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Black-Dragon96
1 hour ago, RyuNova said:

how dare R* want to diversify the game.

The thing is tho, they are not diversifying it that way and could have done so without nerfing Cayo.

Actually the "financial security" Cayo Perico gave me was what made me play the lower paying stuff again. I played contact missions with guys just starting out, I played old heists with the lowest possibel cut for me (until the utterly braindead specimens made me wanna shoot myself), I helped people source goods for their bussinesses, etc.

Simply because I knew "If I ever need moned, I just run a few Cayos and I'm good".

1 hour ago, RaigeGames said:

The thing is though, this way is really only a pay cut if you're doing several heists in a day.

Actually not even that, as it only affects those who do so solo.

And thats the reason why I'm actually more pissed.

A paycut would have affected everyone equally and not just f*cked those who have fun grinding alone.

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40 minutes ago, Giantsgiants said:

I've had this sentiment long before this update, hell long before Cayo Perico came out. My biggest gripe with GTA Online was that it felt too much like work when GTA Online is supposed to be a form of play. Back during the public lobby restriction days, I pretty much quit simply because the game felt too PVP oriented at the time, and I considered myself a lone wolf. Cayo Perico actually brought me back since it was the viable solo money making method the game so badly needed. I was able to buy a lot of the vehicles I missed out on and it was just so much fun customizing and derping around in them.

 

At this point, my issue is not with the Cayo nerf itself but the future precedent it might set in trying to screw over lone wolf grinders. Rockstar already has a history of that dating back to 2013. When the update drops and the solo player community figures out the best cycle, will Rockstar catch on and nerf that sometime down the road?

 

Some players are just lone wolves, Rockstar. Period.  


I would get the concern, but you’ve got to remember you will now be able to do business sales in private lobbies too.

 

So I don’t think this is being anti-lone wolf.

 

Rather I suspect they’ve looked at the data and found some people are doing Cayo Perico on their own all day long and nothing else. So it’s to encourage variety. A lone wolf can easily spend time restocking and selling all their businesses in a private lobby during the cool down if they wish.

 

When they changed the payout system for contact missions in 2014 it was for exactly the same reason: people were grinding roof top rumble all day long and nothing else.

 

I think it’s much better than the alternative that would have been to nerf the CP payout. Everyone can still do one CP solo per day, which allows you to make a ridiculous amount of money per week. But the cool down will just encourage people to do some different stuff in between.

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Black-Dragon96
53 minutes ago, GAUNTLET HELLFIRE said:

Even with the nerf you can still easily make 10 million a week from Cayo alone.

Except it will now take the entire week and leave barely any time to do other stuff, that you cant even do if you dont have the money in the first place.

I think thats what a lot of veterans here are missing because they have all the funds they need. A new player cant diversify the content he plays because he doesnt have the funds to buy a fancy new agancy/warehouse/whatever.

 

56 minutes ago, GAUNTLET HELLFIRE said:

A cooldown doesn't affect your money making that much.

Yes it does as it cuts the possible amount to earn down to less than 1/3.

 

42 minutes ago, RyuNova said:

People do realise that they can still do Cayo Solo right? Where is this R* is against "lone wolves" sh*t coming from?

Its coming from the fact that the 2hour 24 minutes cooldown only affects those who play it solo.

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Giantsgiants
6 minutes ago, Black-Dragon96 said:

The thing is tho, they are not diversifying it that way and could have done so without nerfing Cayo.

Actually the "financial security" Cayo Perico gave me was what made me play the lower paying stuff again. I played contact missions with guys just starting out, I played old heists with the lowest possibel cut for me (until the utterly braindead specimens made me wanna shoot myself), I helped people source goods for their bussinesses, etc.

Simply because I knew "If I ever need moned, I just run a few Cayos and I'm good".

