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GTA 6 Speculation & Discussion [Part 7] - The one with the announcement


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5 minutes ago, REVENGE777 said:

Read it again lol it should sound way more familiar to you…

Oh the original Vice city 🤣😂🤣 but still that proves that type of storyline is completely played out and used in several other rockstar games anyway lol

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3 hours ago, FannoF said:

what about jumping out of the plane and parachuting?

 

The parachute has a hole in it or another variation is that the parachute won't open and another one is that you can actually reach ground level but there's an extreme thunderstorm or sandstorm and you will slowly die because you cannot breathe.

There's lots of possibilities Rockstar can work with.

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9 hours ago, The_Ghost said:

No, islands, border it with water like previous GTAs, I don't want my character to defy the laws of physics and rubberband-slide his way back each time I try to get out of the map, it's stupid.

It is stupid in RDR2 as well, like, you can CLEARLY climb up a certain area, but no, the game is just like no, so dumb.

 

Someone here suggested aggressive police/military, how is that going to work? I will be flying my jet freely over Vice City's airspace but as soon as I leave it, law enforcement goes like:

KItqquw.png

 

Even that whole "there's been a big scare and you can't go across the bridges so good" nonsense from previous games shouldn't be here if they go the multiple islands route, let me go whenever I want.

 

I've already explained this. Infinite water or infinite land. What's the difference? In GTA V you can travel quite far outside the map, but eventually your boat, plane or helicopters engines cut out, and eventually you die because "there's nothing out there". How would that be any different than just having an infinite mass of land, where eventually your engine cuts out and you start to die?

 

Why would the military come after you just because it's land instead of water? Again, that makes no sense. It does not happen in GTA V, so why would it happen just because the floor is made from land instead of water?

 

It's a completely baseless issue that somehow water is better than land... just because. At least with land, map expansions could naturally be built on, over time. Just like RDR2 did. You don't need rubberbanding. GTA V does not. Why would infinite land? It's literally just a straight swap, water for land. This allows for a more natural map and landmass to be created and expanded over time.

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Rockstar needs to do away with the water borders. I can't tell you how immersion breaking that sh*t is for me in each game. All it takes is a 30 second helicopter trip to realize you're stuck on an island in the middle of nowhere. It's lame as hell and they did a fine job with land barriers in RDR2. I don't care if they have to give us a Battlefield style warning to return or get killed. Anything is better than feeling like you're in purgatory.

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Gentlebreeze

What do you guys expect? A spherical map?:yee:

 

Genshin-Impact-Inazuma-map.png

 

I could picture it being like this with added locations or something.

Edited by Gentlebreeze
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cashncarrylarry
9 minutes ago, Gentlebreeze said:

What do you guys expect? A spherical map?:yee:

 

Genshin-Impact-Inazuma-map.png

 

I could picture it being like this with added locations or something.

wtf is that, scuffed azeroth?

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VercettiGuy
7 minutes ago, Gentlebreeze said:

What do you guys expect? A spherical map?:yee:

 

Genshin-Impact-Inazuma-map.png

 

I could picture it being like this with added locations or something.

 

I think every map will be it's own ... idk what it's called. Then you go to the airport and fly there and it'll be a different server.

 

I wouldn't like them all being splattered in the same ocean.

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TheHoover69

I don't find the island-map thing immersion breaking at all, it really does help the map feel like a complete unit. And it makes sense anyways from a gameplay perspective considering all the cities we've seen so far in the series are situated next to major bodies of water. The only city this wouldn't work logically for, is for Las Venturas, since Las Vegas is located in the middle of a desert. To do a game in Las Venturas, that map would have to be a land-locked map for sure, I feel. Unless Rockstar decides to take creative liberties with the Colorado River and have it wrap around Las Venturas. 

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16 minutes ago, Gentlebreeze said:

What do you guys expect? A spherical map?:yee:

 

Genshin-Impact-Inazuma-map.png

 

I could picture it being like this with added locations or something.

Better than endless crap mountains! 
 

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1 minute ago, GRANDHEIST said:

Knowing R*, it's probably going to be more like this: ⤵️

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wqIJigk.jpg

The map will certainly have some kind of hidden cock reference, that's for sure! :kekw:

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14 minutes ago, GRANDHEIST said:

Knowing R*, it's probably going to be more like this: ⤵️

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wqIJigk.jpg


Please I don't wanna stare at a penis for 10 years until GTA7 drops

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15 hours ago, Jason said:

 

Yes and no.

 

You can do it, massive open worlds are possible, The Crew's an example of one that does the USA. I doubt R*'s constraints are from a technological point of view, the long drives between places would be a natural way to mask loading the various regions in and out. Traditionally the bigger the world the worse the visuals but I'm not so sure if that's because of technical issues or the main reason why it's not gonna happen anytime soon which is the time it takes to create all those assets.

