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Vercetti Walkstyle Reworked


SlingShot753
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SlingShot753

 

9R1IGPR.png

 

Do you like how Tommy walks/runs without a weapon, but hates how different it is when he is holding one? Do you want it more standard for all the other variations? Check this out.

 

This moddification aims to adapt Tommy's animations like running with a M4, Rocket Launcher, etc. to match his unarmed animations, just like how the animations in SA work. So, if you're walking normally, and switch to a Minigun, it will be more subtle, since the animation speed and time will be the same. Here's a video comparison showing better what this mod does.

 

Video Comparison

Spoiler

 

This moddification replaces the following animations from ped.ifp:

Spoiler
  • idle_armed
  • idle_csaw
  • idle_rocket
  • walk_armed
  • walk_start_armed
  • walk_csaw
  • walk_start_csaw
  • walk_rocket
  • walk_start_rocket
  • run_1armed (I'm thinking of making this optional in the future)*
  • run_armed
  • run_csaw
  • run_rocket

 

Download

 

 

Edited by SlingShot753
Video added
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  • 2 weeks later...
AutisticTorch

Nice. I really like the change to the rocket sprinting animation. Always thought that one looked strange. 👍

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  • 2 weeks later...

@SlingShot753 - Great mod, bro! Always wanted something like this since ages. 👍

 

I wonder if some sprinting anims for the rifle, rocket and chainsaw animgroups can be cooked up this way for use with VC.CustomAnimsData plugin too. Just food for thought. 😉

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SlingShot753
On 8/1/2022 at 3:34 PM, H-G said:

@SlingShot753 - Great mod, bro! Always wanted something like this since ages. 👍

 

I wonder if some sprinting anims for the rifle, rocket and chainsaw animgroups can be cooked up this way for use with VC.CustomAnimsData plugin too. Just food for thought. 😉

You got my attention there. I'll give it a try sometime, and depending of the result, I'll sure update it.

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  • 2 months later...
mike_wacky
On 8/2/2022 at 5:14 PM, SlingShot753 said:

You got my attention there. I'll give it a try sometime, and depending of the result, I'll sure update it.

maybe you can rework all the animations, running unarmed still weird.

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