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GTA 6 Speculation & Discussion [Part 7] - The one with the announcement


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4 minutes ago, Sepp303 said:

Reading some of the last pages and I´m confused now what is the true date when the leaks videos where recorded?

The file name?

Inside the videos?

In the source code of the videos?

 

Which date was the earliest video?

And which one the most current?
And I mean the real date when the videos where recorded not the download date from the kid.

Newest video is from mid september this year, oldest is from march 2021


if you go to 26:45ish the guy says that Rockstar games have never been known for having the best graphics. Is that true? I’ve not been around long enough to know, but I’m pretty sure GTA 5 at the time and RD2 had amazing graphics 

Edited by big_man
CheesyWalnuts
Just now, big_man said:


if you go to 26:45ish the guy says that GTA games have never been known for having the best graphics. Is that true? I’ve not been around long enough to know, but I’m pretty sure GTA 5 at the time and RD2 had amazing graphics 

The trilogy had pretty mediocre graphics compared to other games at the time

Half Life 2 compared to GTA San Andreas
Half-Life 2 screenshots, images and pictures - Giant BombGTA-SanAndreas.com - PC Screenshots

 


Granted Half Life 2 was one of the best looking games at the time, and a lot of it's shiny effects are just trickery that works because it's a linear world but the point stands

3 hours ago, Zapper said:

That's because most of the games coming out now are not exactly true next-gen games. They're either cross-gen or just a faster and prettier port of a PS4/XOne game. When the proper next-gen games start coming out, which actually push the hardware to its limits, you'll start seeing more and more 30fps titles.

 

Current-gen consoles are much more robust pieces of hardware, even 2 years after launch, than PS4/XOne were in 2013, but I don't think the developers will be able to use the full RT suite (especially RTGI) without heavily reducing the internal resolution. Reconstruction techniques like FSR will be key for consoles to push fidelity while maintaining sufficient performance in the coming years.

I'm actually more interested in how the developers use the CPU and SSD to create unique stuff in games that wouldn't be possible in previous generations of consoles.

A unique 30fps mode is something of the past, at least every game in this generation will have 2 modes (graphics and framerate)

Edited by franloradr
2 minutes ago, Spider-Vice said:

The file name. Tez's earlier post was just referring to the fact something had been compiled a couple of days before the video was recorded. Not always script/audio/code/assets is compiled all at once or up to date in QA builds of games.

 

If in doubt, right click -> Properties - the videos have metadata.

 

Thanks for explaining yeah have understand Tez´s post after reading a couple of times but there was another user talking about real recording date or something inside the source code in the video but to difficult to find or something than there was a lot of new posts in the topic jumped to first page and forgot at which page the post was. Will look again maybe I can find it....

 

I don´t have the leaked files yet only watched a little bit on Youtube first day and it was enough for me

The files will be forever available on the internet even after one century it would be easy to get them reuploaded.

Will watch all the videos when VI was released it´s more interesting for me to see it than and compare Alpha build with the final version.

10 minutes ago, CheesyWalnuts said:

The trilogy had pretty mediocre graphics compared to other games at the time

Half Life 2 compared to GTA San Andreas
Half-Life 2 screenshots, images and pictures - Giant BombGTA-SanAndreas.com - PC Screenshots

 


Granted Half Life 2 was one of the best looking games at the time, and a lot of it's shiny effects are just trickery that works because it's a linear world but the point stands

yep, hl2 is a giant leap offering great graphics, physics and gunplay thanks to the Source engine

 

in somehow grand theft auto did something similar with IV revamping the entire physics engine which affects to the bullet impact and the way bodies react to the shoots

 

 

maybe hl2 had something to do with rockstar deciding to overhaul these aspects

  • Like 2
GTA Plus Enjoyer
11 minutes ago, franloradr said:

maybe hl2 had something to do with rockstar deciding to overhaul these aspects

 

I think it's more likely the fact that EA had bought Renderware, which is the engine Rockstar was using prior to RAGE.

55 minutes ago, big_man said:


if you go to 26:45ish the guy says that Rockstar games have never been known for having the best graphics. Is that true? I’ve not been around long enough to know, but I’m pretty sure GTA 5 at the time and RD2 had amazing graphics 

They have had the best looking open world games especially the animations since gta iv but rdr2 was one of the best looking games ever created and it took it to next level for open world games with animations , fidelity,  NPC A.i , physics and interactive world . Earlier gta were great looking for there time but it was more about how much stuff u could do in those games .