I definitely resonate with the financial security aspect as well. Especially when the prices for cars seem to increase each passing year, seeing a higher cash number brings more peace of mind. Even if the people upset about it have a lot of money already, will their money be a lot one or two years from now? If or (more likely) when we get supercars that cost 5, 7, or even 9 million dollars, suddenly that $200 million doesn't seem like much anymore.

Edited by Giantsgiants
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28 minutes ago, Black-Dragon96 said:

The thing is tho, they are not diversifying it that way and could have done so without nerfing Cayo.

 

 

But they are and no they could not. Admittedly they are forcing people to diversify their income, but they are still diversifying. Unless they made every other business result in at least a 1.3 million dollar per hour return people would still not do them over Cayo. As I said this is not a nerf, it's more of a balance.

 

28 minutes ago, Black-Dragon96 said:

Simply because I knew "If I ever need moned, I just run a few Cayos and I'm good".

1 hour ago, RaigeGames said:

 

You still can, the only reason people are mad is that it's not ridiculously easy anymore.

 

Cayo is the MkII of money making, it's basically an "I win!" button for printing money and the people crying over it are the same people that would mock "Broomstick Boys" for moaning about a MkII nerf. Congratulations these people are the Broomstick Boys of making money.

 

22 minutes ago, Black-Dragon96 said:

Its coming from the fact that the 2hour 24 minutes cooldown only affects those who play it solo.

 

Do something else then, you have the entire world of GTAO income in Invite Only sessions now, and you actively choose the most vanilla one.

 

Do something else, when a game becomes a grind, find a new game. It's not fun anymore, it's mundane, it's brain melting. Try it, It's like coming up for air once you purge the addiction. You think it's fun, but it's not, it's an addiction. I know, I have been there.

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Hadoniasplaca
43 minutes ago, Spider-Vice said:

Eu acho que muitas pessoas parecem estar esquecendo o quão lucrativo muito do conteúdo recente também é, e porque eles estão acostumados a triturar tanto Cayo que simplesmente não sabem ou nunca fizeram muito disso. Ainda não consigo entender uma "carreira" de GTA Online onde quase tudo que você faz é Cayo Perico. Na verdade, eu apostaria que muitas pessoas que estão chateadas já têm muito dinheiro no jogo.

 

Até os novatos podem ganhar dinheiro com o Career Builder agora, especialmente agora que você poderá ganhar dinheiro com as propriedades que ele oferece em sessões privadas. Uma vez que você tenha acesso à Agência, Auto Shop e o que não for, é mais uma boa fonte de dinheiro. Realmente não é tudo sobre Cayo ou uma conspiração contra ganhar dinheiro ou moer, caso contrário não estaríamos vendo buffs para outros aspectos do jogo.

 

Eu não entendo, realmente não. Porque se eles cortassem os pagamentos pela metade para Cayo em geral, haveria uma indignação ainda maior, e as pessoas provavelmente diriam coisas como "Eu preferiria que eles aumentassem os cooldowns!", Mas aqui estamos.

 

 

A bit of lucidity in this forum. The game isn't just about Cayo Perico, they still take time to nerf this heist. Every game goes through buffs and nerfs

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18 minutes ago, Jimbatron said:

Rather I suspect they’ve looked at the data and found some people are doing Cayo Perico on their own all day long and nothing else. So it’s to encourage variety.

 

Rockstar are now the equivalent of the Tories, cutting benefits to encourage people to go out to work. 😆

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eboyjohnkrasinski

If only the Diamond Heist was doable solo then this wouldn't be such a big deal.

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GAUNTLET HELLFIRE
10 minutes ago, Black-Dragon96 said:

Except it will now take the entire week and leave barely any time to do other stuff, that you cant even do if you dont have the money in the first place.

I think thats what a lot of veterans here are missing because they have all the funds they need. A new player cant diversify the content he plays because he doesnt have the funds to buy a fancy new agancy/warehouse/whatever.

