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Forellis and Nines


Jeansowaty
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Jeansowaty

Jeansowaty here with a new (and small I guess) mod. It adds:
-Two new gangs! The Forelli Crime Family and Purple Nines are now their own gangs that hang out in Liberty City.

-The respective missions where they are meant to appear have been recoded to put them in there.

-The Forelli ExSess car.

-5 more rampages around Liberty City. A few existing rampages received slight text changes.

-Replaces the second Hoods skin (gang14) with a new Red Jack skin. The final Purple Nine skin (gang14) has been moved to be gang15.

-Replaces one skin of the Yardies for a unique one.

 

THE FORELLIS

They spawn in Atlantic Quays and can appear either armed with a Pistol or unarmed. They use models gang17 and gang18 and become hostile after Dead Skunk in the Trunk.

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THE PURPLE NINES

They spawn in Wichita Gardens and can appear either armed with a Baseball Bat or a Micro Uzi. They use models gang15 and gang16 and are hostile after Uzi Money, but will disappear after the mission Rumble.

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OTHER PICS:

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Credits:
Juarez - for the gang adding .asi script

Mr. Jago - for the Forelli ExSess car

Jinx - for providing the handling line of the Forelli ExSess and preparing the new Yardie model ages ago

Whoever made the vehicle audio loader plugin, the car handling adding plugin, the limit adjuster etc.

Me - everything else

 

LINK: https://drive.google.com/file/d/1nVe1KxgqW6_2n6C6pI6S8DEtzJsp0bQd/view?usp=sharing

Edited by Jeansowaty

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Good and innovative stuff :)

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  • 2 weeks later...
Jeansowaty

Update with more content coming soon: now it is possible to add FOUR models per gang, not just two. As a result, Triads will now have both the original GTA3 fishhead models and new ones, more alike those from LCS. Here I took some Triad models by Jinx as test.

 

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DhF4CUK7S5mrQmZkTLK8DA.png

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3 hours ago, Jeansowaty said:

Update with more content coming soon: now it is possible to add FOUR models per gang, not just two. As a result, Triads will now have both the original GTA3 fishhead models and new ones, more alike those from LCS. Here I took some Triad models by Jinx as test.

 

(image)

Now that's really cool, I wonder if the same could be done for VC as well so we can have, for example, both of the final and BETA versions of PGA and PGB together.

 

BTW you should tell Jinx. about this and see if they can work this four-model thing into LC01. 😉

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Jeansowaty
6 hours ago, H-G said:

Now that's really cool, I wonder if the same could be done for VC as well so we can have, for example, both of the final and BETA versions of PGA and PGB together.

 

BTW you should tell Jinx. about this and see if they can work this four-model thing into LC01. 😉

You dont even need this in VC as you can just use a simple Cleo script that will cycle the models. And for LC01, doubt theyre interested.

DhF4CUK7S5mrQmZkTLK8DA.png

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Jeansowaty

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New designs for the new non-fish Triads.

DhF4CUK7S5mrQmZkTLK8DA.png

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Jeansowaty
Posted (edited)

V2 has been released!

Link: https://drive.google.com/file/d/1gCtCeraHb-1sSv1UEeEFE_tQQ96wR8MP/view?usp=sharing

 

Changelog:

-Replaced the texture of gang09, the first version used an incorrect one with jeans and a different face.

-Added three new cars, the Aurich (made by a friend of mine who also made the Silenced Pistol mod released earlier and me), the Panto and the Brigham (both by @Son Of Big Boss)

-Changes to the gang adding .asi. Now it is possible to add up to 4 members per gang and because of that...

-...the Triads have now four models, two of which are the final fish ones, and two are new ones, based on the Redesigned Triads V2 by @Jinx., the Triad artwork, the Liberty City Stories Triads and alpha/beta Zaibatsu/Triad/Phong models that me and Jinx tinkered around with in 2014-ish.

-Added those new Triads to rampages and their respective missions. Triads and Tribulations and Blow Fish retain the traditional fishmonger Triads to fit the context of the mission. Triads and Tribulations also has some slight variation when it comes to the Triad models, prior to this, all the targets and their goons used "gang03", now some use the "gang04" model as well.