Edited by jonnhy_xv
  • Like 1
45 minutes ago, CheesyWalnuts said:

The trilogy had pretty mediocre graphics compared to other games at the time

Half Life 2 compared to GTA San Andreas
-snip-

 


Granted Half Life 2 was one of the best looking games at the time, and a lot of it's shiny effects are just trickery that works because it's a linear world but the point stands

Yeah man there’s a lot of 2004 games that look impressive. I go back sometimes to play some of those games from that era and their graphics really remind me of early GTA IV graphics. Impressive what some PS2s and Xbox were capable of.

Yea pre-IV R* weren't known for visuals at all. Their tech wasn't particularly great, really. RAGE has probably been the key to the massive improvements there on top of a shift in art direction.

 

The PS2 era games also had pretty quick turn arounds even for games back then which can't have helped in terms of creating the best looking game possible.

arisfelbonilla
22 minutes ago, jonnhy_xv said:

Developing R.A.G.E was the smartest move rockstar ever did or will do after that there games went to the next level . 

 

there are people who think that rage is bad and they say that because they don't use the unreal engine

God, give me patience :cringekek:

1 minute ago, arisfelbonilla said:

there are people who think that rage is bad and they say that because they don't use the unreal engine

God, give me patience :cringekek:

 

The game engine consolidation we're seeing atm with loads of devs abandoning in-house engines and moving to UE5 is a terrible thing for the industry.

 

It's a good engine but Christ if everything starts to revolve around Epic engine wise for the next few years we are in for a few years of uninteresting times engine wise in games.

LegacyKillaHD

https://twitter.com/Mr_Rebs_/status/1576348983811018752

 

I'd laugh pretty hard if the big October announcement ends up being for a Midnight Club LA remaster & not GTA 6.

 

 

Edited by LegacyKillaHD
better phrasing
1 minute ago, LegacyKillaHD said:

https://twitter.com/Mr_Rebs_/status/1576348983811018752

 

I'd laugh pretty hard if the big October announcement ends up being for a Midnight Club LA remaster & not GTA 6.

 

 

 

The Insta post is a year old I believe. There's been rumours about a MCLA remaster for a while though.

 

Doubt it'll be a thing cause I mean... why? It'd be a nostalgia hit for the people who played it in the past who may want to play it again but I'd say the racing game remasters we've seen in the past few years are enough proof that there's zero market for racing game remasters in 2022. They're a nice, nostalgic idea on paper but in reality just don't work.

12 minutes ago, LegacyKillaHD said:

https://twitter.com/Mr_Rebs_/status/1576348983811018752

 

I'd laugh pretty hard if the big October announcement ends up being for a Midnight Club LA remaster & not GTA 6.

 

 

I wouldn’t be mad. I love remasters :sadkek:

 

Well the remasters I want

Edited by Zello
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LegacyKillaHD
9 minutes ago, Zello said:

I wouldn’t be mad. I love remasters :sadkek:

 

Well the remasters I want

Good thing you made that edit, was going to ask for your thoughts on a Table Tennis remaster lmao

  • KEKW 2
34 minutes ago, LegacyKillaHD said:

Good thing you made that edit, was going to ask for your thoughts on a Table Tennis remaster lmao

I mean I’d love a Table Tennis remaster 🏃🏃🏃🏃😂😂😂😂
 

I’d play it once and then never again

Edited by Zello
  • KEKW 1
TheOriginalGunslinger
1 hour ago, LegacyKillaHD said:

Midnight Club LA remaster


The worst Midnight Club by the way too. So, a double whammy on Rockstar’s part if that ever did happen

 

59 minutes ago, Jason said:

 

The Insta post is a year old I believe. There's been rumours about a MCLA remaster for a while though.

 

Doubt it'll be a thing cause I mean... why? It'd be a nostalgia hit for the people who played it in the past who may want to play it again but I'd say the racing game remasters we've seen in the past few years are enough proof that there's zero market for racing game remasters in 2022. They're a nice, nostalgic idea on paper but in reality just don't work.


I doubt the game is nostalgic even for the die hards of the series to be honest. Midnight Club: Los Angeles was mediocre at best. I guarantee in most people’s ranking of the series they have MCLA either 3 or 4

Edited by TheOriginalGunslinger
24 minutes ago, Retro_Causality said:

 

can't wait for Jason and Lucia to join the band

 

Johnny Klebitz's there, so they're all dead before GTAVI's story. 

  • WTF?! 1

Day one of October gone

 

ANNOUNCE GTA VI

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