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*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

HELP I WANT TO CONVERT CLEO CS TO CSA


paulzero08
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paulzero08

{$CLEO .csa}

script_name 'co_li'

:coli_1
wait 0
if 
0A51:is_widget_pressed 39
jf @coli_1

:coli_2
wait 0
if 
0A51:is_widget_pressed 39
jf @coli_3
jump @coli_2

:coli_3
0384: 0384: show_text_1string GXT [email protected] ""  [email protected] time 2000
wait 0
00DF:   Actor.EmulateFromPlayer $PLAYER_ACTOR, $PLAYER_CHAR
if 
00DF:   actor $PLAYER_ACTOR driving 
jf @coli_4
 00DF:  actor $PLAYER_ACTOR CurrentCar  = [email protected]

:coli_4
if
073E: get_car_in_sphere 0.0 0.0 0.0 radius 6000.0  handle_as $TEMPVAR_ACTOR_CAR find_next 0
jf @coli_6

:coli_5
0382: set_object [email protected] collision_detection  = false
0750: set_object [email protected] visibility 0 

073E:   not get_car_in_sphere 0.0 0.0 0.0 radius 6000.0  handle_as $TEMPVAR_ACTOR_CAR find_next 1 
jf @coli_5

:coli_6
if 
073E: get_car_in_sphere 0.0 0.0 0.0 radius 6000.0 handle_as $TEMPVAR_ACTOR_CAR pass_wrecked 1
jf @coli_9

:coli_7
if or 
803B:  not [email protected] == [email protected] // (int)
00DF:  not actor $PLAYER_ACTOR driving 
jf @coli_8
099A: set_car [email protected] collision_detection 0 

:coli_8
073E:   not get_car_in_sphere 0.0 0.0 0.0 radius 6000.0 handle_as $TEMPVAR_ACTOR_CAR pass_wrecked 1
jf @coli_7

:coli_9
wait 0
if 
0A51:is_widget_pressed 39
jf @coli_3

:coli_10
wait 0
if 
0A51:is_widget_pressed 39
jf @coli_11
jump @coli_10

:coli_11
wait 0
0384: 0384: show_text_1string GXT [email protected] "TURNED_OFF_COLLISION"  [email protected] time 2000
if
073E: get_car_in_sphere 0.0 0.0 0.0 radius 6000.0 handle_as $TEMPVAR_ACTOR_CAR find_next 0
jf @coli_13

:coli_12
0382: set_object [email protected] collision_detection  = true
0750: set_object [email protected] visibility 1
073E:  not get_car_in_sphere 0.0 0.0 0.0 radius 6000.0 handle_as $TEMPVAR_ACTOR_CAR find_next 1
jf @coli_12

:coli_13
if 
073E: get_car_in_sphere 0.0 0.0 0.0 radius 6000.0 handle_as $TEMPVAR_ACTOR_CAR pass_wrecked 1
jf @coli_15

:coli_14
099A: set_car [email protected] collision_detection 1  
073E: not get_car_in_sphere 0.0 0.0 0.0 radius 6000.0  handle_as $TEMPVAR_ACTOR_CAR pass_wrecked 1
jf @coli_14

:coli_15
jump @coli_1

 

 

 

 

AND SCRIPT CS 

// This file was decompiled using SASCM.ini published on 2021-07-05
{$CLEO .cs}

script_name 'MGA_CARLOCK' 

:MGA_CARLOCK_19
wait 0 
if 
is_key_pressed 114 
jf @MGA_CARLOCK_19 

:MGA_CARLOCK_38
wait 0 
if 
is_key_pressed 114 
jf @MGA_CARLOCK_64 
jump @MGA_CARLOCK_38 

:MGA_CARLOCK_64
print_string_now "" time 2000 
wait 0 
Actor.EmulateFromPlayer($PLAYER_ACTOR, $PLAYER_CHAR)
if 
   Actor.Driving($PLAYER_ACTOR)
jf @MGA_CARLOCK_107 
[email protected] = Actor.CurrentCar($PLAYER_ACTOR)

:MGA_CARLOCK_107
if 
get_random_object_in_sphere_no_save_recursive [email protected] = random_object_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 0 
jf @MGA_CARLOCK_193 

:MGA_CARLOCK_145
Object.CollisionDetection([email protected], False)
0750: set_object [email protected] visibility 0 
   not get_random_object_in_sphere_no_save_recursive [email protected] = random_object_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 1 
jf @MGA_CARLOCK_145 

:MGA_CARLOCK_193
if 
get_random_car_in_sphere_no_save_recursive [email protected] = random_vehicle_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 0 pass_wrecked 1 
jf @MGA_CARLOCK_300 

:MGA_CARLOCK_233
if or
803B:   not  [email protected] == [email protected] // (int) 
   not Actor.Driving($PLAYER_ACTOR)
jf @MGA_CARLOCK_264 
099A: set_car [email protected] collision_detection 0 

:MGA_CARLOCK_264
   not get_random_car_in_sphere_no_save_recursive [email protected] = random_vehicle_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 1 pass_wrecked 1 
jf @MGA_CARLOCK_233 

:MGA_CARLOCK_300
if 
is_key_pressed 114 
jf @MGA_CARLOCK_64 

:MGA_CARLOCK_315
wait 0 
if 
is_key_pressed 114 
jf @MGA_CARLOCK_341 
jump @MGA_CARLOCK_315 

:MGA_CARLOCK_341
wait 0 
print_string_now "TURNED_OFF_COLLISION" time 2000 
if 
get_random_object_in_sphere_no_save_recursive [email protected] = random_object_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 0 
jf @MGA_CARLOCK_458 

:MGA_CARLOCK_410
Object.CollisionDetection([email protected], True)
0750: set_object [email protected] visibility 1 
   not get_random_object_in_sphere_no_save_recursive [email protected] = random_object_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 1 
jf @MGA_CARLOCK_410 

:MGA_CARLOCK_458
if 
get_random_car_in_sphere_no_save_recursive [email protected] = random_vehicle_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 0 pass_wrecked 1 
jf @MGA_CARLOCK_541 

:MGA_CARLOCK_498
099A: set_car [email protected] collision_detection 1 
   not get_random_car_in_sphere_no_save_recursive [email protected] = random_vehicle_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 1 pass_wrecked 1 
jf @MGA_CARLOCK_498 

:MGA_CARLOCK_541
jump @MGA_CARLOCK_19 
 

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