ago, GeneralDee said:

The only reason to be really angry is if they nerfed the payouts which didn't happen.

Well I wouldnt be as mad about a paycut as about the current nerf.

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Everyone complaining about Cayo Perico Heist cooldowns or whatever and I'm over here thinking "did they fix the Longfin + North Dock approach"? "Did they fix the camera at the Main Dock on the guard tower which can see through walls (and thus you become detected whilst looting that solo-able lockup)? 
There's others too but the drama has clouded my memory a bit... 

Edited by Gaffa
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Spider-Vice
1 minute ago, Black-Dragon96 said:

Well I wouldnt be as mad about a paycut as about the current nerf.

This 100% wouldn't be the case for everyone though, so I don't think everyone would be satisfied with any kind of adjustment to Cayo. Which was very much bound to happen.

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Everyone complaining about the Cayo nerf instead of discussing everything else that's coming in the update proves why this nerf needed to happen. :kekw:

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Black-Dragon96
38 minutes ago, Mexicola9302 said:

Using 2 chars, ppl can own EVERY car ingame already, so there really is NO space problem.

Ah yes if you want to drive a specific car simply switch to a diffrent character and spend 10 minutes in the loadingscreen.

Want to drive another one? Simply switch again and sit in the loading screen again.

5282548.jpg

 

34 minutes ago, GAUNTLET HELLFIRE said:

Do people really not realize there are other things to do in this game that are also solo and pay well?

What you dont seem to realise is that many players have played this content to death prior to Cayo Perico and simply DO NOT want to anymore.

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13 minutes ago, Black-Dragon96 said:

Well then I dont see your problem.

 

 

Because Cayo getting a nerf is not a big issue. As I said before, if Cayo getting a little cooldown makes you not want to play the game then perhaps the game is not for you anymore.

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Giantsgiants
6 hours ago, RyuNova said:

Cayo is the MkII of money making, it's basically an "I win!" button for printing money and the people crying over it are the same people that would mock "Broomstick Boys" for moaning about a MkII nerf. Congratulations these people are the Broomstick Boys of making money.

No just no. You can't even compare the two. An Oppressor griefer is directly impacting your gameplay and making it hell for you. A Cayo Perico grinder in his own private lobby is not affecting you in any way.

 

In any game with a form of currency, players are naturally going to find the fastest way to accumulate cash. In the case of GTA Online, it is CP. Sure, Rockstar may have gotten them away from Cayo Perico but they aren't going to diversify their routine. They're just going to find the next potential money printer and grind the hell out of that. Of course, Rockstar is eventually going to nerf that too. So we'd be having this same conversation again as the cycle repeats.

 

Grinders playing the same thing over and over again is a part of any online game -- from GTA Online to Runescape to Warcraft to anything else. Telling a grinder to stop doing the same things is as pointless as telling the wind to stop blowing. At some point, game developers need to back off and let individual players play the game their way.     

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GAUNTLET HELLFIRE
2 minutes ago, Black-Dragon96 said:

That fact that I only get 1 hour of enjoyment as opposed to 2-3 as pre nerf?

When I said that you can easily do one Cayo a day and get 10 million a week you said "Yeah its 1 a day instead of 2-3 for about 3 days and then enjoying yourself for the other 4." I don't understand what you are saying here. First you are saying you can grind out a few Cayos for a couple of days and then enjoy yourself for 4 days without grinding but now you are saying you can only enjoy 1 hour of grinding Cayo.

 

10 minutes ago, Black-Dragon96 said:

I'm pretty sure most would spend that money on upgrading their Kosatka instead of rushing to buy another shiny toy.

If they have the money and choose to upgrade the Kosatka then can easily make that again for an agency to continue making money.

 

12 minutes ago, Black-Dragon96 said:

So the same thing this nerf does to those who are sick of the other content.

There is like 30 other things to do in this game and people are sick of everyone of those things but are fine spending 3 to 4 hours hours a day doing the same 7 missions over and over again.

 

15 minutes ago, Black-Dragon96 said:

Well I wouldnt be as mad about a paycut as about the current nerf.

You would be one of the very few people in the world that would be. If R* nerfed the payout there would be thousands of people all over their Youtube videos and Twitter complaining non stop and there would be thousands of people complaining on their feedback page.

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Black-Dragon96
5 minutes ago, Spider-Vice said:

This 100% wouldn't be the case for everyone though, so I don't think everyone would be satisfied with any kind of adjustment to Cayo. Which was very much bound to happen.

I get that. Neither option would have been a good idea and thats why neither should have happened.

 

The thing is, there would have been a way to satisfy everyone including R*s claim of wanting to diversify gameplay.

Give Cayo the same 48 min cooldown every other Heist gets with the Update. It wouldnt be as much of a wait for the "repeaters" while still encouraging players to play something else.

