releveu Posted June 13 Share Posted June 13 I'm not even kidding. The title is not clickbait. Take a look at this: I'm playing on this: (https://steamcommunity.com/sharedfiles/filedetails/?id=922313527) and the version is 1.0, I think it's a modified .exe. Worst issue currently? I can't do "Breaking the Bank at Caligula's", even if I have aquired Millie's swipecard, I have done all the previous Heist missions and have completed everything else, for some reason the savefile doesn't detect me buying the Verdant Meadows Airstrip, so therefore that mission is locked. BUT, for some reason, I can do the main storyline missions, currently being at "A Home In The Hills" and I can easily do that without any issues, but I can't do that Heist mission no matter how hard I try. Another example of the savefile being f*cked, the $ icon showing I have completed all the Airstrip missions is there, I've done all of them. I've even done all the schools 100%. This is the weirdest one, the checkpoints are shown as before the in-game cutscene for "Learning to Fly", which I've never seen occuring before after that one cutscene happening. If anyone thinks can help me, I can provide the savefile in cause, (because I've never seen this bug before and I think I'm the unluckiest and most lucky person in the entire world at the same time): https://gtasnp.com/WsQLZD Link to comment Share on other sites More sharing options...
m7mdy9 Posted June 13 Share Posted June 13 (edited) This issue is so rare probably barely anyone encountred this i will try to play the savegame and see if it works Edit: It doesnt work the savegame is probably corrupted Edited June 13 by m7mdy9 Link to comment Share on other sites More sharing options...
Solution OrionSR Posted June 14 Solution Share Posted June 14 Don't worry about the double ring at the flight school. That's a standard glitch that occurs when the school is completed and it's icon is demoted to low priority. The heist mission can't start because it's trigger script has terminated. Nothing you do in game will fix it. A poorly written mod has stomped all over critical global variables, and added way too many parked cars too. You can probably trigger the final heist mission using a mission starter mod without it causing additional damage. It looks like you'll need to use it again to get the Riot mission to start, but the rest of the flow control might work - maybe, your variables are really messed up. releveu 1 Link to comment Share on other sites More sharing options...
releveu Posted June 15 Author Share Posted June 15 On 6/14/2022 at 1:04 PM, OrionSR said: Don't worry about the double ring at the flight school. That's a standard glitch that occurs when the school is completed and it's icon is demoted to low priority. The heist mission can't start because it's trigger script has terminated. Nothing you do in game will fix it. A poorly written mod has stomped all over critical global variables, and added way too many parked cars too. You can probably trigger the final heist mission using a mission starter mod without it causing additional damage. It looks like you'll need to use it again to get the Riot mission to start, but the rest of the flow control might work - maybe, your variables are really messed up. Oh, well, that's really interesting to say the least. I was wondering what happened, since that savegame is ZMOONCHILD's Chain Save from like 2008 or something, only I played the storyline and some side-missions to finish some other stuff for 100%+. I found out what mod I used, it is indeed a mod that adds more parked cars and more "stuff" for the game and I uninstalled it, thank you for telling me about this since after I uninstalled it the game works like before. Link to comment Share on other sites More sharing options...
OrionSR Posted June 15 Share Posted June 15 14 minutes ago, releveu said: I was wondering what happened, since that savegame is ZMOONCHILD's Chain Save from like 2008 or something ZMOONCHILD was/is extremely skilled and really picky about the saves he has posted. I am confident this was not an issue. 17 minutes ago, releveu said: it is indeed a mod that adds more parked cars and more "stuff" This is a very common problem. Cleo scripts that add parked cars, radar blips, pickups or objects, or use global variables for their own purpose, are very likely to corrupt saved games. It is best to avoid scripts with these features unless the author has a proven reputation. Link to comment Share on other sites More sharing options...
ArmanCan Posted June 15 Share Posted June 15 (edited) 14 hours ago, releveu said: I found out what mod I used, it is indeed a mod that adds more parked cars Using a car spawning mod is fine but adding cars to the map needs a custom cleo script.. because as OrionSR mentioned.. each car adds a data (variable) to the game/the save file and fills the "pool".. there is a data limit for each game so this may cause other datas corruption or the worse "Progress Loss" By the way.. how did you find this "Updated GTA San Andreas"? Is it worth to play?? Edited June 16 by ArmanCan Link to comment Share on other sites More sharing options...
releveu Posted June 21 Author Share Posted June 21 On 6/15/2022 at 11:23 PM, ArmanCan said: Using a car spawning mod is fine but adding cars to the map needs a custom cleo script.. because as OrionSR mentioned.. each car adds a data (variable) to the game/the save file and fills the "pool".. there is a data limit for each game so this may cause other datas corruption or the worse "Progress Loss" By the way.. how did you find this "Updated GTA San Andreas"? Is it worth to play?? it's a modpack of mine's, the link is posted there if you want to try it out i think i've also solved this issue, which is good, but thank you nonetheless Link to comment Share on other sites More sharing options...
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