-Added a new .asi by @Juarez that configures the voices for the new peds - Forellis now speak like Saint Marks male pedestrians, Purple Nines have the Male03/P_Man1 and 2 voices and the new Triads share the same voices as the final Triads.

 

Pictures time!

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Aurich, added on ID 152. Can be rarely found on Staunton Island and Shoreside Vale. Mostly based on an Audi 80 B4 with cues from the Audi V8 and Audi A8 D2. Special thanks to Jinx. for fixing up my convert of the model and smoothing it.

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Panto, added on ID 153. Can be found in the same areas where Patriots and Mr Whoopees spawn. 

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Brigham, added on ID 156 (fun fact, ID 154 behaves like a plane and IDs 155 and 159 have no wheels). Spawns virtually everywhere, albeit less common than cars like the Perennial or Manana.

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Edited by Jeansowaty

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DR Cherry Bomb
On 7/10/2022 at 1:43 PM, Jeansowaty said:

fish

Can I eat all 'dem fishheads 😋 I'm seriously starving

Edited by DR Cherry Bomb
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Jeansowaty
51 minutes ago, DR Cherry Bomb said:

Can I eat all 'dem fishheads 😋 I'm seriously starving

yis

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Ivan1997GTA
4 hours ago, Jeansowaty said:

Pictures time!

unknown.png

Aurich, added on ID 152. Can be rarely found on Staunton Island and Shoreside Vale. Mostly based on an Audi 80 B4 with cues from the Audi V8 and Audi A8 D2. Special thanks to Jinx. for fixing up my convert of the model and smoothing it.

 

unknown.png

 

The Aurich looks a bit similar to the Torrex from Driver: Parallel Lines.

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Jeansowaty
15 minutes ago, Ivan1997GTA said:

The Aurich looks a bit similar to the Torrex from Driver: Parallel Lines.

Sorta! But it's a lot more sportier ;)

  • Best Bru 1

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I love this mod! Separating the Purples and Reds into their own gangs is a great idea, and all the other additions you made were really cool. This is the best looking Brigham mod I've seen, I think.

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Jeansowaty
Posted (edited)
4 hours ago, No. said:

I love this mod! Separating the Purples and Reds into their own gangs is a great idea, and all the other additions you made were really cool. This is the best looking Brigham mod I've seen, I think.

Thank you! I agree about the Brigham, SOBB outdid himself ngl. What I mostly tried to do was to just add onto GTA3 which can be a little lacking in comparison with other GTAs. The gang idea came from something I did years ago on GTA LC for example, most skins are reboots of very old ones from like 2014 lol.

Once again I'm more than happy you like it :D more content coming soon!

Edited by Jeansowaty

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AkaPreston
On 7/9/2022 at 9:57 PM, Jeansowaty said:

You dont even need this in VC as you can just use a simple Cleo script that will cycle the models. And for LC01, doubt theyre interested.

actually, the forellis will be on gang9 in vice city after gang8 will be golfers, because gang9 is still unused for vc.

I tried to add forellis (MBa) (MBb) to gang9 (unused), but the problem is, gang9 can't hit or shoot other pedtype characters because all the character pedtypes are immune to gang9 (unused).

Edited by AkaPreston
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Jeansowaty
1 hour ago, AkaPreston said:

actually, the forellis will be on gang9 in vice city after gang8 will be golfers, because gang9 is still unused for vc.

I tried to add forellis (MBa) (MBb) to gang9 (unused), but the problem is, gang9 can't hit or shoot other pedtype characters because all the character pedtypes are immune to gang9 (unused).

In this case maybe, I aint sure, what I meant is that its possible to add more than 2 skins for a gang via CLEO. Technically you can add the Forellis the same way the Army was added though.

DhF4CUK7S5mrQmZkTLK8DA.png

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AkaPreston
1 hour ago, Jeansowaty said:

In this case maybe, I aint sure, what I meant is that its possible to add more than 2 skins for a gang via CLEO. Technically you can add the Forellis the same way the Army was added though.

right, but I could add any gang if there's any gang pedtypes and disable the immume for all pedtypes to unused gang.

Edited by AkaPreston
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