Nope that is one a day. One heist is easily doable in an hour. A new player can either buy the Kosatka and then do 2 heists to buy the agency or they can buy the agency first complete the Dre contract for 1.7 million and do a few payphone hits to get their whole amount back they spent on the agency and now they can mix payphone hits and the Dre contract with Cayo. A cayo with some payphone hits and VIP work then gets the autoshop. Now they can do a Cayo and in the cooldown do some payphone hits, a Dre contract, deliver some customer cars and some autoshop contracts. Anyone can still make really good money 100% solo.A Cayo heist and a Dre contract will get you any property you want. What is the point in even playing GTA if all you do is a single heist over and over again. 

10 minutes ago, eboyjohnkrasinski said:

If only the Diamond Heist was doable solo then this wouldn't be such a big deal.

The Dre contract is doable solo and pays a million. Autoshop contracts are doable solo. Payphone hits are doable solo. VIP work is doable solo. Client jobs are doable solo. Cayo isn't the only thing that is doable solo and they aren't stopping you from doing it solo and they aren't taking it away.

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Just now, GAUNTLET HELLFIRE said:

Nope that is one a day.

 

Why are people ignoring the fact that you can now do all your major businesses in Invite Only, at your own leisure, away from all the flying sh*ts? Because they don't care, they don't want to do the other businesses because they are lazy, they want their super easy Cayo. If Cayo becoming a little harder pushes you away from the game then you didn't enjoy the game in the first place and should have stepped away months ago.

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Franklin Clinton GTA 5

All you brokies complaining about cayo perico nerf, if you were actually smart like me you would’ve done the frozen money glitch from years ago and fill up your garages on both characters with oppressors and never have to worry about money again. I still have $100m+ in sellable assets and I done the glitch back in 2017.

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adam4landry

I understand how people fell about the cayo nerf but it not the end of the world (no offence Guys) with the new updates for the businesses in invite only session which is everyone wanted from the start everyone can work on there businesses like there ceo, Gunrunner, nightclub, biker, autoshop, and agency for a while (like 3 days i think ???) before doing a other cayo heist so i think everyone have to make some adjustment on how to make money in gtao and still make a ton money i am planning too.

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20 minutes ago, Big Molio said:

 

Rockstar are now the equivalent of the Tories, cutting benefits to encourage people to go out to work. 😆


If they carry on that path:

 

1) They’ll promise the panther statue for every heist and no cool-down if you subscribe to GTA+ before august

2) After August there will be no Panther Statue and a cool down

3) R* will lie and say they never promised it.

4) When it’s proved within a day they lied they’ll refuse to apologise and say things would be worse under EA and Activision.

5) Take2 will (lie and) say now R* have apologised we should all move on and be thankful for how great things are  - even though GTA payouts are about to be halved and prices trebled.

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Spider-Vice

I've removed a couple inflammatory posts that just went "go be butthurt elsewhere" and "it's not for you kid", let's try and keep the arguments clean, there's no need to be aggressive over people's preferences.

 

Thanks.

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Hazzardtohimself

*cough* 

 

Inb4 Rockstar removes all heist cooldowns for GTA+ members... 

 

*cough* 

 

2235f7e2-68a6-4131-ae17-e668df8625cd_tex

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MaddenedGhost

Here's my take on tue Cayo Nerf:

 

I will probably never need the money I have and I had it way before Cayo was a thing, yet I have still done it many times, probably more times than many of you in this thread, I am not "grinding" it, I am enjoying it because it can be done solo and I like that content.

 

((I literally do not care what the payout is or what the loot is like, At one point I ran it back to back just to see how fast I could do it, again, money wasn't my concern))

 

Balancing/nerfing should be left to things that directly affect other players, a player in his own lobby going back and forth to the island to earn some cash affects me in no way, what he does with his own time and the way he chose to play this game is his own concern, and I can't and will not sit here and dictate what's fun and what's not for them.

 

I  would take a cut in the payout over a limit of how many times it can be done, I should be able to play content from this game whenever I want to play it, that's also why I have an issue with them removing certain jobs from the menu, I get what they are going for, but the beauty of this game was the idea that me and some friends could just think about: "let's do Slipstream" and be able to load it up whenever we want.

