mjscosta Posted June 14 Share Posted June 14 Hello everyone, first of all I am using Google Translate, so some inconsistency or something is due to that. The subject of this post is that I have an object for the GTA, that I want to completely remove the reflection from, but I have not found a way, I have changed the material, I have given it a black material (my objective), I have even given it a reflection with a black texture, also with the specular, and even so it continues to appear, I don't know if it is something of the object, if someone knows why it can happen, please let me know... Thank you (Image of what I mean). Link to comment Share on other sites More sharing options...
Dragomazing Posted June 16 Share Posted June 16 On 6/14/2022 at 1:11 PM, mjscosta said: Hello everyone, first of all I am using Google Translate, so some inconsistency or something is due to that. The subject of this post is that I have an object for the GTA, that I want to completely remove the reflection from, but I have not found a way, I have changed the material, I have given it a black material (my objective), I have even given it a reflection with a black texture, also with the specular, and even so it continues to appear, I don't know if it is something of the object, if someone knows why it can happen, please let me know... Thank you (Image of what I mean). Use rwanalyze... Link to comment Share on other sites More sharing options...
KiloRyu Posted June 17 Share Posted June 17 (edited) @Dragomazing That won't work. @mjscosta You must use reflection using xvehicleenv128 or any reflection map and same for specular using vehiclespecdot64 or any specular map. You can find these textures inside vehicle.txd in "models" folder. It's completely useless if you set reflection and specular with pitch black texture. Edited June 17 by KiloRyu Link to comment Share on other sites More sharing options...
Dragomazing Posted June 17 Share Posted June 17 9 hours ago, KiloRyu said: @Dragomazing That won't work. @mjscosta You must use reflection using xvehicleenv128 or any reflection map and same for specular using vehiclespecdot64 or any specular map. You can find these textures inside vehicle.txd in "models" folder. It's completely useless if you set reflection and specular with pitch black texture. I agree but why will you waste time making all of that when you can literally copy material from other mod using rwanalyze. That's why I say use rwanalyze. Link to comment Share on other sites More sharing options...
KiloRyu Posted June 17 Share Posted June 17 1 hour ago, Dragomazing said: I agree but why will you waste time making all of that when you can literally copy material from other mod using rwanalyze. That's why I say use rwanalyze. Yeah, I'm also agree that you can also do it on RWAnalyze... But I didn't know anything about RWAnalyze lol Link to comment Share on other sites More sharing options...
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