 

I think the only way we see a R* level open world that spans the states is with the help of AI created assets, which aren't viable yet and won't be for a long while I imagine.

 

Power of generating massive towns and roads just comes down to building the base kits (walls, doors, windows, roofs, misc building addons) and using nodes to build them random that technology is advancing quick this is just blender alone https://paveloliva.gumroad.com/l/buildify paired with https://prochitecture.gumroad.com/l/blender-osm you can build a city instantly cannot imagine what kind of tech R* has at that their disposal and what systems they create behind the scenes

Edited by droxcy
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1 minute ago, droxcy said:

Power of generator massive towns and roads just comes down to building the base kits (walls, doors, windows, roofs, misc building addons) and using nodes to build them random that technology is advancing quick this is just blender alone https://paveloliva.gumroad.com/l/buildify paired with https://prochitecture.gumroad.com/l/blender-osm

 

Yea it's coming along but I think for a R* level of quality who create worlds that feel handbuilt that type of tech can still feel a little copy and paste.

 

It will get there though for sure, and we'll see some massive maps when it does.

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I don't get the obsession with maps needing to be huge ... I want 'deep' maps full of interactivity and interiors, not massive ones if it comes at the cost of the former, which it always does.

So I rather have a smaller but incredibly dense and interactive map for GTAVI than the entirety of the US and parts of South America with 95% being completely empty and useless and only serving as a nice-to-look-at facade alà was the case with Los Santos and its surroundings in GTAV.

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3 minutes ago, Emmi said:

I don't get the obsession with maps needing to be huge ... I want 'deep' maps full of interactivity and interiors, not massive ones if it comes at the cost of the former, which it always does.

So I rather have a smaller but incredibly dense and interactive map for GTAVI than the entirety of the US and parts of South America with 95% being completely empty and useless and only serving as a nice-to-look-at facade alà was the case with Los Santos and its surroundings in GTAV.

 

One of the reasons why we can't have big maps that are full of detail is because the time it takes to create all the assets is too great. Future tech may allow us the best of both worlds.

 

Not every game will suit it, but the idea of some giant and detailed in-game worlds in future is still exciting.

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Thomas Cavendish

GTA IV's Liberty City map with RDR2 level of quality or beyond would be goat.

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7 minutes ago, Jason said:

One of the reasons why we can't have big maps that are full of detail is because the time it takes to create all the assets is too great. Future tech may allow us the best of both worlds.

Not every game will suit it, but the idea of some giant and detailed in-game worlds in future is still exciting.

If we and Rockstar both agree to keep the insane level of detail in their fictional worlds and even go beyond what they have done so far I do not see this happening in the next 30 years if I'm honest.

Tech that automizes this asset creation process will never be here to match the detail we have come to expect from a Rockstar game ... most would look like machine-made and most of it copy-pasted.

Nah, I don't want that and rather have a smaller map with really every detail hand-placed and every asset hand-crafted.

I think we all agree on that.

Also the world has to be filled with side stories and engaging gameplay with different opportunities for the player to engage in at every corner and of course lots of interiors!

 

6 minutes ago, Thomas Cavendish said:

GTA IV's Liberty City map with RDR2 level of quality or beyond would be goat.

For a map of the size of Liberty City I'd expect EVERY interior to be enterable though with todays hardware. Otherwise I'd think IV's Liberty City would be a tad bit too small for GTAVI ... even if Liberty City from IV is my favorite fictional city of any video game to date.

Edited by Emmi
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Didn't R* go out and scan trees irl or something for Red Dead 2? Read that a while back, some mad tech.

Edited by DEADWOODZ
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42 minutes ago, GRANDHEIST said:

Knowing R*, it's probably going to be more like this: ⤵️

  Hide contents

wqIJigk.jpg

Tbh I usually find all the penis jokes in GTA lazy grade school humor but I would make an exception for this lol. Florida really is the limp dick of America and they should say it!

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7 minutes ago, Emmi said:

If we and Rockstar both agree to keep the insane level of detail in their fictional worlds and even go beyond what they have done so far I do not see this happening in the next 30 years if I'm honest.

Tech that automizes this asset creation process will never be here to match the detail we have come to expect from a Rockstar game ... most would look like machine-made and most of it copy-pasted.

 

You... may actually be factually wrong lol.

 

AI asset creation, tech like photogrammetry, etc, are all being done to reduce the time and cost of asset creation and make games easier to make. It's being created to do exactly what you're saying is not (or possible will never be) possible.

 

I mean look at the indie games we see nowadays, they're leaps and bounds beyond what we saw even 10 years ago and this is all down to indies having access to modern, powerful dev tools and engines.