 

The same applies here, I should be able to hope on Cayo whenever I want, maybe I wanted to try a different approach, maybe I think I can do it faster, maybe I really need the cash... the point is, limiting the payout, in my opinion, would have been a better option, it would've also been perfect lore wise too, just say the place has just been robbed so the loot is mediocre, the player then can choose between doing this or doing another activity that gives more cash... 

 

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47 minutes ago, Jimbatron said:

They’ll promise the panther statue for every heist and no cool-down if you subscribe to GTA+ before august

more like gta+ gets all panthers the whole month

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6 hours ago, REVENGE777 said:


arena wars needs a complete overhaul because it’s probably THE worst, most grindiest, tedious, pay to win bullsh*t I’ve EVER experienced. I love the concept but the way they implemented progression, weaponized vehicles and the initial paywall, they pretty much destroyed any potential or momentum the game could’ve had.

 

I've been doing Arena Wars when I get the "fly a drone" daily objective, and I finally got a level increase and unlocked the trade price for...

 

wait for it...

 

Mickey fickey Apocalypse Bird Mask. Are you kidding me?!?

99% of the unlocks are useless garbage.

 

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4 minutes ago, DrEeveell said:

 

I've been doing Arena Wars when I get the "fly a drone" daily objective, and I finally got a level increase and unlocked the trade price for...

 

wait for it...

 

Mickey fickey Apocalypse Bird Mask. Are you kidding me?!?

99% of the unlocks are useless garbage.

 

I hate to laugh at your pain, but holy sh*t that’s hilarious :sadkek:

It sucks you can’t even fast track your progress like you could with the bunker, but arena wars DEMANDS both TIME and MONEY. New players be damned.

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Black-Dragon96
1 hour ago, RyuNova said:

But they are and no they could not. Admittedly they are forcing people to diversify their income, but they are still diversifying. Unless they made every other business result in at least a 1.3 million dollar per hour return people would still not do them over Cayo. As I said this is not a nerf, it's more of a balance.

No they are not and yes they could have. Simply by adding the 48 min cooldown timer that they add for every other heist and those that dont solo Cayo.

If this cooldown would have been intended to diversify it would be equal for everyone and not just for those that play solo.

 

1 hour ago, RyuNova said:

You still can, the only reason people are mad is that it's not ridiculously easy anymore.

 

Cayo is the MkII of money making, it's basically an "I win!" button for printing money and the people crying over it are the same people that would mock "Broomstick Boys" for moaning about a MkII nerf. Congratulations these people are the Broomstick Boys of making money.

You whats the diffrence?

The mk2 affects other peoples game, Cayo Perico does not. No offense but it sounds like you are mad that people earn money through a way that you dont enjoy.

 

1 hour ago, RyuNova said:

Do something else then, you have the entire world of GTAO income in Invite Only sessions now, and you actively choose the most vanilla one.

 

Do something else, when a game becomes a grind, find a new game. It's not fun anymore, it's mundane, it's brain melting. Try it, It's like coming up for air once you purge the addiction. You think it's fun, but it's not, it's an addiction. I know, I have been there.

The thing is I DONT WANT TO DO SOMETHING ELSE.

I have played every other piece of content to death. And sometimes I just want to sit downy put on a podcast and autopilot through a few Cayos while listening. That might not be enjoyable for you but it sure as hell is for me.

 

1 hour ago, GAUNTLET HELLFIRE said:

Nope that is one a day. One heist is easily doable in an hour.

Yeah its 1 a day instead of 2-3 for about 3 days and then enjoying yourself for the other 4.

 

1 hour ago, GAUNTLET HELLFIRE said:

Dre contract for 1.7 million

Dre Contract gets you 1 Million, takes 2 hours and has a boring a$$ cutscene in the middle of it.