 

The kicker is, its not about that as evidend by the way the cooldown works. Its not intended to diversify gameplay but limit the amount of cash a solo player can make.

Get a buddy each set up a Cayo, join each others Cayo with 50/50 amd you will get the same cash a solo player would get for 1. The problem is, the solo player gets a 2,5 hour cooldown, the 2 guys only 48 minutes despite taking only 10 min more (since they have to play 2 finales back to back).

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GAUNTLET HELLFIRE
12 minutes ago, Black-Dragon96 said:

What you dont seem to realise is that many players have played this content to death prior to Cayo Perico and simply DO NOT want to anymore.

Autoshop contracts, payphone hits, security contracts and the Dre contract all came out after Cayo Perico. Also most people have played Cayo to death and a lot haven't touched other content since because it doesn't pay as well as Cayo does.

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7 minutes ago, Giantsgiants said:

No just no. You can't even compare the two. An Oppressor griefer is directly impacting your gameplay and making it hell for you. A Cayo Perico grinder in his own private lobby is not affecting you in any way.

 

 

Are you the kind of person that would see a pile of broken glass with a sign saying "This will cut you" and you rub your face on it just to check? By that I mean do you take everything you read literally but have to try to prove it wrong?

 

I know how the game works, played it since day one. My point is, and always will be, that I don't see the issue. One Cayo a day is enough for any sane player to get what they want in a week. I don't mean to be harsh but if you are mindlessly grinding Cayo four hours and hours a day, multiple days a week perhaps you do need to take a break and touch some grass.

 

People also need to remember that you have the Bunker and the Nightclub feeding themselves in the background as well all the Biker Businesses. Businesses that we can now sell in Invite Only. The time to make money and actually PLAY the game is now.

Edited by RyuNova
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Super Grunt 281

I guess the changes wouldn't taste the same if the reason R* gave wasn't lies (it's a very obvious nerf) .

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GAUNTLET HELLFIRE
3 minutes ago, Black-Dragon96 said:

but limit the amount of cash a solo player can make.

A solo player can easily make 10 million a week without even grinding and would never have to buy a sharkcard or have other players around. If they wanted to limit the amount of money a solo player can make they would have nerfed the payout so people would have to play twice as much and that way more people would get bored of the constant grind for a small payout and wouldn't even bother playing it.

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1 hour ago, Tez2 said:

This.

 

But keep in mind, that's for playthroughs with groups. Solo playthroughs should take more.

Hmm.. I wonder what will happen with both cooldowns when restarting the game or switching to other character?

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11 minutes ago, Black-Dragon96 said:

What you dont seem to realise is that many players have played this content to death prior to Cayo Perico and simply DO NOT want to anymore.

I promise that I’m not trying to come across as antagonistic, and I mean this as sincerely as possible, but if the VAST amount of things to do in this game aren’t enough for you to get enjoyment out of, and cayo perico over and over is the only thing you want to do, maybe this just isn’t the game for you anymore. things in this game has always been flexible and the cayo perico bubble was bound to burst eventually. It was a volatile money machine that I’m surprised lasted as long as it did. there’s no way you can be burnt out on all those adversary modes, races, deathmatches, and everything I can’t even list right now. This is in no defense to rockstar, but if you’re burnt out on EVERYTHING else, I would hang it up.

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3 minutes ago, Super Grunt 281 said:

I guess the changes wouldn't taste the same if the reason R* gave wasn't lies (it's a very obvious nerf) .

 

No one is denying it's a nerf, people just don't think it's major or as bad as it could be.

 

In the update, as a whole, the pros outweigh the cons.

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MaddenedGhost
29 minutes ago, motomami said:

Everyone complaining about the Cayo nerf instead of discussing everything else that's coming in the update proves why this nerf needed to happen. :kekw:

Let's not kid ourselves here, this nerf did not need to happen from a players perspective because others shouldn't have a say in how I chose to play my damn game.

 

(And this is coming from someone who doesn't "grind" Cayo Perico, nor needs the money).

 

It only needed to happen because Rockstar won't let players continue to print easy cash as it cuts into their profits.

 

Every single argument I have seen here supporting this stupid nerf makes absolutely no sense because it's telling others how they should play the game.

 

 

"What about all the other activities?"

How about no? I don't want to do all the other activities, what's in it for you if I am doing this activity or that activity? 

 

 

 

Edited by The_Ghost
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6 hours ago, adam4landry said:

I understand how people fell about the cayo nerf but it not the end of the world (no offence Guys) with the new updates for the businesses in invite only session which is everyone wanted from the start everyone can work on there businesses like there ceo, Gunrunner, nightclub, biker, autoshop, and agency for a while (like 3 days i think ???) before doing a other cayo heist so i think everyone have to make some adjustment on how to make money in gtao and still make a ton money i am planning too.