 

I don't know the time table, it might be decades, but this type of technology is coming.

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17 minutes ago, Emmi said:

I don't get the obsession with maps needing to be huge ... I want 'deep' maps full of interactivity and interiors, not massive ones if it comes at the cost of the former, which it always does.

So I rather have a smaller but incredibly dense and interactive map for GTAVI than the entirety of the US and parts of South America with 95% being completely empty and useless and only serving as a nice-to-look-at facade alà was the case with Los Santos and its surroundings in GTAV.


because no matter how detailed a map is, with how sparse rockstar titles are, it’s almost a guarantee that it will be 10 years between titles so a single city would definitely get tired after a while. If you have options that becomes less of an issue. It’s one of the reasons why San Andreas had such longevity. 3 (for the time) huge maps to traverse at will

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GhettoJesus
25 minutes ago, Emmi said:

I don't get the obsession with maps needing to be huge ... I want 'deep' maps full of interactivity and interiors, not massive ones if it comes at the cost of the former, which it always does.

So I rather have a smaller but incredibly dense and interactive map for GTAVI than the entirety of the US and parts of South America with 95% being completely empty and useless and only serving as a nice-to-look-at facade alà was the case with Los Santos and its surroundings in GTAV.

The thing is, GTA maps can't afford to be small. Driving is a huge part of the game so the maps have to be big. But driving isn't everything so it also has to have a wide range of interiors (such as in SA) or else the game will get boring. So yeah, an ideal GTA map combines both size and depth. The thing is, a map can be small yet still feel big with clever road design (see SA) but, if the rumors are true, we will only get VC (at least for a while) which is unfortunate as American cities have a checkboard design. Can't do clever road design if you are restricted to a city with no countryside.

Edited by GhettoJesus
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K2yjoYK.png

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MaddenedGhost
1 hour ago, Len Lfc said:

I've already explained this. Infinite water or infinite land. What's the difference? In GTA V you can travel quite far outside the map, but eventually your boat, plane or helicopters engines cut out, and eventually you die because "there's nothing out there". How would that be any different than just having an infinite mass of land, where eventually your engine cuts out and you start to die?

 

Why would the military come after you just because it's land instead of water? Again, that makes no sense. It does not happen in GTA V, so why would it happen just because the floor is made from land instead of water?

 

It's a completely baseless issue that somehow water is better than land... just because. At least with land, map expansions could naturally be built on, over time. Just like RDR2 did. You don't need rubberbanding. GTA V does not. Why would infinite land? It's literally just a straight swap, water for land. This allows for a more natural map and landmass to be created and expanded over time.

Ah there's a difference, you made a distinction there which we weren't talking about, RDR2 may have an "infinite" land, but you don't access any of that before you get stopped, instead you get magically blocked and pushed off to the opposite way (while defying the laws of physics sometimes) right at the very edge of the playable map, you don't just "die" because there's nothing out there, your character suddenly doesn't know how to climb up the easily hills/clifs, which is stupid. If they go the route of an actual "infinite land" that functions similarly to how the water does, then yeah, it might work.

 

 

I'd take them keeping stuff the way they are though, the series had water blocking you for every entry and we have been doing just fine.

 

2 minutes ago, GhettoJesus said:

The thing is, GTA maps can't afford to be small. Driving is a huge part of the game so the maps have to be big. But driving isn't everything so it also has to have a wide range of interiors (such as in SA) or else the game will get boring. So yeah, an ideal GTA map combines both size and depth. The thing is, a map can be small yet still feel big with clever road design (see SA) but, if the rumors are true, we will only get VC (at least for a while) which is unfortunate as American cities have a checkboard design. Can't do clever road design if you are restricted to a city with no countryside.

And flying, we need planes in the game, don't "GTAIV" this one.

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TheOriginalGunslinger
1 hour ago, Len Lfc said:

This⤵️

zKclD7f.png


“Are you ready to rob El Rubio’s brother on the island of (whatever Rockstar chooses for Cuba) captain?” hehe

 

spacer.png

 

:kekw:

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GhettoJesus
3 minutes ago, The_Ghost said:

And flying, we need planes in the game, don't "GTAIV" this one.

Well I sure hope so. Even GTA VC had the Skimmer despite being a single city with no countryside.

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K2yjoYK.png

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1 hour ago, Len Lfc said:

This⤵️

zKclD7f.png

Florida looks like a flaccid penis.

 

EDIT: I didn't read the rest of page 134 before I posted this comment. :kekw:

Edited by IzzyBlues

UniformDirtyAlbatross-size_restricted.gif
Bustin' makes me feel good

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Tommy "Nightmare" Smith

What's better than a massive map? 

A massive dick-shaped map! 

 

(that's rubbish I know, but I couldn't resist :sadkek:

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