 

1 hour ago, GAUNTLET HELLFIRE said:

deliver some customer cars and some autoshop contracts

From what autoshop exactly? The one they bought from the money they spend on a Kosatka or the money they spend on the Agency?

 

1 hour ago, GAUNTLET HELLFIRE said:

What is the point in even playing GTA if all you do is a single heist over and over again. 

Enjoyment?

 

1 hour ago, Franklin Clinton GTA 5 said:

All you brokies complaining about cayo perico nerf, if you were actually smart like me you would’ve done the frozen money glitch from years ago and fill up your garages on both characters with oppressors and never have to worry about money again. I still have $100m+ in sellable assets and I done the glitch back in 2017.

Ah yes do a moneyglitch instead of playing the game. Epic slowclap.

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1 hour ago, Franklin Clinton GTA 5 said:

I hope they fixed the iFruit app crashing

 

Here's how you "fix" iFruit

 

Drive 10 cars out of your garage and back in that came out BEFORE the summer 2020 DLC. Also make sure none of the 10 is an arena war vehicle. iFruit crashes if one of the last 10 cars you drove is newer than that. I confirmed this 100% last night because I got my iFruit working and then drove a Coquette D10 and then tried to use it and it crashed.

Edited by blk95ta
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27 minutes ago, The_Ghost said:

Here's my take on tue Cayo Nerf:

 

I will probably never need the money I have and I had it way before Cayo was a thing, yet I have still done it many times, probably more times than many of you in this thread, I am not "grinding" it, I am enjoying it because it can be done solo and I like that content.

 

((I literally do not care what the payout is or what the loot is like, At one point I ran it back to back just to see how fast I could do it, again, money wasn't my concern))

 

Balancing/nerfing should be left to things that directly affect other players, a player in his own lobby going back and forth to the island to earn some cash affects me in no way, what he does with his own time and the way he chose to play this game is his own concern, and I can't and will not sit here and dictate what's fun and what's not for them.

 

I  would take a cut in the payout over a limit of how many times it can be done, I should be able to play content from this game whenever I want to play it, that's also why I have an issue with them removing certain jobs from the menu, I get what they are going for, but the beauty of this game was the idea that me and some friends could just think about: "let's do Slipstream" and be able to load it up whenever we want.

 

The same applies here, I should be able to hope on Cayo whenever I want, maybe I wanted to try a different approach, maybe I think I can do it faster, maybe I really need the cash... the point is, limiting the payout, in my opinion, would have been a better option, it would've also been perfect lore wise too, just say the place has just been robbed so the loot is mediocre, the player then can choose between doing this or doing another activity that gives more cash... 

 

OR instead of cutting payout and putting cooldowns, how about drastically increasing payout on other activities such as contact missions, businesses to incentives players and make it on the level of CP? Increasing OG heists to 75% and pac standard to just 50 is not nrarly enough for the time and communication needed to finish it, it should be at least 3-4x increased to be worthy. 

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MaddenedGhost
7 minutes ago, ACR said:

OR instead of cutting payout and putting cooldowns, how about drastically increasing payout on other activities such as contact missions, businesses to incentives players and make it on the level of CP? Increasing OG heists to 75% and pac standard to just 50 is not nrarly enough for the time and communication needed to finish it, it should be at least 3-4x increased to be worthy. 

The reason why I mentioned a cut in the payout is because this is Rockstar we're talking about and having all these stuff print easy cash wouldn't be good for them monetary wise.

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44 minutes ago, Black-Dragon96 said:

No offense but it sounds like you are mad that people earn money through a way that you dont enjoy

 

We can back and forth all day, but this tickled me. I am sure that my Cayo earnings outweigh all my other earnings combined.

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GAUNTLET HELLFIRE
1 hour ago, Black-Dragon96 said:

Enjoyment?

 

1 hour ago, Black-Dragon96 said:

Yeah its 1 a day instead of 2-3 for about 3 days and then enjoying yourself for the other 4.

If doing the same heist over and over again is enjoyment then what is wrong with 1 a day?