 

The moving bat nerfs; and having nerf'd moves on. nor all thy forum posts nor nerd rage shall lure it back to cancel half a line, nor all thy salty salty tears wash out a word of it.

 

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11 minutes ago, GAUNTLET HELLFIRE said:

Autoshop contracts, payphone hits, security contracts and the Dre contract all came out after Cayo Perico. Also most people have played Cayo to death and a lot haven't touched other content since because it doesn't pay as well as Cayo does.

auto shop contracts on 2x money are the only ones that almost pay as much as cayo and require the same time. (you can do like 2 or potentially 3 contracts with the time it takes to do cayo) thats why auto shop 2x events are sooo good, love that event week everytime we get it

 

payphone hits are great, but that 10 or 20 minutes cooldown is not that great.

 

dre contract takes too long.

 

security contracts are fine, i kinda forgot how much they pay, even tho i played them a lot during release lol

Edited by Wesk_
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Super Grunt 281
Just now, RyuNova said:

 

No one is denying it's a nerf, people just don't think it's major or as bad as it could be.

 

In the update, as a whole, the pros outweigh the cons.

I remembered that I used to make 1 million in a week before so it's not bad for me with that perspective.

 

But R* refuse to be straight and pull some excuse, nobody is fooled.

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1 hour ago, TinyRakan said:

Why people are complaining about cayo nerf ? Is it only 2.5 hours of waiting? Or I’m missing something

 

Seems like a peevish thing to do at this stage in the game's life-cycle to me.

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Just now, Super Grunt 281 said:

But R* refuse to be straight and pull some excuse, nobody is fooled.

 

Anyone that didn't expect a nerf to Cayo was fooling themselves. I knew since the first week that Cayo was a mistake for R* and I expect a hotfix/backend patch within the first week. The fact that we have had it for so long with no variable changes or whatever surprise me. And a more permanent solution in the first major update after Cayo dropped.

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5 minutes ago, The_Ghost said:

Let's not kid ourselves here, this nerf did not need to happen from a players perspective because others shouldn't have a say in how I chose to play my damn game.

 

(And this is coming from someone who doesn't "grind" Cayo Perico, nor needs the money).

 

It only needed to happen because Rockstar won't let players continue to print easy cash as it cuts into their profits.

 

Every single argument I have seen here supporting this stupid nerf makes absolutely no sense because it's telling others how they should play the game.

 

 

"What about all the other activities?"

How about no? I don't want to do all the other activities, what's in it for you if I am doing this activity or that activity? 

 

 

 

 

Yeah, I am bemused by the people here defending this needless change, I have to be honest.

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3 minutes ago, The_Ghost said:

Let's not kid ourselves here, this nerf did not need to happen from a players perspective because others shouldn't have a say in how I chose to play my damn game.

 

(And this is coming from someone who doesn't "grind" Cayo Perico, nor needs the money).

 

It only needed to happen because Rockstar won't let players continue to print easy cash as it cuts into their profits.

 

Every single argument I have seen here supporting this stupid nerf makes absolutely no sense because it's telling others how they should play the game.

No one is telling you how to play the game, Rockstar is. We're just telling y'all this change is not the end of the world. :kekw:

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I get the concern about the 72 cool down as the RNG already gives the crappier targets far more often as it is. That being said, with payphone missions, and all of the upcoming buffs, there will plenty of options to grind between Perico heists, and it will likely promote playing more diversely as opposed to everyone just grinding the CPH all the time. I’m curious about these daily drops at CEO warehouses and nightclubs (or was it the bunker that’s also getting a daily drop off). Hopefully those pay at least $50k, if so they’ll be a good littler earner.

 

My biggest concern for this update is what they’ll do with handling flags both current and potential new ones, and also if they’ll nerf unnecessary vehicles like the Hunter or B-11. The Hao cars didn’t have the rev limit flag but they could very well add it to them with this update like they did to the tuners with The Contract.. If so it will make clear the tactic of adding “OP” cars so people buy them before needing them with the following update. Definitely wouldn’t put that past R*..

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MaddenedGhost
3 minutes ago, motomami said:

No one is telling you how to play the game, Rockstar is. We're just telling y'all this change is not the end of the world. :kekw:

Ah, I am imagining all the comments from before justifying this nonsensical decision.

 

And lemme put it out there again, Cayo or no Cayo, I am unaffected, I like it because it is a heist that can be done solo, so if I load up and I feel like getting busy, it is the best content for that, that's all there is for me, if other heists could be done solo, this conversation would be a little different.

Edited by The_Ghost
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why am i kinda expecting that they will give gta+ a reduced cayo perico cooldown tho. (and maybe a bonus payout)

 

they know that would make gta+ more attractive and be able to get more sales onto that, maybe they won't do it at release, but i can see them doing it in the future

 

(if they really do that, don't buy it..)

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