 

1 hour ago, Black-Dragon96 said:

Dre Contract gets you 1 Million, takes 2 hours and has a boring a$$ cutscene in the middle of it.

 

Like I said if someone bought the agency before the kosatka they could get 1.7 million back from the contract that can be used for the Kosatka. The 1 million is for replays but with first time bonuses you get 1.7 the first time you complete it.

 

1 hour ago, Black-Dragon96 said:

From what autoshop exactly? The one they bought from the money they spend on a Kosatka or the money they spend on the Agency?

The money from doing the heist. The most expensive is 1.9 million which is one heist and some payphone hits. Anyone that owns a Kosatka can have an agency and autoshop within days at most. 

 

Buy the Kosatka and do the heist for around 1.2 million and 300k first time bonus. Experience some of the other stuff GTA has to offer. Do the heist a second time. You will have 2.5 million minimum to buy an agency do that and get 1 million from the contract and 700k first time bonus. With the 1.7 million from the contract and 200k left over from the second heist buy an autoshop. 

 

Second way. Buy an agency for 2 million. Do 3 security contracts. Now do the Dre contract with some payphone hits whenever the cooldown ends. With the money from the Dre contract and payphone hits buy a Kosatka and do the heist with some payphone hits whenever the cooldown ends. You should now have 1.7ish if not a payphone hit or 2 will get you there and you can buy an autoshop.

 

I don't know why you are making a big deal out of needing a Kosatka, agency and autoshop to make money. I have a level 70 account made on Xbox One with a Kosatka, Sparrow, the most expensive agency, autoshop, Arcadius office, Armored Kuruma and a couple of other cars. Once I got the Kosatka I got the rest in 2 days without ever doing Cayo back to back. I could probably start a second character on that account tomorrow and have a Kosatka, agency and autoshop tomorrow night with waiting 2 and a half hours before doing a second heist. 

Edited by GAUNTLET HELLFIRE
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GAUNTLET HELLFIRE
1 hour ago, The_Ghost said:

the point is, limiting the payout, in my opinion, would have been a better option

That would have screwed over anyone that doesn't play anything but Cayo. Some people play Cayo a couple of times a week to top up their bank ready for the next DLC but nerfing the pay would make them have to do the same thing even more times for the same money. 

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I only play Cayo Perico when I need quick money to buy a new business or property or a vehicle, basically.

 

And cause I play now on PS5, I have started "from the ground". I have only the NightClub (and the Agency), so now I "must" to buy the rest of the business.

 

I have 16M so I think I have already enough to buy the Motor Club, the Executive Office and the Bunker. Also I want to buy the Casino, and an Airport.

 

At least you can now sell in private :) That's a relief :) 

 

5 hours ago, Pizentu said:

Unless its been changed, yes. Your characters share a bank account. 

 

 

But, can you also share "the time"?

 

I mean, if you play a day in-game with character A, the other character B "has also played" a day in-game (while you were playing with the character A).

 

Edited by sutalu
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Talisman_83

f*ck sake, for anybody crying about the fact they're going to have to wait a wee bit to run Cayo again instead of immediately - 

 

If there really isn't anything else in-game that you could do, then go do something with your life in between that time.

 

Phone a loved one.

If you have a pet, pay it some attention.

Clean your apartment.

Do some chores.

Go out a walk.

 

Take a deep breath and when you've done the above, it'll be right on time to run Cayo again and all will be right with the world 🥲

 

Now, time for me to cry about a few things:

 

Looks like there will be zero changes to Orbital.

Holy f*ck, can they raise the CEO limit to beyond 10 already? (Before you say, you'll be able to go CEO in a private lobby now and run sales, my requirement isn't grinding-related. However, I appreciate that new change).

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3 hours ago, Big Molio said:

 

Rockstar are now the equivalent of the Tories, cutting benefits to encourage people to go out to work. 😆

 

tumblr-mlgijsoe-Vj1rozfq7o1-500.jpg

 

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